Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Cleffa | Piii ピィ |
| ||||||||
Ability: Cute Charm & Magic Guard | ||||||||||
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon. Magic Guard: Prevents all damage except from direct-attack moves. | ||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Star Shape Pok�mon | 1'00" | 6.6lbs | 150 | 2,560 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
800,000 Points Fast | 140 | 1 Sp. Defense Point(s) | Pink | 0 |
Damage Taken | ||||||||||||||||
| | | | | | | | | | | | | | | | |
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups |
Cleffa cannot breed |
Flavour Text | |
Diamond | Its silhouette is like a star. It is believed to arrive riding on shooting stars. |
Pearl | Many appear when the night skies are filled with shooting stars. They disappear with sunrise. |
Platinum | It is often seen when shooting stars fill the night skies. It's said to arrive riding on a shooting star. |
HeartGold | Because of its unusual, starlike silhouette, people believe that it came here on a meteor. |
SoulSilver | When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase. |
Location (In-Depth Details) | ||
Game | Location | |
Ruby | Trade from FireRed/LeafGreen | |
Sapphire | Trade from FireRed/LeafGreen | |
Emerald | Trade from FireRed/LeafGreen | |
FireRed | Breed Clefairy/Clefable | |
LeafGreen | Breed Clefairy/Clefable | |
Colosseum | Trade from FireRed/LeafGreen | |
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | |
Diamond | Mt. Coronet Trophy Garden | Details |
Pearl | Mt. Coronet Trophy Garden | Details |
Platinum | Mt. Coronet, Trophy Garden (Daily Pok�mon) | Details |
HeartGold | Breed Clefairy/Clefable | |
SoulSilver | Breed Clefairy/Clefable | |
Pok�Walker | Amity Meadow | Details |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||
— | Pound | 40 | 100 | 35 | -- | ||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||
— | Charm | -- | 100 | 20 | -- | ||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||
4 | Encore | -- | 100 | 5 | -- | ||
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||
7 | Sing | -- | 55 | 15 | -- | ||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||
10 | Sweet Kiss | -- | 75 | 10 | -- | ||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||
13 | Copycat | -- | -- | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
16 | Magical Leaf | 60 | -- | 20 | -- | ||
The user scatters curious leaves that chase the foe. This attack will not miss. |
TM & HM Attacks | |||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
TM17 | Protect | -- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||
TM27 | Return | ?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||
TM32 | Double Team | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
TM33 | Reflect | -- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
TM44 | Rest | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
TM45 | Attract | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
TM58 | Endure | -- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
TM67 | Recycle | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
TM70 | Flash | -- | 100 | 20 | -- | ||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
TM90 | Substitute | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||
Icy Wind | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||
Trick | -- | 100 | 10 | -- | ||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||
Helping Hand | -- | -- | 20 | -- | ||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||
Last Resort | 130 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||
Snore | 40 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||
Uproar | 50 | 100 | 10 | -- | ||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||
Endeavor | ?? | 100 | 5 | -- | ||
An attack move that cuts down the foe's HP to equal the user's HP. | ||||||
Mud-slap | 20 | 100 | 10 | 100 | ||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||
Rollout | 30 | 90 | 20 | -- | ||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||
Signal Beam | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||
Gravity | -- | -- | 5 | -- | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||
Role Play | -- | -- | 10 | -- | ||
The user mimics the foe completely, copying the foe's natural ability. | ||||||
Magic Coat | -- | -- | 15 | -- | ||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||
Headbutt | 70 | 100 | 15 | 30 | ||
The user attacks with its head. It may make the foe flinch. To find Pok�mon, hit trees. |
Egg Moves (Details) | |||||||
Present | ?? | 90 | 15 | -- | Details | ||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||||
Metronome | -- | -- | 10 | -- | Details | ||
The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||
Amnesia | -- | -- | 20 | -- | Details | ||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||
Belly Drum | -- | -- | 10 | -- | Details | ||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||
Splash | -- | -- | 40 | -- | Details | ||
The user just flops and splashes around to no effect at all... | |||||||
Mimic | -- | -- | 10 | -- | Details | ||
The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||
Wish | -- | -- | 10 | -- | Details | ||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||
Substitute | -- | -- | 10 | -- | Details | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
Fake Tears | -- | 100 | 20 | -- | Details | ||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||
Covet | 40 | 100 | 40 | -- | Details | ||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||
Aromatherapy - HGSS Only | -- | -- | 5 | -- | Details | ||
The user releases a soothing scent that heals all status problems affecting the user's party. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 25 | 28 | 45 | 55 | 15 | |
Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 27 - 69 | 29 - 72 | 45 - 87 | 54 - 96 | 18 - 60 |
Lv. 100 | 210 - 304 | 49 - 134 | 54 - 139 | 85 - 170 | 103 - 188 | 31 - 116 | |
Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 30 - 77 | 33 - 80 | 50 - 97 | 60 - 107 | 20 - 67 |
Lv. 100 | 210 - 304 | 55 - 149 | 61 - 155 | 95 - 189 | 115 - 209 | 35 - 129 | |
Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 33 - 84 | 36 - 88 | 55 - 106 | 66 - 117 | 22 - 73 |
Lv. 100 | 210 - 304 | 60 - 163 | 67 - 170 | 104 - 207 | 126 - 229 | 38 - 141 |
Where can I find Clefairy in Pokémon Platinum?
Clefairy Location - How to Get Clefairy.
What type is Cleffa in platinum?
Cleffa is a Fairy type Pokémon introduced in Generation 2 .
How do you evolve Cleffa in Pokémon Platinum?
It evolves into Clefairy when leveled up with high friendship, which evolves into Clefable when exposed to a Moon Stone.