You can use the replaceitemInfo command.
/summon skeleton /replaceitem entity @e[type=skeleton,r=10,c=1] slot.armor.head 0 diamond_helmet 2
Unfortunately, there are no NBT tags on Minecraft Bedrock, but two of those three are possible to do with commands. While you can't remove a mob's AI, you can keep it in one location by placing an always active repeating command block with the command tp @e[type=<entity_name>] <x> <y> <z>. For example, tp @e[type=zombie] 0 4 0 which on a superflat world would keep the zombie in place at 0, 0.
To make an entity invulnerable, you need to use /effect. For the zombie, use effect @e[type=zombie] resistance 1000000 255 true. This will apply Resistance 255 to the zombie for 1000000 seconds without particles.
I am unaware of a way to make any entity silent through commands, unfortunately, but at least those two are able to be done.
Commands disable Minecraft achievements but can make the game a lot faster. Instead of spending lots of time trying to find or spawn a particular mob, players can summon them in the time it takes to type 30 characters.
The summon command can be used to bring any mob to the game in a matter of moments.
Summoning each Minecraft mob
The command for summoning is pretty simple. "/summon mob". Players just need to fill in the mob name, though there are a few exceptions. The command remains the same for both Minecraft Java and Bedrock Edition, and is one of the simplest to use.
Passive mobs
Passive mobs are harmless as they won't attack the player under any circumstances. Here's the list to summon each mob passive in Minecraft:
- /summon axolotl
- /summon bat
- /summon brown_mooshroom
- /summon cat
- /summon chicken
- /summon cod
- /summon cow
- /summon donkey
- /summon fox
- /summon glow_squid
- /summon horse
- /summon mooshroom
- /summon mule
- /summon ocelot
- /summon parrot
- /summon pig
- /summon pufferfish
- /summon rabbit
- /summon salmon
- /summon sheep
- /summon skeleton_horse
- /summon snow_golem
- /summon squid
- /summon strider
- /summon tropical_fish
- /summon turtle
- /summon villager
- /summon wandering_trader
- /summon wolf_tamed
Neutral mobs
Some commands require positional tags, and these are usually coordinates. However, these aren't mandatory by any means. Here's how to summon neutral mobs, which can turn hostile when provoked:
- /summon bee
- /summon cave_spider
- /summon dolphin
- /summon goat
- /summon iron_golem
- /summon llama
- /summon panda
- /summon strider_jockey
- /summon trader_llama
- /summon wolf
- /summon zombified_piglin
Hostile mobs
Passive and neutral mobs are useful, but hostile mobs are usually summoned more often because of the challenge and their loot. Here's how to summon them:
- /summon blaze
- /summon chicken_jockey
- /summon creeper
- /summon creeper ~ ~ ~ {powered:1} (charged creeper)
- /summon drowned
- /summon elder_guardian
- /summon endermite
- /summon evoker
- /summon ghast
- /summon guardian
- /summon hoglin
- /summon husk
- /summon illusioner
- /summon magma_cube
- /summon phantom
i just want to know who thought it was an amazing idea to add PHANTOMS TO MINECRAFT.
— ًwinter (@Iesbotubbo) August 16, 2021
- /summon piglin
- /summon piglin_brute
- /summon pillager
- /summon polar_bear
- /summon rabbit ~ ~ ~ {RabbitType:99} (killer bunny)
- /summon ravager
- /summon ravager_jockey
- /summon shulker
- /summon silverfish
- /summon skeleton
- /summon slime
- /summon spider
- /summon spider_jockey
- /summon stray
- /summon vex
- /summon vindicator
- /summon witch
- /summon wither_skeleton
- /summon zoglin
- /summon zombie
- /summon zombie_villager
Almost all Minecraft mobs can be summoned by simply inserting their name at the end of the summon command.
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Edited by Sijo Samuel Paul
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Given below is a detailed list of all Commands in Minecraft.
List of Commands
ability
Sets a player's ability.
/ability <player: target> [abilities] <true|false>Legal values for abilities are:
- mute - Permits or denies player's chat options.
- worldbuilder - Permit or denies player's ability to place blocks.
- mayfly - Permits or denies player's ability to independently fly.
This command requires Education Edition features enabled.
alwaysday
Locks and unlocks the day-night cycle.
/alwaysday <value:bool>Sets /gamerule dodaylightcycle to false, and sets /time to 5000. This is the same as the Always Day slider in the Game Settings. The command can also be given as daylock.
clear
Clears the Player's inventory.
/clear <player: target> <itemName:string> <data:int> <maxCount:int>- <player:target> player name or target selector. Defaults to the player executing the command.
- <itemName:string> valid item name. Defaults to all items in the player's inventory.
- <data:int> if specified, only clears items with this data value.
- <maxCount:int> maximum number of items to clear.
clone
Copies blocks from one place to another.
/clone <begin x y z> <end x y z> <destination: x y z> [maskMode] [cloneMode] [tileName]Clones blocks from the cube defined by begin and end into the destination. The maskMode defines how to handle destination blocks, and cloneMode defines handling of source. If maskMode is filtering, the tileName specifies the block to filter on.
Legal values for maskMode are:
- filtered – Only blocks matching tileName is copied.
- masked – Only non-air blocks are copied.
- replace – All blocks are copied as-is. This is the default.
Legal values for cloneMode are:
- force – Force moving of blocks even if regions overlap.
- move – Move only non-air blocks, and replace them with air-blocks. If filtering is done, this only applies to the filtered blocks.
- normal – Do not force or move blocks from source region. This is the default.
See also /setblock and /fill commands.
connect
Connects to a server in-game.
/connect <serverURi: string>- Note: URi is as the code appears in the chat. It is unknown if this is a bug.
deop
Revokes operator status for one or more players.
/deop <player: target>See also /op , for giving this status.
difficulty
Changes the difficulty mode.
/difficulty intValues for int are: '0' for peaceful; '1' for easy; '2' for normal; '3' for hard;
effect
Gives or removes a status effect from a player.
/effect <player: target> <effect: string> [seconds: int] [amplifier: int] [hideParticles: bool]enchant
Enchant player(s) held item.
/enchant <player: target> <enchantmentId: int> [level: int] /enchant <player: target> <enchantmenName: string> [level: int]Enchant the item the targeted player(s) are holding, with the name (or numbered) enchantment at a given level. Maximum level for a given encha ntment can't be bypassed.
execute
Executes a command which can be linked to a target or a condition related to another block, as tested in the /testforblock command.
/execute <command: string> /execute <origin: target> <position: x y z> <command: string> /execute <origin: target> <position: x y z> <detect: string> <detectPos: x y z> <detectBlock: string> <detectData: int> <command: string>The command in all examples can be any command (including the execute command it self), and are relative to the targeted player(s)/entities. In the latter two examples, the tile notation is used relative to the position of the origin target.
The last variant, with the detect string equal to "detect", the command is only executed if the condition, as if it was given to testforblock, is matched.
fill
Fills a region with a given block
/fill <from: x y z> <to: x y z> <tileName: string> [tileData:int] [oldBlockHandling]Fills the entire cube defined by from and to with the block named tileName (optionally specifying a tileData value). The oldBlockHandling defines how to handle existing blocks in the region.
Legal values for oldBlockHandling are:
- destroy – Replace all blocks, drops blocks and contents as if mined with unenchanted diamond pickaxe or shovel.
- hollow – Replace only the blocks on the outer edge of the region. Drops all inner blocks as if they were mined, and replaced them with air blocks.
- keep – Only replace the air blocks in the fill region with the specified block.
- outline – Only replace the outer edge of region with specified block. Leave all inner blocks as they were.
- replace – Replace all blocks, with no dropping of current blocks. This is the default.
See also /setblock and /clone commands.
function
Runs commands found in the corresponding function file.
/function <name:unknown> /function <name:string>gamemode
Changes gamemode for a player.
/gamemode <gameMode: string> [player: target] /gamemode <gameMode: int> [player: target]Using 'c', 'creative', 's', 'survival', 'a', 'adventure', '0', '1', or '2', the gamemode for the targeted player can change.
gamerule
Sets or queries a game rule value.
/gamerule <rule: string> <value: bool | int> /gamerule <rule: string>Used to change of game mechanic specified by rule. All rules except keepinventory are set False by default.
The values for rule are: | |
commandblockoutput | can disable command block output appearing in chat. |
commandblocksenabled | can disable all command blocks in a world. |
dodaylightcycle | can disable day to night transition. |
doentitydrops | can disable drops from non-mob enitity. |
dofiretick | can disable fire spread and natural extinguish. |
doimmediaterespawn | can disable message box options upon player death. |
doinsomnia | can disable player insomnia timer and corresponding phantom spawning. |
domobloot | can disable drops from mob death. |
domobspawning | can disable mobs naturally spawning. |
dotiledrops | can disable drops when blocks are broken. |
doweathercycle | can disable change of weather. |
drowningdamage | can disable drowning injury. |
falldamage | can disable fall injury. |
firedamage | can disable fire injury. |
functioncommandlimit | can limit number of commands run from a function mod file. |
keepinventory | can allow player to not drop their inventory after death. |
maxcommandchainlength | can limit number of commandblocks that can be chained. |
mobgriefing | can prevent mobs from interacting with blocks or dropped items. |
naturalregeneration | can disable player health regeneration over time. |
pvp | can disable damage from other players. |
randomtickspeed | can change rate of block ticks, which effects plant growth and other timed events. |
sendcommandfeedback | can disable player command output appearing in chat. |
showcoordinates | can allow player's coordinates shown above chat. |
showdeathmessages | can disable the displaying of player death details in chat. |
tntexplodes | can prevent TNT ignition. |
give
Give a targeted player(s) item(s).
/give <player: target> <itemName: string> [amount: int] [data: int] [components: json]Adds items to the targeted player(s) inventory. Multiple items of the same type can be given by specifying an amount, and some characteristics of the item can be changed by providing the optional data argument. You can also add CanPlaceOn and CanDestroy data tags to items through this command.
help
Displays help related to commands.
/help <command: string>Lists help related to a specific command. In 0.16.0 this text is rather short (or missing).
/help [page: int]Typing /help optionally followed by a number gives a list of commands. With a number, like 3, it shows the third help page.
immutableworld
Sets the immutable state of a world.
/Immutableworld <value: bool>Sets ability to place blocks for every player in a world. This command requires Education Edition features enabled.
kill
Kills (or removes) a player or an entity.
/kill [target: target]Without argument kills the Player itself. Using a player's name would kill that player, and /kill @e[type=creeper] would remove all creepers in loaded chunks. See /summon to spawn entities.
list
Lists all online players of the current game, and maximum players allowed.
/listlocate
Locates the nearest selected structure.
/locate <feature: string>The command only gives the coordinates of the nearest structure, the Player must teleport/travel to it themselves.
me
Displays custom message in chat
/me <string>Displays custom chat message starting with player's name, but without the player's name in square brackets.
mixer
Mixer interactivity control
/mixer <stop: string> /mixer <scene: string> <sceneName: string> /mixer <start: string> <version: int> <shareCode: string>Used in conjunction with Microsoft's (formerly Beams's) Mixer app for livestreaming Minecraft sessions.
mobevent
Controls what mob events are allowed to run
/mobevent <event: string> <value: bool>Legal values for event are:
- events_enabled - Enables or disables all events.
- minecraft:pillager_patrols_event - Enables or disables pillager patrols from spawning.
- minecraft:wandering_trader_event - Enables or disables wandering trader from spawning.
op
Gives operator status to one or several players
/op <player: target>See /deop , which revokes this status.
particle
Creates a particle emitter.
/particle <effect: string> <position: x y z>The values for particle are: |
test_biezercurve |
test_bounce |
test_catmullromcurve |
test_colorcurve |
test_combocurve |
test_highrestitution |
test_linearcurve |
test_mule |
test_smoke_puff |
test_sphere |
test_spiral |
test_watertest |
playsound
Plays a built-in sound.
/playsound <sound: string> <player: target> <position: x y z> <volume: float> <pitch: float> <minimumVolume: float>The values for sound are: |
ambient.weather.lightning.impact |
ambient.weather.rain |
ambient.weather.thunder |
armor.equip_chain |
armor.equip_diamond |
armor.equip_generic |
armor.equip_gold |
armor.equip_iron |
armor.equip_leather |
beacon.activate |
beacon.ambient |
beacon.deactivate |
beacon.power |
block.bamboo.break |
block.bamboo.fall |
block.bamboo.hit |
block.bamboo.place |
block.bamboo.step |
block.bamboo_sapling.break |
block.bamboo_sapling.place |
block.barrel.close |
block.barrel.open |
block.bell.hit |
block.campfire.crackle |
block.chorusflower.death |
block.chorusflower.grow |
block.composter.empty |
block.composter.fill |
block.composter.fill_success |
block.composter.ready |
block.end_portal.spawn |
block.end_portal_frame.fill |
block.false_permissions |
block.grindstone.use |
block.itemframe.add_item |
block.itemframe.break |
block.itemframe.place |
block.itemframe.remove_item |
block.itemframe.rotate_item |
block.lantern.break |
block.lantern.fall |
block.lantern.hit |
block.lantern.place |
block.lantern.step |
block.scaffolding.break |
block.scaffolding.climb |
block.scaffolding.fall |
block.scaffolding.hit |
block.scaffolding.place |
block.scaffolding.step |
block.sweet_berry_bush.break |
block.sweet_berry_bush.hurt |
block.sweet_berry_bush.pick |
block.sweet_berry_bush.place |
block.turtle_egg.break |
block.turtle_egg.crack |
block.turtle_egg.drop |
bottle.dragonbreath |
bubble.down |
bubble.downinside |
bubble.pop |
bubble.up |
bubble.upinside |
bucket.empty_fish |
bucket.empty_lava |
bucket.empty_water |
bucket.fill_fish |
bucket.fill_lava |
bucket.fill_water |
camera.take_picture |
cauldron.adddye |
cauldron.cleanarmor |
cauldron.cleanbanner |
cauldron.dyearmor |
cauldron.explode |
cauldron.fillpotion |
cauldron.fillwater |
cauldron.takepotion |
cauldron.takewater |
conduit.activate |
conduit.ambient |
conduit.attack |
conduit.deactivate |
conduit.short |
crossbow.loading.middle |
crossbow.loading.start |
crossbow.quick_charge.end |
crossbow.quick_charge.middle |
crossbow.quick_charge.start |
crossbow.shoot |
damage.fallbig |
damage.fallsmall |
damage.thorns |
dig.cloth |
dig.grass |
dig.gravel |
dig.sand |
dig.snow |
dig.stone |
dig.wood |
elytra.loop |
fall.anvil |
fall.cloth |
fall.egg |
fall.grass |
fall.gravel |
fall.ladder |
fall.sand |
fall.slime |
fall.snow |
fall.stone |
fall.wood |
fire.fire |
fire.ignite |
firework.blast |
firework.large_blast |
firework.launch |
firework.shoot |
firework.twinkle |
game.player.attack.nodamage |
game.player.attack.strong |
game.player.die |
game.player.hurt |
hit.anvil |
hit.cloth |
hit.grass |
hit.gravel |
hit.ladder |
hit.sand |
hit.slime |
hit.snow |
hit.stone |
hit.wood |
item.book.put |
item.shield.block |
item.trident.hit |
item.trident.hit_ground |
item.trident.return |
item.trident.riptide_1 |
item.trident.riptide_2 |
item.trident.riptide_3 |
item.trident.throw |
item.trident.thunder |
jump.anvil |
jump.cloth |
jump.grass |
jump.gravel |
jump.ladder |
jump.metal |
jump.sand |
jump.slime |
jump.snow |
jump.stone |
jump.wood |
land.anvil |
land.cloth |
land.grass |
land.gravel |
land.ladder |
land.sand |
land.slime |
land.snow |
land.stone |
land.wood |
leashknot.break |
leashknot.place |
liquid.lava |
liquid.lavapop |
liquid.water |
minecart.base |
minecart.inside |
mob.armor_stand.break |
mob.armor_stand.hit |
mob.armor_stand.land |
mob.armor_stand.place |
mob.attack |
mob.bat.death |
mob.bat.hurt |
mob.bat.idle |
mob.bat.takeoff |
mob.blaze.ambient |
mob.blaze.breathe |
mob.blaze.death |
mob.blaze.hit |
mob.blaze.shoot |
mob.cat.eat |
mob.cat.hiss |
mob.cat.hit |
mob.cat.meow |
mob.cat.purr |
mob.cat.purreow |
mob.cat.straymeow |
mob.chicken.hurt |
mob.chicken.plop |
mob.chicken.say |
mob.chicken.step |
mob.cow.hurt |
mob.cow.milk |
mob.cow.say |
mob.cow.step |
mob.creeper.death |
mob.creeper.say |
mob.dolphin.attack |
mob.dolphin.blowhole |
mob.dolphin.death |
mob.dolphin.eat |
mob.dolphin.hurt |
mob.dolphin.idle |
mob.dolphin.idle_water |
mob.dolphin.jump |
mob.dolphin.splash |
mob.dolphin.swim |
mob.drowned.death |
mob.drowned.death_water |
mob.drowned.hurt |
mob.drowned.hurt_water |
mob.drowned.say |
mob.drowned.say_water |
mob.drowned.step |
mob.elderguardian.curse |
mob.elderguardian.death |
mob.elderguardian.hit |
mob.elderguardian.idle |
mob.enderdragon.death |
mob.enderdragon.flap |
mob.enderdragon.growl |
mob.enderdragon.hit |
mob.endermen.death |
mob.endermen.hit |
mob.endermen.idle |
mob.endermen.portal |
mob.endermen.scream |
mob.endermen.stare |
mob.endermite.hit |
mob.endermite.kill |
mob.endermite.say |
mob.endermite.step |
mob.evocation_fangs.attack |
mob.evocation_illager.ambient |
mob.evocation_illager.cast_spell |
mob.evocation_illager.death |
mob.evocation_illager.hurt |
mob.evocation_illager.prepare_attack |
mob.evocation_illager.prepare_summon |
mob.evocation_illager.prepare_wololo |
mob.fish.flop |
mob.fish.hurt |
mob.fish.step |
mob.ghast.affectionate_scream |
mob.ghast.charge |
mob.ghast.death |
mob.ghast.fireball |
mob.ghast.moan |
mob.ghast.scream |
mob.guardian.ambient |
mob.guardian.attack_loop |
mob.guardian.death |
mob.guardian.flop |
mob.guardian.hit |
mob.guardian.land_death |
mob.guardian.land_hit |
mob.guardian.land_idle |
mob.horse.angry |
mob.horse.armor |
mob.horse.breathe |
mob.horse.death |
mob.horse.donkey.angry |
mob.horse.donkey.death |
mob.horse.donkey.hit |
mob.horse.donkey.idle |
mob.horse.eat |
mob.horse.gallop |
mob.horse.hit |
mob.horse.idle |
mob.horse.jump |
mob.horse.land |
mob.horse.leather |
mob.horse.skeleton.death |
mob.horse.skeleton.hit |
mob.horse.skeleton.idle |
mob.horse.soft |
mob.horse.wood |
mob.horse.zombie.death |
mob.horse.zombie.hit |
mob.horse.zombie.idle |
mob.husk.ambient |
mob.husk.death |
mob.husk.hurt |
mob.husk.step |
mob.illusion_illager.ambient |
mob.irongolem.death |
mob.irongolem.hit |
mob.irongolem.say |
mob.irongolem.throw |
mob.irongolem.walk |
mob.llama.angry |
mob.llama.death |
mob.llama.eat |
mob.llama.hurt |
mob.llama.idle |
mob.llama.spit |
mob.llama.step |
mob.llama.swag |
mob.magmacube.big |
mob.magmacube.jump |
mob.magmacube.small |
mob.ocelot.death |
mob.ocelot.idle |
mob.panda.bite |
mob.panda.cant_breed |
mob.panda.death |
mob.panda.eat |
mob.panda.hurt |
mob.panda.idle |
mob.panda.idle.aggressive |
mob.panda.idle.worried |
mob.panda.presneeze |
mob.panda.sneeze |
mob.panda.step |
mob.panda_baby.idle |
mob.parrot.death |
mob.parrot.eat |
mob.parrot.fly |
mob.parrot.hurt |
mob.parrot.idle |
mob.parrot.step |
mob.phantom.bite |
mob.phantom.death |
mob.phantom.hurt |
mob.phantom.idle |
mob.phantom.swoop |
mob.pig.boost |
mob.pig.death |
mob.pig.say |
mob.pig.step |
mob.pillager.death |
mob.pillager.hurt |
mob.pillager.idle |
mob.polarbear.death |
mob.polarbear.hurt |
mob.polarbear.idle |
mob.polarbear.step |
mob.polarbear.warning |
mob.polarbear_baby.idle |
mob.rabbit.death |
mob.rabbit.hop |
mob.rabbit.hurt |
mob.rabbit.idle |
mob.ravager.ambient |
mob.ravager.bite |
mob.ravager.death |
mob.ravager.hurt |
mob.ravager.roar |
mob.ravager.step |
mob.ravager.stun |
mob.sheep.say |
mob.sheep.shear |
mob.sheep.step |
mob.shulker.ambient |
mob.shulker.bullet.hit |
mob.shulker.close |
mob.shulker.close.hurt |
mob.shulker.death |
mob.shulker.hurt |
mob.shulker.open |
mob.shulker.shoot |
mob.shulker.teleport |
mob.silverfish.hit |
mob.silverfish.kill |
mob.silverfish.say |
mob.silverfish.step |
mob.skeleton.death |
mob.skeleton.hurt |
mob.skeleton.say |
mob.skeleton.step |
mob.slime.attack |
mob.slime.big |
mob.slime.death |
mob.slime.hurt |
mob.slime.jump |
mob.slime.small |
mob.slime.squish |
mob.snowgolem.death |
mob.snowgolem.hurt |
mob.snowgolem.shoot |
mob.spider.death |
mob.spider.say |
mob.spider.step |
mob.squid.ambient |
mob.squid.death |
mob.squid.hurt |
mob.stray.ambient |
mob.stray.death |
mob.stray.hurt |
mob.stray.step |
mob.turtle.ambient |
mob.turtle.death |
mob.turtle.hurt |
mob.turtle.step |
mob.turtle.swim |
mob.turtle_baby.born |
mob.turtle_baby.death |
mob.turtle_baby.hurt |
mob.turtle_baby.step |
mob.vex.ambient |
mob.vex.charge |
mob.vex.death |
mob.vex.hurt |
mob.villager.death |
mob.villager.haggle |
mob.villager.hit |
mob.villager.idle |
mob.villager.no |
mob.villager.yes |
mob.vindicator.death |
mob.vindicator.hurt |
mob.vindicator.idle |
mob.witch.ambient |
mob.witch.death |
mob.witch.drink |
mob.witch.hurt |
mob.witch.throw |
mob.wither.ambient |
mob.wither.break_block |
mob.wither.death |
mob.wither.hurt |
mob.wither.shoot |
mob.wither.spawn |
mob.wolf.bark |
mob.wolf.death |
mob.wolf.growl |
mob.wolf.hurt |
mob.wolf.panting |
mob.wolf.shake |
mob.wolf.step |
mob.wolf.whine |
mob.zombie.converted_to_drowned |
mob.zombie.death |
mob.zombie.hurt |
mob.zombie.remedy |
mob.zombie.say |
mob.zombie.step |
mob.zombie.unfect |
mob.zombie.wood |
mob.zombie.woodbreak |
mob.zombie_villager.death |
mob.zombie_villager.hurt |
mob.zombie_villager.say |
mob.zombiepig.zpig |
mob.zombiepig.zpigangry |
mob.zombiepig.zpigdeath |
mob.zombiepig.zpighurt |
music.game |
music.game.creative |
music.game.credits |
music.game.end |
music.game.endboss |
music.game.nether |
music.menu |
note.bass |
note.bassattack |
note.bd |
note.harp |
note.hat |
note.pling |
note.snare |
portal.portal |
portal.travel |
portal.trigger |
raid.horn |
random.anvil_break |
random.anvil_land |
random.anvil_use |
random.bow |
random.bowhit |
random.break |
random.burp |
random.chestclosed |
random.chestopen |
random.click |
random.door_close |
random.door_open |
random.drink |
random.eat |
random.enderchestclosed |
random.enderchestopen |
random.explode |
random.fizz |
random.fuse |
random.glass |
random.hurt |
random.levelup |
random.orb |
random.pop |
random.pop2 |
random.potion.brewed |
random.shulkerboxclosed |
random.shulkerboxopen |
random.splash |
random.swim |
random.toast |
random.totem |
record.11 |
record.13 |
record.blocks |
record.cat |
record.chirp |
record.far |
record.mall |
record.mellohi |
record.stal |
record.strad |
record.wait |
record.ward |
step.anvil |
step.cloth |
step.grass |
step.gravel |
step.ladder |
step.sand |
step.slime |
step.snow |
step.stone |
step.wood |
tile.piston.in |
tile.piston.out |
ui.cartography_table.take_result |
ui.loom.take_result |
ui.stonecutter.take_result |
use.anvil |
use.cloth |
use.grass |
use.gravel |
use.ladder |
use.sand |
use.slime |
use.snow |
use.stone |
use.wood |
vr.stutterturn |
reload
Reloads all function files from all behavior packs.
/reloadreplaceitem
Replaces inventory items.
/replaceitem <block:string> <position: x y z> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int] /replaceitem <entity:string> <target: target> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int]The only valid slotType for block is slot.container. Valid block containers are chests, furnaces, dispensers, droppers, hoppers, and brewing stands.
The valid slotTypes for string are: |
slot.weapon.mainhand (Replaces inventory item that player is using/holding.) |
slot.weapon.offhand |
slot.hotbar (Replaces player inventory item showing in hotbar.) |
slot.inventory |
slot.armor.head |
slot.armor.chest |
slot.armor.feet |
slot.armor.legs |
slot.enderchest |
slot.saddle |
slot.armor (Horse Armor) |
slot.chest (Chest carried by Donkey or Mule) |
The slotId parameter is zero-based. For example, the 36 slots of the player inventory are numbered 0 to 35.
say
Says something to all players.
/say <message: string>See also /tell for addressing specific player(s).
scoreboard
Tracks and display scores for various objectives.
/scoreboard objectives add <objective: string> dummy [displayname: string] /scoreboard objectives removed <objective: string> /scoreboard objectives list /scoreboard objectives setdisplay <list|sidebar> [objective: string] [ascending|descending] /scoreboard objectives setdisplay belowname [objective: string] /scoreboard players list [playername: target] /scoreboard players reset <player: target> [objective:string] /scoreboard players test <player: target> <objective:string> <min: wildcard int> [max: wildcard int] /scoreboard players random <player: target> <objective: string> <min: int> < max: int> /scoreboard players <add|remove|set> <player: target> <objective: string> <count: int> /scoreboard players operations <targetName: target> <targetObjective: string> <operation: operation>setmaxplayers
Sets maximum number of players for current game session. The max amount of players to 30.
/setmaxplayers <maxPlayers: int>setblock
Changes a single block at a given position.
/setblock <position: x y z> <tileName: string> [tileData: int] [oldBlockHandling]Replaces the block according to the following values of oldBlockHandling:
- destroy – Destroys the original block as if done by The Player, before placing the new block
- keep – Only replaces air blocks with the new block
- replace – Replaces without regards of old block. No dropping of block or content. This is the default
See also /clone and /fill commands.
setworldspawn
Sets the world spawn
/setworldspawn [spawnPoint: x y z]Sets the worlds spawn point to given position. If position is not given, it defaults to the given players current position. After succesfully setting the spawn point, the Compass now points to this point.
spawnpoint
Sets spawn point for targeted player(s)
/spawnpoint [player: target] [spawnPos: x y z]Sets the spawn point of a player to the given position. If neither it is given default to current player and current position. Does not affect the compass.
spreadplayers
Teleports entities to random locations within a radius
/spreadplayers <x:rotation> <z:rotation> <spreadDistance: float> <maxRange: float> <victim: target>stopsound
Stops a currently playing sound.
/stopsound <player: target> [sound:string]summon
Creates an entity at any given position.
/summon <entityType: string> <spawnPos: x y z>Spawns the named entity at your given position. I.e. /summon mushroomcow ~ ~ ~. Note that position must be specified. See /kill for removing entities.
tag
Manages tags stored in entities.
/tag <entity: target> add|remove <name:string> /tag <entity: target> listChanges attributes of an entity to achieve custom effects. Can be used to add abilities or remove designed limitations from a single mob.
tell
Sends a private message to one or more players.
/tell <recipient: target> <message: string>Only targeted player(s) will receive the message. The command can be abbreviated as msg or /w. See also /say if the message is for everyone.
tellraw
Sends a JSON message to players
/tellraw <target: target> <raw json message: json>Used to send messages to player with colorful font effects.
testfor
Tests for existence of an entity
/testfor <victim: target>When used with a target selector specifying coordinates, can be used as motion sensor.
testforblock
Tests whether a block is in a given location
/testforblock <position: x y z> <tileName: string> [dataValue: int]Checks whether the given position has the given block. Reports back through texts in the chat window.
testforblocks
/testforblocks <begin: x y z> <end: x y z> <destination: x y z> [mode]The begin and end arguments specifies the source regions which are matched against a equally sized region starting at destination. Legal values for mode are:
- all – Each and every block must match to be part of the match total. This is default.
- masked – Air blocks in the source region are ignored in the destination.
A succesful match will list number of matching blocks. The region to match might overlap, but it must not be too large.
tickingarea
Adds areas that update without any Players in them. There can be a maximum of 8 in a world. The maximum area that can be made is 8x8 chunks.
/tickingarea add <from: x y z> <to: x y z> [name: string] /tickingarea add circle <center: x y z> <radius: int> [name: string] /tickingarea remove <name: string> /tickingarea remove <position: x y z> /tickingarea remove_all /tickingarea list [all-dimensions]time
Changes or queries the world's game time.
/time add <amount: int> /time query <time: string> /time set <time: string> /time set <time: int>A full day in Minecraft equals 24000 ticks, approx 20 minutes in real time. A day starts at 1000, and night starts at 13000. When querying day refers to whole days, daytime refers to gameticks of current day, and gametime refers to total amount of gameticks since current game started.
title
Display a message to the players device above the player.
/title <player: target> <title: string> <titleText: string>Does not appear in chat. Special effect similar to a movie title.
titleraw
Displays screen titles with JSON messages.
/titleraw <player: target> title|subtitle|actionbar <raw json titletext: json>Does not appear in chat. Special effect similar to a movie title with colorful font effects.
toggledownfall
Changed whether there is downfall or not.
/toggledownfallIf it rains or snows, it'll stop doing so, and vice versa.
tp
Teleports an entity to a given coordinate.
/tp <destination: target> /tp <destination: x y z> [y-rot: int] [x-rot: int] /tp <victim: target> <destination: target> /tp <victim: target> <destination: x y z> [y-rot: int] [x-rot: int]Teleports either the Player, or a given victim player to the specified destination. Additionally rotates the Player. This command has the interesting side effect of displaying the target coordinates, so that doing a /tp ~ ~ ~ will actually tell the current coordinates of the Player. The command can also be spelled out as /teleport.
videostream
Attempts to connect to the websocket server to send a video stream.
/videostream <serverURI: string> <screenshotSendFrequency: value>videostreamaction
Performs a videostream related action.
/videostreamaction none|closeweather
Sets the current weather for a given duration.
/weather <type: string> [duration: int]Sets the weather type to either clear, rain or thunder. Rain becomes snow in a cold biome. Duration, if not set, is random between 6000 and 13000 gameticks.
worldbuilder
Toggle World Builder staus of a caller.
/worldbuilderAllows an individual player the option to toggle the player's own ability to place blocks. This command requires Education Edition features enabled.
wsserver
Connects to an automation server (developer use only).
/wsserver <serverUri: string>Unknown usage, reportedly used by developers only. Connects to a websocket server using an unknown protocol.
xp
Adds experience to the targeted player.
/xp <amount: int> <player: target> /xp <amount: int>L <player: target>In the first variants it adds the amount of experience to the targeted player. If the player adds the L after the amount, it adds levels instead of only experience points.