Often viewed as one of the best NFS games of all time, Need for Speed: Underground 2 expanded on the concept of the original, by adding a huge open world to freely discover, plus SUVs and more customization options. Show
Sub-PagesRemoved Game ModesOnce again, Underground 2 has a handful of cut modes, most of which either appeared in the first Underground, or were cut from the first game. To do:Upload the leftover icons.
Unused PresetsFour unused preset cars exist, two of these depict early versions of Rachel's car. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A). The RX-8 preset can still be seen in pre-release gameplay videos. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car. Replace First Sponsor Car 205053F4 ???????? The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section. DDAY_PLAYER_CAR_OLDValue:409BB420 Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). This car was playable in the PS2 demo, however, the preset is in an incomplete state, having missing headlights, taillights and side mirrors, as well as a hashed vinyl code. Also, the window tint was set to WINDSHIELD_TINT_L3_BLACK. DDAY_PLAYER_CAR_OLD_RX8Value:D1CE4481 Rachel's unused red Mazda RX-8 (SE3P). DEMO_AI_300GT_BLUE8Value:DD885201 An unused test Mitsubishi 3000GT VR-4 (Z16A) preset car. TT_AI_PRESET_1Value:64B8C0F2 An unused test Audi TT 3.2 quattro preset car. (Source: Punk7890 - PlayStation 2 access method) Unused Traffic CarsHyundai CoupeIt's not exactly clear if this was actually meant to be a selectable car or not, considering this is the only unused traffic car (resembling a SN95/New Edge Ford Mustang) with a name attached to it. Entering the game with this car will end up rendering an invisible car. FiretruckAmbulanceTaxiAn unused alternate version of a taxi. Blue BusA rather large bus. Unused TracksTo do:Check if those are accessible though ExOpts in the Windows version of the game. A few test maps remain in the game's files along with references to other tracks that are no longer present. Apply the below code for the USA PlayStation 2 version of the game to appear in one of these maps. With the code on, enter any quick race mode. Replace Map Modifier 20548600 0000???? (Source: Punk7890 - PlayStation 2 access method) CT1 - Market StNo longer present in the game. Leftover from the previous Underground game. CT2 - Stadium notNo longer present in the GAME. Leftover from the previous Underground game. DT1 - Olympic SquareNo longer present in the game. Leftover from the previous Underground game. Test TrackNo longer present in the game. Leftover from the previous Underground game. HP2 Island OutskirtsNo longer present in the game. Leftover from Hot Pursuit 2. SP2 - Liberty GardensNo longer present in the game. Leftover from the previous Underground game. (4801) PT TrackValue:12C1 A plain looking large map. The center of the map also contains a short road which looks like it was used to test drift racing. (49XX) Replay CamerasValue:1324 A plain blank map with nothing of interest. The map causes background errors in the game engine likely due to missing geometry. (4901) Replay Cameras #1Value:1325 The same as the above map. Present in memory in the USA PlayStation 2 version at 0x004AFF10 are pointers to the following text. No function appears to make use of these. This text is also present in speed2.exe. EXIT CONFIRM DELETE CONFIRM PLAYING ANIMATION SCREENSHOT SCRUBBER CAMERA SETTINGS ADJUST START DISTANCE ADJUST END DISTANCE EDITING START KEY EDITING END KEY EDITING START KEY AUX EDITING END KEY AUX SELECT COPY MODE Debug LoggingWithin the game is a printf function that doesn't print anything anymore. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code for the USA PlayStation 2 version: Re-enable printf Messages 20291098 0810BC92 If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged. Init Package loading_boot.fng Add Joy handler: FEPad_Up Add Joy handler: FEPad_Down Add Joy handler: FEPad_Left Add Joy handler: FEPad_Right Add Joy handler: FEPad_Up Add Joy handler: FEPad_Down Add Joy handler: FEPad_Left Add Joy handler: FEPad_Right Add Joy handler: FEPad_Accept Add Joy handler: FEPad_Accept Add Joy handler: FEPad_Back Add Joy handler: FEPad_Back Add Joy handler: FEPad_Start Add Joy handler: FEPad_Button0 Add Joy handler: FEPad_Button1 Add Joy handler: FEPad_Button2 Add Joy handler: FEPad_Button3 Add Joy handler: FEPad_Button4 Add Joy handler: FEPad_LeftTrigger Add Joy handler: FEPad_RightTrigger Add Joy handler: FEPad_Button1 Direct Pop---------------------loading_boot.fng------------------ Will unload -----------loading_boot.fng------------------ Will be unloaded [loading_boot.fng] Un-Activate!!! 1b05420 1bae0a0 Deleting package [loading_boot.fng] package[loading_boot.fng] will unload Init Package Loading.fng Direct Pop---------------------Loading.fng------------------ Will unload -----------Loading.fng------------------ Will be unloaded [Loading.fng] Un-Activate!!! 1923e50 1bae0a0 Deleting package [Loading.fng] package[Loading.fng] will unload Init Package MC_Bootup.fng SwitchFEngPackages from MC_Bootup.fng to LS_EAlogo.fng Will unload -----------MC_Bootup.fng------------------ Will be unloaded [MC_Bootup.fng] Un-Activate!!! 105c500 1bae0a0 Deleting package [MC_Bootup.fng] package[MC_Bootup.fng] will unload Init Package LS_EAlogo.fng SwitchFEngPackages from LS_EALogo.fng to LS_THXMovie.fng Will unload -----------LS_EAlogo.fng------------------ Will be unloaded [LS_EAlogo.fng] Un-Activate!!! 105dca0 1bae0a0 Deleting package [LS_EAlogo.fng] package[LS_EAlogo.fng] will unload Init Package LS_THXMovie.fng SwitchFEngPackages from LS_THXMovie.fng to LS_PSAMovie.fng Will unload -----------LS_THXMovie.fng------------------ Will be unloaded [LS_THXMovie.fng] Un-Activate!!! 105da70 1bae0a0 Deleting package [LS_THXMovie.fng] package[LS_THXMovie.fng] will unload Init Package LS_PSAMovie.fng Joy Event: FEPad_Start[1] SwitchFEngPackages from LS_PSAMovie.fng to UG_LS_IntroFMV.fng Will unload -----------LS_PSAMovie.fng------------------ Will be unloaded [LS_PSAMovie.fng] Un-Activate!!! 105da00 1bae0a0 Deleting package [LS_PSAMovie.fng] package[LS_PSAMovie.fng] will unload Init Package UG_LS_IntroFMV.fng Joy Event: FEPad_Start[0] Joy Event: FEPad_Start[1] SwitchFEngPackages from UG_LS_IntroFMV.fng to UG_LS_Splash.fng Will unload -----------UG_LS_IntroFMV.fng------------------ Will be unloaded [UG_LS_IntroFMV.fng] Un-Activate!!! 105db50 1bae0a0 Deleting package [UG_LS_IntroFMV.fng] package[UG_LS_IntroFMV.fng] will unload Init Package UG_LS_Splash.fng Init Package Chyron_FE.fng Joy Event: FEPad_Start[0] Unused VideoA unused video called TEAMDRIFTTUT.MPC can found in Sha-Do only and showing an cut multiplayer team drift game mode with debug enabled. Removed CustomizationTo do:Upload the unused icons.
Hood decals, unused rims, and cabin neon can be restored on the Windows version using NFSU2 Extra Options, which also unlocks some other debug/unused features mentioned above. PoliceOnce again, references to police remain in Underground 2's files. It would've seemed plausible for police to appear, with Underground 2 having a open world, but it seems licensing issues with some manufacturers was the reason police don't appear, as in the next two NFS games (which both featured police), Honda is absent, a manufacturer which does appear in Underground 2. Nissan was also absent in Most Wanted, likely due to the same reason, but reappeared in Carbon.In game file a Showcase icon named is"MINIMAP_ICON_COP"meaning this icon showing up when there is a police car in minimap instead Special Events. Regional DifferencesTo do:Look at the Need for Speed: Underground 2 Sha_Do special edition for the Japanese PS2. The North American version has the 2000 Honda Civic Si (EM1), and the 2002 Acura RSX Type S (DC5) as exclusive cars, while the other regions have a Peugeot 106 GTI and Vauxhall Corsa 1.8 SRi, However, using a non-English language will change the Corsa to have an Opel logo. The Sha_Do edition (a version of the game released only in Japan) has seven exclusive vinyls, replacing certain contest vinyls, also some cars are renamed to their Japanese specifications such as the Nissan 350Z (Z33) being named Nissan Fairlady Z (Z33) or Toyota Corolla GT-S (AE86) being called Toyota Trueno. The Splash screen was changed, some car names' language strings were changed such as Skyline R34 instead of Skyline (to prevent confusion with the Skyline Coupe 350GT/Infiniti G35 (V35)). However, the exclusive cars follow the same lineup as the non-North American versions. However, the player can have all 4 cars in one game by using Extra Options. A Burnout 3: Takedown (Final) demo is exclusively for PlayStation 2 North American version only. Console/Platform Differences
Cut VehiclesFolders named IMPREZA, LANCER, NEON, and S2000 can be found in the game's CARS folder, referring to four cars from the previous game that did not make it to this game: the Dodge Neon, Honda S2000 (AP1), Mitsubishi Lancer ES (CS2A), and Subaru Impreza 2.5 RS (GDA). These cars, along with the Acura Integra Type-R (DC2) (which was not mentioned in the folder) and the Acura NSX (NA2) (which had only mentions in the demo version) are part of the Olympic Imports mod, using models from the previous games (except for the NSX, since it did not appear in the game) for the most part. The Lancer ES and Impreza RS were cut likely due to being replaced by their updated high performance variants (Lancer Evolution VIII (CT9A) and Impreza WRX STi (GDB-D)). Is NFS Underground 2 Getting remastered?Now one Need for Speed fan is taking the series back to its most popular era. They're remaking Need for Speed: Underground 2 from scratch in Unreal Engine 4. And best of all, they're documenting the process on their YouTube channel.
Will there be a NFS Underground 3?Will we ever see Need For Speed Underground 3? Probably not, no. EA have made it quite clear that they have rebooted the franchise under Ghost Studios, following their collaboration with and the eventual demise of Criterion Games.
Whats better NFS Underground 1 or 2?nfsu-2 is better. better cars, free roaming city, non-linear selection of races.
When did NFS Underground 2 came out?
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