When did nfs underground 2 come out

Often viewed as one of the best NFS games of all time, Need for Speed: Underground 2 expanded on the concept of the original, by adding a huge open world to freely discover, plus SUVs and more customization options.

Sub-Pages

Removed Game Modes

Once again, Underground 2 has a handful of cut modes, most of which either appeared in the first Underground, or were cut from the first game.

To do:
Upload the leftover icons.
  • Tournament: Removed altogether here, while in the first Underground it remains in story mode. There were also supposed to be Drag and Drift tournament modes as well. Leftovers exist here, including icons and quick race entries.
  • Burnout: Presumably the Smoke Show game mode cut from the first game. Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development.
  • Knockout: This game mode did appear in the first game, however sometime before Underground 2's release it was cut. Two variations would've existed- Race Knockout and Lap Knockout. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round. Lap Knockout likely would've remained the same as it did in the first Underground. Quick race entries and icons still exist. Lap knockout exists in release version.
  • Car Show: Removed once again here. This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics.
  • GT: It is unknown what this mode would've been. Quick race entries exist still.

Unused Presets

Four unused preset cars exist, two of these depict early versions of Rachel's car. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A). The RX-8 preset can still be seen in pre-release gameplay videos. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car.

Replace First Sponsor Car
205053F4 ????????

The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section.

DDAY_PLAYER_CAR_OLD

Value:409BB420

Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). This car was playable in the PS2 demo, however, the preset is in an incomplete state, having missing headlights, taillights and side mirrors, as well as a hashed vinyl code. Also, the window tint was set to WINDSHIELD_TINT_L3_BLACK.

DDAY_PLAYER_CAR_OLD_RX8

Value:D1CE4481

Rachel's unused red Mazda RX-8 (SE3P).

DEMO_AI_300GT_BLUE8

Value:DD885201

An unused test Mitsubishi 3000GT VR-4 (Z16A) preset car.

TT_AI_PRESET_1

Value:64B8C0F2

An unused test Audi TT 3.2 quattro preset car.

(Source: Punk7890 - PlayStation 2 access method)

Unused Traffic Cars

Hyundai Coupe

It's not exactly clear if this was actually meant to be a selectable car or not, considering this is the only unused traffic car (resembling a SN95/New Edge Ford Mustang) with a name attached to it. Entering the game with this car will end up rendering an invisible car.

Firetruck

Ambulance

Taxi

An unused alternate version of a taxi.

Blue Bus

A rather large bus.

Unused Tracks

To do:
Check if those are accessible though ExOpts in the Windows version of the game.

A few test maps remain in the game's files along with references to other tracks that are no longer present. Apply the below code for the USA PlayStation 2 version of the game to appear in one of these maps. With the code on, enter any quick race mode.

Replace Map Modifier
20548600 0000????

(Source: Punk7890 - PlayStation 2 access method)

CT1 - Market St

No longer present in the game. Leftover from the previous Underground game.

CT2 - Stadium not

No longer present in the GAME. Leftover from the previous Underground game.

DT1 - Olympic Square

No longer present in the game. Leftover from the previous Underground game.

Test Track

No longer present in the game. Leftover from the previous Underground game.

HP2 Island Outskirts

No longer present in the game. Leftover from Hot Pursuit 2.

SP2 - Liberty Gardens

No longer present in the game. Leftover from the previous Underground game.

(4801) PT Track

Value:12C1

A plain looking large map. The center of the map also contains a short road which looks like it was used to test drift racing.

(49XX) Replay Cameras

Value:1324

A plain blank map with nothing of interest. The map causes background errors in the game engine likely due to missing geometry.

(4901) Replay Cameras #1

Value:1325

The same as the above map.

Present in memory in the USA PlayStation 2 version at 0x004AFF10 are pointers to the following text. No function appears to make use of these. This text is also present in speed2.exe.

EXIT CONFIRM
DELETE CONFIRM
PLAYING ANIMATION
SCREENSHOT
SCRUBBER
CAMERA SETTINGS
ADJUST START DISTANCE
ADJUST END DISTANCE
EDITING START KEY
EDITING END KEY
EDITING START KEY AUX
EDITING END KEY AUX
SELECT COPY MODE

Debug Logging

Within the game is a printf function that doesn't print anything anymore. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code for the USA PlayStation 2 version:

Re-enable printf Messages
20291098 0810BC92

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

Init Package loading_boot.fng
Add Joy handler: FEPad_Up
Add Joy handler: FEPad_Down
Add Joy handler: FEPad_Left
Add Joy handler: FEPad_Right
Add Joy handler: FEPad_Up
Add Joy handler: FEPad_Down
Add Joy handler: FEPad_Left
Add Joy handler: FEPad_Right
Add Joy handler: FEPad_Accept
Add Joy handler: FEPad_Accept
Add Joy handler: FEPad_Back
Add Joy handler: FEPad_Back
Add Joy handler: FEPad_Start
Add Joy handler: FEPad_Button0
Add Joy handler: FEPad_Button1
Add Joy handler: FEPad_Button2
Add Joy handler: FEPad_Button3
Add Joy handler: FEPad_Button4
Add Joy handler: FEPad_LeftTrigger
Add Joy handler: FEPad_RightTrigger
Add Joy handler: FEPad_Button1
Direct Pop---------------------loading_boot.fng------------------
Will unload -----------loading_boot.fng------------------
Will be unloaded [loading_boot.fng]
Un-Activate!!! 1b05420 1bae0a0
Deleting package [loading_boot.fng]
package[loading_boot.fng] will unload
Init Package Loading.fng
Direct Pop---------------------Loading.fng------------------
Will unload -----------Loading.fng------------------
Will be unloaded [Loading.fng]
Un-Activate!!! 1923e50 1bae0a0
Deleting package [Loading.fng]
package[Loading.fng] will unload
Init Package MC_Bootup.fng
SwitchFEngPackages from MC_Bootup.fng to LS_EAlogo.fng
Will unload -----------MC_Bootup.fng------------------
Will be unloaded [MC_Bootup.fng]
Un-Activate!!! 105c500 1bae0a0
Deleting package [MC_Bootup.fng]
package[MC_Bootup.fng] will unload
Init Package LS_EAlogo.fng
SwitchFEngPackages from LS_EALogo.fng to LS_THXMovie.fng
Will unload -----------LS_EAlogo.fng------------------
Will be unloaded [LS_EAlogo.fng]
Un-Activate!!! 105dca0 1bae0a0
Deleting package [LS_EAlogo.fng]
package[LS_EAlogo.fng] will unload
Init Package LS_THXMovie.fng
SwitchFEngPackages from LS_THXMovie.fng to LS_PSAMovie.fng
Will unload -----------LS_THXMovie.fng------------------
Will be unloaded [LS_THXMovie.fng]
Un-Activate!!! 105da70 1bae0a0
Deleting package [LS_THXMovie.fng]
package[LS_THXMovie.fng] will unload
Init Package LS_PSAMovie.fng
Joy Event: FEPad_Start[1]
SwitchFEngPackages from LS_PSAMovie.fng to UG_LS_IntroFMV.fng
Will unload -----------LS_PSAMovie.fng------------------
Will be unloaded [LS_PSAMovie.fng]
Un-Activate!!! 105da00 1bae0a0
Deleting package [LS_PSAMovie.fng]
package[LS_PSAMovie.fng] will unload
Init Package UG_LS_IntroFMV.fng
Joy Event: FEPad_Start[0]
Joy Event: FEPad_Start[1]
SwitchFEngPackages from UG_LS_IntroFMV.fng to UG_LS_Splash.fng
Will unload -----------UG_LS_IntroFMV.fng------------------
Will be unloaded [UG_LS_IntroFMV.fng]
Un-Activate!!! 105db50 1bae0a0
Deleting package [UG_LS_IntroFMV.fng]
package[UG_LS_IntroFMV.fng] will unload
Init Package UG_LS_Splash.fng
Init Package Chyron_FE.fng
Joy Event: FEPad_Start[0]

Unused Video

A unused video called TEAMDRIFTTUT.MPC can found in Sha-Do only and showing an cut multiplayer team drift game mode with debug enabled.

Removed Customization

To do:
Upload the unused icons.
  • Hood Decals- Originally, the player had the option to place decals on the hood of the car like in the first game but this feature was cut for unknown reasons. Icons of this customization element still exist in the game's files and can be restored via Extra Options.
  • License Plate Customization- Text strings indicate that the player would have had the option to customize their license plate, likely altering the text similar to the feature present in Ghost Games developed Need for Speed titles.
  • Extra Performance Packages- According to unused icons, there were possibly going to be about six performance packages available, however in the final game there's only four.
  • Painting- Files indicate the player would have been able to paint bumpers, side skirts, and hoods a different color, however this option was removed.
  • Vinyl Transformation- According to an unused icon, you would've been able to scale and move your vinyls. This feature was reintroduced in 2006's Carbon. This icon also exists in the game's files of the previous Underground game.
  • Cabin Neon- The player was originally going to have the option to have neon inside the cabin of the vehicle. This feature can be restored with Extra Options.
  • Unused Rims- Seven rims from Yokohama/Advan (with manufacturer set to "(null)") and Oasis remain in the files and go unused but can be restored with Extra Options. A set of Oasis rims named Teardrop can be obtained as a unique part in career mode, but due to the Oasis manufacturer missing from the user interface they cannot be reused if removed by the player. The Oasis rims H4 and Teardrop can also be used by SUVs.
  • Yokohama Super Advan Racing Ver.2

  • Unused Decals - Decals for Wilwood, Kumho and certain car manufacturers (all leftovers from NFSU, which are, Acura, Dodge, Ford, Honda, Hyundai, Mazda, Mitsubishi, Nissan, Peugeot, Subaru, Toyota and Volkswagen) can be found in TEXTURES.bin in the Cars folder, however, there is no setting to enable these decals in the vanilla DBModelParts for Decal. The unused decals can be restored on the Windows version using Customization Plus.

Hood decals, unused rims, and cabin neon can be restored on the Windows version using NFSU2 Extra Options, which also unlocks some other debug/unused features mentioned above.

Police

Once again, references to police remain in Underground 2's files. It would've seemed plausible for police to appear, with Underground 2 having a open world, but it seems licensing issues with some manufacturers was the reason police don't appear, as in the next two NFS games (which both featured police), Honda is absent, a manufacturer which does appear in Underground 2. Nissan was also absent in Most Wanted, likely due to the same reason, but reappeared in Carbon.In game file a Showcase icon named is"MINIMAP_ICON_COP"meaning this icon showing up when there is a police car in minimap instead Special Events.

Regional Differences

To do:
Look at the Need for Speed: Underground 2 Sha_Do special edition for the Japanese PS2.

The North American version has the 2000 Honda Civic Si (EM1), and the 2002 Acura RSX Type S (DC5) as exclusive cars, while the other regions have a Peugeot 106 GTI and Vauxhall Corsa 1.8 SRi, However, using a non-English language will change the Corsa to have an Opel logo.

The Sha_Do edition (a version of the game released only in Japan) has seven exclusive vinyls, replacing certain contest vinyls, also some cars are renamed to their Japanese specifications such as the Nissan 350Z (Z33) being named Nissan Fairlady Z (Z33) or Toyota Corolla GT-S (AE86) being called Toyota Trueno. The Splash screen was changed, some car names' language strings were changed such as Skyline R34 instead of Skyline (to prevent confusion with the Skyline Coupe 350GT/Infiniti G35 (V35)). However, the exclusive cars follow the same lineup as the non-North American versions.

However, the player can have all 4 cars in one game by using Extra Options.

A Burnout 3: Takedown (Final) demo is exclusively for PlayStation 2 North American version only.

Console/Platform Differences

  • GameCube version is missing online multiplayer.
  • PC version is missing split screen mode.

Cut Vehicles

Folders named IMPREZA, LANCER, NEON, and S2000 can be found in the game's CARS folder, referring to four cars from the previous game that did not make it to this game: the Dodge Neon, Honda S2000 (AP1), Mitsubishi Lancer ES (CS2A), and Subaru Impreza 2.5 RS (GDA). These cars, along with the Acura Integra Type-R (DC2) (which was not mentioned in the folder) and the Acura NSX (NA2) (which had only mentions in the demo version) are part of the Olympic Imports mod, using models from the previous games (except for the NSX, since it did not appear in the game) for the most part.

The Lancer ES and Impreza RS were cut likely due to being replaced by their updated high performance variants (Lancer Evolution VIII (CT9A) and Impreza WRX STi (GDB-D)).

Is NFS Underground 2 Getting remastered?

Now one Need for Speed fan is taking the series back to its most popular era. They're remaking Need for Speed: Underground 2 from scratch in Unreal Engine 4. And best of all, they're documenting the process on their YouTube channel.

Will there be a NFS Underground 3?

Will we ever see Need For Speed Underground 3? Probably not, no. EA have made it quite clear that they have rebooted the franchise under Ghost Studios, following their collaboration with and the eventual demise of Criterion Games.

Whats better NFS Underground 1 or 2?

nfsu-2 is better. better cars, free roaming city, non-linear selection of races.

When did NFS Underground 2 came out?

Need for Speed: Underground 2
Release
NA: November 9, 2004 (PC) NA: November 15, 2004 EU: November 19, 2004 AU: July 27, 2005 PlayStation Portable NA: March 14, 2005 EU: September 1, 2005 Nintendo DS NA: May 10, 2005 EU: May 27, 2005 NA: July 15, 2005
Genre(s)
Racing
Mode(s)
Single-player, multiplayer
Need for Speed: Underground 2 - Wikipediaen.wikipedia.org › wiki › Need_for_Speed:_Underground_2null