Batman: Arkham Knight remote batarang electric Charge

On this page of our guide to Batman: Arkham Knight you will find exact locations of Riddler trophies (1-10) that can be obtained in Panessa Film Studios. Trophies are one of secrets (collectibles) available in the game.

Trophy 1

Batman: Arkham Knight remote batarang electric Charge

Required gadgets: remote batarang

The description of finding the trophy: The Trophy is in the area between the Quarantine Area and the Backstage. You can't get to it as the access to it is limited by a closed gate. To solve that problem you need to use the remote batarang. Place yourself in the Quarantine Area and send the batarang towards the discharges at the ceiling, as shown at the picture above. You need to get the batarang electrified.

Batman: Arkham Knight remote batarang electric Charge

The electrified batarang needs to fly through the shutter

Turn the batarang back and steer it towards the big shutter placed above the way out from the Quarantine Area. Get through that shutter and turn right. Send it to the lower level and make it hit the fuse box, which is located next to the closed gate. You can enter the new area and take the trophy that is on the floor next to the stairs.

On the PS4 press L2 and R2 at the same time to throw a Batarang directly in front of you. Press and hold L2 then throw it with right to if you need to aim the Batarang before you throw it. When you’re in combat just tap L2 and you’ll throw a batarang.

How do you get the REC in Batman Arkham Knight?

In Arkham Knight, Batman can obtain the REC from the Evidence Room at any point after bring Poison Ivy to the GCPD Lockup, by simply breaking the glass of its display case.

Where is the electro gun in Arkham Knight?

The Remote Electrical Charge Gun is a device Batman used during the events of Arkham City, and will need to use in Arkham Knight, much later in the story. However, you can obtain the gun early on – as soon as you first enter GCPD. Simply walk into the Evidence Locker and find the REC Gun, and smash the glass to get it.

What does the Batarang do?

Live-action films. The batarang used in Batman was a foldable metal bat attached to a line and was used to ensnare an enemy’s legs and manually drag them back. Batman Returns also featured a computerized version that could be programmed to fly after specific targets.

How do you throw Batarang in Batman Arkham Asylum ps4?

Gameplay. The player had an unlimited supply of Batarangs which could be equipped by holding L1/LT/RMB (PS3/XBOX360/PC) and thrown by pressing R1/RT/LMB (PS3/XBOX360/PC).

What is Reverse Batarang?

An upgrade of the Remote Controlled Batarang that is gained through natural story progression. It has a brief lock-on time. Once thrown, it travels around an enemy and hits them from behind, confusing them as to which way it came from.

The Remote Control Batarang is a type of Batarang able to be manually controlled once released. Useful for hitting objects out of reach, the device is built with brakes and acceleration, and allows fine control over its movements. If sent through electricity, they retain the charge and can blow out fuse boxes to open doors.

Contents

Gameplay

Batman: Arkham Origins

As with its Arkham City counterpart, this Remote Controlled Batarang functioned the same, with built-in brakes and acceleration controls that proved useful for activating switches that were out of reach, or conduct electricity to activate fuse boxes.

Similarly to how it happened in Arkham City, Batman used a Reverse Batarang to take out the Mad Hatter.

Batman: Arkham Origins Multiplayer

The Remote Control Batarang still functioned similar to its Arkham City and Arkham Origins counterparts.

Batman: Arkham Origins Cold Cold Heart

The Remote Control Batarang functioned similar to its Arkham City and Arkham Origins counterparts.

Batman: Arkham Origins Blackgate

Batman: Arkham Asylum

In Batman: Arkham Asylum, the Remote Control Batarang could be steered through complex flights, and was able to take out several enemies at once. It had to be "recharged" before reusing it. Catching a remote Control Batarang, will earn the Achievement/Trophy "Catch!".

Batman: Arkham City

In Batman: Arkham City, the Remote Control Batarang was built with brakes and acceleration, and provided fine control over its movements. If it went through electricity, it was able to blow out fuse boxes. An upgrade acquired through the main story, called Reverse Batarang, summed up to the ability for it to, once thrown, travel around an enemy, hit them from behind and confuse them, turning their backs to Batman, this was used in the Story mode to take out Ra's Al Ghul when he was threatening his daughter Talia.

Robin used a similar gadget called the Remote Control Shuriken which had the same function.

Batman: Arkham Knight

In Batman: Arkham Knight, the Remote Control Batarang was similar to City, but improved. It was easier to control and bounced off surfaces, unlike in Arkham City, where it would cease control as soon as an obstacle was hit. However, unlike City or Origins, the reverse option was not gained throughout the story, but instead as a WayneTech Upgrade. It also was now equipped with a scanner, being able to detect id tags through walls, micro-explosives wired into a thug's brain, and Optic Camouflage Soldiers.

How do I get Remote Electrical Charge in Batman Arkham Knight?

Collect the Remote Electrical Charge from the GCPD Evidence Room. Once you've decrypted Gordon's message, exit the Communications Room and make your way to the Evidence Room nearby. Approach the cabinet at the end of the area and break the glass to retrieve your new Remote Electrical Charge device.

How do you beat the electric guy in Batman Arkham Knight?

The only easy way to neutralize the electric field is to use one of these gadgets on them: Batman/Azrael/Batgirl/Nightwing's Batclaw (2nd gadget); Robin/Red Hood's Zip-Kick (2nd gadget); Catwoman's whip (1st gadget). A Batclaw Slam (Batclaw → Directed Strike) can also be performed immediately with the Batclaw.