Can you misty step out of cuffs?

The Manacles of Stasis are large metal wrist cuffs intended to restrain behind the back connected by chains to a pair of ankle cuffs. Altogether, they weigh fifteen to twenty pounds. They have a lock that can be picked.

They allow any spellcaster to expend a spell slot to cast a variant of Sleep on the wearer. As with the version of Sleep described in the Player's Handbook, the caster rolls 5d8 with an additional 2d8 for each level of spell slot above 1st-level, and if it totals above the target's current hit points, the target falls asleep; unlike as described in the Player's Handbook, the spell targets only the wearer of the manacles and, if successful, renders them unconscious for 24 hours. The spell does not require touching the manacles and may be cast from an unspecified but short distance away. It is unclear if a sleeping creature may be roused.

History

  • "Harvest Close" (2x17): Creatures in the Victory Pit wore manacles their handlers used to put them to sleep.
  • "Divergent Paths" (2x25): Fjord, Jester Lavorre, and Yasha Nydoorin were kidnapped by the Iron Shepherds and restrained by these manacles, though without being put under its Sleep spell.
  • "The Journey Home" (2x30): The Nein rescued the three and release them from the manacles, though Yasha was still under the effects of its Sleep. Jester explained all abductees wore the manacles, which Ruzza used to put them to sleep, and Fjord discovered Lorenzo carried four sets inside his Bag of Holding. After casting Identify and describing the manacles' properties, Caleb Widogast offered one set to Jester and, when she expressed pointed disinterest, kept it himself.
  • "Intervention" (2x63): While preparing for an interception at the Overcrow Apothecary, the manacles were first named as the Manacles of Stasis.
  • "Dark Bargains" (2x83): The manacles were briefly placed on Halas' body, though without casting Sleep, to preemptively prevent him from spellcasting should his soul return to it. Jester described the manacles as having prevented Fjord and herself from casting. However, the manacles do not display specific anti-magic properties, so either Laura was mistaken, was referring to binding a caster's hands to render them unable to perform somatic components, or was referring to the Sleep effect.
  • "The Fancy and the Fooled" (2x97): When the Nein corner Essek Thelyss to confront him for the theft of the Luxon beacons, Caleb used the manacles to cast Sleep at 6th-level. The spell failed to put Essek to sleep, and he escaped the restraints using Misty Step.
  • "Fond Farewells" (2x141): After Trent Ikithon was subdued at the Blooming Grove, Caleb used the manacles to cast Sleep at 5th-level to successfully put Trent to sleep. They were used repeatedly on Trent for the days the Nein kept him captive before turning him over to the Cobalt Soul.

Trivia

  • Although Matt checked Essek's hit points against the Sleep spell, Essek should have been immune to the effects of the manacles because elves cannot be put to sleep by magic.
  • A set of Manacles of Stasis was the third set of magical manacles the Nein owned. They previously acquired a set with a broken enchantment in "Hush" (2x07), which they later sold, and a set inscribed with a rune in "A Favor in Kind" (2x16) that they never properly assessed. Including mundane manacles, four of which were added to inventory in "Stalker in the Swamp" (2x21), this set is the seventh set of manacles the group acquired. The sheer number of manacles acquired in the early campaign became recurring joke at the table.

References

  1. Caleb is able to use the manacles on Essek in "The Fancy and the Fooled" (2x97) at 3:31:15 and on Trent in "Fond Farewells" (2x141) at 4:08:20 without having to attune.
  2. See "The Journey Home" (2x30) at 1:08:35.
  3. See "The Journey Home" (2x30) at 0:14:50.
  4. Its Sleep has been cast by Ruzza (bard) and Caleb (wizard), and Caleb speculates Fjord (warlock) can do so. As Caleb states "someone like me, maybe Fjord" may use them and Ruzza, the Shepherds' only caster after Dwelma's death, specifically cast the spell, it is implied spell slots are required and expended to use. See: "The Journey Home" (2x30) at 0:22:04, "The Fancy and the Fooled" (2x97) at 3:31:15, and "The Journey Home" (2x30) at 1:07:40.
  5. Caleb uses its Sleep effect at 6th-level in "The Fancy and the Fooled" (2x97) at 3:31:15 and at 5th-level in "Fond Farewells" (2x141) at 4:08:20.
  6. See "The Fancy and the Fooled" (2x97) at 3:31:15.  Caleb uses the manacles to cast Sleep on Essek at 6th-level, rolling 15d8 against only Essek's hit points.
  7. See "Fond Farewells" (2x141) at 4:08:20.  Caleb uses the manacles to cast Sleep on Trent at 5th-level, rolling against only Trent's hit points. Liam states that the effect will last for 24 hours.
  8. See D&D: Player's Handbook, 5th ed., p. 276. Chapter 11: Spells. Sleep is described as lasting for 1 minute and potentially affecting all creatures within a chosen point. The caster rolls 5d8 at 1st-level, then an additional 2d8 for each level above 1st-level.
  9. See "The Journey Home" (2x30) at 0:49:07.
  10. Jester fails to wake Yasha by healing her in "The Journey Home" (2x30) at 0:17:24; Sleep does not list this as a way to successfully rouse a creature. The Nein do not use other methods to attempt to wake her and instead wait out the effect.
  11. See "Harvest Close" (2x17) at 3:22:24.
  12. See "Harvest Close" (2x17) at 3:53:27.
  13. See "Divergent Paths" (2x25) at 3:35:30.
  14. See "The Journey Home" (2x30) at 0:17:24.
  15. See "The Journey Home" (2x30) at 0:22:04.  Jester states that Ruzza, a bard, would use the manacles to put the captives to sleep.
  16. See "The Journey Home" (2x30) at 0:48:00.
  17. See "The Journey Home" (2x30) at 1:07:40.
  18. See "Intervention" (2x63) at 1:57:45.
  19. See "Dark Bargains" (2x83) at 1:21:00.
  20. See "Fond Farewells" (2x141) at 4:26:12.
  21. See "Fond Farewells" (2x141) at 4:52:00.
  22. See D&D: Player's Handbook, 5th ed., p. 23. Chapter 3: Races. "Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep."
  23. These manacles were acquired in "Hush" (2x07) at 4:00:50, assessed in "The Gates of Zadash" (2x08) at 0:28:25, and sold in "Steam and Conversation" (2x09) at 1:40:30.
  24. See "A Favor in Kind" (2x16) at 1:51:57.
  25. See "Stalker in the Swamp" (2x21) at 3:46:15.
  26. Instances include "A Favor in Kind" (2x16) at 2:53:26, "Stalker in the Swamp" (2x21) at 3:46:15, "Have Bird, Will Travel" (2x23) at 1:33:07, "The Journey Home" (2x30) at 1:49:00.


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Magic Items

Armor

Armor of resistance • Coldsnap Leather Armor

Potions

Potion of Acid Resistance • Potion of Invulnerability • Potion of Fox's Cunning • Potion of Giant Strength • Potion of healing • Potion of Fire Breath • Potion of Flying • Potion of Scrying • Potion of Speed • Potion of Water Breathing

Rings

Band of Shrouds • Ring of Invisibility • Ring of Mind Shielding • Ring of protection • Ring of Spell Storing • Ring of Telekinesis

Rods

Immovable rod • Rod of Mercurial Form

Scrolls

Scroll of Telescription

Vestiges of Divergence

Cabal's Ruin • Deathwalker's Ward • Fenthras • Mythcarver • Plate of the Dawnmartyr • Spire of Conflux • Titanstone Knuckles • Whisper

Wands

Wand of Fireballs • Wand of Magic Missiles

Weapons

Aberration Bane longsword • Animus • Arrow of Slaying • Bloodaxe • Blood Seeker Bow • Dagger of Life-Stealing • Dagger of Venom • Dancing sword • Diplomacy • Dragon Slayer Longsword • Dusk hammer • Dwarven Thrower • Craven Edge • Fane-Eater • Firebrand Warhammer • Flametongue Dagger • Frostbrand • Greatsword of Frenzy • Javelin of Lightning • Keen Dagger • Longbow of the Sky Sentinel • Mace of Disruption • Moonhammer • Singing Dawnblade • Sword of Kas • The List

Wondrous Items

Alchemy Jug • Amulet of the Shield • Bead of Force • Belt of Dwarvenkind • Blazing Bowstring • Blinkback Belt • Boots of Elvenkind • Boots of Feral Leaping • Boots of Haste • Boots of Spider Climbing • Bracers of Archery • Bracers of Defense • Cape of the Mountebank • Carpet of Flying • Chain of Returning • Cincture of the Stone King • Circlet of Concentration • Circlet of Golem Control • Circlet of Wisdom • Clarota's helmet • Cloak of Elvenkind • Cloak of Displacement • Cloak of the Scuttling Rat • Death from Above • Decanter of Endless Water • Deck of Illusions • Deck of Many Things • Dust of Tracelessness • Earring of Whisper • Gate stone • Gauntlets of Ogre Power • Gloves of Missile Snaring • Hand Cone of Clarity • Hand of Vecna • Hat of Disguise • Headband of Initiative • Helm of Brilliance • Horn of Fog • Horns of Orcus • Ioun Stone of Reserve • Iron Bands of Bilarro • Magic Choker • Mantle of the Tempest • Manual of Quickness of Action • Mending Wheel • Oil of etherealness • Onyx Mastiff Statuette • Pearl of Power • Periapt of Wound Closure • Philter of Love • Phylactery • Prosthetic limb • Raven's Slumber • Robe of Flaying • Robe of Infinite Twine • Robe of Shielding Shadows • Rope of Entanglement • Scrying Eye • Serpent belt • Skysail • Spark stone • Sprinter's Boots • Tea Set of Envenoming • Threshold crest • Tome of Leadership and Influence • Ziggurat sphere

Armor

Aeorian Protective Chestplate • Elven Chain • Glamoured Studded Leather • Green Beetle Breastplate • Mariner's Armor • Shield of Retribution • Tuskborn Breastplate of Reprisal

Potions

Potion of Giant Strength • Potion of healing • Potion of Maximum Power • Potion of Possibility

Rings

Ring of Evasion • Ring of Fire Resistance • Ring of protection • Ring of Spell Splitting • Ring of Telepathy • Ring of Warding • Ring of Water Walking

Rods

Blast Scepter • Rod of Absorption • Rod of Fear • Rod of Hand Warming • Rod of the Solitary Scout

Scrolls

Scroll of Protection from Aberrations

Staffs

Belabor • Blightstaff • Staff of Power • Staff of Withering

Vestiges of Divergence

Dwueth'var, the Star Razor

Wands

Wand of Smiles

Weapons

Aeorian Security Cannon • Cataclysm Bolt • Corecut Dagger • Dagger of Denial • Holy Avenger • Inescapable Lash • Magician's Judge • Moon-Touched Greatsword • Skingorger • Summer's Dance • Sword of Fathoms • Tinkertop Bolt Blaster 1000 • Waste Hunter Blade

Wondrous Items

Abyssal Anchor • Amulet of Proof against Detection and Location • Arcane Cannon • Arcane Field Generator • Bag of Holding • Bead of Force • Bead of Nourishment • Boots of the Vigilant • Bracers of Defense • Cape of the Mountebank • Celebone • Charm of Plant Command • Chuckle dust • Cloak of Billowing • Cloak of Displacement • Cloak of Elvenkind • Cloak of protection • Collar of Silence • Coat of the Crest • Dispelling Stone • Driftglobe • Dust of Deliciousness • Echo Stone • Elemental gem • • Flask of Perpetual Booze • Gemstone tattoo • Glove of Blasting • Goggles of Night • Headband of Intellect • Heirloom Sphere • Intuit charge • Ioun Stone of Fortitude • Luxon beacon • Maelstrom Gloves • Manacles of Stasis • Mantle of Spell Resistance • Manual of Gainful Exercise • Mirror of Infinite Transpondence • Nolzur's Marvelous Pigments • Oops-stone • Pearl of Power • Periapt of Proof against Poison • Periapt of Wound Closure• Prosthetic limb • Quaal's Feather Token • Sending stone • Sovereign Glue • Stone of Good Luck • Stormrider Boots • Threshold crest • Wind Fan

Armor

Sentinel Shield

Potions

Potion of Gaseous Form • Potion of healing

Rings

Stonky's ring

Staffs

Staff of the Adder

Weapons

Gambler's Blade • Moon Sickle • Moon-Touched Scimitar • Turmoil

Wondrous Items

Bloodwell Vial • Boots of Elvenkind • Boots of Striding and Springing • Brumestone • Butcher's Bib • Chromatic Rose • Coin of delving • Eversmoking Bottle • Eyes of Charming • Feywild shard • Gloves of Thievery • Goggles of Object Reading • Horn of Silent Alarm • Immovable rod • Moontide Crown • Portable hole • Rope of Climbing • Sending stone • Weave Lens • Winged Boots

Armor

Armor of Psychic Resistance • Sentinel Shield

Rings

Ring of Greater Invisibility • Ring of Honor • Ring of Mind Shielding • Ring of protection • Stonky's ring

Staffs

Staff of the Adder • Staff of Power

Vestiges of Divergence

Circlet of Barbed Vision

Weapons

Defender scimitar • Holy Avenger • Mace of the Black Crown • Moon Sickle • Moon-Touched Scimitar • Vicious Whip

Wondrous Items

All-Purpose Tool • Belt of Giant Strength • Bloodwell Vial • Boots of Striding and Springing • Cloak of Disguise • Gloves of Thievery • Immovable rod • Instrument of the Bards • Pearl of Power • Shiftweave • Spell Gem • Winged Boots

Arms of the Betrayers

Blade of Broken Mirrors • Grovelthrash • Lash of Shadows • Mace of the Black Crown • Ruin's Wake • Silken Spite • The Bloody End • Will of the Talon

Armor

Hunter's Coat • Shield of Expression

Rings

Ring of Red Fury • Ring of Obscuring

Rods

Rod of Alertness

Staffs

Despoiler of Flesh

Vestiges of Divergence

Agony • Armor of the Valiant Soul • Condemner • Danoth's Visor • Grimoire Infinitus • Hide of the Feral Guardian • Honor's Last Stand • Infiltrator's Key • Jewel of Three Prayers • Kiss of the Changebringer • Pyremaul • Stormgirdle • Verminshroud • Wraps of Dyamak • Wreath of the Prism

Weapons

Acheron Blade • Duskcrusher • Exalting Blade of Favor • Fang of the Spire King • Gambler's Blade • Graz'tchar • Oceanic Weapon • Scaldsaber • Vorpal sword

Wondrous Items

Crimson Sphere of Generosity • Doublet of Dramatic Demise • Earthboard • Flamefriend Lantern • Folding Boat • Mirror of Translation • Necklace of Prayer Beads • Phylactery • Prosthetic limb • Robe of Stars • Vox seeker

Can you misty step when restrained?

Of course. Misty Step doesn't use your movement, and grapples only prevent movement. It's one of the spell's best uses.

Can you misty step out of shackles?

Shackled to a wall: The shackles are not "on your person", as in, you are not bearing the weight of them. Misty Step would allow you to teleport out of them, as they are attached to the wall primarily, not to you.

Can you misty step out of a grapple?

Question: Can I Misty Step out of a grapple? Answer: Yes, you can as long as you can still speak. Misty Step does not require its caster to move its hands to make it work, so you can definitely use Misty Step to get out of a grapple.

Can you misty step through solid objects?

The easiest part of this question to answer is whether or not misty step can teleport through an obstacle. In short, it can! The spell description lists three limits on the teleportation destination: The space must be 30 feet from the caster.