Found behind the Wyndham Ruins on the Altus Plateau, these catacombs are lightning-themed, both in the loot you find and the enemies you meet along the way. You also get access to a bell bearing that’ll let you purchase infinite low-tier Glovewort.
Unique Rewards:
- Lightning Scorpion Charm (behind stonesword imp gargoyle fog gate)
- Ancient Dragon Apostle’s Cookbook [1]
- Glovewort Picker’s Bell Bearing [1] (boss drop)
Dungeon Location
From the site of grace, continue down the stairs and you’ll see the boss doors. Don’t forget to activate the summoning pool if you want to co-op here later (this boss is pretty easy). Look on the ground in the eastern hallway — there’s a square trap trigger there, although if you let it hit you it’s not too far to go back and heal at the site of grace. Past the trap is an elevator, so hop on and start walking into the western wall — near the bottom, you’ll walk off onto a ledge that has a
In the next room, there are miraculously no enemies hiding on either side of the door. There is a blade trap in the middle of the room, and two gargoyle imps that’ll throw lightning pots at you. If you’re a melee character, wait for the blade to drop before running past it and engaging the imps. Grab the
When you get to the bottom of the stairs and enter the watery area, don’t go straight — instead, go right or left first to avoid one of the slime monsters glomming onto your head when it drops from the ceiling. Don’t attack any of the slime blobs here — they’re going to help us in a little bit. Note the trap on the ground in the middle of the area, and continue south.
Pick the
At the top of the ladder, you’ll see a double stonesword imp statue and its accompanying fog gate. Approach carefully, as there is another trap on the floor, and an imp on the ceiling just in front of the fog gate. Inside is the
Step out onto the floor and turn around — the floor will rise and you’ll find yourself face-to-stone face with a gargoyle imp. Move off of the floor and into the alcove with the imp, then kill said imp (it should still be pretending to be a gargoyle). Look south and you’ll see a hallway with another imp — once the floor resets, drop down onto it and sprint towards the hallway. Take out the imp and then continue down the hallway. In the next room, another imp hides on the right, and a lightning knight guards the lever. Kill the gargoyle, and then you can either kill the knight, or lead him away from the lever and then roll past him to activate it (though you’ll then have to immediately roll/run away) — this lever will open the boss doors.
Either way, once the lever is pulled, go back north through the hallway and drop down, then sprint across to the alcove. Wait for the floor to reset, then drop down and immediately run/roll north (to enter the hallway underneath the alcove). Then, you can drop down under the rising floor to the ground below. (If you miss your chance, just step out onto the floor and then roll off back into the hallway, and you’ll be able to go under the floor).
Head east to leave the floor trap room and enter another watery room full of zombies, with another trap on the room’s centerline. Walk slowly through the water until you find the trap, and then clear the zombies (or use the trap to do so). You’ll see some items on the other side of the room — two crabs will come out of the ground when you get near the items. You can lead them back to the trap and use it to damage them, or you can fight them old school (or you can grab the items, avoid the crabs, pull the lever, and go through the now-open metal gate from earlier).