How far apart to build cities in civilization 6

I know in many (possibly all?) previous Civilization games, cities could only grow to a certain size, and usually you wanted to place your cities far enough apart that they'd all be able to grow without overlapping.

How far apart should I place my cities in Civilization 6 to make sure they don't overlap?

How far apart to build cities in civilization 6

Joachim

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asked Oct 22, 2016 at 18:02

1

If you want exactly zero overlap and maximum space utilization - place them within 6 empty spaces of each other (each city has workable surrounding area of 3 tiles away from City Center).
It is though reasonable quite often to space them 4-5 tiles away from each other as cities don't usually grow that big.

See this answer to a related Civ V question for visual aid.

answered Oct 22, 2016 at 20:23

How far apart to build cities in civilization 6

Sergii ZaskaletaSergii Zaskaleta

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1

With the new housing mechanic cities just can't grow that big that fast. Also border expansion is way slower than in civ5. Unless you invest tons of money into tiles there is no chance you will ever work the outmost tiles before industrial era or so. Thus I recommend against spacing out too far. Make sure you cover the important ressouces within two tiles of your city centers, that should be a priority early on. Spacing might be a problem, though, late game when you want to build lots of districts and wonders.

answered Oct 28, 2016 at 11:36

How far apart to build cities in civilization 6

vanao venerivanao veneri

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The easy answer is about 6 tiles. Though ultimately you would likely be better off instead building cities based on luxuries, strategics, and wonders. I tend to create a military and take settlements that provide a luxury, wonder, or strategic resource I don't have. Then as I explore and come across more luxuries, wonders, and strategic resources build settlers to settle them.

Either way you will likely be fine so long as you don't settle as bad as the AI.

answered Apr 7, 2020 at 10:15

How far apart to build cities in civilization 6

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How far apart to build cities in civilization 6

Is there a good recommendation for space early/late in the game? Early on I try to settle near resources but I'm never sure if being too close helps or hurts.

How far apart to build cities in civilization 6

level 1

In Civ V, I almost never let cities overlap (that is, a minimum of 7 hexes difference).

In Civ VI populations don't get as large so cities don't usually work all their tiles, so I will allow some overlap. I try not to found cities at minimum (4) distance; I shoot for no overlap (7) in ideal situations, but very often I have to put up with 5 or 6.

level 2

· 5 yr. ago

Civ6 Modder (Urban Complexity, Project 6T, and more)

Civ 6 also has a lot less +x% production modifiers, which gives tall cities less specific advantages for concentrating yields. Keeping your cities small and plenty also means you'll get the required amenities easily with just a few entertainment districts and later water parks.

level 1

generally each city is mostly going to use the tiles in 2 of the (eventually) 3 rings it can potentially get, due to how long it takes for culture growth to grab those farther tiles, and how much this game emphasizes playing wide rather than tall, so I generally place new cities just past the restriction, or 5 tiles out; other than that, look for good housing, resources, and if you have R&F, watch out for loyalty penalties

level 2

Exactly. A city has to get larger than size 18 (give or take unworkable tiles) before it is forced to go outside the second ring of hexes. I very rarely get my cities that large before the game is over. And if one or two cities do go that big you can assign extra tiles to them from smaller neighbours

Oddly or is a bigger problem at lower difficulty levels where you are more likely to have more hexes taken up with wonders ace longer lasting games leading to bigger cities combined with more unworkable tiles.

But I aim for 4 hexes between cities so each gets 2 rings of hexes to itself. But don't stick to it fanatically: getting a good site on a river, luxury or choke point, or a better all round location is more important than religiously adhering to spacing.

level 1

In civ 6 it's a good idea to space closer you can take advantage of colosseum or factory or similar. This also increases your loyalty, which can do good things for converting other civs cities if you are on a tight map or are on deity where the 3 settlers really fill up the map quickly.

level 2

Yeah I settle as close as is possible while getting good spots for settling. This usually leaves each city with something like 24 workable tiles which is plenty. It's very rare that I could justify leaving the city with no overlap because half those tiles aren't going to be worked

level 1

I usually go for about 7 tiles away from another city, since the population of a city can get up to three tiles away from the city center. So with 7 tiles away each city keeps their full potential space.

But eg there is a resource I want but its maybe 5 tiles away and near a coast (therefore cant settle 7 tiles away) I just pick a convenient place to harvest as much resources as possible.

But this is a interesting question. Im just an amateur and wouldnt consider myself a pro. So im also interested in other answers.

level 2

Are you counting from the city itself or from the furthest reaching tile within it's border?

level 1

why the hell is the ai settling on my doorstep and then builds nothing in that city. they are also placing cities near you to try to take of advantage of the loyalty points to have your city revolt. Also playing on emperor my cities were rebelling when they had one city next to my 5 cities.

level 1

If playing as Japan you want compact cities. But otherwise, 7 or 6 tiles apart is fine.

level 1

I usually aim for playing super long games, going long past where I've maxed out the tech tree, so I usually try to aim for zero overlap. Realistically, if I played to win quickly I would probably go for each city having 2 rings around it.

level 1

In civ 6, there's a lot to be take into account.

First is resources. Cities stretch out 3 tiles in every direction so it's important to get as many resources as you can in that ring.

Second is districts each district gets different adjacency bonuses that's important to try to get the most bang for your buck in placing them. Some districts will also get bonuses that stretch to nearby cities later in the game so it's good to have multiple cities in reach of that district.

Then there are wonders that are always something to consider, not just in placement but in availability.

level 1

Well nobody agrees on how is best to do it at all. Half the people in here say settle really close, others say a minimum of 7 tiles. I'd guess if you want to win quick then it's generally best to settle 4-6 tiles away bit if your like me and want to maximise yield for long games then generally 6-7. Also worked tiles do not overlap between cities, only district bonuses.

How far apart should my cities be in Civ 6 Reddit?

To answer your question, your city can work tiles three hexes from the city centre, so if you want to maximize territory you need to settle 6 hexes apart. In practice, you should settle 4-5 hexes apart to maximize the number of cities.

How far should cities be civ5?

Cities have to be at least 4 tiles apart from each other. That includes your cities as well as other civilizations' cities, and it prevents players from littering the map with cities.

How far can you build districts in Civ 6?

All your districts can only be built as far as 3 tiles away from city center - except for Encampments, that can't be built adjacent to city centers, so only in the outer 2 rings.