Can you do all faction quests in Kingdoms of Amalur?

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Description[]

The game Kingdoms of Amalur: Reckoning has six different faction lines which the Fateless One can join. Each faction has its own story, quests, and characters; some offer houses the Fateless One can own, others promise treasures untold.

Additionally, the world of Amalur is filled with a number of other factions, with which the Fateless One can interact throughout the game to learn their lore and influence their fate.

DLC Factions[]

  • The House of Valor faction is only available with the EA's Online Pass. A "free" online pass for the Kingdoms of Amalur Reckoning comes with each new copy of the game. These are now free for download, even with used copies of the game.
  • The Legend of Dead Kel DLC adds a new faction - Gravehal - brought back into existence by the Fateless One at the Gravehal Keep.

Faction Lists[]

Playable Factions[]

Gravehal [1]
House of Ballads
House of Sorrows
House of Valor [2]
Travelers
Scholia Arcana
Warsworn

Nonplayable Factions[]

Alfar Military
Belen's Testament
Fahrlangi
Freemen
Court of Summer
Court of Winter
House of Pride
House of Seasons
House of Vengeance
Orbocant
Templars
Tuatha
The Ariad

Notes[]

  1. requires The Legend of Dead Kel DLC
  2. requires a fresh Season Pass

Friends,

I think the factions in this game, are sorta like the guilds in elder scrolls. So warsword, are fighters, Ballads are mages, and Travellers are thiefs.

First off, is that correct. do we have any dark brothernood/ killers factions??

Now, what is the logical , and best order to join these groups.

I joined the warsworn, because I GUESSED it was easiest. But I have an offer or I think I can join the Ballards, and I Met this shaddy guy on the road that wants me to join the Travelers.

If I try to follow this quest line all the way to the end, will it get TOOO hard. Or can you do one to completion, THEN the next, THEN the next. or do you need all three running, at the same time, to even out the difficulty level.

Thank you. any advice on factions is appreciated.

Dr. Darrell of Michigan
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House of ballads is not the Mage one. That's scholana something in rathir.

But you're right about warsworn and travelers. Not sure what the best order to do them in is. So far, at lvl 14 - I'm about halfway through warsworn and on the last quest in house of ballads. Haven't started the other two. I think those are the two you should start with though, as they are the first ones introduced to you closest to leaving the tutorial (both start on gohart, the starting village)

the factions don't affect each other so i understand it. so you should do them in whatever order you feel like doing them. i do them as i come to them as i'm exploring areas.

I do them as I come across them. The first 2 I came across were the Warsworn and the House of Ballads. Next was the Travelers, which I declined. Most recently I joined Scholia Arcana in Ysa, which is right up my alley because I'm a full mage.

drclaeys (Topic Creator)10 years ago#5

Friends,

So if House of Ballads is not mages. What IS it. What is that quest line like.. Or is it very small.

I did the warsworn. and it took me FAR accross the map. things went very easy to hard. I thought, even on EASY this game is hard. then I look at a shop. there c-rams could hit for 112, and the ones i had were like 48. so more then double.

When I got those. I did MUCH better.

It seems like as you get farther and farther from Ghorat ( sp), the starting town, things get harder.

I will go back to house of ballads, and research that. Of course, every town you go to has quests, usually AROUND that town.

thank you.

Dr. Darrell of Michigan
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Scholia Arcana and The House of Sorrows are the mage factions.

You can join Scholia in Ysa or Rsthir (not sure how you spell it), city in the North-East.

House of Sorrows is on the far eastern continent, which you can't access until you progress far enough into the main quest. It's hardly missable once you're there.

There is no "correct" order to do the factions, do them as you like. Some are only available once you get far enough into the MQ (House of Sorrow) However, as you said things do get progressively harder in certain zones so I suppose it's technically best to do them as you come across them.

Being that I'm a mage, I won't likely be doing all the other factions. It's just the way I play games. I'd rather have multiple characters doing different quests/factions everytime to keep the game fresh, rather than having a completely OP character who does everything.

Then again with re-speccing in this game, I suppose you never really need more than one character

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drclaeys posted...
So if House of Ballads is not mages. What IS it. What is that quest line like.. Or is it very small.

They're closer to a Bard guild. Basically, the faction involves reenacting/reliving their Fae stories and your character becomes one of the participants in the overall plot.

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All I will say is that if the gear for faction quests is level'd at all, which I havn't seen a positive answer to, then you should do your spec's guild last

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As far as difficulty goes, regions have level ranges and will lock to the cloest level in that range when you visit them. Quests do the same thing, so if you take the quest for the Selkie Veil at level 10, all the enemies and loot in that cave will be level 10.

As far as order, House of Ballads is the simplest to complete.

Warsworn and Travelers have a few early missions in Dalentarth but they soon have you going to the other regions. Going to other regions early on can see like a spike in difficulty, but you're also setting those regions to their minimum level which sucks in the long term.

Then there is Scholia Arcana, which is in Rathir but can be joined in Ysa, House of Valor at the arena looking place in the desert and finally the House of Sorrows which is what remains of the Winter court of Fae.

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Can you only join one faction in Kingdoms of Amalur?

You can just join them all. None of your choices in the game lock you out of specific content or change the game in any profound way.

How many quests are there in Kingdoms of Amalur?

Navigation Organization. Side missions number approximately 200 and will be organized alphabetically in the navigation, but arranged by area on this index page.

How many factions are in Kingdoms of Amalur Reckoning?

The game Kingdoms of Amalur: Reckoning has six different faction lines which the Fateless One can join. Each faction has its own story, quests, and characters; some offer houses the Fateless One can own, others promise treasures untold.

Can you be evil in Amalur?

There is no karma system in Kingdoms of Amalur: Reckoning, you can do whatever you want and it wont really change anything in the game world (except very few exceptions like the Canneroc village,where you can change the fate of the village but it still wont have any impact on the rest of the game other then the village ...

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