Shin megami tensei raidou kuzunoha vs the soulless army walkthrough

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Full Game Guides

  1. Guide and Walkthrough by sephirosuy

    v.0.2, 83KB, 2006

  2. Guide and Walkthrough by Damage_Dealer

    v.Final, 514KB, 2009

  3. Walkthrough by Misfit119

    v.2.0, 288KB, 2009

  4. Guide and Walkthrough (Incomplete) by LionHeart

    v.0.25, 16KB, 2006

  5. Guide and Walkthrough (Incomplete) by WeekendRisktake

    v.0.5, 100KB, 2006

  6. Walkthrough by vhayste

    v.1.0, 85KB, 2007

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  1. Demon Fusion Chart by Xbladez

    v.1.01, 2007


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===============================================================================Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. the Soulless Army 
===============================================================================
This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Written by: Daniel Acaba
GameFAQS ID: Misfit119
Contact me at:
System: PlayStation 2
Version 2.0 - 10/11/2007

This FAQ Copyright 2007 Daniel Acaba

Lists of sites that may host this FAQ:
www.GameFAQS.com
www.gamerstemple.com
www.ign.com

=========================================================

Index
=========================================================
1 - Update History
2 - About This FAQ
3 - Controlling Raidou
4 - Gameplay Basics
5 - Devil Summoning and You
6 - Items
7 - Walkthrough
7.1 - Prologue
7.2 - Episode 1: The Missing Girl
7.3 - Episode 2: The Red Cape
7.4 - Episode 3: Dark Summoner
7.5 - Episode 4: The Case of the Missing Shipments
7.6 - Episode 5: Confrontation
7.7 - Episode 6: Secret of the Five Fudou
7.8 - Episode 7: The Cursed Detective
7.9 - Episode 8: The Demon and the Steel Tower
7.10 - Episode 9: The Two Summoners
7.11 - Episode 10: The Capital in Flames
7.12 - Episode 11: Mission to Space
7.13 - Episode 12: Bonds Between Us
7.14 - Side Quests and Events
7.15 - Hard Mode - A mini-FAQ
8 - Beastiary
8.1 - Pyro
8.2 - Frost
8.3 - Volt
8.4 - Wind
8.5 - Fury
8.6 - Pagan
8.7 - Skill
9 - Demon Skill List
9.1 - Fire
9.2 - Ice
9.3 - Electric
9.4 - Force
9.5 - Death
9.6 - Status
9.7 - Recovery
9.8 - Physical
9.9 - Almighty
9.10 - Support Skills
10 - About the Author

=========================================================
1. Update History
=========================================================
Version 0.5 - 10/08/2007 - Initially posted. Mostly complete.
Version 1.0 - 10/10/2007 - Walkthrough completed. Next are side quests, a Hard
Mode mini-FAQ, beastiary and skill charts.
Version 2.0 - 10/11/2007 - FAQ completed. If anyone has anything they would
like to see in this guide send me an email.

=========================================================
2. About This FAQ
=========================================================
This is the first of many FAQs I will be writing based around the Shin Megami
Tensei series of games. I hope to, someday, write walkthroughs for every game
in all of the various series. This will take some time and patience since many
are not translated to the US as of yet and the rest are rare so the prices of
them are incredibly prohibitive to buying them but it is something I am
dedicating myself to.

Unlike the other games in the Megaten series, Devil Summoner features a very
different approach to the games. You will control Raidou, the typical silent
protagonist, in an action RPG type setting where the combat is quasi-realtime
with pauses for a variety of actions. Thus you will literally get to fight
alongside all of your favorite demons from the previous games, matching sword
to claw with some infamous baddies.

*****************************************
Raidou Kuzunoha vs. the Soulless Army
*****************************************
By the Japanese calender, it's Taisho year 20, and the tension between the
ancient ways and modern technology is tighter than a noose. The stage is set
for a hard-luck detective and his young assistant to meet a dame with a shocker
of a request. "I want you to... kill me." Before Shouhei Narumi and Raidou
Kuzunoha can come up with an answer, some mysterious figures snatch the girl
and the game is afoot. What these two don't know is that a simple kidnapping
is about to spark a chain of events that will shake the nation... and that the
search might lead them over their heads in a deep pool of darkness.

----------------
Devil Summoner
----------------
The Kuzunoha Clan and the Japanese gods go way back. The Kuzunohas made a name
for themselves in ancient times, when four up-and-coming Devil Summoners showed
Yatagarasu's enemies the door. Ever since, the names of the four Devil
Summoners have been handed down as honorary titles in the Kuzunoha clan, and
the best of 'em was Raidou. If anyone can get to the bottom of this kidnapping,
it's the newly-appointed Raidou Kuzunoha the 14th.

=========================================================
3. Controlling Raidou
=========================================================
Field Controls
================
Directional Pad - Move Raidou, Move cursor in menus.
Left Analog - Move Raidou, Move cursor in menus.
Right Analog - Not Used
Square Button - Menu
Triangle Button - Open Map
X (Cross) Button - Confirm, Check area.
Circle Button - Cancel, Use demon social skill.
L1 Button - Activate demon investigation skill.
R1 Button - Open demon menu.

================
Battle Controls
================
Directional Pad - Move Raidou, Move cursor in menus.
Left Analog - Move Raidou, Move cursor in menus.
Right Analog - Not Used
Square Button - Swing Sword (Press repeatedly for three hit combo)
Triange Button - Fire Gun
X (Cross) - Hold to block, Press to confirm menu decision.
Circle - Confine demon, Cancel
L1 Button - Summon Demon to your side.
R1 Button - Open Battle Menu.
Select Button - Map
Start Button - Pause / Resume Game.

Left Analog stick in any direction + Square Button - Thrusting attack
Hold Square button down and release - Spin attack
Square + X Button - Combo Skill (Demon must have learned their skill).

=========================================================
4. Gameplay Basics
=========================================================
Devil Summoner is a game of a number of conflicting gameplay styles. On one
hand the combat is real-time but on the other hand it can also be paused to
allow you to summon new demons and reload ammo. You will spend much of your
time doing fairly mundane things, such as gathering info, but you will have to
fight off demons all the while. This section is built to help novice players
get used to the game as painlessly as possible.

=========================
Investigation
=========================
Since you are a private investigator, and this is an RPG, you can expect to do
lots of running around. Several of the quests in this game will essentially
amount to you running around, talking to people and gathering information. This
can get a bit hard on the nerves at times since you will be fighting demons all
the while, so you may wish to carry around a Repulse Water or two to make these
sections of the game a bit more bearable. However it can be fun to run around
and piece things togethr as you are exploring and making friends.

=========================
Combat
=========================
When it comes to actually having to off an enemy you will have a few options to
choose from when dealing with them. Not only will you have your sword and your
gun but you can use demons and a variety of bullets. While the combat might
intially seem very simplistic (hack, hack, hack sort of simple) there is a fair
bit of depth to it once you get later into the game.

==============
Sword Fighting
==============
The sword is the strongest too at Raidous' disposal however it is also fairly
limited. When you are using the sword to attack you will be able to stagger
enemies and prevent them from attacking in kind (mostly) but you will have to
get close enough to them to use the sword in the first place, which can be a
challenge at times. Many of the demons in this game prefer to sit at a range
and fire off magic spells at you so getting close to them can be a challenge in
and of itself.

There are three ways to use the sword in combat:

1. The three hit combo: By pressing the square button three times in a row you
will be able to string together three successively more powerful attacks. The
first hit is weak but it will usually stagger enemies. The second attack is a
fair bit stronger but the third is stronger still. If all three connect with a
target then you will do a serious amount of damage.

2. You can do a lunging attack by pressing square and a direction on the analog
stick at the same time. This does damage that is slightly less than the third
hit in the combo but it also has the benefit of knocking an enemy back. The
downside to this attack is that you can knock an enemy out of the way of your
demons attacks but it is also very good for rapidly closing the distance to the
enemy you are trying to take out.

3. If you hold down the square button you can charge up a spin attack. This
does an amount of damage depending no how long you charge it up. If you simply
execute the move it is comparable to the second hit in the three hit combo but
if you fully charge it (indicated by the blue energy swirling around him) the
damage can be more so than the even your strongest combo strike. Spamming this
when surrounded by enemies can rapidly kill them and knock them back.

Your sword can be made to do more damage by forging it with a demon in the
Gouma Den. In addition to doing more damage you can also gain resistances to a
single type of attack that depends on the demon sacrificed (someone that nulls
fire damage will let you resist fire) and it will also boost your stats. This
is a serious boon and should be done as often as possible.

==============
Gun Fighting
==============
The gun is a fairly weak weapon even with the best bullets in the game. However
it is not meant to be your primary weapon it is merely a tool. You can use the
various types of bullets to stun enemies, attack their weak points or inflict
status ailments on them. This leaves the gun as a way of weakening the enemies
for you and your demon to pound on them. Take note that you are stuck in place
while firing the gun so do not do this right near an enemy unless you are fully
sure that he will be to stunned to attack you back.

The major downfall to using the gun is that, in addition to how weak it is, if
an enemy is weak to ice but immune to bullets your ice bullets will have no
effect whatsoever. In these situations you will have to rely on your demons in
the entirety since your gun will be useless in the extreme.

********************
Gun / Sword combo
********************
When you are using your gun you will fire three shots and then have the ability
to move around. Sometimes the recovery time is a bit too long and you miss out
on time to exploit an enemys weakness. However there is a trick to using the
gun that can, for the most part, eliminate this problem.

Press Triangle to fire the gun and while Raidou is shooting the enemy begin to
press the Square button repeatedly. As soon as Raidou finishes the third shot
with the pistol he will immediately switch to a hard sword strike, the last hit
of his three hit combo. This can do some pretty heavy damage and while it means
you have to be close to the enemy its easy to use this to kill off a weakened
foe before you get hit.

==============
Blocking
==============
One of the things that makes the fights in this game fairly easy is the ability
to block attacks. Even though it is very hard to move out of the way of attacks
there are only a few attacks in the entire game that you cannot block so make
sure to block often. The damage from attacks is reduced drastically and any of
the side effects of the attack are negated (an attack that would stun you does
not actually stun you). It is essential that you learn how to time your blocks
to stop most of the enemies bigger attacks especially when dealing with the
bosses and later enemies.

Your demons can also block when you are controlling them solo so you do not
have to worry about not having the ability while controlling them.

=========================
Exploiting Weaknesses
=========================
Raidou isn't exactly a powerhouse, even when his strength is getting into the
mid-30's and his sword has been fully powered up. The Fury demons will still do
a fair sight more damage than he does and most spells put his sword attacks to
shame. However he isn't meant to defeat enemies just by hacking away with his
sword until they die. Being a Devil Summoner requires a bit more of a... battle
plan than that.

To defeat enemies as quickly, and efficiently, as possible you will want to go
after their weaknesses. When you encounter a new enemey you have to try and
figure out what its weakness is. Switch out demons, change your bullets around
and just keep attacking until you learn what it is weak against. For some of
the enemies it is fairly obvious (Jack Frost is weak vs. fire, duh!) but some
others will be harder to figure out.

Once you have learned an enemies weakness once you can remind yourself of it at
any later time by using the Analyze command from the R1 menu. This is totally
useless during Boss fights and challenges even if you have fought the enemy
before so don't even try.

As soon as you know what the enemy is vulnerable to make sure to exploit it at
every oppurtunity. This will prevent the enemy from harming you and allow you
to kill it off quicker, getting through fights faster and raking in more and
more Experience points. Always exploit an enemies weak spots, it will make some
boss fights actually somewhat easy when they initially seem near hopeless (I am
looking at you Mishaguji).

=========================
Leveling Up Raidou
=========================
As you gain enough experience Raidou will slowly but steadily gain levels.
Whenever you level up you will gain one single point that can be placed in any
of your four attributes; Strength, Vitality, Magic and Luck. In addition you
will gain Hit Points, usually in fairly large lumps.

Each of the four stats effects something different:
Str (Strength): Increases the amount of damage that you do with sword attacks.
Vit (Vitality): Increases your total hit points with each point put into it.
Mag (Magic): Decreases the MAG cost to summon demons and increases their power.
Luck: Seems to effect many aspects such as items found and other minor things.

When your Magic starts to get higher your demons will gain purple bars to their
stats, increasing their effectiveness. It isn't really anything all that big,
three bars to at max to certain attributes when your magic is in its 30's but
it is a nice boost.

You should consider what sort of character you wish to make early on. The most
common suggestion is to increase your Vitality and Magic over almost anything
else and let the various Incense items you find increase your other stats, but
to each their own.

Never use the Incense items on your demons, they are put to much better use by
being put on Raidou. If you are obsessed with increasing your demons stats use
the Sacrifice ability at the Gouma Den with a cheap demon, recall it from the
Demon Compendium and then sacrifice it again.

=========================
Status Ailments
=========================
Most of the status ailments in the game have two different effects, how they
effect Raidou and how they effect his demons. As such both will be explained
in the following sections.

Take note that most status effects will end when the battle is completed if you
choose not to use an item, or the Patra skill, to clear them up. However some
status effects do not end after a fight, namely Poison and Mute, these will
fade away when the next new moon arrives.

********
Burn
********
Demon - This is a status ailment caused by getting hit with fire when that is
the demons weakness. It isn't the sort of ailment that is caused by any one
spell and it represents the vulnerable state a demon is in while weakened by
the fire spell. It will only go away after a few seconds of the demon being in
the weakened state.

********
Charm
********
Raidou - When Raidou is afflicted by the charm status ailment he will stand in
place and not move no matter what happens. However the status ailment rarely
phases him for very long and you will recover soon enough. If you and your
demon are both hit though you could very well end up dead very quickly.

Demon - Should one of your demons get charmed then you are likely in for some
major problems. They will begin to chase after you while trying to pummel you
with their spells and attacks or, worst case, start healing your enemies. This
can be a serious issue in some of the boss fights and cause you to lose a fair
amount of work. Luckily for you this doesn't last all that long so if you can
dodge your demon it will end soon enough.

********
Dead
********
Raidou - When Raidou himself dies that's it, game over. You will need to reload
from a previous save and hope for better fortune this time. If you died due to
a status ailment or some other unexpected turn of fate make sure you are ready
for it this time.

Demon - Death for demons is more of an inconvenience than anything else. All
you need to do is use a Jin Dan or a Balm of Life to bring them back from the
dead and summon someone to fight by your side again. The only way this can be
a real nuisance is if a boss kills your demon right before he dies, causing the
demon to miss out on the experience from the fight.

********
Dizzy
********
Demon - This is a status ailment caused by getting hit with physical effects
when that is the demons weakness. It isn't the sort of ailment that is caused
by any one spell and it represents the vulnerable state a demon is in while
weakened by the physical spell. It will only go away after a few seconds of the
demon being in the weakened state.

********
Freeze
********
Demon - This is a status ailment caused by getting hit with ice when that is
the demons weakness. It isn't the sort of ailment that is caused by any one
spell and it represents the vulnerable state a demon is in while weakened by
the ice spell. It will only go away after a few seconds of the demon being in
the weakened state.

********
Impede
********
Demon - This is a status ailment caused by getting hit with force when that is
the demons weakness. It isn't the sort of ailment that is caused by any one
spell and it represents the vulnerable state a demon is in while weakened by
the force spell. It will only go away after a few seconds of the demon being in
the weakened state.

********
Mute
********
Raidou - When Raidou has been muted he cannot confine demons. As such this is
a fairly negligable status effect. It does note fade away when a fight ends so
you might wish to get rid of it if you are planning on capturing any demons any
time soon.

Demon - A demon who has been muted cannot use any of their skills until the
status effect is removed. They will be forced to rely on their regular strike
attacks which can be a problem for many demons although in some cases it can be
fairly ignored (especially for creatures like Siegfried).

********
Panic
********
Raidou - Panic is essentially the Devil Summoner version of confusion. While he
is under the effect of Panic your controls will be reversed and you will be
unable to access the command menu (R1). Since this ends as soon as the battle
does it usually isnt that big of a threat. The best way to handle it is to spam
the thrust attack and spin attacks to ensure you hurt your foes.

Demon - When your demon is under the influence of a Panic effect they are a
threat to both you and your foes. They will pick a target at random and attack
them be it you or a foe. Depending on the fight, and demon so panicked, this
can either be a serious problem or something you can ignore.

********
Poison
********
Raidou / Demon - This works exactly the same on both Raidou and his demons.
When you get poisoned you will lose HP slowly over time both in and out of
fights. This one takes some time to go away (next new moon) so it is advised
that you get rid of it as soon as possible before it drains your health and you
have to heal yourself in addition to removing the poison.

********
Rage
********
Raidou - When Raidou has been enraged his attacks will be 150% as useful as
they normally would be (that is you do 50% more damage) and you will also take
about 50% more damage with each hit. As you can tell it can actually be fairly
useful to leave yourself enraged for a bit. Since you can still use your gun
you should use that to limit the number of times they can attack you back. If
you can hit an enemies weakness with your gun (or demon) you can beat the utter
crud out of them with your sword thanks to the Rage.

Demon - Much like Raidou the demon will do more damage in melee and it will
take extra damage from their attacks. However, unlike Raidou, they will not use
their ranged attacks and will charge for the nearest enemy. While this isn't a
big deal for the more melee oriented types of demons it can, and will, get the
spellcaster types dead really fast.

********
Seal
********
Demon - This is a status effect for demons only and it only comes up a scant
few times. When a demon is struck with this status effect they will be knocked
out of the fight, unsummoning them and locking them into their tubes. You will
not be able to summon that demon for the duration of the fight so if you see
the attack coming try to return it to its tube before it gets knocked out of
the fight entirely.

********
Shock
********
Demon - This is a status ailment caused by getting hit with ice when that is
the demons weakness. It isn't the sort of ailment that is caused by any one
spell and it represents the vulnerable state a demon is in while weakened by
the ice spell. It will only go away after a few seconds of the demon being in
the weakened state.

********
Sleep
********
Raidou - As you might expect when struck with a sleep attack you will be unable
to move or take any actions. Any enemies who strike you during this time will
get the rare benefit of doing a critical strike to Raidou. However this seems
to accelerate how quickly you wake up. You will heal some of your HP every few
seconds or so while you are asleep so it isn't all that bad.

Demon - This operates in the exact same way that it works for Raidou except for
two differences. The demon doesn't wake up for nothing, no matter how many
times they get hit. Secondly they will recover some HP and MP for every few
seconds that they remain asleep. Due to this it can actually be a very useful
thing for you when they fall asleep so long as your demon isn't getting hit by
the enemies.

********
Sluggish
********
Raidou / Demon - This isn't so much of a status ailment as it is an accessory
effect to another type of magic. It is very rare for a demons attack to cause
the status ailment in and of itself but a number of spells (like Hellfire and
Cocytus) cause this in addition to the damage and possibly hitting a demons
weakness, causing a number of issues for you to deal with.

********
Stone
********
Raidou / Demon - This is a really deadly status ailment and it is both useful
for you and incredibly deadly for you to be on the recieving end of it. When
someone has been turned to stone they are in serious danger of suffering an
automatic death. Anyone who is petrified can be shattered by a strong strike,
the lower their health the more likely that they shatter.

********
Stun
********
Raidou / Demon - When a demon is stunned it is essentially the same thing as
being put to sleep except that you do not heal anything. Your character will be
rooted to the spot for the duration of the effect although this doesn't really
last long enough for it to be that big of a problem.

=========================================================
5. Devil Summoning and You
=========================================================
This section of the walkthrough will focus on explaining the things that a
novice Devil Summoner will need to know to proceed through the game without
too many hitches. If there is something that I have failed to include here
simply send me an e-mail and I will add a section for it in a future update.

=========================
Moon Phases
=========================
Much like in most other MegaTen games, the moon plays a large role in this
game. Depending on the moon phase creatures will act differently. Certain types
of demons can only be captured during the full moon and the stat boosts you can
gain from the soda join will only last until the next new moon. Keep your eyes
on the moon phase and make sure that you do the things you need to do during
the appropriate phase.

=========================
Magnetite (MAG)
=========================
Magnetite is the secondary currency in this game and its sole purpose is to be
used as appeasement for your demons. You will need Magnetite to summon your
allies both inside and outside of battle. Whenever you open a menu to summon
your demon the Magnetite cost will be displayed across from their name under a
green symbol, somewhat reminiscent of the symbol for Yen. In some rare few
cases you will need to give it to demons you meet on maps to barter for items
or information.

During your first playthrough Magnetite should never be a problem. The amount
that you get from enemies compared to the amount that you spend should be more
than enough to keep you comfortably summoning whichever demons you want as much
as you like. So do not hesitate to switch demons around multiple times in a
fight if you have to.

To reduce the cost of summoning your demons, and spare yourself some Magnetite,
increase your Magic rating. This lowers how much MAG you need to spend to
summon a demon. While not important at first later demons will cost upwards of
70 MAG to summon and you may or may not get that much back after killing groups
of enemies, so be careful.

=========================
Demon Confinement Tubes
=========================
The Demon Confinement Tubes are where you store your demons after you have
captured them. You only have a finite number of them, starting at six and going
up to twelve of them, so you have to be smart about who you bring with you. A
good spread of demons with the right investigative skills, strengths, skills
and resistances will go a long ways towards making your life easy.

To capture a demon you must first strike it with its weakness and then run up
to it and press the Circle button. This will start the confinement mini-game.
You have to jam on the button as quickly as possible to draw it into the tube.
It is possible to fail in this for a number of reasons:

1. If you get hit by another enemy you will automatically fail. Due to this it
is suggested that you get rid of all but one enemy and then capture them.

2. Should you not hit the button fast enough it can pull away, so make sure you
are cramming away on the button.

3. You must be at least equal level with the demon you are trying to capture.
If you are lower level than him you will automatically fail to capture them and
they will taunt you over this fact.

4. If you are trying to capture a Skill-order demon it will always fail to be
captured UNLESS you try to do it during a full moon. Should you try it at any
other time they will tell you what you are doing wrong. So if you really want
to capture that demon simply loiter around the area until the moon shifts in
your favor and capture it.

=========================
Loyalty & Title
=========================
As a devil summoner there are two incredibly important things you will need to
have on you at all times. Magnetite and demon confinement tubes are important
to handling and controlling your demons. When Raidou first begins the game he
will only have six confinement tubes and the ability to use a minimum amount of
Magnetite that he can carry.

The only way to increase the amount of Magnetite that you can carry is to gain
your demons loyalty. Loyalty will increase as you defeat enemies and it will
appear under your Experience earned for the fight. When your demons gain enough
loyalty to you, you will prove yourself as a Devil Summoner and earn title
increases. These will allow you to carry more Magnetite and, at certain levels,
will provide you with more tubes. You can speak to the Herald of Yatagarasu at
the Nameless Shrine to gain a superficial title to go along with the increased
capacity for Magnetite.

The following chart illustrates what title you can get, what loyalty you need
to have (this can be viewed from Raidou's status screen), how much Magnetite
the loyalty level will allow you to carry at a time and how many Confinement
tubes you will carry.

=========================
|| Title Changes ||
||=====================||=========================================\\
|| Title || Req. Loyalty || Max MAG || Demon Tubes ||
||=====================||==============||==========||=============||
|| Initiate || 0 || 1000 || Tubes 6 ||
||---------------------||--------------||----------||-------------||
|| Promising Youth || 120 || 1200 || Tubes 6 ||
||---------------------||--------------||----------||-------------||
|| Taisho Swordsman || 700 || 1500 || Tubes +2 ||
||---------------------||--------------||----------||-------------||
|| Local Hero || 1200 || 1800 || Tubes 8 ||
||---------------------||--------------||----------||-------------||
|| Urban Mystic || 1700 || 2100 || Tubes +2 ||
||---------------------||--------------||----------||-------------||
|| Prodigy || 2200 || 2500 || Tubes 10 ||
||---------------------||--------------||----------||-------------||
|| Recognized Summoner || 2700 || 2900 || Tubes 10 ||
||---------------------||--------------||----------||-------------||
|| Gallant Hero || 3200 || 3400 || Tubes +2 ||
||---------------------||--------------||----------||-------------||
|| Avatar of Spirits || 3800 || 3900 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Rising Star || 4400 || 4400 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Renowned Summoner || 5100 || 5000 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Master of Demons || 5900 || 5500 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Morning Star || 6800 || 6100 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Demons Terror || 7800 || 6700 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Vigilant Guardian || 9000 || 7300 || Tubes 12 ||
||---------------------||--------------||----------||-------------||
|| Timeless Summoner || 12800 || 8000 || Tubes 12 ||
\\================================================================//

=========================
Getting Demons Drunk For Fun and Loyalty
=========================
While on your travels you will find a number of different types of Sake (for a
full list check the items list below). These alcoholic drinks will provide your
demons with a quick and easy boost to their loyalty towards you. While this may
seem to be a quick and convenient way of raising loyalty it sadly is not to be.
Any loyalty that you get via this method will not go towards your loyalty total
which means that you will end up missing out on possible loyalty gains from the
demon you use it on.

Since Sake is worth so much (1,000 Yen at a minimum) you are far better off
just selling it and doing some Experience and Loyalty grinding later on. That
way you can raise your title quicker and carry more Mag and Tubes.

The only use Sake really has is if you are filthy rich (unlikely) and you have
an abundance of money. Simply stockpile Sake and when a demon comes along that
you want to fuse but don't feel like fighting alongside it just get it drunk
enough that its loyalty will max out and then fuse (or Forge) away with it.

See that? Getting a demon drunk and taking advantage of it is fun and useful.

=========================
Leveling Your Demons
=========================
Whenever a demon levels up it will automatically gain a boost to one of its
four attributes. These boosts seem predetermined by what sort of creature it is
so don't expect strength boosts for the spellcasters. They will also gain a
fairly small boost to their HP and MP but it is rarely anything all that big
unles they have a high vitality or magic rating (which seems to boost how much
HP or MP they get when leveling up).

The first time that a newly captured, or fused, demon levels up it will learn
its combination art, which are covered below. The second time that it levels up
it will learn its secondary skill, a support type skill. It is usually a good
idea to let your demon learn its support skill so that it can pass that on to
any demons that you fuse it with.

Also when a demon levels up there is a chance that it will give you some sort
of itme. Usually this will be one of the healing items (Medicine, Anti-Poison,
etc.) but occasionally you might be given ammunition or, more rarely, one of
the sellable items.

=========================
Combination Attacks
=========================
Combination attacks, learned at your demons first level up, come in a variety
of flavors. Some demons will learn a variety of attack type powers and some
will learn powerful defensive skills. These are very powerful and important to
learn since they can easily swing the nature of a fight, especially a boss
battles where you will be fighting long enough to use a combination skill more
than once.

To actually use a combination skill you will need to get your demons morale up
to maximum. When a demon is beating up on enemies or, better yet, you and the
demon are exploiting an enemys' weakness. They will lose morale when they are
getting beat up or their weakness is being exploited. When it maxes out the
demons status box will glow green and you can initiate the attack by pressing
the square and Cross (X) buttons at the same time.

It is hard to say what sorts of combination skills you should be bringing into
fights with you. The -shot attacks are powerful, and ranged, but if an enemy is
immune to bullets then it will have no effect. The -spin/storm attacks are yet
more powerful but their range is incredibly limited. The elemental attacks that
your demon can fire as a combination attack (Fireball, Thunderbolt) are very
reliable but they are projectiles and an enemy can easily move out of the way
of one of these attacks, wasting it.

Probably the most reliable ones are the Null or Drain combinations. These will
allow you to ignore enemies attacks or even heal from them. If you are going up
against a demon that uses plenty of ice attacks and you can drain ice attacks
then you will be getting healed instead of hurt for most of the fight.

=========================
Demon Orders
=========================
Demons come in a variety of types, known as Orders. These different Orders all
have some of affiliation with a common type of demon, even if they don't all
act like it (Susano-O is a Fury Order but he acts like a Pyro). Generically
speaking these Orders usually have much in common, namely their resistances and
weaknesses and their Investigative skills.

******
Pyro - Demons of this order tend to be, by and large, of the spellcasting type.
While there are those who break that mold many of them fill this role although
they can have a variety of support spells. Most of them have vulnerabilities to
either ice or force based magics. Several of them are immune or resistant to
bullets as well.

******
Frost - Frost demons run the gamut between spelllcasters and melee types. They
are all over the place when it comes to both their attacks and their variety in
their weaknesses. There is also serious amounts of variety in the investigation
skills that they might possess.

******
Volt - Most of the Volt demons in this game are of the spellcasting variety.
There are several that are more physical based but they're in the minority for
the most part. Most of them seem to be lacking in the investigation skill area
usually having only the one investigation skill, Inspect. Some few of them have
the Sneak skill but for the most part it seems to be empty more often than not.

******
Wind - The lions share of your Wind order demons are able more akin to moderate
strength spellcasters who can do both melee and cast magic. Many of them come
with one offensive and one support magic spell however they are usually lacking
in the investigation skills department. They aren't usually that bad off should
they be forced into melee.

******
Fury - The fury demons are almost uniformly physical based with a few fairly
high strength spellcasters in the mix. They are good for mixing it up with the
enemies in melee or using more physical based attack skills. For the most part
they are ideal for being sent solo however you do have to be careful when you
send them solo. Make sure that their weakness doesn't get hit while they are
going solo or they might get killed on you.

******
Pagan - These are the most useful demons in the entire game mainly thanks to
their Read Mind investigation skill. However another side benefit of this is
that they will have odd combinations, like casting ice magic and a weakness to
force magic for example. They are all over the place as far as their strengths
and weaknesses and it is pretty easy to find one or two that have skills that
you will find useful.

******
Skill - You can make your way through the entire game without using any of the
skill order demons for much of anything. Their "investigation" skill is pretty
much useless (Demonstrate) and they rarely have any other skills that are very
much worth anything. Their strengths and weaknesses are fairly useless most of
the time and they have a penchant for having status effect spells, like Petra
and Pulinpa.

=========================
Investigation Skills
=========================
All demons, regardless of anything else, will have at least one type of
Investigation skill related to their order. Pyro order demons will all have the
Ignite skill and all Pagan order demons will have the Read Mind skill. Some
individual demons will also have a second investigation skill particular to
that one type of demon.

Due to this quirk it is very important that you keep one of each type of demon
so that you have access to all of the Order skills. All of these, except for
Demonstrate, will come in useful at some point. However certain ones you do not
need to keep around at all times since if a skill is needed you can, more often
than not, find a demon in the area with that skill. Simply capture it and put
it to use. Then you can dismiss it or keep it and level it up.

Some of the unique demon skills will come up at times but very rarely are they
something you will be required to use to advance the storyline. Only Fly and
Sneak ever come up in this regard and plenty of demons have Fly.

*********************
Skills by Order
*********************
Cool Down
************
You will find this skill on, you guessed it, Frost-order demons. It has limited
applications in the game both in and out of social situations. When talking to
people you can use it to calm down upset or angry people or those who are so
emotionally upset that they wont speak to you. There are only four or five
situations this comes in useful, only one of which is quest related. It can be
used to freeze things as well, such as water, however this was only used once
or twice in the entire game.

************
Demonstrate
************
This is a quirky little skill found only on Skill-order demons. It has a few
uses but it's useless by and large. When you have a demon with Demonstrate
following you around on the field, or dungeon, map there is a chance he will
seek to Demonstrate for you. If you allow them to do this they will produce
one of a number of random results. This can range from transforming useless
items like Old Underwear or Sticks into something useful like Balms of Life, to
randomly increasing your stats or even healing or damaging you and your demons.
Its a serious game of chance that rarely if ever pays off in any meaningful
way. Keep one out for some time and see what it's like but overall you are much
better off with keeping someone more useful out.

************
Ignite
************
Ignite is located, fittingly, on the Pyro-order demons. You can use it either
literally or figuratively. Literally only comes up a few times and it will be
used, obviously, to set things on fire. However you can also use it to tamper
with the emotions of others. You can use it on people who are feeling down in
the dumps or feeling somewhat defeated. It can be hard to figure out who this
is used on since it will sometimes be used on people who seem to be concealing
things, much like Read Mind would. However it is quite good for getting people
who are timid or shy to blurt things out.

************
Inspect
************
Inspect is found only on Volt-order demons. Via the use of their spiritual
energy they will search an area. They can find hidden items through the use of
this (even secret areas later in the game). If you happen to find a place where
there is a dead end with nothing in it use a Volt order demon to search the
area. Used in conjunction with the Wind demon Scout skill you can narrow down
how many items are hidden in an area and then use Inspect to find them. You do
not need to keep a demon with Inspect out at all times though since this is
only useful every so often.

************
Read Mind
************
Without a doubt this is the single most often used of all the skills and will
be found only on Pagan-order demons. When used it will allow you to hear what
people are thinking. Typically this will be used to find out little bits of
information but it will also be used to advance the storyline in certain areas
of the game. When playing on Hard mode it is a good idea to keep a Pagan-order
demon out at all times since they will be useful more often than any other.

************
Scout
************
This is the province of Wind-order demons and it really isn't going to be used
all that often. When you activate this skill it will send the Wind demon flying
up into the air and they will return with information. They will tell you what
sort of demons are located on the map and how many items are left to be found
there. Occassionally they will find items and bring them back to you, these can
range from useless Sticks to healing items. The higher your loyalty the greater
the chance that they bring something back.

************
Use Force
************
Much like Cool Down Fury-order demons and their skill, Use Force, don't really
see all that much use. When used it by a demon it will be able to forcefully
knock an obstacle out of the way to clear a path. However this skill was only
used about two or three times over the course of the game so you really do not
need to worry about it.

*********************
Skills by Demon
*********************
Allure
************
This is an investigative skill much in the vein of Cool Down or Ignite, you
will use it to make friends with people. It only comes up two or three times
and all those times there will be a demon in the area that you can capture to
use the skill. Essentially it fills the air with pheromones that will cause the
person its used on to be inclined to do whatever it is that you wanted them to
do. Useful but not necessary.

************
Fly
************
There are numerous places that you simply cannot get to and you will require a
demon with the Fly skill to reach. There are plenty of small situations where
this comes up but since there are a large number of demons with this skill it
won't be a problem to catch one of them when you need it. However it isn't a
bad idea to keep a demon with the skill around you at all times to prevent you
having to chase one down.

************
Intimidate
************
While Provoke makes you more prone to encounters Intimidate scares them off. A
demon who uses this skill scares off enemies and lowers the encounter rate like
a Repulse Water item. This one can be useful when going through a dungeon and
you are expecting a boss fight. Since you don't want to go into one of those
fights weakened from fights you can chase them off. However do not overdo it
with this skill or you will be underleveled and not have as many demons as you
really could have.

************
Loose Change
************
This skill and Scavenger are related and, fittingly, they are two of the most
useful skills. When you have a demon with Loose Change following you around it
will occasionally stop you and find Yen on the ground. This can range from
only a few Yen, around 30 or so, to a few hundred. It isn't really as good as
Scavenger though but it doesn't really hurt.

************
Provoke
************
More a matter of taste than anything else, Provoke acts as a free Attract Water
item. When used it will increase the rate of your encounters which can be both
a good thing and a bad thing. Since the encounter rate is high enough as it is
this may be a bit of overkill unless you are trying to level up. Be careful
when you use this skill as you might seriously weaken yourself before a boss
battle due to the random encounters.

************
Scavenger
************
This is the single most useful demon skill in the game and it is also one of
the rarest ones. When the demon is out on the map there is a fair chance that
it will find an item, ranging from a Medicine to a Balm of Life. This is really
useful and it happens quite a bit when you have them following you around. I
kept a level 24 Jack Frost with me throughout most of the game to make sure
that I had someone with this skill, it is just that useful.

************
Sneak
************
This skill means that your demon is small enough to make their way into spaces
that most others couldn't get into. While it only comes up a few times during
the course of the game it is something of a nuisance since none of the later
demons in the game have this skill. You may need to pull a demon out of the
Demon Compendium to actually use it when the situation comes up. Since it only
comes up two times during the course of the game it shouldn't be that big of
a deal.

=========================
Demons Going Solo
=========================
There will be times when your demon needs to be sent by itself. You may want to
let them level up on their own or you might have to send them through a Tainted
Gate or some treasure on the other side. Whatever the reason for it you will
have to be careful when your demon is going by itself.

When your demon is going on its own you will control it much like you control
Raidou himself. The square button will do a basic strike, triangle will do one
of its spells and circle will do the other. You can use the cross (X) button to
block attacks much as Raidou can, this is of high importance when controlling
your demon. Should your demon get hit by its weakness without you blocking it
you will be stunned and start taking critical hits from the enemies. If you
block it you will suffer little damage and no weakness stun and it is really
important. Blocking is your best friend here.

The major boon to controlling your demon is that when they die you will simply
go back to controlling Raidou. You can bring the demon back from the dead,
resummon them and send them on their way. Also they will act like Raidou when
suffering from status ailments. So while this means that they will be stuck in
place when charmed they won't accidentally kill Raidou and cause you to deal
with a game over.

===============================
Victor's Gouma Den
===============================
Even more important than Kunnou-Ya is the Gouma Den. Here the mad scientist
Victor will pioneer a variety of techniques for using your demons via fusions.
Some of the better demons in the game can only be gotten via fusion after you
have defeated them as a boss fight (nearly every boss can be fused).

=========================
Binary Fusion
=========================
Fusion should be no stranger to any who have played previous games in the Shin
Megami Tensei series. Essentially you will be choosing two of your demons,
getting rid of them and turning them into one brand new demon that probably
inherited some stats and skills from its parents.

Before you can actually get a demon to agree to be fused you must have fully
filled its Loyalty meter. Once this is done you can send them to the fusion
cages and get something new out of them. In addition you have to actually be of
a high enough level to conrol the creature that is to be so created. If you are
looking to craft a level 30 demon you will need to be, at a minimum, level 30
yourself. Otherwise you will be told that they will be too much for you to
handle and the fusion will not occur.

There are four types of fusions:
1. Normal Fusion - This occurs when two demons of different orders, but neither
being of the Pagan or Skill order, are fused. The results are fairly easy to
figure out and no matter what demons are involved only certain abilities will
carry over and it will be the same abilities every time. This is the fusion for
those who don't feel like taking any risks.

2. Identical Fusion - When you fuse two demons of the exact same order they
will always create a Pagan or Skill type demon. However what sort of abilities
that they inherit, if any, is pretty much up in the air. However it is a fair
bit easier to get Skill demons via this route as opposed to trying to actually
capture them.

3. Unstable Fusion - If you include a Skill demon in your fusion then you will
have to deal with this type of fusion. The results of this type of fusion are
always random and you can never tell what sort of demon is going to come out of
it. It will usually be a fairly low level demon of a random type.

4. Inverted Fusion - These are fun. Whenever you include a Pagan Order demon in
a fusion the results are interesting to say the least. The type of demon that
it will produce is fairly consistant, what isn't consistant is what abilities
the demon will inherit. You can create some pretty incredible demons via this
route, such as Jack Frosts with fire spells and other such oddities.

There is the chance that your attempt at Fusion will result in what is known as
a Fusion Accident. After Episode 3 there will be a chance that any fusion you
attempt will end up as an accident. The chance is incredibly small but becomes
a fair sight more likely during a full moon (damn that moon). The demon that
comes out of this will be a random demon with an ungodly random assortment of
skills. Some pretty bizarre demons can come out of these accidents. The various
types of Legion demon can only be created via fusion, it's impossible to get
through any other means.

=========================
Sacrifice
=========================
At the beginning of Episode 2 Victor will offer you the ability to sacrifice
your demons to boost one of your other demons stats. Usually it will be a one
point boost to one of th stats however later fusions will even grant you a two
point boost to one stat or even a one point boost to multiple stats.

This is very limited in its usefulness since it is much easier to simply fuse
your demons in a binary fusion and get rid of them that way. However if you do
not have any reason to do a binary fusion then you can sacrifice it in this
fashion. It's a nice way to get rid of an unwanted demon so if you have caught
all the demons you can hold and a few of them are useless sacrifice them.

The major benefit to the sacrifice ability is that your sacrifice doesn't need
to have loyalty maxed out. So you can literally run around outside of the
Gouma Den and snatch up Alps and use them as fodder for the fusion. However at
no time can you actually fuse a demon that is higher level than you are. If you
want that level 30 demon you have to be level 30 as well. This will likely only
be a problem early in the game and very late in since those are the points when
demons are likely to be considerably higher level than you.

=========================
Forge
=========================
Victor will offer you the ability to forge demons into your sword in the early
stages of the game (Episode 3). By using this process he can forge a demon into
your sword, granting you a bonus to your damage and even resistances. The Order
of the demon that you fuse into the sword has little to do with what sort of
resistances you get. The changes that it makes to your sword are dependant on a
number of factors:

1. The higher level and more powerful the demon is, the bigger the boost that
it will provide to your swords damage rating. You can get a serious boost to
your swords damage from the piddling power of 12 that it starts off as to the
power of 50 point. There is even a supposed way to boost your swords damage to
the point o being up to a power of 100.

2. The higher the demons stats the bigger a boost it will provide to your four
attributes. Usually it will only boost one stat by two points or so by certain
Forgings will provide you up to a four point boost or a two or three point
boost to multiple stats.

3. You can also stock demon forgings on top of each other to power up th sword
more and more. One of my favorite sword combinations was fusing an Orthrus,
Shouten and Oumitsunu slowly over the course of the game gave me a serious
boost to power (Power: 48).

4. Depending on what the resistances of the demon demon who is forged into your
sword are you will gian resistance to one type of attack. So if you fuse in a
demon who nullifies damage from fire you will likely get fire resistances. It
can get tricky figuring out what the resistance will be like when it's a demon
who has multiple resistances or nullifications.

=========================================================
6. Items
=========================================================
Raidou does all of his shopping in one place: Kunnou-Ya. The man who runs the
place is something of a seedy old man who is rather a nuisance. However he has
everything a Devil Summoner could need, from healing items to the various types
of ammo that Raidou can use in his pistol.

As you frequent his shop more and more, and spend more and more money, the old
man will start to offer you a variety of things. This could be new types of
items to use or even the rare discount. You get these perks by increasing your
customer rank.

Your Customer Rank is determined by how much you buy from him. Selling things
to him has no effect on your rank. As such you should always buy as much ammo
from him as possible whenever you can. Also try to keep your consumable healing
items with a 5 minimum early on and at an 8 minimum later in the game. This way
you are always spending money on him.

Also take note that your customer rank follows you through to successive game
playthroughs. This means that if you have it maxed out when you start a second
cycle you will have access to all the perks from the beginning of the game.
===========================
Kunnou-Ya Customer Rank
===============================================================================
Rank || Required Yen Spent || Effects
========||====================||===============================================
Rank 1 || 10,000 Yen || Can now purchase Life Stones.
--------||--------------------||-----------------------------------------------
Rank 2 || 28,000 Yen || Can now purchase Muscle Drinks.
--------||--------------------||-----------------------------------------------
Rank 3 || 57,000 Yen || Can now purchase Balms of Life.
--------||--------------------||-----------------------------------------------
Rank 4 || 138,000 Yen || Get 10% extra Yen when selling.
--------||--------------------||-----------------------------------------------
Rank 5 || 236,000 Yen || Get a 10% discount when buying.
--------||--------------------||-----------------------------------------------
Rank 6 || 395,000 Yen || Can now purchase Chakra Drops.
--------||--------------------||-----------------------------------------------
Rank 7 || 598,000 Yen || Get 20% extra yen when selling instead of 10%
--------||--------------------||-----------------------------------------------
Rank 8 || 795,000 Yen || Get 20% discount when buying instead of 10%
--------||--------------------||-----------------------------------------------
Rank 9 || 1,400,000 Yen || Can now purchase Fatal Clip and Ammunition.
===============================================================================

The following is a list of all the items in the game. The ones that you can buy
in Kunnou-Ya's will have a price listed in the buy column. However most items
in the game need to be found and, as such, come in only limited quantities.
One of the major challenges of Devil Summoner lies in the management of your
rather limited inventory.

===============================================================================
Healing Items || Buy || Sell ||
=================||=======||========||=========================================
Medicine || 150 || 75 || Restores 75 HP to 1 ally.
-----------------||-------||--------||-----------------------------------------
Ox Bezoar || 1,000 || 500 || Restores 250 HP to 1 ally,
|| || || Acts as an aphrodisiac.
-----------------||-------||--------||-----------------------------------------
Life Stone || 2,800 || 1,400 || Restores medium amount of targets' HP.
-----------------||-------||--------||-----------------------------------------
Muscle Drink || 2,200 || 1,100 || Restores large amount of targets' HP,
|| || || Causes random status ailment.
-----------------||-------||--------||-----------------------------------------
Bead || N/A || 2,000 || Full restores targets 'HP.
-----------------||-------||--------||-----------------------------------------
Bead of Life || N/A || 10,000 || Fully restores partys' HP.
-----------------||-------||--------||-----------------------------------------
Chakra Chip || 800 || 400 || Restores a small amount of targets' MP.
-----------------||-------||--------||-----------------------------------------
Chakra Drop || N/A || 1,500 || Restores a medium amount of targets' MP.
-----------------||-------||--------||-----------------------------------------
Chakra Pot || N/A || 4,000 || Fully restores targets' MP.
-----------------||-------||--------||-----------------------------------------
Great Chakra || N/A || 12,500 || Fully restores party's MP.
-----------------||-------||--------||-----------------------------------------
Soma Drop || N/A || 7,500 || Fully restores allys' HP & MP.
-----------------||-------||--------||-----------------------------------------
Anti-Poison || 300 || 150 || Cures poison status.
-----------------||-------||--------||-----------------------------------------
Anti-Mute || 300 || 150 || Cures mute status.
-----------------||-------||--------||-----------------------------------------
Anti-Stone || 300 || 150 || Cures stone status.
-----------------||-------||--------||-----------------------------------------
Anti-Mind || 800 || 400 || Cures sleep, panic, charm, rage status.
-----------------||-------||--------||-----------------------------------------
Jin Dan || 1,000 || 500 || Revives KO'ed demon, restores some HP.
-----------------||-------||--------||-----------------------------------------
Balm of Life || 5,000 || 2,500 || Revives KO'ed demon, fully restores HP.
===============================================================================
////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===============================================================================
Stat Increasing || Buy || Sell ||
=================||=======||========||=========================================
St Incence || N/A || 5 || Increases allys' Strength by 1.
-----------------||-------||--------||-----------------------------------------
Ma Incense || N/A || 5 || Increases allys' Magic by 1.
-----------------||-------||--------||-----------------------------------------
Vi Incense || N/A || 5 || Increases allys' Vitality by 1.
-----------------||-------||--------||-----------------------------------------
Lu Incense || N/A || 5 || Increases allys' Luck by 1.
-----------------||-------||--------||-----------------------------------------
"Mansaku" Sake || 3,000 || 1,500 || Increases demons Loyalty (S).
-----------------||-------||--------||-----------------------------------------
"Homura" Sake || N/A || 2,000 || Increases Pyro demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Fubuki" Sake || N/A || 2,000 || Increases Frost demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Raiden" Sake || N/A || 2,000 || Increases Volt demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Arashi" Sake || N/A || 2,000 || Increases Wind demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Gouriki" Sake || N/A || 2,000 || Increases Fury demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Yamiyo" Sake || N/A || 2,000 || Increases Pagan demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Takumi" Sake || N/A || 2,000 || Increases Skill demons Loyalty (M).
-----------------||-------||--------||-----------------------------------------
"Shishiou" Sake || N/A || 3,500 || Increases demons Loyalty (M)
-----------------||-------||--------||-----------------------------------------
"Kotetsu" Sake || N/A || 5,000 || Increases demons Loyalty (L).
===============================================================================
////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===============================================================================
Accessory Items || Buy || Sell ||
=================||=======||========||=========================================
Attract Water || 1,000 || 500 || Briefly increases encounter rate.
-----------------||-------||--------||-----------------------------------------
Repulse Water || 1,000 || 500 || Briefly decreases encounter rate.
-----------------||-------||--------||-----------------------------------------
Foxtail || N/A || 5 || An irresistible grass toy for a cat.
|| || || -- Nine required for a hidden quest.
-----------------||-------||--------||-----------------------------------------
Sealed Letter || N/A || 5 || A binding contract from the Demon Lord.
-----------------||-------||--------||-----------------------------------------
Smoke Ball || 2,000 || 1,000 || Instantly escape from battle.
-----------------||-------||--------||-----------------------------------------
Purity Charm || 1,000 || 500 || A talisman said to expel evil.
===============================================================================
////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===============================================================================
Sellable Items || Buy || Sell ||
=================||=======||========||=========================================
Wood Ornament || N/A || 1,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Asuka Mirror || N/A || 3,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Stag Bettle || N/A || 5,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Bakuyou Chalice || N/A || 6,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Beetle || N/A || 7,500 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Javenese Figure || N/A || 10,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Roman Coin || N/A || 13,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Persian Vase || N/A || 18,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Theban Jar || N/A || 22,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Cretan Goddess || N/A || 27,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Babylon Tablet || N/A || 35,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Giza Mask || N/A || 50,000 || Fetches a hefty sum at Konnou-Ya.
-----------------||-------||--------||-----------------------------------------
Dainty Snack || N/A || 500 || A popular bar snack. Demons like it too.
|| || || -- Keep one for use in an event.
-----------------||-------||--------||-----------------------------------------
Twig || N/A || 1 || A plain old twig, Theres no use for it.
-----------------||-------||--------||-----------------------------------------
Old Underwear || N/A || 1200 || A garment favored by virgins long ago
===============================================================================
////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
========================================================\\=====================
Ammo || Buy || Attack || Effect || Episode Available ||
========||=====||========||========||===================||
Normal || 10 || 12 || N/A || Episode 1 ||
--------||-----||--------||--------||-------------------||
Heavy || 100 || 25 || N/A || Episode 5 ||
--------||-----||--------||--------||-------------------||
Fatal || 500 || 40 || N/A || *Special* ||
--------||-----||--------||--------||-------------------||
Fire || 30 || 6 || Burn || Episode 1 ||
--------||-----||--------||--------||-------------------||
Ice || 30 || 6 || Freeze || Episode 1 ||
--------||-----||--------||--------||-------------------||
Elec || 30 || 6 || Shock || Episode 2 ||
--------||-----||--------||--------||-------------------||
Force || 30 || 6 || Impede || Episode 2 ||
--------||-----||--------||--------||-------------------||
Phys || 30 || 6 || Dizzy || Episode 3 ||
--------||-----||--------||--------||-------------------||
Death || 30 || 8 || Stun || Episode 5 ||
--------||-----||--------||--------||-------------------||
Poison || 30 || 8 || Poison || Episode 5 ||
--------||-----||--------||--------||-------------------||
Sleep || 30 || 8 || Sleep || Episode 6 ||
--------||-----||--------||--------||-------------------||
Charm || 30 || 8 || Charm || Episode 8 ||
--------||-----||--------||--------||-------------------||
Panic || 30 || 8 || Panic || Episode 8 ||
--------||-----||--------||--------||-------------------||
Mute || 30 || 8 || Mute || Episode 9 ||
--------||-----||--------||--------||-------------------||
Stone || 30 || 8 || Stone || Episode 8 ||
========================================================//=====================
////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=============================================================================\\
Clip || Buy || Description || Episode ||
=============================================================================||
Normal || 5,000 || Increases Normal bullet capacity. || Episode 2 ||
--------||---------||---------------------------------------||---------------||
Fire || 10,000 || Increases Fire bullet capacity. || Episode 3 ||
--------||---------||---------------------------------------||---------------||
Ice || 10,000 || Increases Ice bullet capacity. || Episode 3 ||
--------||---------||---------------------------------------||---------------||
Elec || 10,000 || Increases Elec bullet capacity. || Episode 5 ||
--------||---------||---------------------------------------||---------------||
Force || 10,000 || Increases Force bullet capacity. || Episode 5 ||
--------||---------||---------------------------------------||---------------||
Phys || 10,000 || Increases Phys bullet capacity. || Episode 5 ||
--------||---------||---------------------------------------||---------------||
Death || 15,000 || Increases Death bullet capacity. || Episode 6 ||
--------||---------||---------------------------------------||---------------||
Poison || 15,000 || Increases Poison bullet capacity. || Episode 6 ||
--------||---------||---------------------------------------||---------------||
Heavy || 50,000 || Increases Heavy bullet capacity. || Episode 8 ||
--------||---------||---------------------------------------||---------------||
Sleep || 15,000 || Increases Sleep bullet capacity. || Episode 8 ||
--------||---------||---------------------------------------||---------------||
Panic || 15,000 || Increases Panic bullet capacity. || Episode 8 ||
--------||---------||---------------------------------------||---------------||
Charm || 15,000 || Increases Charm bullet capacity. || Episode 9 ||
--------||---------||---------------------------------------||---------------||
Mute || 15,000 || Increases Mute bullet capacity. || Episode 10 ||
--------||---------||---------------------------------------||---------------||
Stone || 20,000 || Increases Stone bullet capacity. || Episode 11 ||
--------||---------||---------------------------------------||---------------||
Fatal || 100,000 || Increases Fatal bullet capacity. || *Special* ||
--------||---------||---------------------------------------||---------------||
Aurora || 5,000 || An infinite supply of Normal bullets. || Second Cycle ||
=============================================================================//

*Special* - Both of the items marked special are only available once you max
out your customer rating in Kunnou-Ya. The old man will then offer the Fatal
clip and ammo to you as something that can be bought. This makes some of the
late game fights much more manageable so work towards it. See the chart above
to find out what the required amount of money spent is to reach that rank.

===============================================================================
Shin-Sekai Soda Joint
===========================
More than just a place to get a refreshing drink, Shin-Sekai serves a threefold
purpose. First of all you can come here to speak to the patrons. All of them
are aware of the Dark Realm and the fact that demons are real. Each of them
will give you tips and reminders about certain aspects of the game, notably
things that deal with demons.

The second reason to come here is to exhange demons for MAG. While you will not
likely need to do this on your first playthrough, or any Normal difficulty one
for that matter, it becomes much more important on the Hard difficulty. The
way that this plays out is that the shop owner will give you a certain amount
of MAG determined by how high level your demon is. This can be useful if you
are running low on MAG but the same effect can be achieved by fighting enemies
for some time and gaining Experience while you do so.

The third reason, arguably the most important, is the drinks that they offer.
These aren't your run of the mill soda drinks these are mystically empowering
drinks that have a number of uses. See the chart down for more information on
this facet of the Soda Joint.

===========================
Shin-Sekai Customer Rating
=============================================================================\\
Rank || Customer Rating || Effects ||
========||=================||================================================||
Rank 1 || 50 || Dragon and Mandra soda can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 2 || 150 || Miracle Nectar can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 3 || 300 || MAG Exchange +10% (110%). ||
--------||-----------------||------------------------------------------------||
Rank 4 || 600 || Muscle Nectar can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 5 || 1,200 || Valhalla and Miracle Pop can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 6 || 1,500 || Mag Exchange +20% (130%). ||
--------||-----------------||------------------------------------------------||
Rank 7 || 2,100 || Elixir and Midas Pop can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 8 || 2,700 || Harvest Pop can be bought. ||
--------||-----------------||------------------------------------------------||
Rank 9 || 3,300 ||Deus Pop can be bought, Mag Exchange +20% (150%)||
=============================================================================//
- Your customer rating is affected by how much Yen you spend and how much MAG
Exchanging you do. It seems to be roughly 1 per 100 Yen you spend and about 1
for every 10 MAG you exchange for (so 1500 yen drinks give you 15 points and a
1,000 MAG exchange gives you 10 points).

===========================
Shin-Sekai Special Sodas
===========================
This is the real reason for coming to Shin-Sekai in the first place. The drinks
that they offer you will have a variety of good effects, from healing you to
boosting a stat of yours. Any stat boosting effects last until a New Moon comes
up on the moon phase so they are quite limited in this respect. If you want to
get the most of your drinks walk around outside of the Soda Place until a new
moon passes. As soon as that happens run inside, get the soda you want and run
for wherever you need to be.

===================================================================\\
Drink Name || Cost || Effects ||
=================||========||======================================||
Valhalla Soda || 800 || Raises Raidous Strength by 3. ||
-----------------||--------||--------------------------------------||
Magical Soda || 800 || Raises Raidous Magic by 3. ||
-----------------||--------||--------------------------------------||
Muscle Soda || 800 || Raises Raidous Vitality by 3. ||
-----------------||--------||--------------------------------------||
Miracle Soda || 800 || Raises Raidous Luck by 3. ||
-----------------||--------||--------------------------------------||
Doctor Soda || 800 || Restores Raidous HP (M). ||
-----------------||--------||--------------------------------------||
Dragon Soda || 1,000 || Raises Raidous Str. & Vit. by 3. ||
-----------------||--------||--------------------------------------||
Mandra Soda || 1,000 || Raises Raidous Mag. & Luck by 3. ||
-----------------||--------||--------------------------------------||
Valhalla Nectar || 2,000 || Raises Raidous Strength by 5. ||
-----------------||--------||--------------------------------------||
Magical Nectar || 2,000 || Raises Raidous Magic by 5. ||
-----------------||--------||--------------------------------------||
Muscle Nectar || 2,000 || Raises Raidous Vitality by 5. ||
-----------------||--------||--------------------------------------||
Miracle Nectar || 2,000 || Raises Raidous Luck by 5. ||
-----------------||--------||--------------------------------------||
Elixir Pop || 1,500 || Restores Raidous HP completely. ||
-----------------||--------||--------------------------------------||
Midas Pop || 1,500 || Increases Yen dropped by enemies. ||
-----------------||--------||--------------------------------------||
Harvest Pop || 3,000 || Increases item drops by enemies. ||
-----------------||--------||--------------------------------------||
Deus Pop || 3,000 || Increases all stats by 5. ||
===================================================================//

*********************
Hard Difficulty Note
*********************
While it is of dubious use on the normal difficulty, Mag exchanging is of the
utmost importance on the Hard difficulty. Due to the Mag shortages you will
have to deal with it is important that you capture demons for the sole purpose
of turning them in for Magnetite. You should do this whenever you have less
than half the max amount you can carry. Simply snatch up a few demons from the
plentiful random encounters and head of to the Soda Joint to trade them in. As
a side effect this will also boost up your customer rating which will increase
your Mag exchange rate bonuses and give you better sodas to use. The Midas Pop
can make Hard mode much easier.

====================================================
Red and Blue Crystals
====================================================
The Crytals are the treasure chests of this game and are where you will find
the majority of the items. While some will be lying on the floor, or you might
need to use the Inspect command to find them, most will be in these crystals.

Blue Crystals can be opened by either Raidou or one of this demons and they
always contain the same items. Every playthrough the items in these will be the
same, essentially these are set.

Red Crystals are very different. They are mutable things that can only be
opened up by demons. In addition, different types of demons will get different
items out of the chests. You can tell what demons are of which type by their
voices, the things they say and how they talk.

I have found a few groups but the most notable are the ones who talk LlliiKE
TttThhHHhhIIiiSS! Or some other rubbish like that. These ones, which include
Turdak, Hitokotonusi, Ippon- Datara, Oboroguruma and Rakshasha seem to find
valuable items that you can sell in Kunno-Ya for money, like the chalices and
the ornaments. In addition Mokoi and Obaryion, while they do not talk like this
seem to find the same sorts of items. I suggest using them to open Red Crystals
unless you want healing items which is what the others usually will get.

Well that or Sake but the Sake is useless.

=========================================================
7. Walkthrough
=========================================================
Now to the meat and potatoes of this FAQ, the Episode by Episode walkthrough
itself. As you play through each section of the game you will come across a
variety of quests, called Events in this game. These will grant you some really
awesome rewards or show you extra parts of the storyline. There is a heck of a
lot to this game and money is hard to come by so never pass up any rewards.

====================================================
7.1 - Prologue
====================================================
The Prologue is essentially one giant training mission. Simply head in the
direction that the game wants you to move (theres only one way to go) and you
will get into a fight with two zombies after a primer. You will fight all types
of zombies throughout the game and due to their slow speed they are rarely any
real threat. Simply use your three hit combo to kill these two and move on. Now
is as good a time to establish one core facet about this game, you can not (I
repeat can not) capture any type of undead enemy so don't even bother trying.

In the second fight you will be instructed to learn how to use the thrusting
attack and the spin move. With these attacks it is even easier to kill them, so
do so and head on towards the next fight. You will likely gain a level at this
point. Move on and you will be given a lesson in confining demons. If you want
to make your life simple get into the habit of injuring the demons before you
try to capture them. Use Ice bullets and sword strikes to weaken the Ukobach
before you try to capture it. Once you're ready run over to it and suck that
bad boy into a confinement tube. Now you have a demon familiar.

This next fight will be you and your new Ukobach versus a bunch of zombies.
They are all weak vs. Fire so you will have little to no problem wiping out the
lot of them. You will likely get your first chance to see just how much damage
you can do to a weakened enemy. Both you and your Ukobach will gain a level
when this fight ends, this will allow your demon to use its combination skill.
Move past the next ghost and get into the next fight with the zombies. Exploit
their weakness and then you will get to see how much damage your combo attack
can really do.

The final challenge in this section will have you fighting off your first boss
who is something of a pushover. Okiko-Mushi are weak against fire but she has
a pretty mean ice attack. To make this fight simple as can be get rid of one of
the zombies and then command your Ukobach (from the R1 menu) to target her with
its fire attacks. Beat on her until you can do your combo attack and then shoot
her with that. If she is still alive she wont be for long. Finish her off to
complete this section and become Raidou Kuzunoha the 14th.

Some storyline sequences will play. After you speak to Kaya it is time for a
storyline battle. This fight will work out the same way no matter what happens
and you will not get any Experience even if you "win" the fight. Essentially
this is really just a test of how much damage you can do to these two soldiers
even this early in the game. If you refuse to lose then it is suggested that
you get good with blocking, their melee attacks can knock you out in two hits
and the gunner will cut you to pieces if you aren't careful. The fight will end
either when you reduce one soldiers health to 25% or if they take you out.

Either way, once this battle is over it is time for prologue to end.

====================================================
7.2 - Episode 1: The Missing Girl
====================================================
Tsukudo-Cho
===================
Time to start up the detective work. Head out of the Detective Agency and you
will be stopped by Detective Kazama. Talk to him and you will be given your
first chance to use your demons investigation skills. Summon Ukobach to follow
you around on the world map via the R1 menu and then use the Ignite command on
Kazama. He will tell you why he is lingering around outside the Agency.

*******
Event - Raidou's Pay
- As soon as you finish chatting with Detective Kazama go right back into the
Detective Agency. Narumi will give you 1,000 Yen to play around with. There is
nothing to really do with it just yet but it will come in handy all the same.
*******

Now you will need to make your way towards the Daidouji residence. Before you
do that you may want to head towards Kunnou-Ya and check in on the things you
can buy there as well as checking out the Gouma-Den. You might also want to run
around and capture an Alp as soon as possible. Her ability to Read Minds will
be somewhat useful when talking to people around the city. Also, there are a
few items scattered around the city, just lying on the floor. There's no reason
to move forward with the game until you have gotten used to the game a bit
more, this mystery won't solve itself.

*******
Event - Marital Difficulties
- Head south along the street towards Kunnou-Ya after completing event 1. You
will meet a woman who talks about how men need more meat on their bones. Use
the Ignite command on her and she will give you the Ox Bezoar. Later, whe you
are near the Ushigome-Gaeri bridge, head to the east and you will meet a man
who wants the Ox Bezoar. If you are curious why use the Read Mind skill to find
out (Alp should have it) and you will discover he has some... male problems.
Give him the Ox Bezoar and he will give you 2,000 Yen as a thanks.
*******

To actually reach the Daidouji mansion you will need some directions if you
plan to find your way there. Make your way towards Kamishiro-Zaka, the street
that runs from the bridge, past the Tamonten Shrine and exits to the north. If
you talk to the gossiping woman she will allude to some sort of family curse
in the Daidouji line. However the person of importance here is the guy with the
bike outside of the shrine. He will explain to you that you simply need to head
north up the street to reach the Daidouji mansion. Head that way, leave the
area and head to the mansion when you reach the world map.

===================
Daidouji Mansion
===================
Now that you are inside of the mansion head on over to the butler and show him
the Butterfly Brooch, he won't help you otherwise. You will get to meet the
surrogate master of the house Kiyoshi Daidouji and have a chat with him. Once
that is done you can explore the mansion for some items and shake down the
staff for some flavor information. Once that is done you will need to explore
Master Daidouji's study. Since Nakamura the butler won't let you through you
will need to come up with something else.

Gouto will suggest you use a demon since humans cannot see demons. Pick your
Ukobach and send him through the door, down the hallway and into the rearmost
room (the storage room has some use later). The demon will find a photograph of
Kaya here and return to you. Head on out of here and return to Tsukudo-Cho.

===================
Tsukudo-Cho
===================
Take your photo and go find the school girls that the old man was perving on
before. Talk to them and show them the picture and, in standard RPG form, they
will direct you to talk to someone else. Apparently Kaya had a friend she spoke
to often so time to find her.

The girl, Rin, is located in the alley from the main street that leads towards
Kunnou-Ya. You really can't miss her, just look for the other girl in the
purple school girl outfit. Your soon to be conversation gets interrupted by her
poofing into thin air. Gouto will explain what just happened and explain to you
that it is time to head to the Nameless Shrine.

Head towards the Ushigome-Gaeri Bridge and exit the map there. Once on the city
map you can search around for some treasure lying around but then head for the
red circle, that is how you use the streetcar. Head to Shinoda from there.

Enter the Nameless Shrine and head for the altar. You can chat with the two
statues if you like, save your game and then ring the bell to call the Herald
of Yatagarasu. Ask her to send you to the Dark Realm via the Ritual of Entry.

===================
Dark Tsukudo-Cho
===================
Once you appear in the Dark Realm you will have some zombies to take out so
have your Ukobach at the ready and wipe them out. Start heading north from here
to find the person... demon rather, who has snatched Rin here. While you are
moving around this area try to capture a Frost Azumi and Volt Agathion. There
is a treasure to the east of the bridge that requires you to have a demon with
the Fly skill to reach. You cannot complete this area with a Volt demon but
you might as well get the Azumi to have as many elements as possible.

*******
Event - Bug Collecting
- You will need to be in Dark Tsukudo-Cho to start up this quest. Once you are
there head into the alley on the west side of the street north of the bridge
and you will meet an Agathion who talks about collecting bugs. Now retreat back
to the real world and go back to Tsukudo-Cho. Send a demon on a solo
investigation towards the Sweets Shop and Fujiko Parlor located across from
Kunnou-Ya, near the mouth of the alleyway. The demon will retrieve some Syrup
from one and some Ice Cream from the other.
Now head to the nameless shrine and use the Ice Cream on the large tree near
the save point. Wait until the full moon and check it to find a Beetle. Now
place the Syrup on it to find a Stag Beetle. With those in hand get back to
Dark Tsukudo-Cho and talk to the Agathion. He will give you two items to sell
at Kunnou-Ya's, totaling near 30,000 Yen as your reward for this quest.
*******

When you head far enough north you will be stopped by your first of many
Dragon's Jaws. These nuisances are impassable walls that you cannot get past by
any means, requiring you to find an alternate route around. To go around the
wall successfully head through the alleyway towards Kunnou-Ya, searching it for
items and finding another Dragon's Jaw. Once you reach Kunnou-Ya run towards
the Detective Agency and fight off the three Obaryion (they're weak against Ice
and Force). Now head up the alley right near the Detective Agency. In the small
dead end to the right you will find Nakisawame. This friendly spirit is really
depressing (cry, cry, cry all the time) but she will heal your wounds for a
fairly exhorbant price. Do not pay for it, if you are hell bent on paying for
healing wait until you can use Victor instead.

Head through the alley and you will find yourself in a fight with an Electric
Shikimi no Kage. It will be guarded by Azumi so get rid of them and then let
your Agathion wipe out the Shikimi. Head out onto the street to find Rin's
kidnapper and get ready to beat his six legged behind.

** Tip: To make this fight easy you may want to make sure that your Azumi has
leveled up at least once. This will give her the Freeze Shot combination skill
which makes this next fight super easy.

-------------------
Boss Fight: Tsuchigumo x3
---------
Tsuchigumo - Resist Electricity, Weak vs. Ice, Weak vs. Force
---------
- While they are fairly powerful the Tsuchigumo are weak to ice, meaning that
if you took my advice and captured an Azumi you should little problem here. Use
your ice bullets to weaken them while you send the Azumi to battle one on its
own. You should be able to take them out quickly so long as you go after them
one by one, weakening them with ice bullets and then destroying them with your
sword. You cannot capture them since this is a boss fight so don't even try.
The Freeze Shot combination skill is an absolute killer here.
-------------------

After the fight is over head through the portal nearby to get yourself and Rin
back to the normal realm. You will need to calm her down by assuring her that
everything is just fine. Once she is better she will tell you some odd things,
so you might want to go check on the Daidouji manor again. Don't forget her
clue as it will be necessary to proceed (or just keep reading the walkthrough).
While in town you can restock at Kunnou-Ya, visit Victor, save your game at the
Agency and chat with townsfolk to gain some more flavor information. Whenever
you are done head to the mansion.

===================
Daidouji Mansion
===================
You can talk to the servants here again and, with the help of some proper...
convincing, you can get some information from them. The woman will need to be
bought off but the man in the hallway can be threatened all subtle like to the
same effect.

You need to head through the northern door along the west side of the main hall
on the first floor. Go through the hallway (the man who you can get info from
is in here). Inspect the first room for items and the second room is where you
need to be. Search the area and Gouto will suggest you look closer, so take out
your Agathion and use Inspect. Your attention will be drawn to the books on the
shelf, pick up the book titled "Demons and this Earth" as Rins' clue tipped you
off to. The secret passage will open up when you do this. Head into it.

You will now be in the Daidouji mansion basement near a save point. You can
find a very useful Pyro Jack down here, a replacement for your Ukobach, so you
might wish to spend some time capturing demons. Head across the bridges and
take the item from the crystal here. Now head north and leave this area, you'll
end up outside on the city map. Grab the Soma Drop and head back inside.

You will meet a very large turtle looking demon called the Tarrasque. He will
not let you across the river unless you get him some Red Wine (apparently he
acts as a raft). You have no choice but to get the Red Wine for him. Head back
upstairs and talk to the Irritated Servant, she was the one griping about the
new servant being late. She tells you that another servant went into Tsukudo-
Cho to get some Red Wine for guests. You will need to head to Tsukudo-Cho but
before you do search the mansion if you haven't done so already. In one of the
upper rooms you will find Pricey Beer on the floor, grab it up and keep it
with you. It will come in handy soon.

Head for Tsukudo-Cho and you will see a maid standing by on the street. Go talk
to her and then have a Pagan demon use Read Mind on her (Alp again). Now ask
her if she is all right. She will be grateful enough to give you the Red Wine
and go to goof off in Fujiko Parlor. Now head back to the Tarrasque and give
him the Red Wine. Of course this prompts him to attack you.

-------------------
Event Fight: Tarrasque
---------
Azumi - Null Ice, Weak vs Fire
Tarrasque - Null Death, Resist Ice, Weak vs. Fire
---------
- This isn't a real boss fight per se but it's still pretty tough if you are
not properly prepared. The Tarrasque and his Azumi friends are all Frost type
demons so grab your Fire Order demon and your fire bullets. Get rid of the
Azumi and focus entirely on him. He has a powerful melee attack but the real
threat here is that he can heal himself, that is bad. What you really need to
do is get him somewhat injured, hit him with a fire spell and then beat the
living daylights out of him. Once he has lost most of his health he will give
up the fight and surrender.
-------------------

After you beat him up he will complain about being thirsty and want the Pricey
Beer you found upstairs. Give it to him and, while he will loathe the taste of
it (Us young'uns don't know whats good for us) he will still take you across
the river to another area. Open the blue crystal and send a flying demon to get
to the elevated one.

Up ahead you will find what looks like a hidden jail cell. Do not examine this
room until Pyro Jack has learned the Fire Spin Combination skill. Otherwise
what follows will be harder than it needs to be. Experience grind here until
you have leveled him up and get the skill.

Now go into the small jail cell and use Inspect. You will find a book that ends
up being Kayas' dictionary. After you read it it's time to head on out of here.
As you try to leave you will be jumped by three enemies.

-------------------
Event Fight: Gashadokuro, Turdak x2
---------
Turdak - Weak vs. Fire, Weak vs. Force
Gashadokuro - Null Death, Drain Ice, Weak vs. Fire, Weak vs. Force
---------
- This fight is really hard if you aren't prepared for it properly. You will
need fire bullets and your Pyro Jack. Keep on stunning the enemies with the
attacks and hitting them with your sword while weakened. They have a pretty
remarkable amount of Hit Points and they don't take much damage from melee type
attacks so you will need to weaken them. Once you have the ability to do the
Fire Spin combination attack use it while attempting to hit at least two of the
enemies. This will seriously damage them and bring the fight to a quicker end.
-------------------

When you beat them continue along your way to the main hall. Save your game at
the save point and head upstairs. You will hear snippets of a converstaion
between Kiyoshi and another man. The butler will stop you from going over there
to listen in more so send a demon over to listen in. Now get out of here and go
talk to Narumi at the Agency. Once you have finished chatting with Narumi head
back to talk to Kiyoshi.

*******
Event - Catnip Crazed Gouto
- After you have talked to Narumi about your findings at the Daidouji mansion
you will have to head back there to talk to Kiyoshi. Rather than doing that,
send Raidou down the path that your demon took earlier to find Kaya's photo. If
you search the storeroom Gouto will start to freak out. Pick up the Foxtail
(which is basically catnip) and he will stop. What you need to do is collect
nine Foxtails and Gouto will give you a reward of a Bead of Life, Great Chakra
and a Soma. You will have until chapter 11 to complete this event so don't get
too stressed about it.
Keep your eyes open for Foxtails you will find inside of blue crystals. You
can also find them by defeating Nekomata demons, these will start being an
enemy you can encounter in Episode Five, in Kasumidai.
This quest does not have to be completed any time soon, either. You will
have until early in Episode 11 to complete it so don't bother stressing over it
until you are nearing the end of Episode 10.
*******

Go talk to Kiyoshi in the living room to watch a really strange cutscene. You
will end up in the Dark Realm when all is said and done. When you move to go
after him you will be in for a boss fight.

-------------------
Boss Fight: Ichimokuren
---------
Turdak - Weak vs. Fire, Weak vs. Force
Ichimokuren - Null Fire, Null Death, Weak vs. Electricity
---------
- This guy is a fair pain in the butt due to how you have to fight him in two
stages. The first stage involves it floating there with its eye closed and then
summoning in two Turdaks. These guys are vulnerable to fire but they pack some
serious punch behind their attacks. Keep your distance and kill them off via
fire bullets and sword strikes. Make sure your demon stays nearby or they will
kill it on you rather fast.
Once the Turdaks die it will open its eye and start to execute a fairly
strong spin attack. This is your chance to wound it, shoot it with electric
bullets and let your Volt demon open up on it with Zio spells. While it's Weak
from the electricity beat on it with thrusts or combo attacks to hurt it some.
After a bit it will resummon the Turdaks, get rid of them the same way as you
did before and keep attacking it.
When it gets low on HP (around 30% or so) it will summon in more Turdaks but
it will keep its eye open and start spamming its spin attack. Ignore its two
minions and focus on the boss. When he finally dies this Episode is over.
-------------------
Episode clear!

====================================================
7.3 - Episode 2: The Red Cape
====================================================
Alrighty now we are getting into the thick of things, slowly but steadily. Tae
will come around bothering Narumi and you for some help, lucky you. Now that
you are free from the storyline for a bit, it is time to get to Kunnou-Ya and
the Gouma Den. Make it a point to come here at the beginning of every single
new Episode since Kunnou-Ya will have stocked new types of ammo and clips for
you to pick up. Also, fusing demons at the beginning of a new Episode can help
you get through said Episode by giving you more powerful demons so always keep
on the lookout for good fusions.

Now head on out of the city towards the bridge and get to the streetcar. Take
a trip over to Hongo and go pick up items that are just lying around there.
Once you have gotten them all head back onto the streetcar and ride it to
Ginza-Cho. You will be told about the Shin-Sekai Soda Joint as soon as you get
to that portion of the map. Go check it out before you do anything else, it's
a nifty little place.

===================
Ginza-Cho
===================
Make your way to Ginza-Cho proper once you are all ready. As you should on all
new maps, make sure to search the area for items and new demons. Ignore the
underpass for now and take some of the side exits from Ginza-Cho to find some
items on the city map.

*******
Event - A Bum's Ransom
- Underneath the overpass, in the construction area, you will find a homeless
man standing in the corner. When you talk to him he will talk a fair bit of
nonsense but if you Read Mind him you will learn that he is holding something.
Ask him about it and he will try to convince you to buy it for 50,000 Yen. Yeah
even if you have the money it would be a waste, tell him no. When you turn him
down he will have a change of heart and offer it to you for 50,000 Yen.
If you have the Lucky Charm, it will effect events a bit later on. You will
get a couple of free jugs of "Shishiou" Sake when you finish this episode. This
is a good way to get some money.
*******

Whenever you're ready to proceed forward take the road that goes through the
underpass and keep heading that way. A woman will stop you to ask you a few
questions before she heads off. Once shes gone exit the map and head for the
Ryugu Resturant.

Talk to the Owner of Ryugu, a woman dressed in a green kimono. Show her the
photograph of the Red Cape that Tae gave you and then ask all of the available
questions about Kiyoshi and Denpachi, the rickshaw runner. You will be pointed
in the direction of Fukagawa-Cho, another 800 Yen streetcar trip it seems. Get
back to the streetcar station and ride on over to Fukagawa-Cho.

===================
Fukagawa-Cho
===================
*******
Event - Amazing Science Labs
- As soon as Fukagawa-Cho becomes available on the map you should head right
for the Amazing Science Labs. Apparently they're trying to build some sort of
high tech device there. You can chat with the people but come ready with a Volt
Order demon. Run around and use the Inspect skill to find some items, namely
a Wood Ornament and St Incense.
Also while you are here make sure to use the Read Mind command on the dog
that is locked in the cage. He will explain his sad story to you and then ask
you if you have a dream. You will then be asked to name said dream, go ahead
and do so but make sure you keep a note of what it was somewhere. It will come
into play right before the final battle of the game and it gives you a really
nice boost right when you could most ask for it.
*******

Head on into Fukagawa-Cho and you will be stopped by two people, punks under
the employ of the local Yakuza it seems. When asked tell them that you are
looking for someone and they will send you into Daikoku-Ya, the bath house. As
soon as you go inside you will be stripped of your clothes and weapons and two
thugs will pick a fight with you. You can do a simple punch combo and these
dorks aren't really that much of a threat. Move on in and start beatign on them
until they go down. If you see them wind up for an attack simply block and then
counterattack until they go down for the count. Once they are down you can talk
to their boss, a man by the name of Satake.

Satake, unlike his cronies, is a fairly friendly fellow and he will offer to
help you out if you need someone found. Since he is being so helpful he will
point you in the direction of Denpachi, apparently he lives on the east side of
Fukagawa-Cho. However once you go over there you will be captured by two of the
red guards and punted into the Dark Realm. You will break out and have to fight
two Zombie Guards, these guys are pushovers. Take out fire order bullets, or a
demon with a fire spell, and beat them down. Heck, Triglav can handle them by
himself if you let him.

Once they are gone talk to the man in the cell. The door is locked and you will
need to figure out some way to open it. You will need to find something to open
the door so head to the portal and get back to the mortal realm. Head back to
Tsukudo-Cho and go back to Kunnou-Ya and he will offer to sell you a lock pick
for 2,000 Yen. Agree to it, restock on items and head out. Do NOT head back to
Dark Fukagawa-Cho just yet, instead head towards the Daidouji mansion. Go to
the upstairs level and begin to open the doors that were locked with the lock
pick. You should find some items worth keeping here. Of special note is the
bottle of Vodka you will find.

*******
Event - An Old Demons Addiction
- With the bottle of Vodka in hand head back down to the Daidouji basement to
talk to the Tarrasque. Give him the vodka and he will, in exchange, take Raidou
to a small island with some treasure on it. You will find a Soma Drop and a Lu
Incense in blue crystals here.
*******

Once you have done that head to the Nameless Shrine and use the Ritual of Entry
to head back to Dark Fukagawa-Cho.

===================
Dark Fukagawa-Cho
===================
Once you get into Dark Fukagawa-Cho head to the south, to find a couple of blue
crystals with items. Head to the east and you will find a red crystal, the
items in these crystals are determined by the type of demon that opens it. Some
demons will get valuables they can sell while others will find two or three
Life Stones and other such healing items. I prefer to get the valuables so I
use Mokoi's to open these crystals.

When you head across the bridge you will notice that there are guards blocking
the way. Gouto will not want you to get into a scuffle with them, forcing you
to take a very particular path. Head south until you reach the river. Send out
a demon with the Fly skill to head up the river (make sure it is someone high
enough level to fight). Stop off at the second pier as there is an item to be
picked up but your actual target is the third pier. Go to the east and unlock
the gate across from Proferssor Mokoi. Go through the newly opened door and go
into the river. There is a boat in the river, bring this back to Raidou.

Get onto the boat and take it to the very last pier. Get off and head north
until you find a Bullet Shikimi no Kage. It will have some Tsuchigumo guarding
it but since it is weak versus bullets you can ignore them and just shoot it to
death really fast. No sweat here. Continue going north until you reach another
door to get past, open it up and you will be in the area you started off in.
Go to the door and unlock it to free the man. You will be attacked by two of
the special guard which is some bad news.

-------------------
Event Battle - Special Guard ???
---------
Special Guard - N/A
---------
- These guys are really bad news, especially at this point in the game. One
will come after you in melee and the other will use a machine gun. If the melee
one catches you off guard he can do some serious damage but the most dangerous
one is the gunner. He can cut your health down incredibly fast if you aren't
blocking when he fires his gun. Sadly the most effective weapon at your current
disposal will be your sword, nothing else does too much damage to them.
The best way to handle this fight is to have a Triglav with you. He is fully
immune to bullets and very resistant to physical attacks so he can stand up to
these two pretty well. Once you have that in hand all you really need to do is
focus on using your gun to stagger the melee enemy and then pound on him. Have
Triglav use the Winged Fury skill on the gunner to keep him occupied until you
have killed off the melee soldier.
As soon as the melee soldier has kicked the can you can now turn your full
attention to the gunner. Wait for him to get down into position to fire his gun
at you and then move to get behind him. Once you are sure that he isn't going
to be hitting you unload on him with a few combos. If you and Triglav continue
to beat on him he will be done for sooner than you can say "Shazbot!"
-------------------

Free the man, revealed to be Denpachi, and you two will return to the mortal
realm. He will be of no help to you unless you find his runaway sister, Shizu.
I love how you rescue him from the a realm full of demons and he still has the
audacity to demand something from you to help you out... punk he is.

===================
Fukagawa-Cho
===================
Go back to the bath house to talk to Satake and ask him about Shizu. Turns out
that she is working in the Red Light District as an... entertainer to pay for
her boyfriend in the hospital because she wouldn't ask her brother for help. I
love how this girl thinks. Anyways head on over to the Red Light District and
she will be right there to chat with you. Talk to her and she wants you to find
her boyfriends attacker... I hate people. Leave by the farthest exit and check
the city map for items before you head back to Narumi and save the game.

Head to the Shin Sekai Soda Joint and chat with Tae about what you have learned
thus far (that is to say, nothing). Turns out that strange accidents are going
on during full moons at Ginza-Cho. Seems as good a place to start as any so go
on over to Ginza-Cho and head to the construction underpass. Keep running about
down there until a full moon occurs. You will end up in a fight with a demon
car and its driver, collectively called the Oboroguruma.

-------------------
Event Battle - Oboroguruma
---------
Oboroguruma - Null Gun, Drain Electricity, Weak vs. Ice
---------
- This guy isn't really all that big of a deal. He is immune to your bullets
and he can do some pretty bad damage but he is weak to ice. When he attacks you
he uses a pretty wicked three hit combo where he rams you and spins the car
around. Not only does this hurt but he can hit you with it repeatedly rather
fast and kill you off.
Make sure that you block the attack when you see it coming and let your ice
demon attack him. When he is rendered vulnerable from an ice attack begin to
beat on him until he recovers and then go back to playing it safe again. Just
repeat this until he dies, he isn't that big of a deal.
As a note, after you beat him you can fuse him at the Gouma Den. Once you
are high enough level to control him I suggest you make him. He is a powerful
Volt based demon who tends to get valuables from the red crytals.
-------------------

The Oboroguruma will give you a Rickshaw Knob after the fight, essentially
saying he didn't mean to hurt you, he was looking for the guy that hurt him. It
seems that whoever it is that hurt Shizu's husband may have been responsible
for the creation of this demon.

You would think that you could talk to Denpachi about the Rickshaw knob but he
isn't at his house (of course). You need to find someone who might know where
he is so go chat with Shizu in the Red Light District. She will have no clue as
to where he might be either.

*****
Event update - If you bought the Lucky Charm from the bum earlier Shizu will
ask for it. Give it to her, it works out in your favor soon enough.
*****

Our last person who might have seen Denpachi is the owner of Ryugu Resturant so
make your way over there. When you chat to her you will be given the clue to
head back over to Ginza-Cho. As you head to the underpass you will see the Red
Cape but he will poof into the Dark Realm before you get the chance to confront
him. Make your way back to Nameless Shrine and have the Herald send you to Dark
Ginza-Cho to chase him.

===================
Dark Ginza-Cho
===================
Head down the street to your right and you will see an Oni that will tell you
that the Red Cape is upstairs on the overpass. Go up there and pick a fight
with him. Don't really stress over this fight he will flee shortly after the
fight starts. Once the fight ends he will sprint off down the stairs. Follow
him down the stairs and go over to the parked car. Talk to the demon there and
then examine the car. Now hunt for the Red Cape again and after this fight the
little Poltergeist demon should run off.

Once the little guy has run off go over and have one of your Fury demons use
the Use Force investigation skill on the parked car. This will knock the car in
the gap between the stairs and the building, locking the Red Cape into the
underpass area. Now that he cannot run away from you time to go beat him down.
Gouto will warn you before you enter the fight, letting you know that this is
going to be a tough fight.

-------------------
Boss Battle - Red Cape
---------
Red Cape - Null Death, Resists Fire
---------
- This guy is more of a pain than he really has any right to be. Not only is
he very strong but he is incredibly fast and can easily move out of the way of
your thrust attacks. In addition to all of that he can teleport around the
battlefield on you. He only has two attacks to start with but one of them is a
doozy. The first a move where he makes his cape stab you, nothing big here. It
is easy enough to see coming, when he kneels down he is going to try the move
so simply block.
The other is a bit more annoying and he will usually attempt to hit you with
it after he has teleported. This move, the Doubt / Frustration beam does some
pretty nasty damage and will sometimes cause a status ailment in you and your
demon (Doubt seems to cause panic and frustration seems to cause rage). Once
he has lost about a third or so of his health he will start to use an attack
where his flames ripple out from him (Anger Blast), this causes some pretty bad
damage especially to any ice demons.
He isn't really all that hard to battle at first. All you need to do is
summon in a more melee oriented demon and let them start to beat on him along
with you. Use your normal bullets to stagger him and then beat on him a bit,
repeating this as possible. You should whittle his health down pretty quickly.
It is imperative that you not let him hit you too much since he can do really
wicked damage with his beam or the Anger Blast.
Once you get him down to about 40% of his health he will start to use a new
ability called Justification. This will heal him for a fair amount of his HP
every time he does it so it is very important that whenever you hurt him you
start to stagger him with your gun. Otherwise this fight is going to take
forever to finally end it. It might help if you summon in an Orthrus who will
take no damage from the Anger Blast and have it begin to beat the Red Capes
blue face in.
-------------------

After you beat him down the scenes that follow will depend on whether or not
you have given Shizu the Lucky Charm. If you have then you will get some free
jugs of Sake, if not then you are missing out.

Episode clear!

====================================================
7.4 - Episode 3: Dark Summoner
====================================================
Well it seems we might have some sort of idea on where we need to go to find
Kiyoshi finally. Luckily for you Kunnou-Ya and the Gouma Den will have some new
stuff to make your detective work a bit easier. Go check them out and then get
on your way. Make your way to the Daidouji mansion and go talk to Nakamura, the
butler. Tell him what's going on and he will give you Cuff Links to give to
Kiyoshi. Search the mansion if you already haven't and then you can leave.

*******
Event - Everyone Loves Tofu
- Before leaving Tsukudo-Cho for the Daidouji Factory head on over to the main
street (the one that runs from the bridge past the Tamonten Shrine). Along the
left side of the street is a Tofu Resturant, opposite Fujiko Parlor. If you
examine it you will read a sign that says that they are closed. Send a demon on
over to it and it will snatch up some Tofu.
Take that piece of Tofu to the Nameless Shrine and go talk to the Inari
statue on the right. He will take the Tofu and tell you about the various
Training Halls located across the Capital. Not only that but he will also tell
you how to get into the Training Hall in the Nameless Shrine. These are some
great areas to get some treasure and experience.
*******

Now head on out and take a streetcar over to Fukagawa-Cho and head to the east
and then the north. A security guard used to block the way here but now you can
get to the factory. Head on inside.

===================
Daidouji Factory
===================
As soon as you walk inside of the factory you will find a cane on the floor, it
is Kiyoshi's. Pick it up and head further inside. After a little conversation
Tae will be passed out and there will be six floating dolls. Ignore them for
now and head into the east door to find some items and head into the western
door to find a save point.

Once that is done you will need to enter into a complex maze called the Matrix
Labyrinth to retrieve the three shards that will allow you access to Kiyoshi.
While the Labyrinth isn't all that complex it depends on how you enter it.
There is a simple way to get through it, listed below.

* Go to the the first doll along the right side.

* Head south and the west to find a worker. Respond: Go! Leave this to me!

* Go east twice to find the second worker. Respond: How about a stiff drink?

* Go north, then east to find the third worker. Respond: Run, or you're going
to die!

* Head south to find a Fire Shikimi no Kage. It will have two Jack Frosts with
it so it helps to come into the fight with a demon who has fire spells but no
weakness to ice. A custom creature can do wonders here or simply kill off the
Jack Frosts and then go after it.

* Continue south to find the Blue Shard. You will have to fight off a whole
bunch of Okiku-Mushi to actually get your hands on it though.
-------------------
Event Battle - Okiku-Mushi Horde
---------
Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
---------
- You will have to fight off a small army of these demons in this fight. Not
really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
This fight is pretty bad if you do not have plenty of Anti-Minds since these
pains in the butt use plenty of charm spells. They are all vulnerable to fire
so an Orthrus is ideal here.
The three big ones are somewhat problematic however. They do not always
suffer a weakness reaction to fire spells and bullets, it seems to happen one
in three or four successful hits so keep at it. Persistance will pay off here
but you have to keep your distance and fight carefully.
-------------------

* Head north and east, killing off the Ice Shikimi no Kage in your way. It is
protected by two Oshichi so knock them off and then kill of the Shikimi no Kage
with ice spells. By now the Shikimi no Kage fights should pose little to no
real threat to yourself.

* Keep going east until you see a white series of circles floating in the air.
These will teleport you back to the factory.

* Save the game and then go the second doll on the left.

* Go east to find a Tainted Gate. Send a demon through it to get the item off
of the floor.

* Head west until you find yourself stuck in a fight with a Red Cape. This
one is a pushover compared to the boss fight you had in the last chapter. Take
out your gun and your strongest demon and beat on him. He will not survive as
long as the boss one did.

* Keep on going west until you find the next shard (Yellow I believe), lying
on the ground. I will put the fight information here as well for ease of use.
-------------------
Event Battle - Okiku-Mushi Horde
---------
Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
---------
- You will have to fight off a small army of these demons in this fight. Not
really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
This fight is pretty bad if you do not have plenty of Anti-Minds since these
pains in the butt use plenty of charm spells. They are all vulnerable to fire
so an Orthrus is ideal here.
The three big ones are somewhat problematic however. They do not always
suffer a weakness reaction to fire spells and bullets, it seems to happen one
in three or four successful hits so keep at it. Persistance will pay off here
but you have to keep your distance and fight carefully.
-------------------
After you beat them, take the item off the floor and use the nearby exit from
the Labyrinth.

* Go save your game again and then touch the third doll on the left.

* Head north twice taking out the Electric Shikimi no Kage along the way. He
is nothing to worry about, the two Lady Zombies that protect him are super easy
to get rid of so take him out at your leisure.

* Go south, then west to find the fourth worker. Respond: Calm down!

* Make your way west to find the last worker. Respond: Don't give up!

* Make your way west, taking out the bullet Shikimi no Kage. It is guarded by
two Mokoi who can be pretty dangerous thanks to their Might Blow ability. Use
fire bullets and spells to take them out and then use your gun to take out the
Shikimi no Kage.

* Head west and you will find the last shard. This is the last fight with the
Okiku-Mushi, so let's do this once more with feeling.
-------------------
Event Battle - Okiku-Mushi Horde
---------
Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
---------
- You will have to fight off a small army of these demons in this fight. Not
really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
This fight is pretty bad if you do not have plenty of Anti-Minds since these
pains in the butt use plenty of charm spells. They are all vulnerable to fire
so an Orthrus is ideal here.
The three big ones are somewhat problematic however. They do not always
suffer a weakness reaction to fire spells and bullets, it seems to happen one
in three or four successful hits so keep at it. Persistance will pay off here
but you have to keep your distance and fight carefully.
-------------------
All three pieces will come together now to make the Blood Chrysoberyl.

* Make your way east and then south before heading east to find a Force Shikimi
no Kage. It is protected by two Oni's, these guys are weak against electricity
but they are also the first demons who make liberal use of the blocking ability
which will negate your weaknesses. You are probably better off acting as a
human distraction while your minion takes out the Shikimi no Kage.

* Go east three times and then north and you should find the exit.

Now that you are out of the Matrix Labyrinth you should go save your game.
Whenever you are ready head for the sealed door to the north and go on in. You
will get an interesting little cutscene with Kiyoshi and a red thing before you
have a boss fight.

-------------------
Boss Fight: Chernobog
---------
False Chernobog - Drain Ice, Null Death, Weak vs. Fire
Chernobog - Vulnerable to Fire (extra damage, no weakness), Drain Ice
---------
- Although he looks, and acts, pretty fearsome Chernobog is actually something
of a pushover. All he really has going for him is a fairly strong sword thrust
attack and a few moderately strong ice attacks. He starts off as a bunch of
fairly weak illusions, coming at you one then two and finally up to three at a
time. However they aren't that big of a threat, simply use fire bullets to get
them weakened and beat on them. They die prettyy fast all things considered.
If he is actually causing you any problems come into this fight with a ice
demon forged into your sword to resist ice so that you take less damage from
the various attacks that he will throw down. Another idea is to bring something
like a Pyro Jack who has a ranged fire attack and stand in front of him and
block for him. This way you can harm the Chernobogs without actually having to
let your demon get hurt in return.
Like I said, compared to the Red Cape this guy is a serious pushover.
-------------------
Episode clear!

====================================================
7.5 - Episode 4: The Case of the Missing Shipments
====================================================
Do not even bother going to Kunnou-Ya's for the duration of this Episode, he
will be charging double for anything you might want to buy. To start with take
the streetcar over to Harumi-Cho and make your way to the right towards the
pier. Chat with the owner of Ryuga who is standing around and then head back to
Narumi for a little talk. He will point you towards Satake so go chat with him
and then head back to Harumi-Cho. Talk to the owner of Ryuga again and another
shipment will poof. Talk to her and the owner of Konnou-Ya before you head to
the Namless Shrine and make your way to Dark Harumi-Cho.

===================
Dark Harumi-Cho
===================
As soon as you enter the Dark Realm you will run into a sailor who is being
attacked by Anzu demons. This is something of an event battle that you will
have to go through two more times but the basic strategy is the same. Get out
your electricity bullets and open up on them. You will have to fight about
eight or nine of them but they aren't too difficult.

*******
Event - A Fine Thank You
- After you save each sailor use the Read Mind skill on them. If you do this
they will hand over a reward, each one giving you a different one. One gives
you a Medicine, another a Jin Dan and the last will give you a Wood Ornament.
*******

Go across the bridge and you will see a ladder leading downwards. Take it and
get out your Frost-Order demon. Use the cool down command on the water in the
reservoir to form a walkway. Head across the ice and up the other ladder. Time
to rescue the second sailor from some Anzu, so get rid of them and then head
back across the ice. Continue along the path in front of you and you will find
the third sailor being attacked by Anzu demons. Defeat them and you will have
freed all of the sailors. Now it's time to find the demon responsible for the
kidnapping of these men in the first place. Save your game and head towards the
pier that the owner of Ryuga was standing near to start a fight.

-------------------
Event Battle - Triglavs
---------
Triglav - Resist Physical, Null Gun, Weak vs. Force
---------
- Fighting this group of enemies is a serious pain in the rear. Not only are
they really powerful but they are immune to bullets and really resistant to all
physical attacks. The worst part of this fight is their spells; they have the
Petra skill, which can turn you to stone, and the Winged Fury skill, where they
throw their sword at you and knock you on your butt. If you see the horse rear
and they look like they are around to throw the sword you have to block. You
could find yourself dead if they hit you with this attack.
The only way to handle this fight without tearing out your own hair is to
summon a wind demon and command them to use their Zan skill on one particular
Triglav. Single one out and beat on it until it dies but keep your eyes open
for any of their attacks, as I said they can kill you really fast if you aren't
keeping your eyes open.
-------------------

Now is a good time to search the entirety of Dark Harumi-Cho. There are a small
number of blue and red crystals to be gotten, some past a Tainted Gate so send
out a demon you can trust not to die on you (I like Oboroguruma for this
purpose). Make your way to the portal just north of the pier and you will come
out next to the owner of Ryuga. Talk to her and she will give you the Ring of
Memories along with an explanation of how to get to the Church to see her
brothers business partner. More importantly the prices in Kunnou-Ya will no
longer be as inflated so you can go restock and pick up ammo, clips, etc.

There is no real way to get to the Catholic Church so you need to find some
sort of transport. Gouto will mention that you already know of a means of
transport so get to Daidouji manor and visit the Tarrasque in the basement. You
will have to negotiate with him to get him to agree to act as your boat. Here
are the answers you need to give him:

* Agree to talk about his fee.
* Agree to pay him 100 Yen.
* Agree to pay him 300 Yen more.
* Agree to pay him 500 Yen more.
* Agree to pay him 1,000 Yen more.
* Agree to pay him 1,000 Yen more.
* Decline to pay the additional 1,000 Yen he requests.
* Scold him.

Once you successfully get through this (if you fail the negotiations you have
to start from the beginning) he will agree to serve as your transport, the
Flute of Rhone. You can use this from the aqua blue circles on the map to
travel to other blue circles on the map. You can actually travel through almost
any waterway, even if it looks like there is a road or bridge in your way you
can likely travel through that way.

A huge portion of the world has now been opened up to you so go around all the
parts of the map you can travel to. You will be able to find several of the
hidden Training Halls (only one that you can enter now) and a goodly number of
items that can be found on the city map.

*******
Event - Perverted Demon
- Make your way to the aqua blue circle in the middle of the Fukagawa-Cho city
map. Get off there and enter and you will see a man peeping into a house on a
wife who is home alone. Use the allure skill and he will get so worked up that
he turns into his true form, an Oni. He will give you a Soma so long as you
promise to not tell anyone about seeing him.
*******

Disembark at the northmost Harumi-Cho pier (the one below it will actually drop
you off at the pier in Harumi-Cho). You can go to the church if you like but it
is empty at the moment so go past it and up the road. After a bit you will end
up in the Foreign Cemetary. A green spirit will be standing over a grave,
looking down at it. Talk to the ghost and chat with him, making sure to show
him the Ring of Memories. That's an interesting turn of events. Head to the
church again and search the confessional to hear some bits of an odd
conversation. Once that is done it will be time for a boss fight.

-------------------
Boss Fight - Rasputin
---------
Rasputin - Null Gun and Death, Weak vs. Electricity
Matryoshkas - All are vulnerable to Gun
---------
- This fight is a heck of a lot easier than it might initially appear to be.
When the fight starts Raspution will jump into one of the Matryoshkas and taunt
you. The Matryoshkas are easily enough destroyed though and they are a fair
amount of the problems in the early parts of this fight. They are easily taken
out by Raidou's pistol, especially if you have any heavy bullets. Ignore
Rasputin for the early part of the fight, blocking his attacks (most of which
are short range) and kill off all the Matroyashka.
Initially he will use a Mabufu type attack where he is surrounded by a swirl
of ice that does a fair amount of damage. This can be easily blocked and you
can counter attack him when it's done. He has a fairly powerful melee strike
as well. Lastly he has a triple ice ball attack that has a rather wide spread
on it and does a good amount of damage. Blocking would be a very good idea when
he starts using this.
Once they are all dead summon a demon with an electrical attack. I used
Oboroguruma but he took a beating from the ice attacks so you might want to
pick one without an ice vulnerability. Whenever he is vulnerable feel free to
pound on him with all you have. Part of the benefit of destroying all of his
Matroyashka is that he will stop to summon them at a later point, usually one
at a time. As he does this summoning he will be vulnerable so hit him with
everything you've got (except for bullets, he's immune to that).
When you have done enough damage he will start to use two new attacks. The
first is Megido and it is bad news. It does a decent amount of damage and you
can't block it so when he starts to cast it get the heck out of the way. While
not as damaging, Trailing Death can be just as dangerous since it leaves you
paralyzed for a fair amount of time. Block it to negate the paralyze effect.
Once you get the hang of it Rasputin should go down without much difficulty.
-------------------
Episode clear!

====================================================
7.6 - Episode 5: Confrontation
====================================================
Well, it seems that Tae has managed to dig her way into yet more trouble. Seems
that she has found someone willing to act as an informant on the armies recent
activities but being caught with a traitor is bad news so you should be going
with her of course. Make your usual stop offs at Kunnou-Ya's and the Gouma Den
before you head that towards Kasumidai.

===================
Kasumidai
===================
Once you make your way to Kasumidai itself Take will ask you to look around for
her contact since he isn't where he was supposed to meet her. She will tell you
that she doesn't know what he looks like but that he has a mole on his face.
As you walk around you will hear talk about there being a soldier who has gone
AWOL (Absent WithOut Leave) and that security has been tightened up because of
this. This also means that Tae could be in trouble. Before you do anything to
advance the story you might want to search the area for items and new demons.
The Feng Huang located here are fairly useful.

Talking to the guards in the area will reveal that the soldier with a mole used
to stand watch near the guardhouse, which is located to the north. The guards
will turn you back thanks to the heightened security. Head to the west and talk
to the guards over here who will mention that the cannon you passed on your way
here is used to signal the changing of guard shifts and that you had better not
touch it. Like we're really going to listen to that, doesn't he know how RPGs
are played?Head on over to it and use the Ignite skill on the cannon, this will
result in the soldiers thinking their shift is over and leaving the way towards
the guardhouse open to your inspection.

When you head over to the guard and look him over, turns out that he isn't the
guard you are looking for and he is actually looking for him as well. Head back
to Tae at this point since your search has turned up nothing, although you may
want to search the immediate area for any more items. Heading back to Tae you
will see that she is gone, with her camera on the ground as the only indication
she was even there. A reporter who left behind her camera? Yeah, she's probably
in trouble.

Pick up the camera and head back to Tsukudo-Cho and look for Narumi. He will be
standing outside of Kunnou-Ya if you haven't already run across him. At his
suggestion go check out Kunnou-Ya and ask the owner to develop the film in the
camera. He will do so for 3,000 Yen and you will get the Photo of Tae. Seems
that all those worries about her safety were well founded as she has ended up
in the Dark Realm. Head on over to the Nameless Shrine and head to Dark
Kasumidai to find Tae.

*********
Warning: You will need a demon with the Sneak skill for this area, so it is a
good idea to get an Obaryion from the Gouma Den Demon Compendium.
*********

===================
Dark Kasumidai
===================
As soon as you arrive you should see Tae and a soldier in the distance. Head
that way and you will end up in a fight with Zombie Officers. While these guys
are a bit stronger than regular zombies, and their guns pack something of a
whallop, they are still easy. Just use fire ammo and spells to weaken them and
they will go down quickly enough.

Now head over to the passed out Tae and the soldier, a funny looking fellow by
the name of Sadakichi. It seems that he ran all over the place when he ended up
in the Dark Realm and dropped his report on the armies top-secret project. Time
to have to find the pages. To make your life easier there are two Zombies
soldiers nearby who will give you tips on where to find the eight pages and a
floating skull that will tell you how many you have collected. To make your job
easier, I have listed all the locations below:

Page 1: Can be found on the ground near the cannon. It doesn't shine to the
naked eye but you can pick it up if you walk over it. If you are having some
problems finding it, use Inspect.

Page 2: It is located in front of the Army base. Use Inspect near the Jack
Frost to reveal its location.

Page 3: Head on near the two Zombie soldiers who give you tips and search the
bushes. Once again, use Inspect if having problems finding it.

Page 4: Go behind the guard house in front of the Army base, it is found back
there. You will know you are in the right position when the camera angle
changes to show you the back view of it.

Page 5: Head to the east towards the Supreme Court. There are two holes in the
bushes here but they are too small for you to get through. You will need to
send a demon with the Sneak skill through. Unfortunately there are no demons
who have the Sneak skill in this area so if you didn't get one before coming to
this place you will have to go back and get one.

Page 6: Head to the left from the army base, towards the Okinunushi statue that
overlooks the cannon. You will need to send a demon flying over the barricade
in your path. The page is located right near the statue, use Inspect if you are
having trouble seeing it.

Page 7: In the upper right most portion of the area, near the junction of the
Army base and the Supreme Court there is a tree. Examine it and you will be
prompted to send a demon who can Fly up there to get it. Do so.

Page 8: The zombies cannot remember what happened to this page and will ask you
to stimulate their brains for them. Use either Ignite or Cool Down to help them
remember. It seems that a group of "renegade" Zombies, a large one at that, has
taken the page. You will need to defeat them to get it. This isn't that hard of
a fight so don't worry about it. Once you have all eight of the pages make your
way over to a save point and save your game, what follows can be a bit tough.
When you finally head back to Sadakichi you will have to fight the demon who is
responsible for him and Tae being here, Nebiros.

-------------------
Event Battle - Nebiros
Nebiros - Null Physical, Weak vs. Force
Undead Zombie Officer - Weak vs. Fire
---------
- You will have to fight Nebiros and some Undead Zombie Officers here, which
is no walk in the park if you aren't prepared. Nebiros is fully immune to your
sword as well as status ailments and death spells. In addition he has a fairly
strong melee combo attack with his puppet, blocks fairly often and he has the
Mudo skill, which can halve your HP in one shot. It is of extreme importance
that you block the Mudo attack when you see it coming, it appears as a pulsing
blue and black energy attack if you haven't identified it yet.
The trick here is to get the Undead Zombie Officers out of the way. Use some
fire bullets to weaken them and then take them out with your sword. While you
are doing this you should have a demon with force spells, preferably ranged,
attacking Nebiros to keep him busy. Once the Zombies are gone, turn to Nebiros
and pull out your heavy bullets and take him out. Part of the reason you will
want to get rid of the zombies is so that you don't waste the heavy bullets on
them by accident.
-------------------

Once the battle is over Sadakichi will give you the passcode to the Cannon
Battery #4, located on an island. The code will bring cause the phone booth to
bring you down to the Subterranean Shipbuilding Facility.

***The Code is: 4-9-3-9-9-2-2-1

Leave the Dark Realm and head for Kunnou-Ya's to restock, do any fusions you
might like in the Gouma Den and then head out.

*********
Note - As a general warning you will need to negotiate with a demon soon. He
will want you to fork over 150 MAG and a random item or two. Two out of three
times I spoke to him he asked for two Chakra Chips, so make sure you have two
of these to spare before going into the Facility.
*********

Take the Tarrasque to the small island near Harumi-Cho and get off. You will
be in a suspicious looking area with a phone booth. Go inside and use the code
to be brought down to the Shipbuilding Facility.

===================
Subterranean Shipbuilding Facility
===================
This place is pretty much a straight line with a little deviation. However it
is much simpler than the Matrix Labyrinth so no worries. Head straight and you
will coem across a Fire Shikimi no Kage with some Nekomata guarding it. This
fight is fairly simple, just use electricity to get rid of the Nekomata and let
your demon take out the Shikimi no Kage.

You will come across an Ice Shikimi no Kage soon enough, guarded by two Ikusa.
I hate fighting these Ikusa because they will spam their Winged Fury attack
where they fling their spears at you over and over. Like the Nekomata they are
vulnerable to Electricity so make sure to use that to take them out before you
turn your attention to the Shikimi no Kage.

Keep on going until you come face to face with an Electric Shikimi no Kage. It
will be guarded by some Undead Zombie Officers which aren't that big of a deal
by this point. Handle the Shikimi no Kage however you like but a surprise waits
for you. Once you have destroyed the thing it will spawn right back into place.
Seems like you can't just bust it down, you need to find some other means of
getting rid of it.

Head down the stairs nearby and you will find an Ippon-Datara who is bragging
about being the maker of the respawning wall. You will have to negotiate with
him, like you did the Tarrasque, to get him to get rid of that obnoxious wall
blocking your path. This one is a lot quicker, and simpler, than the previous
one. All you really need to do is give him 150 MAG and whatever item he asks
for, usually two Chakra Chips. Then he will ask what you think of him, make
sure to tell him that you think he's stupid. For some reason that is what he
wants to her as it is the right answer. Odd little fellow he is... In either
case he will remove the Shikimi no Kage from your path.

Now head forward, taking a detour up the nearby ladder to find a blue crystals
just waiting to be plundered. Head down the stairway and you will have to cut
your way through three Bullet Shikimi no Kage. The first has some Ippon-Datara
guarding it, they are weak versus Ice so make use of that to get rid of them.
The second has Utai-Gaikotsu, the giant floating skulls. These guys are weak
versus physical and force based attacks but they have the tendency to spam
Petra attacks so get rid of them as quickly as possible. Lastly the third one
is guarded by Feng Huang who are weak vs. Death magics so exploit that to get
rid of the last of them.

If you are in pretty bad shape you may want to use Nakisawame here, it costs a
good amount of Yen but it might be worth it to ensure your survival in the
upcoming boss fight. Head down to the stairs to the save point but before you
save open the last of the blue crystals and then save. Now head up the stairs
to confront the mastermind of all of this, Munakata, and a boss fight. A fairly
hard boss fight at that.

-------------------
Boss Battle - Nagasunehiko and Abihiko
- Nagasunehiko - Resists Ice, Weak vs. Fire
- Abihiko - Resists Fire, Weak vs. Ice
---------
- To anyone who has played Devil May Cry 3, this fight can be likened to the
Agni and Rudra fight of that game. You will have to fight two brothers who are
basically color palette swaps of each other, each with an opposing elemental
weakness and they have a few really nasty surprises in store for you.
The basics of the fight work as this: Naga and Abi will teleport and float
around the battlefield throwing off elemental spells. Typically it will be a
three way spread elemental blast, but sometimes it will be more focused attacks
of their element. They also have a melee strike but it is pretty negligable.
Now the major threat comes from how they respond to one dying; when one is
killed the other will absorb his spirit. While he will still have the weakness
and resistance he had before he will no longer fall into a weakened state. This
is bad news so what you have to do is get both of their healths down fairly
low and then try to kill them both within a short time of each other.
Simply enough come into the fight with a demon of each element. Pick one of
the brothers to go after first, I chose Abihiko since I had stronger ice spells
at the time. Distract the other brother with your fire bullets while you let
your demon keep attacking Abihiko. Make sure that when he gets weakened you go
ahead and pound on him. It helps if you have an offensive combo attack since
that can cut down on Abihikos health really fast.
Once you deal enough damage to them the brothers will have a little talk and
decide to use their special move on you, Amatobi. For this attack the two will
join forces and start spinning all around the battlefield. Return your demon to
its tube or it will probabaly die to this attack. The way it works is that they
will fly towards you two or three times at a quick speed and then try to follow
you around, hoping to ram into you. To dodge it simply run side to side until
they fly past you and then simply keep running around the area in circles. They
will miss you on each pass and eventually they will stop.
Now return to hitting Abihiko until his health is at about 25% or so. Turn
your attention to Nagasunehiko and start hitting him, summoning in a fire Order
demon to help you out. Eventually they will use Amatobi again, it works the
exact same way so don't stress over it. Just unsummon your demon and wait it
out. Once you have managed to get Nagasunehiko down to the same health as Abi
had (which might be a bit lower now thanks to stray bullets) kill off whoever
seems to have the most health. Once the first is dead turn to the other and
hit him with everything you've got. He will go down soon enough.
-------------------
Episode clear!

====================================================
7.7 - Episode 6: Secret of the Five Fudou
====================================================
This is a really quick mission that involves a lot of running around and not
much in the ways of fighting (beyond random encounters). It's Episodes like
this one that make you feel like an actual detective, eh? In either case it's
something of a breather after the monsters that were the last few missions.

As soon as the Episode starts head over to Kunnou-Ya and pick up Narumi's
package. Chat with Kaya when you get back and then head back to Kunnou-Ya. He
will tell you to go to Victor, who in turn gives you the name Irie Fudou. You
may want to pick up a couple of Repulse Waters before you go any further, this
mission involves lots of running around.

Now leave from here and head on over to Satake in the bath house. He will tell
you to head over to the Amazing Science Lab, located to the south east on the
Fukagawa-Cho city map. The Doc here will give you some information on the
object but he still has no real concrete info on how to find it. Now you need
to make your way over to the Shin-Sekai Soda Join to find Tae. Proving just how
useful she is she tells you that something similar to what you're describing
was found at the construction site in Ginza-Cho.

Head on over there and go to the underpass and walk over to Kaya. Now head to
the left and you will start a cutscene. Yeah... that was totally unexpected and
left me quite confused. Good work Atlus, good work.

Episode clear!

====================================================
7.8 - Episode 7: The Cursed Detective
====================================================
This is a fairly short chapter and it is something of a detour from the rest of
the storyline. As soon as this episode starts you will be dragged off to the
Nameless Shrine. You will be forced to act as a sacrifice, taking the Navy
Admirals curse upon himself (to anyone interested, the Admiral is thought to be
Isoroku Yamamoto, google it). You will be punted into the Dark Realm and turned
an interesting white color as the curse takes hold of you.

-------------------
Special Status Effect: Cursed
- During the course of this chapter you will be under the effects of this one
time only status ailment. While you are suffering from this status ailment you
will suffer damage at the change of each moon phase. In addition any healing
spells, or items, used on you will not heal you as much.
-------------------

========================
Dark Fukawa-Cho
========================
Head towards the southern portion of town, towards the docks (where you used
the boat to move before). You will be caught by a pair of obnoxiously dumb
Utai-Gaikotsu. They will taunt you and just generally act like little pains in
the rear. Keep trying to go south repeatedly regardless of this. Eventually the
dumb demons will tell you where the Seal Talisman that is stopping you can be
found. Head over to the red post box near the save point to the north. Use the
Inspect command to find it and then tear it up. This will cause the two stupid
demons to attack.

-------------------
Event Battle: Utai-Gaikotsu x2, Turdak x2
---------
Utai-Gaikotsu -
Turdak -
---------
- This fight would be difficult if every single creature in the field wasn't
weak versus force attacks. If you have a Wind demon instruct them to go after
the Utai-Gaikotsu first since they have the obnoxious Petra skill which can
get you and your demons killed really fast. Try to eliminate those two as fast
as possible and then turn your attention to the Turdaks. This fight really is
not that big of a deal.
-------------------

Now that they are out of the way head back to the south and follow the road.
You will come across a Wind Shikimi no Kage with a Triglav escort. You will
have to block often to handle the Triglavs but you can make your life easier by
telling your demon to go after the Shikimi while you distract the Triglavs.
Make sure to block so as to avoid them knocking you down repeatedly.

As soon as you take it out you will have to take out a Bullet Shikimi no Kage
right behind it. This one has some Nues with it but you are better off just
ignoring them. Get right into the Shikimi no Kages' face and start shooting it
with your normal bullets until it dies.

Lastly there is an Electric Shikimi no Kage directly on your path to fight the
boss. You might want to save and do a side event before doing that though.

*******
Event - Freeing the Chicken lady
- Head east past the save point and you will find a Tainted Gate right next to
Professor Mokoi. Send a Frost demon through because you will encounter a Frost
Shikimi no Kage. It is guarded by two Gdon who are pretty freaking tough. You
may want to use a custom demon who is immune to fire and has an ice attack.
Regardless you are best off taking out the two Gdon and then going after the
Shikimi no Kage.
Now have your Frost demon report to Raidou and summon a Pyro Order demon.
Send him down the path and he will encounter a Fire Shikimi no Kage with two
more Gdon. You should be able to ignore the Gdon and pummel the Shikimi until
it gives up the ghost.
You can either have the Pyro demon report to Raidou and summon out a demon
with strong physical attacks or simply have the Pyro go after the next Shikimi
no Kage, a Physical one. This one is guarded by two Thoth demons who are fully
immune to almost all types of magic so don't even bother trying that. Beat them
with regular strikes or, to make this easier, use physical skills. Then take
down the Shikimi no Kage.
Now head past them and through the barred door. You will find an Oshichi who
was trapped by the barriers. She gives you a Muscle Drink and a Great Chakra
for your troubles.
*******

Time to take on that Electric Shikimi no Kage. This one has Undead Zombie
Officers with him who are actually fairly strong. While they aren't a major
threat they can do some decent damage with their guns. Your best bet is to go
after them and keep them busy while your demon goes after the Shikimi no Kage.
Once this is out of the way it's time for a boss battle.

-------------------
Boss Battle: Hitokotonusi
---------
Hitokotonusi (Normal) - Drain Force, Null Death, Weak vs. Fire
Hitokotonusi (Anzu) - Drain Force, Null Death, Weak vs. Electricity
Hitokotonusi (Orthrus) - Drain Force, Null Death, Weak vs. Ice
Hitokotonusi (Poltergeist) - Drain Force, Mostly Null Gun, Weak vs. Physical
---------
- This guy is a serious pain in the behind. He will change into a variety of
different forms over the course of the fight, starting off in his first form
and going to forms reminescent of other demons you have encountered before.
Each of his forms has different abilities but they share one in common, one he
will use over and over; his wind breath attack. To make things in this fight
much easier you should summon a demon who is immune to force, if you have one
who heals from it that's even better.
To make this fight easier on your sanity your demon should have some sort of
healing spell. If he doesn't this will be a little harder but still manageable.
From here all you need to do is make sure you don't die and that you keep going
after his weak spots which change by form. The best way to handle his force
breath attack for Raidou is to block through the entire duration of the attack
and then start attacking again when it stops. As a note he has a lot of Hit
Points and they are shared between all his forms. Each form roughly has about
one-fourth of the total hit points of the creature.
Initially he will start off in his regular form and spam force type attacks,
expect to see his force breath attack often. His weakness in this form is fire
so make sure to attack him with fire bullets or spells and beat on him when he
is weakened. After he takes enough damage he will then switch over to an Anzu-
looking form, his weakness shifts to electricity. At this point he will start
throwing off random elemental spells in addition to the force breath attack. Do
your best to block his spells and then to stun him with electricity bullets and
spells. Keep hitting him until he switches forms again.
Hitokotonusi will now switch to a form that looks like a leafy Orthrus. Now
his vulnerability will switch over to ice, so start blasting it with ice spells
and/or bullets before you continue to pound on him. Finally as his health gets
close to empty he will switch to a form that is reminescent of a poltergeist.
Your gun will be useless in this portion of the fight so get a creature that
has a physical based attack spell to keep exploiting his weakness. Continue to
attack him until his health finally empties and he gives up the ghost. Congrats
on beating one of the harder bosses.
-------------------
Episode clear! The curse is clear.

====================================================
7.9 - Episode 8: The Demon and the Steel Tower
====================================================
This isn't really a very long Episode but it is most definitely one of the
harder Episodes in the game. You need to make your way to Harumi-Cho by the
army base via the street car. Go to Harumi-Cho and take the path the soldier
was blocking off before (it's the middle blue dot if you are riding the
Tarrasque). The soldier will move and you can head towards the radio tower.

As soon as you come into the area you will have a pretty straight run to the
tower if you head north. However make sure to search the area first to find any
items that are lying around. When you are done head towards the radio tower and
talk to the tower inspector. He is obviously hiding something so use Read Mind
on him and then you will have a pretty good idea of how you have to get into
the tower; the Dark Realm. Head to the Nameless Shrine and head towards Dark
Harumi-Cho.

========================
Dark Harumi-Cho
========================
As soon as you arrive there you will be attacked by three Super Soldiers, the
Yomi-Kugutsu (the name is interesting as it seems to translate to demon puppet
or something like that).

-------------------
Event Battle: Yomi-Kugutsu x3
- This fight is a pain in the butt since each of these guys comes ready with
a different weapon. One will go into melee with you (and he hits HARD), one has
a small machine gun that fires rapidly but doesn't do much damage and the other
one carries a huge machine gun that can do a lot of damage. Your sword doesn't
do the most amount of damage to them so the best thing to do is to let your
demon do the work for you.
You need to block their attacks or you will take too much damage much too
quickly for you to survive. Retaliate with your gun to stagger them and that
should give your demon enough time to hurt them. If you have the Triglav demon
with you he is resistant to physical attacks and immune to the bullets of the
gunners his Winged Fury skill will do some serious damage here. It is essential
that you fight carefully here or these guys are going to take you out.
-------------------

Now that they are out of the way you can save your game and heal up before you
head for the radio tower.

*******
Event - Spirit Worship
- Make your way to the shrine at the south end of the area and head over to
the shrine. Leave a 1,000 Yen offering at the shrine and a ghost will appear
calling himself a god. He will give you a Muscle Drink for your trouble. If you
give less than 1,000 Yen he will do nothing but if you give 1,000 Yen more than
once he will basically laugh at you.
*******

========================
Waden One Tower
========================
Now that you are in Waden One it is time to get down to business. For the most
part this is a straight path to begin with. Just head forward until you reach
a path where you can see a few red crystals sitting on an island by themself.
Send a demon onto one of the platforms solo and they can get the items from the
crystals before they return to you.

Eventually you will find a platform that brings you up to the Waden One - Mid
floor. Follow that path and you will encounter a group of Hiruko. Wipe them out
by using cold attacks, Raja Naga works wonders but ice bullets will do fine.
Just past them is a puzzle involving platforms and solo demon investigations...
Lots of fun.

**********************
First Hiruko Puzzle
**********************
You will have two Hiruko, one to your north and one to your east. The east
one is a trap so dont use it, it will take you back to the previous floor. Here
is how to get to the treasure:

* Take the northern one with Raidou and you will be on a small platform with a
Raja Naga you can talk to.

* Now take the eastern platform across to a ledge with a red crystal. Grab the
item from the crystal.

* Now have your summoned demon use the ledge you came here on. This will take
it over to a ledge where there is a red and blue crystal.

* Use the platform to return to Raidou.

* Now have Raidou use the platform to return to the ledge with the Raja Naga.

* Have the demon get on the platform and take it to the ledge to the southeast
with the lone red crystal on it. Grab the item (ignore the soutwestern platform
since its another trap).

* Ride the northwestern platform and it will take you back to Raidou.

* Now have Raidou take this last platform to the large ledge to the northeast.

* From here simply take the platform that was attached to this ledge and it
will bring you to the end of this maze.

This path will take you to a platform that brings you to a higher level. Once
you are up here head forward and you will encounter another group of Hiruko.
This is the same as the fight you had just before, use ice bullets or bufu
type spells to get rid of them. Now its time for another Hiruko platform based
puzzle, yay!

**********************
Second Hiruko Puzzle
**********************
* Have Raidou take the western ledge up to where the Moh Shuvuu is.

* Now have the demon take the ledge back to the previous area.

* Take the eastern lift to a ledge with a Thoth on it, rocking himself. The
eastern platform is a trap, so ignore it.

* Now have your take the northern lift. Grab the item from the blue crystal and
ignore the northern lift, its yet another trapped platform.

* Have the demon take the western lift to a small ledge.

* Now take the soutern lift to the small ledge with a winged Moh Shuvuu on it.

* Using Raidou take the northern platform to get back to the small ledge.

* Take the northern platform again to reach the end of this area.

* Now send your demon back on the platform you just used to get to the last red
crystal.

All done! Use the save point and take heed of Gouto's warnings. Head up the
path when you are ready for a boss fight. Ride the platform up to reach the
apex of the tower and a cutscene, the boss fight will follow when it ends.

-------------------
Boss Fight: Mishaguji
---------
Mishaguji - Null Gun, Null Electricity, Null Death, Weak vs. Ice
---------
- Let's get a few things out of the way here. Your gun's ineffective, electric
attacks are useless and wind attacks do little to no damage. By and large you
really have no business trying to fight him toe to toe. He has three really
powerful attacks, all of which can really ruin your day. If he spits out a
Cursed Emission attack at you, run for your life. You cannot block it and it
will stun you for far too long. His spear combo can do some serious damage and
he has a serious right hook. If you see him start to wind up you MUST block or
you will get knocked on your butt and take a heck of a lot of damage. As if all
this wasn't bad enough he can also teleport around the battlefield... great.
The only way to beat Mishaguji is to summon an demon with a ranged ice spell
and let it pummel him with spells. Make no effort to attack him until your
demon has managed to leave him weakened. Run in and hit him with a combo while
he is vulnerable and then back up. Keep on repeating this, not moving in unless
the demon has rendered him weak. If you do you will likely get beaten down
faster than you would think possible.
One thing will complicate this otherwise simple, but hard as hell, fight.
When he has taken enough damage he will start to use a new attack called Cursed
Bolt. This is a line of four lightning bolts that streak across the screen. Not
only does it do a fair amount of damage but it will charm anyone it hits. It is
not that hard to handle for Raidou, either move around it to one side or simply
block it. However if it hits your demon you are in trouble. Either use an Anti-
Mind item to end the effect or return the creature to its tube when you see the
attack coming.
If your demon has a healing spell and it gets charmed it will heal him about
1,300 HP with a single Dia spell. That is way too much healing and it could
seriously be a problem. If you have an demon who has no healing spells then use
them, it's less of a threat to your chances of success.
-------------------
Episode complete!

====================================================
7.10 - Episode 9: The Two Summoners
====================================================
As soon as you head away from the bridge you will see a black cat run off down
the street. Ignore it for now and run around town picking up all the newly
respawned items. You can also head to Kunnou-Ya to replenish your ammunition
but you cannot return to the Detective Agency for amusing reasons. There is a
rather odd scene that you can see between Rin and Kaya but it doesn't really do
anything for you to see it (it is located in the alleys near the Agency if you
are curious).

When you are done head on over to the Tamonten Shrine. Watch the rather... odd
cutscene that will follow and you will wind up at the Nameless Shrine with the
Herald explaining that there is indeed a way to send you back home. You don't
really have a choice but to do as she says so start going after the three prism
pieces you need to acquire.

The quests will be listed in the order of easiest to hardest although this will
vary by interpretation depending on what demons you are fond of using. All of
the places you are going to will be rather quick runs to the exit so don't fret
too much over this.

=======================================
Dark Ginza-cho
=======================================
As soon as you appear start to head straight up the street you are on. A Pyro
demon named Muspell will attack you. He is no harder than any other demons you
have fought thus far and isn't really even an event fight or anything, he is
that much of a pushover. Knock him and his Throne companions around and then
save your game. Now head towards the central entrance to the construction site.
Take out a Fury-Order demon and have him knock it out of the way with a Use
Force command.

You're not out of the woods yet, there is a Tainted Gate blocking your path
here. Take out a Fury demon who isn't weak to fire and send him through and
around the path until he fights another Muspell. My Triglav beat the loving
crud out of him. Once the pushover is gone use the Use Force command once again
on the trolley. Raidou will move to your demons side to report to him and use
the path he opened. Make your way towards the top of the overpass and prepare
for a boss fight.

-------------------
Boss Fight: Susano-O
---------
Obaryion - Null Death, Weak vs. Ice, Weak vs. Force
Pyro Jack - Weak vs. Ice
Susano-O - Resist Physical, Drain Fire, Null Death, Weak vs. Ice
---------
- This game would have you believe that Susano-O is a Fury Order demon, these
are flat out lies. Even if he is technically a Fury Order demon he is in every
other way a Pyro demon: He will spam close range fire attacks, he is vulnerable
to ice in a seriously bad way and he is totally immune to fire spells. The only
thing that marks him as a Fury demon is his sword throw attack which is some
seriously bad news. If you get hit with this you will be knocked down and left
in a world of hurt, always stop and block this attack when you see it coming.
Surrounding him will be Obariyons and Pyro Jacks that will infinitely come
back no matter how many of them you kill so ignore them. If you have a demon
like Chernobog who has an ice attack but no weakness to fire use them. The Pyro
Jacks' will beat on anyone with a fire vulnerability.
The best way to handle this fight is to let your demon hit Susano-O with an
ice spell and then beat on it with your sword. Keep an eye on your demons HP
since the Obaryion Combo skill can do a lot of damage rather quickly to them.
So long as you stay on your feet and avoid that boomerang sword throw you
shouldn't have much in the ways of problems here.
-------------------

Once you have defeated the boss and gotten his piece of the prism you will be
sent back to the Nameless Shrine. Pick a new destination.

=======================================
Dark Sakuradayama
=======================================
When you arrive in Dark Sakuradayama your first order of business should be to
save the game. Next head towards the shrine to the right from the save point to
find a puzzle. Once you complete the puzzle you will have to fight a boss so
be ready.

-------------------
Sacred Stone Puzzle - This puzzle seems a bit harder than it actually is, you
just need to learn what stone ignites what other stones. Trial and error can
very easily solve this one for you but the answer is provided just below for
ease of use.

* Hit the stone on the bottom left, it ignites no others.

* Hit the stone on the top left, it ignites the top and bottom right stones.

* Send your demon out solo to hit the center right stone, this ignites the
center left stone.

Puzzle completed!
-------------------

Once you complete the puzzle you will be challenged by Oumitsunu. This fight is
some really bad news so make sure you save before you do it.

-------------------
Boss Battle - Oumitsunu
---------
Ippon-Datara - Drain Death, Weak vs. Electricity
Raiju- Resist Physical, Null Mind ** They do not seem to be weak to Force!
Oumitsunu - Resist Physical, Highly Resistant to Death, Drain Electricity, Weak
vs. Force
---------
- Oumitsunu is a serious powerhouse in the physical arena and his magic skills
aren't exactly a feathers touch either. But that isn't what makes this fight so
ungodly hard, it is his minions. The Ippon-Datara aren't that big of a deal but
the Raiju are seriously bad news. They all throw around the death skill, Mudo,
which can halve your HP in one shot (you or your demon). When they hit you with
this one a single melee combo from Oumitsunu can kill you off so be very, very
careful and block when you see the attack coming. You can also mitigate how bad
the Mudo spell effects you by Forging your sword so that it has a resistance to
Death spells.
The easiest way to handle this fight is to pull out a demon that can heal
you and go straight for Oumitsunu, ignoring his demons. If you hit him with a
force bullet attack he will be weakened which is your oppurtunity to open up on
him with your sword. He goes down pretty fast, especially compared to some of
the other bosses, so this shouldn't take too long. Just be mindful of your HP
and don't let them get too low.
-------------------

You will be punted back to the Nameless Shrine once again so it is time to hit
up the last prism piece.

=======================================
Dark Harumi-cho
=======================================
As soon as you appear in Harumi-Cho talk to the Shouten, the large elephant
looking demon. He will tell you that he can bring you to Orochi in exchange for
eight Purity Charms. No sweat, this is a piece of cake. Save your game and then
start running around looking for fights, the Shouten enemies drop the Purity
Charms so get to killing them.

-------------------
Event - Demons like Demons
- There are a number of demons you can make trades with here if you have the
right items and your demon does the talking. None of these demons like humans
so they won't do anything good for you, have a solo demon talk to them.
First is the Scathach in front of the resturant. She will offer to sell you
a Purity Charm for 20,000 Yen if Raidou talks to her, but she will go down to
1,000 Yen if a demon does the talking. Next is a Jack Frost near the pier, he
will give your demon a Bead of Life for free. Last is the Feng Huang that is
located past the church. He will give you a "Kotetsu" Sake if you give him a
Dainty Snack. I don't know where to find them, my demon brought one back from a
Scouting mission at one point so that was where I had mine from.
-------------------

Once you have all eight of the Purity Charms go ahead and talk to the Shouten.
He will show you where Orochi is lairing (no he will not be there until the
elephant brings you there). Save your game and then fight the big guy.

-------------------
Boss Fight - Orochi
- Orochi is really powerful and the demons that he comes with don't really
make it much easier. He basically sits still and throws off spells that effect
the area around him however he is also immune to bullets. Well not really
immune to them, they heal him nearly 10x more than the damage they would do, so
the end result is don't use your gun.
To make this fight a lot easier you should bring a Triglav into it. I had a
basic Triglav I caught in the streets and he worked just fine. He is immune to
ice magic, resists physical attacks and can do some serious damage. Order him
to go after Orochi with his skills while you sneak in shots every now and then
when you are positive that he isn't paying attention to you.
Some people have mentioned that you can fuse a Triglav who has a Zio skill,
exploiting the Orochi's weakness. I have never successfully done this but if it
could be done you could exploit the Orochi's weak time to pound on him yet more
so it might be worth experimenting.
Update: The fusion to create them is a Nue and Okuninushi.
-------------------

You will be dragged back to the Nameless Shrine to complete this mission. Raido
will help you get back to your own time, so c'est la vie!

Episode clear!

====================================================
7.11 - Episode 10: The Capital in Flames
====================================================
Seems like everything is nice and tense thanks to the recent actions of the
Army, soldiers everywhere and a generally nasty atmosphere pervade the capital.
At the Detective Agency you will find a strange letter from Narumi. Take the
train from the Tsukudo-Cho to Harumi-Cho and go to the naval headquarters. You
will see Sadakichi standing around, talk to him to find out about the second
entrance to the Subterranean Shipbuilding Facility.

*******
Event - Free Streetcar Rides!
- After reading Narumis letter head on over to Dark Ginza-Cho. You will see
a Nue sitting on the streetcorner to your right as soon as you arrive. Chat him
up and he will hand over a Streetcar pass to you. You can now ride the street-
cars for free. What this means is that you can now use the R1 menu option to
return to the Detective Agency for an easy trip back to Tsukudo-Cho and not owe
any money for it. Sweet!
*******

Head back to the Detective Agency and you will meet up with Rasputin. He will
give you two orbs and explain to you some more about the second entrance to the
facility. Apparently it's in Kasunimori which, if you really explored the map,
you might have found it located to the north of Kasumidai. If you haven't been
there head out onto the world map and get off on the bottom right most pier on
the city map, its just southwest of the Cannon Battery #4. Head along that
path, it's a fairly long road you will be on but simply follow it and you will
reach Kasunimori.

*******
Event - Spider Senses, Tingling!
- Return to Harumi-Cho at some point during this mission and look for a man
standing near the bridge. He will mention to you that his neck itches and he
wonders if he is possessed. Go to the Nameless Shrine and head to Dark Harumi-
Cho. There will be a Hiruko in the area where he is standing so head on over to
it and get into a fight. Defeat it like you defeated the others and then return
to regular Harumi-Cho. Go talk to the man and he will walk off leaaving behind
a Lu Incense
*******

Once you reach Kasunimori you will have to solve a little puzzle, it isn't all
that hard though.

* Stick the Blue Shiomitsu Orb into the fish statue that has the blue stone.

* Stick the Red Chigaeshi Orb into the fish statue that has a red stone.

* The red statue is going to be stuck. To solve this summon a Fury-Order demon
and use the Use Force command to push it.

* Walk over onto one of the pressure panels, you should hear a click.

* While you are on the one panel send a demon oer to stand on the other one.

The well will drain of water and you can now head down into the Subterranean
Shipbuilding Facility, second entrance.

=======================================
Subterranean Shipbuilding Facility
=======================================
You will travel through a rather long underground railroad tunnel to find this
place. Seems as if that's how they were moving supplies into here. Head to the
left and get into a fight with the Fire Shikimi no Kage. The Shikimi has two
Undead Zombie Guards with him so you should be easily able to take out the lot
of them with one fire wielding demon and some bullets.

There is a ladder here but you should ignore it. Go to the ledge and hop down
off of it. You are going to have to do this a few times in here, there are some
blue crystals you cannot get to without using these ledges. Once you jump down
you will be asked to jump left or right, go left. Grab the items and then head
to the north. You will have to fight an Electric Shikimi no Kage and a couple
of Ouyamatsumi. They are vulnerable to fire and force so weaken them before you
unload on them, they're remarkably resistant to physical attacks otherwise. Now
take out the Shikimi no Kage at your leisure. Head down the stairs and you will
come across a sleeping Arahabaki. Time to fight to get it outta the way.

-------------------
Event Battle - Arahabaki & Friends
---------
Sleepy Arahabaki - Null Fire, Null Ice, Null Elec, Null Force, Null Death,
Drain Mind, Weak vs. Physical
Arahabaki - Null Fire, Null Ice, Null Elec, Null Force, Null Death, Drain Mind,
Weak vs. Physical
Ouyamatsumi - Null Death, Resist Physical, Resist Ice, Weak vs. Fire, Weak vs.
Force
Nue - Resist Force, Weak vs. Fire
---------
- This fight starts off with you just fighting the one sleepy Arahabaki. She's
not that difficult but she will keep going to sleep if you let her so keep on
attacking her. While she is asleep she will heal back her HP and MP since she
is afflicting herself with the status ailment. Kill her and it will start the
new enemies coming in.
The Arahabaki can easily be defeated if you have a Triglav who can use the
Winged Fury skill on her. If he keeps hitting her with it she will die out fast
enough where you can worry about the other two. The Nue and Ouyamatsumi are
both really powerful foes but they will not be any match for fire bullets and
spells coming their way since they are both weak to it.
-------------------

Head towards the Tainted Gate past the Arahabaki and Gouto will tell you that
Raidou needs to pass through the barrier, not a demon since Munakata is on the
other side. Head back all the way to the save point, grabbing up the items from
the crystas you pass along the way.

Save your game and head north, taking out the Ice Shikimi no Kage as you do so.
Ignore the stairs and look for another ledge you can jump off of. Leap from it
and then hop off to the right. Grab the item and then hop down to the bottom
floor to grab yet more items. Now start making your way back up, going up the
ladder to do so. You will come across a wind Shikimi no Kage with some Yomi-
Kugutsu guarding it. The Yomi-Kugutsu have no actual weaknesses so you will
have to do this the old fashioned way. Triglav is of great help here since he
resists physical attacks and is immune to guns. Use your gun to keep them from
attacking you too often and take them out.

Once they're all dead you can talk to the Ippon-Datara that is standing around.
Convince him to destroy the Tainted Gate and he will take you there to destroy
it. He leaves behind a Soma when he runs off like a lunatic. Go down the stairs
and grab the item from the crystal before attacking the Bullet Shikimi no Kage.
There will be two more Yomi-Kugutsu guarding this Shikimi no Kage so you will
have to take them out carefully.

After destroying the Bullet Shikimi no Kage make sure to take the staircase
that is nearby to find a blue crystal. Now go back up the stairs and take the
ladder down to find Narumi (you can also talk to Nakisawame to heal if you need
it). Now head up the stairs but do not walk onto the Altar just yet. There are
three blue crystals on the side of the platform so grab that and then use the
save point. Head up onto the Altar to start a boss fight.

-------------------
Event Battle - Sukuna-Hikona
---------
Sukuna-Hikona - Resist Physical, Resist Mind, Null Death, Null Gun, Weak vs.
Fire, Weak vs. Ice, Weak vs. Electricity, Weak vs. Force
---------
- While not the hardest enemy in the game this guy is most definitely the most
frustrating one. Since he resists both your sword and your gun you really can't
do all that much damage to him and he does a pretty large amount of damage with
his attacks. He isn't so bad at first though.
To defeat Sukuna-Hikona you will have to exploit his four weaknesses. He has
these so that you can hit him with elemental spells even when he takes out one
of your demons. Hit him with one of the elemental spells and then open up on
him with your sword. You will not really do all that much damage but you can
get some decent damage in if you are quick enough.
What really makes this fight so obnoxious is what he starts doing when you
get him down to around 60% health. He will fire off a blast that will dizzy
anything it hits. If this connects with your demon then he will perform a move
that seals your demon. Should this second move connect then you will not be
able to summon that demon for the rest of the fight, this is really bad since
he can, and will, do it to your entire demon supply. It has happened to me more
than once that he sealed all but one of my demons and the one he didn't seal
was useless (ie. Triglav).
Basically you are going to have to unsummon your demons when you see him
attempting these moves, making sure to block often so that you do not get made
dizzy yourself. If that happens then you will not be able to return your demon
to its tube before he does it for you.
Settle in for a long fight, this one will take you a bit. But so long as you
are careful, block a lot and are patient you will come out on top.
-------------------

Once he has been defeated, listen to what is said and then take the eastern
stairs out of the area. A really crazy cutscene will play so enjoy!

Episode clear!

====================================================
7.12 - Episode 11: Mission to Space
====================================================
Alright, this episode is the beginning of the end for this game. If there are
any side events that you haven't completed but would like to get them out of
the way before you get too far into this Episode. After you do this quest you
will lose out on most of the events that you haven't completed and items that
haven't been picked up so go do them now.

Sit through the beginning with Narumi and you two will get the bright idea to
destroy the Tai-Itsu satellite. Head to Dr. Tsukumo, the boss of the Amazing
Science Lab in Senju-Ku in the Fukagawa-Cho area. Tsukumo will explain to you
that he could use the rocket for that purpose but he needs lots of data on the
satellite to be able to do it. Head on over to Harumi-Cho and talk to Sadakichi
about the satellite and he will hand over the Super Soldier Project Report.

Head on back to Tsukumo with the report and he will explain that he doesn't
know how to read Russian. You will be sent in the direction of Victor in the
Gouma Den. Turns out that he can read some of it but not enough to be of help.
Seems that the report is too complex for him to be able to translate. That
leaves one last prominent foreigner, Rasputin. You can find the naughty little
cyborg in the Shin-Sekai Soda Joint flirting with Tae. Bring him in by force in
an amusing little cutscene and you will get the information that you need.

With the information in hand head on back to Dr. Tsukumo. He will explain that
there is only room enough in the rocket for one and that can't be you since
space is a vacuum. Gouto and one demon will be going for a ride.

It is important that you pick the proper demon for this little jaunt into space
since it is a one way trip and he will have to fight a boss. You need a demon
that can resist wind attacks and resist the physical attacks it will be facing.
They will have access to your items so it isn't all that important that he has
a healing spell. I prefer either a Thoth, since they're immune to all magic, or
a Shouten since they can do some serious damage, are immune to wind and they
can shrug off physical attacks.

-------------------
Boss Fight - Tai-Itsu Core
---------
Power - Weak vs. Death
Defense System - N/A
Tai-Itsu Core - N/A
---------
- This fight is simple so long as you brought either a Thoth or a Shouten
although it's a bit easier for the Shouten. You will need to destroy the three
Defense Systems located in a circle around the Core itself. Use the Shoutens'
Mighty Blow skill to take out the Defense Systems in one shot. You can more or
less ignore the Power demons since they can't hurt you for nothing. Once all
three of the Defense Systems have been destroyed move in on the core.
Take out all of the Power demons at this point since they will interfere in
your destruction of the core. One regular attack will take them out each, a
Mighty Blow will take out more than one if you aim it right. Then turn towards
the Core and hammer on it until it blows up. C'est la vie Shouten!
-------------------

This is a sad little ending to the Episode. *sniff*

Episode clear!

====================================================
7.13 - Episode 12: Bonds Between Us
====================================================
Prepare to be confused! This level, and it's twisting and turning storyline is
enough to make even the most seasoned Legacy of Kain fan turn blue in the face.
Also, anyone who has played Shin Megami Tensei games before should know that
this dungeon is going to take you well over an hour and a half to complete so
I hope you're a patient person.

You will be told that the only way to follow Kaya is to charge the Amatsu
Kanagi again, apparently the game developers couldn't resist one last run
around the city. Head to Fukagawa-Cho and talk to Satake outside of the bath
house. Now go to Dr. Tsukumo at the Amazing Science Lab and chat him up, that's
two people down, just one more. Head on over to the Shin-Sekai and chat with
Tae to finish powering the Kanagi up fully.

Now that the item has been fully charged up head on over to Dark Tsukudo-Cho to
open up the final dungeon, the Akarana Corridor. This place is a huge maze of
platforms and teleporters so be prepared for a small bit of a headache.

=======================================
Akarana Corridor
=======================================
When you appear in the Akrana Corridor in the 1930's section of the maze, you
need to head north to enter the next area. However if you head south, towards
the large square gap, you can teleport back to Dark Tsukudo-Cho where you will
re-appear back on the bridge and can hop right back to the Shrine. This means
that if you aren't too far in and need to go restock it is indeed possible. You
may want to Forge your sword as powerful as you can get it and get resistance
to either ice or force since those will be encountered a good amount.

Also, as fair warning, there will be two people in the maze who will teleport
you back to the beginning to allow you to get out of there so you aren't stuck
in this place once you go too deep.

Once you head into the 1940's area you should see a blue and black barrier in
your way, a demon standing around a large hourglass shaped device and a white
pad on the ground with pillars around it. The pad is a teleporter and you will
be using several of these. The hourglass is how you proceed through the Akarana
Corridor; by destroying them you will be able to make your way deeper since it
gets rid of the barriers.

Before you do anything else go ahead and step on the teleporter to the east.
You will appear in an area with a Parvati and an astral traveler. Talk to the
Parvati to get a clue as to what you need to do here. Go to the eastern section
of the area and use the Inspect skill. You will find a Bead and a Chakra Pot
lying on the floor. Now use the teleporter again, head over to the hourglass
and touch it. You will be able to view events from the time or destroy it. If
you destroy it, prepare for a boss fight. It's Ichimokuren, round 2!

-------------------
Boss Fight: Ichimokuren
---------
Turdak - Weak vs. Fire, Weak vs. Force
Ichimokuren - Null Fire, Null Death, Weak vs. Electricity
---------
- Alright, for those of you paying attention this is an almost exact repeat of
the fight you two had before with one notable exception; he has way more Hit
Points than he had before.
Much like before Ichimokuren will summon in two Turdaks and will keep his
eye closed until you dispatch of them. The Turdak are both incredibly easy to
get rid of at this point. Summon in your most powerful demon who has a Electric
attack spell, preferably a long range one. Defeat the Turdaks using fire
bullets and sword combos to get Ichimokuren to open his eye.
Once he opens his eye let your demon hit it with the electric spell while
you shoot him up with electric bullets. Once he is staggered move in and beat
on him with your sword. Do not bother attacking him with your sword unless he
is weakened. He will repeat this whole fight exactly but if you stick to using
powerful electricity attacks, electric bullets and your sword this should be a
breeze for you.
-------------------

Go down the stairs and past where the barrier ws blocking you. This teleporter
will warp you to the 1950's. Search the area if you like and then keep on the
path. Eventually you will find yourself in the 1960's.

*******
Event - 1960's Dimensional Rift
- In this dungeon there are several extra-dimensional places that you can only
get to via using a Volt-Order demons Inspect skill. You will find glowing items
in the floor that will teleport you to the Rift.
The first of four Dimensional Rifts is located to the west as soon as you
enter the 1960's. You will find yourself at a dead end on a ledge. Use the
Inspect skill here and a glowing item will be revealed. Touch it and then enter
the portal. There are a bunch of sellable items here, Byakou Chalices, Wooden
Ornaments and the like. You will need to use the Inspect skill to even see the
items so make sure to use it repeatedly, there are a total of six different
items to be found here. These make it so that if you head back to the human
world anytime soon you will have the money with which to restock.
*******

Once you are done in the 1960's you can either head up the stairs to save your
game or go straight and then take a right when you see a teleporter. This will
take you to the 1970's. Go forward until you reach another hourglass. Touch it
if you are curious and then destroy it. Now you will fight the Red Cape again.

-------------------
Boss Battle - Red Cape
---------
Red Cape - Null Death, Resists Fire
---------
- The bright side of this fight is that the Red Cape is a fair bit easier to
defeat this time thanks to the power you and your demons have acquired in the
interim. The down side to that is he can still easily cause status ailments
with his beam attacks.
To beat this guy as fast as possible I suggest taking out your biggest and
most powerful demon. Someone like Shouten or even a leveled up Triglav will
do you wonders here since they can hit him hard. Use your gun to keep him as
stunned as you can (normal bullets work fine, heavy is recommended) and then
you and your demon should pummel him in melee. So long as your demon isn't weak
vs. fire spells then you should be fine.
As a note you do not really need to worry about Justification healing him
too much this time around. You should be able to cut off whatever he heals just
as fast as he heals himself, especially with heavy bullets. If you are really
concerned about his fire attacks killing your demons, or yourself, use a Gdon.
They are strong in melee, drain fire attacks, do well with resisting status
ailments and if you somehow pull off a combo attack he has the Fire Drain one.
This means Anger Blast will heal, not hurt, Raidou.
-------------------

Now that the Red Cape is dead and the hourglass busted, head back to the 1960's
and you will find the barrier here is down. Head on over to the nearby
hourglass, taking a detour to save if you like. I prefer not to due to the high
encounter rates here but to each their own.

-------------------
Boss Fight - Rasputin
---------
Rasputin - Null Gun and Death, Weak vs. Electricity
Matryoshkas - All are vulnerable to Gun
---------
- While this fight may have been a bit tricky before it is going to be almost
laughably easy this time around. You may, or may not, have had heavy ammo for
the last fight but you will definitely have a lot of it this time around. That
means that the Matryoshkas will be like nothing before your wrath. If you have
your sword fused to resist ice, this battle is a joke.
When the fight starts, taking out a demon who has a ranged electricity
attack and start shooting the Matryoshkas to death with heavy ammo. As soon as
Rasputin rears his ugly little cyborg head have your demon target him with its
electricity spells. Keep your distance from him and finish off the Matryoshkas
unless you see he is weakened, then lay into him.
Once all of the Matryoshkas are dead he will quickly follow. When he isn't
being weakened and pounded on by you he will be trying to resummon at least two
of the Matryoshkas which is perfect time to beat on him even more. Even the
Megido attack isn't as threatening as it was before. Just remember to use L1
to pull your demon to you if it looks like it's going to get caught in the way
of Megido. It's easy for you to survive, not always demons.
Rasputin will go down sooner rather than later. Just keep your eyes open for
when he starts using the Trailing Death skill, paralysis is bad news, and you
will have little to no problem here.
-------------------

With that out of the way head back towards the save point and go up the stairs.
Make your way towards the save point. Save your game and follow that path past
where the time/space barrier was. In front of you is a teleporter to a new area
but if you go to the east you will encounter Nakisawame. She is invaluable in
this area so heal up if your minions are running low on either HP or MP. Its
expensive, and not worth it more or less any other time, but right now beggars
cant be choosers. Especially if you aren't going to be going back to the real
world any time soon.

Head further that way until you find another teleporter that will take you to
the 1980's. Open the red crystals and you will see an astral traveler standing
in the rear. If you talk to him, named He Who Denies the Future, you will be
able to teleport back to the entrance of this dungeon via the conversation
prompts. Should you need to restock don't forget that he is here. It's a
convenient way to get back to civilization. You can also head to the east and
get some more crystals beyond a Tainted Gate. Now head on up the stairs.

You will be in the 1990's, a wonderful time if I may so so myself. It is highly
suggested that you do the next event before doing anything else.

*******
Event - 1990's Dimensional Rift
- Now for the second of the Dimensional Rifts. This one is also located as
soon as you enter a new area. It is found to the west, right across from a few
Tainted Gates. Inside of this Rift is a Jin Dan and Balm of life items in the
blue crystals but, more importantly, there is a save point here. There is not
as much here as there was in the last one but any save point makes an area
automatically more useful.
*******

Further up the path there is an Oni and Ikusa blocking the path. They will not
move for you unless you have the Allure skill. If you do have it use it here to
get them to move. If you do not have it, there is a teleporter to the east. Go
on through it and you will find yourself in a small area with a barrier that
stops you from going farther through. You can capture a Lilith here if you get
into a few fights, she is a Pagan-Order demon with Read Mind, Allure and the
Mudo spell. I found her to be the most useful of the Pagan demons barring the
strongest of them, Beelzebub, although she is totally immune to physical type
attacks which is nice.

Once you use the Allure skill on the two dopes they will get out of your way.
Head past them and you will have a choice as to where to go. If you go to the
east you will find a fairly short path that leads to the bosses from Episode
5, while east leads you to a puzzle and the boss from Episode 7. Keeping with
beating the bosses in the order you fought them before, use the eastern pad.

***Note: If you are looking for a quick escape, head to the western pad instead
of the east. Look to the section on 2030 for the reason.

Now that you are in 2020 head forward and then move east. You will reach an
hourglass that leads to a fight against Abihiko and Nagasunehiko. Wonderful
times this one is.

-------------------
Boss Battle - Nagasunehiko and Abihiko
---------
- Nagasunehiko - Resists Ice, Weak vs. Fire
- Abihiko - Resists Fire, Weak vs. Ice
---------
- Much like the other bosses, these guys have gained a goodly amount of Hit
Points as compared to their previous incarnations but are still basically the
same enemies. All their attacks will be repeated, even the Amatobi. However now
you have stronger demons, so this won't be as hard as it was before.
You are pretty much useless as far as dealing damage in this fight. Summon
in a demon with either ice or fire spells, preferably without either of them as
a weakness, and send them after the brothers. As before I tend to have a more
powerful ice demon than fire so I start off the battle going after Abihiko. Let
the demon weaken him and the run in, beating on him. Try to get him down to
around 40% of his health as quickly as possible using ice bullets to help.
Obviously they will attempt to use the Amatobi attack on you before this
happens so return your demon to its tube and continue to beat down on the two
brothers once they stop. They will do it twice, as before, so fight them in the
same way you did the last time. The major exception is that now you have demons
with spells like Agidyne and Bufudyne instead of just regular old Agi. If you
have a demon with a Fire or Ice Spin attack then they will do a lot to cut off
the enemies health here.
If you're feeling like having some fun at their expense, summon in your
Aibhiko and Nagasunehiko. They are very powerful demons and can kick their own
butts rather quickly.
-------------------

*******
Event - 1990's Dimensional Rift
- The third of the Dimensional Rifts is accessible after killing Abihiko and
Nagasunehiko. Head north towards where the three, now two, time/space rifts
that are blocking your path. Go to the east, where the barrier dropped, and you
will encounter a Tainted Gate. Send a demon through solo and use the inspect
skill to find the entrance. There are four red crystals in here so make sure
you send an appropriate demon type.
I would suggest that you send in an Oboroguruma if you want more valuables
to sell off, but with how deep you are in now you might just want to stay. If
that is the case then send in another demon. They will likely pull out some
sort of healing items.
*******

Now that they are out of the way head back to 1990 and take the western
teleporter to end up in the 2030's. Head straight along the path and take a
left towards the save point. Use it if you like but almost as important is the
astral traveler right next to the save point. This is He Who Gazes at the Past.
Much like He Who Denies the Future, he will teleport you back to the entrance
to this maze if you ask him to do so in conversation. You may be running low on
bullets, healing items and anti- items so now may be the time to head out. If
you do so simply head back here once you are done.

Take the Warp pad nearby and you will end up in the 2040's with a fairly simple
puzzle. You can talk to the demons here to get tips on what you have to do but
it is simple enough. Summon a demon who you trust going solo and send him off
the screen to the left, you will appear on the right side. Now go right again
and right a second time. The warp pad will turn itself on. Step on it and you
will be brought to an hourglass. This one has Hitokotonusi in it.

-------------------
Boss Battle - Hitokotonusi
---------
Hitokotonusi (Normal) - Drain Force, Null Death, Weak vs. Fire
Hitokotonusi (Anzu) - Drain Force, Null Death, Weak vs. Electricity
Hitokotonusi (Orthrus) - Drain Force, Null Death, Weak vs. Ice
Hitokotonusi (Poltergeist) - Drain Force, Mostly Null Gun, Weak vs. Physical
---------
- Unlike the others Hitokotonusi is still something of a serious threat. If
you remember the last fight with him you will likely remember his force breath
attack. It is still just as dangerous as it was the last time if you aren't
ready for it. You must block the force breath attack to stop yourself from
being torn apart by it.
There is a deceptively easy way to win this fight. Before you come here go
to the Gouma Den and fuse a Hitokotonusi of your own. Not only is he going to
be immune to the force attacks of your enemy but he has the combination skill
"Force Drain". While you may be tempted to bring another demon who can exploit
your enemies weakness it is more important that you protect yourself.
You can use your gun to exploit his weak points in each form and build up
your demons morale to do the combo attack. Essentially, so long as you have the
Force Drain ability going, you can just keep swinging and shooting at him and
never worrying about stopping to block. Since you will be getting healed by the
force breath attack (Healed a fair amount at that) it is unimportant if he hits
you with a few other spells every now and again.
He might do a lot of damage to you with his spells but you really shouldn't
ever have to worry. So long as you block when your health is getting low your
life will never really be threatened. Finish him off with your bullets and
sword swipes and that will be that.
-------------------

Once you have taken out Hitokotonusi make your way back to the teleport pad and
back to the 1990's. Now head the teleporter to the south-east (where I told you
to go if you needed a demon with Allure) and take the warp to the 2000's. Save
your game and keep following the path until you reach the 2010 time period. You
will see an Ukobach and an Okuninushi standing near another inactive warp panel
and paths to the left and right. This is another puzzle. Use Cool Down on the
Ukobach and he will explain what directions you need to go (left, left, right).
Now go use Ignite on Okuninushi and she will explain that your demon needs to
do the last step of this solo. Essentially solving it goes as follows:

* Raidou goes left, exits on the right side.

* Raidou goes through the left, exits on the right side.

* Send a demon through the right side solo.

The teleporter will activate so head on through it. This is the final hourglass
fight so they picked the second hardest boss thus far, Mishaguji, to play with
you. He is still pretty hard to fight due to his abilities though, so stay on
your toes here.

-------------------
Boss Battle - Mishaguji
---------
Mishaguji - Null Gun, Null Electricity, Null Death, Weak vs. Ice
---------
- No matter how strong you get this guy always seems to stay fairly hard to
beat, mostly due to his Cursed Emission and Cursed Bolt attacks. The only thing
going for is that by now you will have fairly strong demons with you. Take out
one of your stronger ice spellcasters, they're going to be necessary here. I
used Nagasunehiko for this fight but you might find someone else more to your
tastes. Just try to make sure that he is a ranged magic user since Mishaguji is
a serious danger in close combat.
Like before he will teleport around and try to hit you with his melee
attacks, most notably his wind up punch. As he is doing all of this he will
spit out the Cursed Emission. Since you cannot block this attack it is highly
important that you run away from it as much as possible. If you get hit with it
you will be paralyzed long enough for him to flat out kill you.
Your best chance here is to have your ice spellcaster start hitting him with
spells and take advantage of his weakened state. This is the only time that you
can really even hurt him. Your gun is useless, so be careful. When he starts to
use the Cursed Bolt attack, unsummon your demon like before and block it.
Unlike before you do have another option instead; move far enough away from
your demon that Mishaguji will turn totally to you. This should allow you to
block the attack, suffer no ill effects and your demon can keep on damaging the
boss. If your demon gets hit immediately use an Anti-Mind. You really should
have the supplies to handle it by now.
-------------------

Head back to the 1990's once you have defeated Mishaguji. Head back towards the
two teleporters behind the Ikusa and Oni. If you take the western teleporter
you will head towards the final fight. If you go to the eastern one you can get
to a treasure area. However to make the most of it you will need to have a
variety of different types of demon: A Frost-Order demon, a Volt-Order demon, a
Fury-Order demon, a Pagan-Order demon, a demon with Fly and a demon with Sneak.
I would suggest going to the item area even if you can only get one or two of
the items.

Step onto the western teleporter and then make your way all the way north. You
will reach an area, 20XX, with a new puzzle and everything. You can talk to the
two demons here for some idea as to what to do but you will need to bribe one
of them to fork the information over. Forget that, just use the tip below:

* Summon a Frost demon and head left with it. It MUST be a demon of the Frost
Order and not some demon with ice spells.

* Now summon a Volt-Order demon and head to the left again.

* Summon a Fury demon and send it to the right on a solo investigation.

* Summon a Pagan demon and send it to the right on a solo investigation.

Use the teleporter now that it is activated and you will be on a small platform
with a Moh Shuvuu and a glowing spot on the floor. Summon a demon with Fly and
have them investigate the glowing spot. They will be teleported to a ledge with
a Bead of Life. Send a demon with sneak to do the same to get another item
(forgot to take note of what the item was) and then you can send any other type
of demon to get another item (forgot to take note of what it was). Raidou can't
take the teleporter so send the demons. Once you are done here head back to the
1990's and take the western teleporter.

Alright, on to the final stretch of the game. Make your way all the way north,
past the save point and the astral traveler who can return you to the entrance.
You will pass through the 2050's and eventually reach an area that could only
be the final area of the game, right next to a save point. Before you save the
game head north a bit and look to the event below.

*******
Event - 20XX Dimensional Rift
- This event is linked to the dog that is inside of the Amazing Science Labs.
If you went there during any previous act you might have spoken to this dog via
the Read Mind investigation skill. You should have told him the name of your
dream at the time. You will meet an astral traveler here that is apparently the
dog as a lost soul. Tell him the name of your dream and he will tkae you to the
fourth Dimensional Rift. There are a bunch of stat boosting incense items here
as well as Nakisawame. Have her restore you and your demons to perfect health,
gather up the items and then head on out.
*******

I suggest you save your game now, further up the stairs is the final fight of
the game and it isn't a quick, nor easy, affair. Whenever you're ready head on
up the stairs to start the fight.

-------------------
Boss Battle - Presence within Kaya
---------
Presence within Kaya - Null Death
---------
- This fight is a lot simpler than many people make it out to be. I managed to
beat this fight with a level 24 Jack Frost as my helper. All you need to do is
to summon a demon that can cast a light healing spell and has enough magic
points to let them cast the spell plenty of times. Kaya only has a few attacks:
a three hit combo (like you) and a spin attack (like you). The spin attack is a
major threat since it can knock you flat on your behind.
To handle this fight easily, summon your healer before doing anything else.
Now go into Kayas face and let her attack you, she will likely do a spin
attack. Swing your sword at her twice and then block. The first hit will
stagger her and the second will do some damage. If you try for the third hit
she will counterattack and knock you down to the floor. Should you try to
thrust attack her she will either move out of the way, only seen this once, or
she will recover too quickly and then hit you with a hard combo.
Dont take any risks, simply stick to your combo and block routine and she
will go down eventually. Conserve your strength for the next two fights.
-------------------

Once this fight ends it will move immediately into the next fight. You will get
a bucketload of experience though so make sure that you have a demon you would
like to see leveled up at the ready.

-------------------
Boss Battle - Battleship Yasomagatsu
---------
Rakshasa - Weak vs. Force
Arahabaki - Null Fire, Null Ice, Null Electricity, Null Force, Null Death,
Drain Status Ailments, Weak vs. Physical
Lilith - Null Physical, Weak vs. Ice
Yasomagatsu - Null Death, Null Mind
---------
- Yeah... this part of the fight... not so simple as the last was. While it's
not really all that hard there is the very real chance you just suddenly get
killed without warning. Yasomagatsu has two forms of attack you will have to
watch out for. The first is when he is at a distance, he will charge up and
then fire his cannons at you. They shots explode in groups of three and then he
charges up again.
While he is bombarding you there will be demons running interference, I will
get to those later. The second form of attack is when the ship surfaces next to
the platform that you are on. The Super Soldiers will start to fire down on you
with machine guns doing minimal damage, negligable really if you have a healer.
The trick to beating this big boy is swapping out demons depending on where he
is at the moment.
When he is far away Hitokotonusi is your best bet since he can have wind and
healing magics and he resists the cannon shots very well. While the ship
bombards you enemies will come in pairs: two Rakshasa, two Arahabaki and two
Liliths. Hitokotonusi and your force bullets can make short work of the two
Rakshasa surprisingly fast. When the Arahabaki come out switch to your physical
bullets and start firing at them. They wont always register the hit as a
weakness shot but it will happen if you keep shooting. If Hitokotonusi is still
out use his force drain to slow down the spell barrage these guys will use.
Lastly when the Liliths come out pull out the heavy bullets or the fatal ones
and open fire on them. If theyre causing trouble use the ice bullets to stun
them long enough to take them out.
While you are doing this he will eventually launch the cannon blasts at you.
If you do not block these you can take a serious amount of damage so the minute
he seems like he is going to let loose, block! If you dont you will likely need
to heal and you should be saving that for the next fight. Once you kill off all
the enemies it switches to the next phase of the fight.
The ship will go under the water and resurface right next to you. What you
want to use here is someone with a powerful offensive combo attack, I preferred
to use Nagasunehiko. Now go to the leftmost corner of the screen to hide from
the Yomi-Kugutsu and their machine guns and just start to pound on the ship,
preferably with your sword while you instruct your demon to use its strongest
offensive attack spell. If you keep your demon far enough away it should only
get hit every so often by the machine gun fire, allowing it to charge up a
combo attack. Unleash the combo attack as soon as you can. If you do this quick
enough you can unleash two, maybe three, combo attacks which should be enough
to take about half of its health.
Simply repeat the cycle of this until the ship is dead in the water.
-------------------

Once again there is no breathers to be had here, this hops immediately into the
very next form of the Soulless God.

-------------------
Boss Battle - Soulless God, Yasomagatsu: Arms
---------
Right Arm - Null Death
Left Arm - Null Death
---------
- You will not actually be fighting the Transformer himself, you will be going
after his arms. The good news is that there are only a very few attacks that he
actually uses. The first is a cannon blast where the twin cannons will slowly
turn to face one direction and light it on fire, the attack is called Soulless
Blast I believe. Wherever the blast goes it will set the ground on fire. The
next attack, Soulless Beam is a bit trickier to dodge since it sweeps from the
one side of the screen to the other, namely from the side that you are on to
part of the way across the screen. The last attack is the simplest one to deal
with, Magatsu Crush. While this does oodles and oodles of damage it is super
easy to dodge so its a non-issue.
The trick to handling this fight is to run to one of the arms and start to
hit it with your sword. When it starts to use any of its attacks you need to
move, although how you move is greatly dependant upon the attack he is using.
When its the Magatsu Crush run for a corner, if it isnt then all you need to do
is to head on over to the other arm and start attacking it with your sword. If
you have a demon with a powerful offensive spell like Agidyne (but not the ones
that require them to be close to the beast) you can use that to help speed this
one up. Hitokotonusi worked out well for me here since he has a healing spell
and an offensive spell.
Essentially this fight really boils down to simply running from one arm to
the other and attacking it until you destroy one of them. I know that this will
sound easier said than done at the beginning of the fight, even if it turns out
to be a battle of attrition, you can win if you have enough healing items and
demons with healing spells, so don't get too stressed. Once one arm has been
destroyed then you will have to deal with the other arm going hyperactive. The
Soulless Beam will now go most of the way across the screen requiring you to
hide in one of the corners. If you are having problems getting close just blow
all of your heavy and fatal ammo, it wont be much help in the fight after this.
-------------------

We're almost there. The fight will now move straight into it's last stage but
it isn't as hard as the previous form was.

-------------------
Boss Battle - Soulless God, Yasomagatsu: True Form
---------
Yasomagatsu - Null Gun, Null Death, Resist Physical, Weak vs. Fire, Weak vs.
Ice, Weak vs. Electricity, Weak vs. Force
---------
- Now its time to fight off the main body. This one isnt as hard as the other
form was but its still a pain in the butt. This boss is ungodly hard to hurt,
being totally immune to bullets and incredibly resistant to just about all
forms of attack except Almighty (which only Belial or Beelzebub has). The boss
has three methods of attacks: first it can throw off either a maragi, mabufu,
mazan or mazio attack anywhere on the field, more than likely catching you and
your demon, it can throw down a double Megido blast attack on you and, lastly,
it can fire off an attack called Soulless Rain.
Soulless Rain is a doozy, it does lots of damage and you cannot pass where
it is on the battlefield, effectively limiting your movement for a time. This
is bad since you can be cornered and then devastated with Megidos. Do not let
your health drop too low for this fight.
Lets just start this off by saying that it is essential that your sword
provide you with some sort of magical resistance, be it to fire, ice,
electricity or force.
Regardless of how all this sounds the fight is actually deceptively simple.
You would do best if you have a demon who has some nice spell resistances and
also has, as its combo attack, a spell draining skill (ie. Force Drain, etc.).
This way at least some of the spells will actually heal you instead of hurting
you. Between this and your swords spell resistance you should actually not take
too much damage when it starts throwing off spells. Just try and make sure that
your sword resists a different type of energy than your combo attack absorbs,
otherwise it's just going to be redundant.
Now all you need to do is stay in the beasts face and attack it while your
demon throws off magic spells. If you are lucky your demon will actually hit it
hard enough to temporarily lower its defense via the "weak" status. If this
happens then your sword will be actually able to deal more than 30 damage per
hit. When it starts to fire off the Soulless Rain move towards it and then run
along the platforms edge to one of the sides and, once you reach the end of the
platform, run towards the rear of it. If you do this right the balls will be so
spread out you should be able to move through them and right into the bosses
face to continue your assault. The only real attack to watch out for is Megido,
since you cant block it and it will knock you down you have to move to evade
this one.
Thats really all there is to it. This fight requires lots of moving around,
lots of items and spells to keep you healthy and your demons magic full. So
long as you stay on your toes you should be fine. For a final battle this whole
thing isnt really all that hard.
-------------------

Congratulations, you just beat the final boss of Devil Summoner! There are a
number of things you can do from here. You can either reload form a previous
save and leave the Akarana Corridor to pursue some of the side quests you may
not have done or you can move into a Second Cycle.

A Second Cycle game lets you keep your Devil Summoner rating, Customer rating
at Kunnou-Ya and Shin-Sekai and your Demonic Compendium will remain full as
well (although you need to level up to use them). You will lose all your items
and levels though. A good thing is that Kunnou-Ya will sell the Aurora Clip,
an invaluable item that gives you an infinite amount of Normal Bullets.

In addition you can now play on Hard Mode which carries some challenges of its
own. I will list that in section 7.15 - Hard Mode.

====================================================
7.14 - Side Quests
====================================================
The Training Halls
=======================================
Spread across the length and breadth of the city are four hidden places. These
Training Halls are the locations of lots of Red Crystals, that being the lions
share of reason to visit them. Each of them has eight Red Crystals; two in the
north-east section, two in the north-west section, two in the south-east
section and two in the south-west section.

However there is a Tainted Gate that stops Raidou from going into the Halls
themselves, so you will have to send a demon by itself. This is the major
danger when dealing with the Training Halls, you must send a demon into them by
themselves and they stand a good chance of getting killed if you pick the wrong
one and he goes up against his weakness while there.

Essentially these are all a bunch of treasure dungeons. However they only open
at a very particular Episode in the game. They will become available at Episode
4 and two will open up right then and there. After that point a new one will
open up every three Episodes.

=======================================
Training Hall, East
=======================================
Accessible: Episode 4
Location: Go to the eastern-most pier on the map northeast of Harumi-Cho piers.

Note: When you enter the Training Hall, East you will see a group of a Zombie,
Ghoul and a Zombie Guard to the north of the entrance. Talk to them and they
will ask if you are looking to take their incense, apparently they need it
because they smell so bad. Well of course they do, they're zombies. They are
pretty easy to get rid especially if you have a demon with fire spells. It
should be pretty easy to get rid of.

Defeat them and you will collect Ma Incense.

=======================================
Training Hall, North
=======================================
Accessible: Episode 4
Location: Head west from Kiyoshi's Factory, call the Tarrasque and go to the
small island in the center of the lake.

=======================================
Training Hall, South
=======================================
Accessible: Episode 7
Location: Go west from Tsukudo-Cho, through the river and step off onto the
pier over here. There are also items to be found on the city map over here.

=======================================
Training Hall, West
=======================================
Accessible: Episode 10
Location: Head south-west from Kasumidai until you reach the southwesternmost
pier on the map.

=======================================
The Nameless Shrine Training Hall
=======================================
At the beginning of Episode 3 the right Inari statue will mention that there is
a secret training area. You can get there by going to the washstand to the
southeast of the statues. This is not a simple treasure dungeon like the name
might leave you thinking.

In reality this Training Hall is actually the "secret" dungeon of this game and
it leads you to one of the biggest secrets in the game: the Demon Lord,
Beelzebub. By completing this dungeon, and besting him in combat, you will gain
the ability to fuse the Demon Lord and have the strongest demon in the game at
your beck and call.

Each of these floors will open up during a particular episode. You should go to
them as they open up and take them one at a time. These stages can be really
brutal on you since the encounter rate is ridiculously high here (sometimes as
much as every three or four steps). The enemies also come in rather vicious
groups with combinations of enemies that can wipe you out rather fast. Things
like Nekomatas and Utai-Gaikutsu who will alternate between charming you and
turning you to stone.

Come prepared!

===============================================================================
Floor || Unlocked || Notes || Items
======||============||==============||=========================================
1st || Episode 3 || N/A || N/A
------||------------||--------------||-----------------------------------------
2nd || Episode 3 || N/A || St Incense, Foxtail, Force x15
------||------------||--------------||-----------------------------------------
3rd || Episode 4 || N/A || Ma Incense, Phys x20, "Mansaku" Sake
------||------------||--------------||-----------------------------------------
4th || Episode 5 || Yoshitsune || Vi Incense, Balm of Life, Death x20
------||------------||--------------||-----------------------------------------
5th || Episode 6 || Hyakki Yakou || N/A
------||------------||--------------||-----------------------------------------
6th || Episode 8 || N/A || Lu Incense, Foxtail, Sleep x20
------||------------||--------------||-----------------------------------------
7th || Episode 10 || Hyakki Yakou || Soma Drop, St Incense, Charm x20
------||------------||--------------||-----------------------------------------
8th || Episode 10 || N/A || Ma Incense, Bead of Life, Stone x20
------||------------||--------------||-----------------------------------------
9th || Episode 11 || Hyakki Yakou || Babylon Tablet, Great Chakra, Vi Incense
------||------------||--------------||-----------------------------------------
Bottom|| Episode 12*|| Beelzebub || Giza Mask, Soma, Lu Incense x3
===============================================================================
1st Floor
========================
This is where the exit is located.

========================
2nd & 3rd Floor
========================
There is nothing at all on these floors, barring items.

========================
4th Floor
========================
In addition to the items you will find the Fury demon Yoshitsune here. See the
Hidden Demons section for more information on this.

========================
5th Floor
========================
This is the first place you will likely fight a Kudan. She will inform you
about the possibility of entering into a challenge of sorts on this level, the
Hyakki Yakou. To initiate this event you will have to walk around all eight of
the platforms in any order. Once you do this you will be "invited" to the
Hyakki Yakou challenge.

-------------------
Event Battle - Hyakki Yakou #1
---------
Jubokko - Null Death, Resist Ice, Weak vs. Fire
Ipoon-Datara - Resist Status, Drain Death, Weak vs. Electricity
Oni - Resist Physical, Weak vs. Electricity
---------
- The major threat in this fight is going to come from the Oni. They can block
your attacks which prevent you from weakening them and hit you pretty hard.
Ippon-Datara aren't too big of a threat so long as you can kep some distance
from them. You will need to alternate between fire attacks, for the Jubokko,
and Electricity attacks for the other two. You will usually be fighting five or
six of them at a time. You are going to need a bunch of Life Stones, Chakra
Chips and Chakra Drops to make sure that you and your demons don't die.
-------------------

After you finish off this fight you will get the Phantom Skull, one of the
three items that you will need to get into the fight with Beelzebub.

========================
6th Floor
========================
There's nothing here except for the items.

========================
7th Floor
========================
You might run across another Kudan here who will once again explain how to find
the Hyakki Yakou challenge. Head for the south-western platform during a new
moon to recieve an invitation to this battle.

-------------------
Event Battle - Hyakki Yakou #2
---------
Nekomata - Null Electricity, Resist Force, Weak vs. Fire
Utai-Gaikotsu - Null death, Drain Fire, Weak vs. Physical
Nue - Null Electricity, Resist Force, Weak vs. Fire
---------
- This fight is no less than ten times more frustrating than the last one. Two
of the three demons will be flinging off status ailments while the other one
will be doing lots of damage. I have had my demon get charmed, me get petrified
and then shattered by my own demon and a Nue shatter me. It's incredibly
frustrating so it is best if you head straight for the Utai-Gaikotsu.
The Utai-Gaikotsu will die off fairly quickly so long as you go after them
fast enough. Use Force and Physical type bullets to weaken it while you lay
waste to them with sword strikes. Once they have been gotten rid of turn your
attention to the Nekomata. Next to the petrification the charming will be the
other problem. The Nue are basically a pushover once the status effects stop
slowing you down.
-------------------

After you finish off this fight you will get the Tyrant Spawn, one of the three
items that you will need to get into the fight with Beelzebub.

========================
8th Floor
========================
There's nothing here except for the items.

========================
9th Floor
========================
You might run across another Kudan here who will once again explain how to find
the Hyakki Yakou challenge. Head for the north-eastern most platform on the
level during a full moon to recieve an invitation to this battle.

-------------------
Event Battle - Hyakki Yakou #3
---------
Ikusa - Weak vs. Electricity, Weak vs. Death
Obaryion - Null Death, Weak vs. Ice, Weak vs. Force
Gashadokuro - Null Death, Drain Ice, Weak vs. Fire, Vulnerable to Guns
---------
- While the first fight was a test of you and your ability to fight off magic
and the second was a test of your ability to handle status effects, this is a
great big throw down. It is you versus a bunch of physical based demons with
the mudo spell thrown in to make your life difficult.
The Ikusa will be throwing their spears at you which you must block or you
will be knocked on your butt and take a lot of damage. The Obaryion will try to
use their combo attack and since they are so high leveled they will do a heck
of a lot of damage. Gashadokuro will attempt to use Mamudo on you, surrounding
himself with darkness that will take half of your health.
Coming into this fight with your sword Forged to help you resist physical
attacks will be of great help. Try to keep your distance from all enemies and
use your gun to weaken the enemies. If you have a Nebiros let him use Mudo on
the Ikusa and attack the other two while you use your gun to selectively hit
the enemies to weaken them and then take them out. Pick them apart one by one while your Nebiros acts as your meat shield. That should make this fight quite
a bit easier.
-------------------

After you finish off this fight you will get the Hell Emblem, the last of the
three items that you will need to get into the fight with Beelzebub.

========================
Bottom Floor
========================
You will not be able to get to this floor until you have reached the final save
point of the game. From there you will have to make your way back to the
Nameless Shrine and go to the bottom floor. There are several items to be found
in this stage but you will have to avoid the northern platform while going to
get them. That is where the bad fight will happen. Go there only when you are
fully prepared for a throw down.

=======================================
Hidden Demons
=======================================
Episode 3
========================
Skill Legion
-------------------
Location: Gouma Den
Fusion: Special
How to: After Episode 3 the Gouma Den fusion machine will become unstable due
to the tinkering that he has been doing. In the event of a fusion accident you
will end up with Legion. There are a variety of different types of Legion, one
that has lots of healing skills, one that has serious healing capabilities and
so on. However it isn't always easy to get a fusion accident, I never saw one
during two playthroughs of the game. I only saw it when I forced the issue.

During the full moon fusion accidents seem to happen more often much like it is
the only time you can capture skill demons. As far as I have been able to
determine there is no way to control what type of Legion you get from accidents
so there is an easy way to go about getting Legion.

Go to Kunnou-Ya and register all of your demons but clear enough space in your
tubes to hold three demons. Go right outside of Kunnou-Ya and keep walking
around, fighting the enemies until you capture an Ukobach and Alp. They should
be nice and low level when you do this to get them. Now continue figuting until
you max out their loyalty and then bring them into Konnou-Ya and register them.

Go on back outside and walk around until the moon shifts to a full moon, if you
have a demon with Intimidate you can cut out unecessary fighting as you do
this. Once a full moon comes go into the Gouma Den and fuse the two demons. If
you don't get a Legion head outside, release the fused demon and then go back
inside and pull out the Ukobach and Alp and try fusing them again. Just keep on
repeating this until you get a Legion. It took me about twelve tries to get one
through this method but it wasn't that expensive.
-------------------

========================
Episode 5
========================
Fury Yoshitsune
-------------------
Location: Nameless Shrine Training Hall, 4th floor
Fusion: Pagan Utai-Gaiktsu & Frost Okuninushi
How to: As soon as you are able to head to the Nameless Shrine in Episode 5 go
to the Training Hall here and go to the fourth floor. Head straight up from
the elevator and you will see him standing there. Defeat him and his companions
and you will be able to fuse him from that point forward. The fight really
isn't anything all that special so I'm not going to go into it in detail here.
-------------------

========================
Episode 7
========================
Skill Kudan
-------------------
Location: Random Encounter, see below for details.
Fusion: Pagan Nebiros & Pagan Incubus
How to: This is probably one of the hardest of the demons to get in this game.
This is mostly due to how hard she is to even get a hold of in the first place.
When you finally do get into the fight she is nearly impossible to hurt, will
cast a spell to fully heal herself every so often and then will run away if the
fight lasts for too long.

The first step is finding her. She can be found, as a random encounter, in the
following places any time after Episode 7:

* Tsukudo-Cho
* Ginza-Cho
* Sakuradayama
* Daidouji Mansion Basement

You can also find her in the Nameless Shrine Training Hall. She will be found
on the 5th, 7th, 9th and Bottom Floors. However you cannot fight her here. She
will give you a hint about what is going on with the floor, whether it is one
of the Hyakki Yakou challenges or the fight with Beelzebub.

To kill the frustrating Kudan without much stress come into the fight with a
demon who has an elemental spin combo attack and a long range offensive spell
(I used a Raja Naga). Start to attack the creature with your sword to keep it
in place while it gets hit with the spell, stunning it and rendering it weak
and open to be hit with criticals. Use your sword a few times to charge up the
combo attack. Now wait for it to be stunned again due to its weakness being hit
and unleash the combo attack. This should kill it immediately.

If you encounter her in the Nameless Shrine Training Hall she will run away as
soon as she gives you a hint on how to find the special battle on that floor.
Dont even waste any ammo or spells.

========================
Episode 8
========================
Pagan Alice
-------------------
Location: Special*
Fusion: Frost Raja Naga & Frost Jack Frost
How to: Alice cannot be obtained via the convential means, you cannot simply
run around to find her. You will have to draw her out. However to do this you
will need to wait for Episode 8 and then you will need Belial and Nebiros. You
can't fuse Belial until you are level 66 so it might take you a bit to get to
this little side event.

1. Head on over to the phone box in Tsukudo-Cho and examine it. Belial will
answer the phone.

2. Go on over to the phonebox in Harumi-Cho with Nebiros in your party and he
will answer the phone.

3. Head on over to the phone on the corner in Ginza-Cho. If you have Nebiros
and Belial in your party Alice will challenge you to a fight.

A fight is going to break out between you, Alice and a bunch of her allies. Do
not, I repeat NOT, get into this fight unless you have forged your sword so
that it will help you resist Death magics. The Mudo attack is going to be
getting flung around like nobodies business so it is nearly suicide to come
into this fight without some resistance to it.

-------------------
Event Battle - Alice
---------
Obaryion - Weak vs. Ice, Weak vs. Force
Jubokko - Null Death
Alice - Null Death, Resist Ice, Resist Wind, Weak vs. Fire
---------
- Let's get one thing out of the way here; the enemies are never going to stop
coming in. The Obaryion will do some pretty mean damage to you and your demons
and the Jubokko are just troublesome. Alice is going to be the source of the
never-ending Mudo spells.
Alice doesn't really haev all that many hit points. Take out your fire
bullets and summon a demon with fire spells. Ignore the enemies and just start
to unload on her. If you keep up on her she will go down in no time. This is
actually a fairly easy fight all things considered.
If you find yourself being totally unable to kill off the enemies without
dying, summon a demon who has healing spells. Let them heal you while you use
fire bullets to weaken her and then attack her while she is weakened. It should
not take all that long to get rid of her if someone has a Diarahan spell. Her
only real danger comes from her use of the Mamudo skill so once you learn how
to compensate for this you should have little difficulty here.
-------------------

========================
Episode 12
========================
Pagan Beelzebub
-------------------
Location: Training Hall, Bottom Floor
Fusion: Frost Orochi & Frost Arahabaki
How to: You will need to complete the Hyakki Yakou challenges on the 5th, 7th
and 9th floors in the Namless Shrine Training Hall. See above for more info on
how to do this. When you have the Phantom Skull, Tyrant Spawn and Hell Emblem
head down to the basement and the fight will occur.

-------------------
Event Battle - The Demon Lord Challenge
---------
Ukobach - Null Fire, Weak vs. Ice
Nebiros - Null Physical, Null Death, Null Status, Weak vs. Force (use guns!)
Beelzebub - Resist Guns, Resist Fire, Resist Ice, Resist Electricity, Resist
Force, Null Status, Drain Death
---------
- Yeah, this fight is no joke. Not only will you have to fight the Demon Lord,
Beelzbub, but you are going to have to deal with his henchmen. But to even get
to that point you will have to carve your way through 50 demons to even get to
this point much like a Hyakki Yakou challenge.
The Ukobach who are here are of negligable threat, Nebiros and Beelzebub are
enough of a threat. The Nebiros are immune to sword swings and will cast the
Mudo spell more oftne than you will like. This wouldn't be that big of a deal
except for the fact that Beelzebub can do more than 400 damage per hit with his
physical attacks to say nothing of his love of using Megido.
Before coming into this fight I highly suggest you do a few things: Make
sure that you have the clip of Fatal ammunition, fully loaded. Get your sword
Forged with death or physical resistance (physical is preferred here). Lastly
make sure that you have a powerful demon with you, Belial works well here. It
might be worth your while to Forge Belial into your sword and then get him back
since he is just that damn powerful. His combo attack will come in handy as
well since it is an unstoppable attack (as close to Megido as it gets).
The best way to go about this fight is to let Belial use his Maragidyne to
keep the Nebiros busy since he drains Death magics and is immune to fire, this
means that he will heal from Mudo skills and ignore the fire spells thrown at
him. Try to build up your morale so you can use his devastating Astral Burst
ability on Beelzebub. It is imperative that you block any of Beelzebubs' melee
attacks coming your way, lessening that damage is imperative, as well as any of
the Mudo spells that do come your way.
This battle is going to be a long fight and a definite war of attrition. So
long as you watch your health and nurse Beelzebubs HP you should have little in
the way of problems. Belial can help with this as well thanks to his Diarahan
spell. Amusingly, the mostly useless Kudan can even be of help here if you are
not high enough level to fuse Belial (if you aren't high enough level you might
die in this fight anyways).
-------------------

========================
Second Cycle
========================
Frost Raiho
-------------------
Location: Tsukudo-Cho
Fusion: Wind Moh Shuvuu & Volt Tsuchigumo
How to: To even get to this demon you will need to have reached the Master of
Demons loyalty title. As soon as the Second Cycle starts, and you have control
of Raidou again, look for Detective Kazama. You should be close to this title
by this point but if you aren't just wait a bit and go find him afterwards. You
can usually find him in Ginza-Cho.

When you have the appropriate title he will give you the Bancho Uniform. Head
on over to Kunnou-Ya when you have it and you will encounter "Raidou's Biggest
Fan" a Jack Frost. He will take the uniform and use it, becoming Raiho. When
prompted tell him that his name is "Raihee" and a fight will start. You should
be around level 15 or so before you start this fight, he can be hard otherwise.

-------------------
Event Battle - Raiho & Cronies
---------
Jack Frost - Drain Ice, Weak vs. Fire
Pyro Frost - Drain Fire, Weak vs. Ice
Raiho - Drain Ice, Null Status, Resist Death
---------
- Like most other event or boss battles the boss is accompanied by a bunch of
cronies who will endlessly respawn. Since Raiho, as an enemy, has no real weak
point you are going to have to do this the hard way. Try to get a demon who can
resist ice attacks and isn't weak vs. fire, preferably one who fights in melee.
That way you can double team Raiho.
Since you really can't do anything to stop Raiho you will have to do stay
really agressive with him. Use your gun to stop him for even a moment and then
lunge at him. Keep him as stunned as you can with twin sword strikes, gun shots
and thrust attacks. You can do some serious damage to the boss by mixing it up
like this. Thrust at him, shoot him and then combo him from a distance or do a
twin sword slash and then shoot him to stun him before slashing some more.
Eventually he will go down and it shouldn't be all that hard.
-------------------

====================================================
7.15 - Hard Mode
====================================================
When you start a Second Cycle game you will have the choice to play the game in
Hard Mode. You will be warned that this is for experienced players only and
they aren't joking around. Hard mode is very difficult and it will require a
lot of patience and dedication on your part. Things are so much harder to do on
this difficulty that it can be very unenjoyable if you aren't somewhat of a
masochist. Listed below are the changes to be aware of:

* MAG costs are roughly tripled for all things.

* Items in Kunnou-Ya cost about three times the normal price. This means that
money will be even more important in this difficulty than it was on the easier
normal difficulty.

* Recovering demons from the Gouma Den Compendium costs at least five times the
normal price. This is really bad news, meaning early demons will cost at least
twelve thousand or so to get back early in the game.

* You inflict less damage to the enemies. Even your best three hit combo, with
your sword Forged all the way to the max, will do little in the ways of damage.

* The enemies inflict at least double damage to Raidou. Even the easiest of the
Obaryion demons can kill you early on with their Combo skill so be very careful
of how close melee enemies get to you.

Listed below are some notes to help take the edge off of hard mode. If you find
yourself having problems, these should be able to help at least a little. Some
were lifted from earlier in the document while others are entirely new.

- Increase Raidou's Magic stat as fast as you can. Not only will this increase
your demons stats but it will lower the MAG cost associated with summoning your
demons. If you don't do this you will quickly find yourself running low on MAG.

- On the Hard difficulty the MAG costs to summon a demon will be approximately
three times whatever they were in the main game. While not a problem at first,
it becomes a big one near Episode 3. Some of the earlier demons can cost around
5 MAG on the normal difficulty, meaning that every time you summon them on the
Hard they will cost 15 instead. This applies to both in and out of battle. So
switching between demons becomes something of a cost ineffective prospect. This
means you will have to increase your Magic rating as soon as possible to lower
this cost. Otherwise you might find yourself without a demon helper in the
middle of a boss fight.

- While it is of dubious use on the normal difficulty, MAG exchanging is of the
utmost importance on the Hard difficulty. Due to the MAG shortages you will
have to deal with it is important that you capture demons for the sole purpose
of turning them in for Magnetite. You should do this whenever you have less
than half the max amount you can carry. Simply snatch up a few demons from the
plentiful random encounters and head of to the Soda Joint to trade them in. As
a side effect this will also boost up your customer rating which will increase
your MAG exchange rate bonuses and give you better sodas to use. The Midas Pop
can make Hard mode much easier.

- Never fuse demons or buy extra bullets unless you need them. Money is a prime
resource on hard difficulty and you should only use it when necessary. If you
desperately need a demon to complete a boss fight, fuse it. However if you are
looking to replace your Ukobach with another fire demon hunt down an Orthrus or
Pyro Jack and capture it yourself. Then trade your Ukobach for MAG.

- Block! Blocking is the most important skill to learn on hard. It is very
possible, and quite likely, that larger enemies will kill you in one or maybe
two shots. If you block you will increase your chances of surviving harder
fights, and most boss battles for that matter.

- As a general battle strategy make ample use of your gun. Even if an enemy is
not weak to any of the bullets you have use normal bullets to stun them long
enough to get into melee. Many of the enemies in this game are spellcasters and
they don't need to get anywhere near you to do serious damage to you.

- Never buy more than 30 bullets at a time unless you're sure you will need
them. Also never carry more than 65 of them. This way you will always have the
ability to pick them up after fights or in crystals and you can sell the extra
off for some quick money.

- Try to not carry more than 6 of any item unless you think it will be needed,
this goes double for revival items. You will find plenty of them throughout the
course of the game so try to never buy them and sell yourself down to 6. While
you might need to rebuy the item later you are leaving your options open.

=========================================================
8. Beastiary
=========================================================
8.1 - Pyro
******************
Name: Ukobach
Base Level: 2
- Resistances -
Physical: N/A
Gun: N/A
Fire: Null
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A lesser demon of Hell. Maintains the infernal boilers at Beelzebubs' command.
Torments the humans in hell by throwing burning coal onto them.

----------------
Name: Pyro Jack
Base Level: 10
- Resistances -
Physical: N/A
Gun: N/A
Fire: Drain
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
An Irish spirit, seen as flames in the swamp. Also known as Jack-o'-Lantern.
Said to be the spirit of a man cursed to wander the earth with a lantern to see
in the dark.

----------------
Name: Orthrus
Base Level: 14
- Resistances -
Physical: N/A
Gun: N/A
Fire: Null
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
The two-headed dog who protected the titan Geryon's red cattle in Greek
mythology. Despite his powers as a guard, Hercules killed him in one blow while
performing his Twelve Labors.

----------------
Name: Oshichi
Base Level: 23
- Resistances -
Physical: N/A
Gun: Null
Fire: Resist
Ice: Weak
Elec: N/A
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
The spirit of Oshichi, an Edo-era produce store owner's daughter who was burnt
at the stake. She met her lover at a fire and tried to start another blaze to
see him again, but was caught.

----------------
Name: Sati
Base Level: 29
- Resistances -
Physical: N/A
Gun: Drain
Fire: Drain
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
In Hindu mythology, she was Shiva's first wife. She threw herself into the fire
during a feud between Daksha and Shiva, but was reborn as Parvati.

----------------
Name: Gdon
Base Level: 39
- Resistances -
Physical: N/A
Gun: Null
Fire: Resist
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: Resist
------------
Description
------------
The tiger mount of the goddess Durga of Hindu mythology. Durga was born to
defeat the Asura Mashisha & Gdon was granted to her to help complete the task.

----------------
Name: Throne
Base Level: 44
- Resistances -
Physical: N/A
Gun: N/A
Fire: Drain
Ice: Weak
Elec: Null
Force: Null
Death: Null
Mind: N/A
------------
Description
------------
Third in the hierarchy of angels, residing in the 1st sphere. Their alternate
name, Galgal, means wheel. They serve as the chariots of God.

----------------
Name: Cerberus
Base Level: 49
- Resistances -
Physical: N/A
Gun: N/A
Fire: Drain
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
The guardian hound of Hades in Greek mythology. Traditionally, it has three
heads and a snake's tail. It is the offspring of Typhon, the giant of Wind, and
Echidna, the mother of monsters.

----------------
Name: Muspell
Base Level: 54
- Resistances -
Physical: N/A
Gun: N/A
Fire: Drain
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A fire giant of Norse mythology. Said to live in the flaming land of
Muspellheim. He says away from the humans and the gods, but during Ragnarok he
will invade the human world.

----------------
Name: Belial
Base Level: 66
- Resistances -
Physical: N/A
Gun: Resist
Fire: Null
Ice: Weak
Elec: Resist
Force: N/A
Death: Drain
Mind: Resist
------------
Description
------------
One of the 72 demons invoked by King Solomon. He heads 50 legions of demons as
their chief. Said to appear before his conjurer as two beautiful angels in a
chariot of fire.
----------------

******************
8.2 - Frost
******************
Name: Azumi
Base Level: 6
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Null
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A water deity of the Azumi, a Japanese fishing tribe. It can control water. The
gods born from Izanagi after he returned from Yomi are said to be the tribe's
ancestors.

----------------
Name: Jack Frost
Base Level: 18
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Drain
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A winter fairy of European descent. Normally an innocent creature, but if
provoked, he will kill his victim by covering him in snow.

----------------
Name: Raiho
Base Level: 23
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: Drain
Elec: N/A
Force: N/A
Death: N/A
Mind: Null
------------
Description
------------
The result of Jack Frost fusing with the Bancho Uniform that Detective Kazama
had. With his cool body and burning passion, his goal is to inherit the name of
Raiho the 15th...

----------------
Name: Jubokko
Base Level: 28
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Resist
Elec: N/A
Force: N/A
Death: Null
Mind: Resist
------------
Description
------------
An evil tree that thrives in death grounds, such as battlefields or execution
sites. Those who pass by are caught by its branches, and their blood sucked out
for its nourishment.

----------------
Name: Okuninushi
Base Level: 32
- Resistances -
Physical: N/A
Gun: Null
Fire: Weak
Ice: Resist
Elec: N/A
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
A Kunitsu deity of Japanese mythology that governs agriculture and medicine.
Said to have built the country of Izumo with Susano-O's daughter, Suseri-Hime.

----------------
Name:
Base Level: 43
- Resistances -
Physical: Resist
Gun: N/A
Fire: Weak
Ice: Resist
Elec: Resist
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A dragon-like monster said to have lived in the Rhone, near central France. It
had six legs, and a large mouth with long fangs so as to easily swallow humans
whole.

----------------
Name: Raja Naga
Base Level: 39
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Null
Elec: Resist
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
The king of the Naga, a half-man, half-snake tribe in Hindu mythology. The
dragon kings Nanda and Takshaka of Buddhist myth fall into this royal category.

----------------
Name: Ouyamatsumi
Base Level: 50
- Resistances -
Physical: Resist
Gun: N/A
Fire: Weak
Ice: Resist
Elec: N/A
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
Japanese god of the Kunitsu. He is the grandfather of Kushinada-Hime,
Susano-O's wife. Known best as a mountain god, but also a god of water and the
fields due to his control over them.

----------------
Name: Arahabaki
Base Level: 53
- Resistances -
Physical: Weak
Gun: N/A
Fire: Null
Ice: Null
Elec: Null
Force: Null
Death: Null
Mind: N/A
------------
Description
------------
One of the main deities of ancient Japan. Its appearance is modeled after clay
statues. Worship of it was taboo for long periods, as it was seen as
treacherous to the Emperor.

----------------
Name: Orochi
Base Level: 63
- Resistances -
Physical: N/A
Gun: Drain
Fire: N/A
Ice: Drain
Elec: Weak
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A giant snake with eight heads that fell at Susano-O's hands. Its full name is
Yamata-no-Orochi. The sword that came out was the Ame-no-murako-no-tsurugi,
also known as the Sword of Kusanagi.
----------------

******************
8.3 - Volt
******************
Name: Agathion
Base Level: 8
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: N/A
Elec: Resist
Force: Resist
Death: N/A
Mind: N/A
------------
Description
------------
A general term for incorporeal familiars used by Judeo-Christian magicians.
Once summed, it torments the target selected by its conjurer.

----------------
Name: Raiju
Base Level: 17
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Drain
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
A beast of Japanese folklore, said to come down to Earth on a bolt of
lightning. It usually runs through the thunder clouds, but will also ride bolts
of lightning down to the ground.

----------------
Name: Tsuchigumo
Base Level: 21
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: Weak
Elec: Resist
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
A wild god shaped like a giant spider, which was said to have lived in Mt.
Katsuragi. Originally a native of the land who lived in a hole after its tribe
was defeated by the Imperial Court.

----------------
Name: Oboroguruma
Base Level: 27
- Resistances -
Physical: N/A
Gun: Null
Fire: N/A
Ice: Weak
Elec: Drain
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A monster-wheeled vehicle with the grudges and negative energy of people inside
it. Originally, the ghost of a woman who was killed over an ox-carriage took
over the carriage.

----------------
Name: Nue
Base Level: 27
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: N/A
Elec: Null
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A creature of Japanese legend. It has the head of monkey, the legs of a tiger,
and the tail of a snake. The Tale of the Heike says that it hid behind black
clouds each night to attack the Emperor.

----------------
Name: Parvati
Base Level: 46
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Resist
Force: Weak
Death: Weak
Mind: N/A
------------
Description
------------
An extremely beautiful consort of Shiva's in Hindu mythology, she symbolizes
many virtues. She is always by Shivas side, and plunged the world into darkness
by closing his two eyes.

----------------
Name: Mishaguji
Base Level: 50
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: Weak
Elec: Null
Force: N/A
Death: Null
Mind: Resist
------------
Description
------------
It was a native god worshipped in a the Shinao region before the Yamato power
took control. Said to be a god born from the ancient belief that rocks and
stones sheltered divine spirits.

----------------
Name: Oumitsunu
Base Level: 55
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Drain
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
The giant of the Izumo-no-kuni Fudoki, or the Records of Izumo. Performed the
Kuni-biki, roping in land from the opposing, Silla, in an effort to expand
Izumo.

----------------
Name: Thor
Base Level: 61
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Drain
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
Norse god of thunder and nature. His hammer Mjolnir can crush any enemy and
return to Thor's hands. On the day of Ragnarok, be and Jormungand, the Midgard
Serpent, are fated to kill each other.
----------------

******************
8.4 - Wind
******************
Name: Poltergeist
Base Level: 10
- Resistances -
Physical: N/A
Gun: Null
Fire: Weak
Ice: N/A
Elec: Weak
Force: Resist
Death: Null
Mind: Null
------------
Description
------------
A trickster ghost famous for haunting houses. It wreaks havoc by making loud
noises and moving objects around through the air.

----------------
Name: Moh Shuvuu
Base Level: 15
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: N/A
Elec: Drain
Force: Null
Death: Weak
Mind: N/A
------------
Description
------------
Meaning "evil bird", it's the ghost of a young girl who died without knowing
love in Buryat folklore. She seduces travelers, only to crack their heads open
and suck out their brains with her beak.

----------------
Name: Anzu
Base Level: 26
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: Null
Death: N/A
Mind: N/A
------------
Description
------------
An evil deity of Mesopotamian folklore also known as Zu. It has an eagle's body
and a lion's head. Fueled by his desire to rule over all, Anzu stole the
Tablets of Destiny from the sky god Enlil.

----------------
Name: Feng Huang
Base Level: 33
- Resistances -
Physical: N/A
Gun: N/A
Fire: Resist
Ice: Resist
Elec: Resist
Force: Resist
Death: Weak
Mind: N/A
------------
Description
------------
The legendary bird of Chinese myth. It's said to appear only in times of peace.
It is the ruler of all birds, when it dies, birds throughout the land chirp
with sadness.

----------------
Name: Ichimokuren
Base Level: 38
- Resistances -
Physical: N/A
Gun: N/A
Fire: Null
Ice: N/A
Elec: Weak
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A spirit known as the god of wind, as well as the god of smithery. His strong
winds blow roofs and people away, and knock over ships in the seas.

----------------
Name: Kurama
Base Level: 41
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: Drain
Death: N/A
Mind: N/A
------------
Description
------------
Tengu said to have lived in Mt. Kurama in Kyoto. The most powerful and well
known Tengu, they have the power to fend off disease.

----------------
Name: Hitokotonusi
Base Level: 45
- Resistances -
Physical: N/A
Gun: Weak
Fire: Null
Ice: Resist
Elec: Drain
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
Japanese god of words, thought to be the deification of echoes. Said to
proclaim good and bad in a single word, and all words uttered by him come true.

----------------
Name: Power
Base Level: 51
- Resistances -
Physical: N/A
Gun: N/A
Fire: Resist
Ice: Resist
Elec: Resist
Force: Resist
Death: Weak
Mind: N/A
------------
Description
------------
Sixth in the hierarchy of angels, residing in the 2nd sphere. Their task is to
protect heaven from demons, and oversee the distribution of power among humans.

----------------
Name: Sandalphon
Base Level: 74
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: N/A
Force: Null
Death: Weak
Mind: N/A
------------
Description
------------
The twin brother of Metatron from Judeo-Christian lore. He is the master of
heavenly songs. He is incredibly tall; it's said to take 500 years for a human
to walk the length of his body.
----------------

******************
8.5 - Fury
******************
Name: Obaryion
Base Level: 5
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: Weak
Elec: N/A
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
A Japanese "piggyback monster" that jumps on people's backs as they walk along
grassy paths. It's not easily removed, but if you can take it back home, it
will turn into gold coins.

----------------
Name: Turdak
Base Level: 17
- Resistances -
Physical: Resist
Gun: N/A
Fire: Weak
Ice: N/A
Elec: N/A
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
A Hindu execution of judged souls, under the command of Yama, the god of death.
WHen Yama passes his judgement, it is Turdak's task to haul the soul to the
proper hell.

----------------
Name: Oni
Base Level: 22
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
An evil monster of Japanese lore known for its hideous apperance and brute
strength. They loot and plunder villages, and massacre the townspeople with
their iron clubs.

----------------
Name: Lamia
Base Level: 28
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: N/A
Force: Weak
Death: N/A
Mind: Resist
------------
Description
------------
A serpentine woman from Greek mythology, she was the queen of Libya. It has a
beautiful woman's torso, and a snake's tail. It feeds on the blood of young
men.

----------------
Name: Chernobog
Base Level: 33
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Resist
Elec: N/A
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
A cursed god of the darkness in Slavic myth. His name means "Black God." He is
the counterpart of the "White God," Belobog.

----------------
Name: Yoshitsune
Base Level: 36
- Resistances -
Physical: N/A
Gun: Resist
Fire: N/A
Ice: N/A
Elec: N/A
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
A Japanese general of the Genpei War near the end of the Heian era and
beginning of the Kamakura era. Also known as Ushiwakamaru, he is said to have
learned the art of war from the Mt. Kurama Tengu.

----------------
Name: Ikusa
Base Level: 38
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: N/A
Death: Drain
Mind: N/A
------------
Description
------------
Izanami sent them after Izanagi at Yomotsu Hiraska, the entrance of Yomi, the
Japanese underworld. The army of Ikusa is led by Yomotsu Shikome.

----------------
Name: Triglav
Base Level: 41
- Resistances -
Physical: Resist
Gun: Null
Fire: N/A
Ice: Drain
Elec: N/A
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
A Slavic god whose name means "three heads." He rode a hly black horse in
contrast to Sventovit, who rode a white horse.

----------------
Name: Rakshasa
Base Level: 44
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: N/A
Force: Weak
Death: N/A
Mind: N/A
------------
Description
------------
Evil spirits that battle the gods in Hindu mythology. They also attack humans.
Their hideous appearance symbolizes their evil nature, but they can also change
shape to fool humans.

----------------
Name: Shouten
Base Level: 52
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: Resist
Elec: N/A
Force: Resist
Death: Weak
Mind: N/A
------------
Description
------------
A god of esoteric Buddhism, equivalent to Ganesha of Hindu mythology. It bears
benefits such as wisdom such as wisdom, luck, and health but halfhearted
devotion turns them into a curse.

----------------
Name: Siegfried
Base Level: 61
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: N/A
Death: Null
Mind: Null
------------
Description
------------
The german name of the hero in the epic poem of the Nibelungenlied. The blood
of the dragon Fafnir made him invincible, but a single leaf on his back
resulted in a weak spot.

----------------
Name: Susano-O
Base Level: 70
- Resistances -
Physical: Resist
Gun: N/A
Fire: Drain
Ice: Weak
Elec: N/A
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
A violent god of Japanese legend, he was one of three gods born from Izanagi.
Originally banned from Takama-ga-hara, he later become a great god of
Ne-no-kuni.
----------------

******************
8.6 - Pagan
******************
Name: Alp
Base Level: 3
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A dream demon of German lore. They can transform into various animals and cause
night terrors. Like other demons, they feed on blood, but will also drink milk
from sleeping women.

----------------
Name: Mokoi
Base Level: 13
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Null
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A human-like spirit of Murngin mythology that lives in the jungle. A Mokoi
appears to strike down those who use black magic.

----------------
Name: Okiku-Mushi
Base Level: 24
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: N/A
Elec: Drain
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
An insect demon that takes the form of a woman with her hands tied behind her
back. It arose from the hatred of a girl named Okiku, who was falsely convicted
of a crime and executed.

----------------
Name: Ghoul
Base Level: 27
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: N/A
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
A man-eating demon that feeds on both live human flesh and the rotten meat of
carcasses. It can change its shape, and often disguises itself as a hyena.

----------------
Name: Alice
Base Level: 32
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: N/A
Force: N/A
Death: Death
Mind: N/A
------------
Description
------------
A ghost who appears as a young blonde girl. She seems young, but her magic
powers are formidable. Some say she is the ghost of a poor English girl who
died an unfortunate death.

----------------
Name: Utai-Gaikotsu
Base Level: 35
- Resistances -
Physical: Weak
Gun: N/A (Takes lots of damage from normal / heavy bullets)
Fire: Drain
Ice: N/A
Elec: N/A
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
A talking monster born when the negative energy of the one killed possesses a
skull. It attempts to revenge itself on its killer by making a song of the
details of its death.

----------------
Name: Nebiros
Base Level: 42
- Resistances -
Physical: Null
Gun: N/A (Takes a lot of damage from normal / heavy bullets)
Fire: N/A
Ice: N/A
Elec: N/A
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
The general of Hell. He keeps watch over other demons. One of the greatest
Necromancers in Hell, he can control souls and corpses.

----------------
Name: Gashadokuro
Base Level: 48
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Drain
Elec: N/A
Force: Weak
Death: Null
Mind: N/A
------------
Description
------------
A giant skeleton monster formed from the souls of humans who died in battle or
of hunger. It walks around at night, making clattering noises. If it spots a
human, it will attack.

----------------
Name: Incubus
Base Level: 51
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: N/A
Death: Drain
Mind: N/A
------------
Description
------------
A demon originating in European folklore, the Incubus is the male counterpart
to the Succubus. It ravishes women while they sleep, impregnating them and
causing nightmares.

----------------
Name: Lilith
Base Level: 58
- Resistances -
Physical: Null
Gun: N/A
Fire: N/A
Ice: Weak
Elec: N/A
Force: N/A
Death: N/A
Mind: N/A
------------
Description
------------
Adam's first wife in apocryphal Biblical scripture. She become a demon after
she left Eden. There are several theories as to the reasons for her fall, but
all note her unfaithfulness.

----------------
Name: Beelzebub
Base Level: 80
- Resistances -
Physical: Resist
Gun: N/A
Fire: N/A
Ice: Resist
Elec: Resist
Force: Resist
Death: Null
Mind: Null
------------
Description
------------
Lord of the Flies, and the prince of Hell. His flies carry souls down to the
abyss. He may be a bastardization of the Caananite god, Ba'al.

----------------

******************
8.7 - Skill
******************
Name: Ippon-Datara
Base Level: 12
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: N/A
Death: Drain
Mind: Resist
------------
Description
------------
A monster with one eye and one leg, said to live deep in the mountains of
Kumano, Japan. A single footprint measuring 30 centimeters has been sighted in
the mountain's snows.

----------------
Name: Legion
Base Level: 4, 5, 20 (seems to vary)
- Resistances -
Physical: Varies by level
Gun: Varies by level
Fire: Varies by level
Ice: Varies by level
Elec: Varies by level
Force: Varies by level
Death: Varies by level
Mind: Varies by level
------------
Description
------------
An evil spirit, made of many demons, born when ghosts suffering the same sort
of pain bond together. The demons possessed a man from Gerasa, and Jesus
cured him by casting them into a herd of pigs.

----------------
Name: Leanan Sidhe
Base Level: 25
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Null
Elec: N/A
Force: N/A
Death: N/A
Mind: Resist
------------
Description
------------
A beautiful fairy of Irish folklore that yearns for the love of a human man.
She drains the life of her lovers in return for granting them artistic
inspiration.

----------------
Name: Nekomata
Base Level: 29
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: Drain
Death: N/A
Mind: Resist
------------
Description
------------
Cats that live a long life are said to become these. They can speak human
languages. Their powers vary according to how long they have lived, ranging
from shape-shifting to controlling the dead.

----------------
Name: Thoth
Base Level: 38
- Resistances -
Physical: Weak
Gun: N/A
Fire: Drain
Ice: Drain
Elec: Drain
Force: Drain
Death: Weak
Mind: Drain
------------
Description
------------
An all-knowing god of Egyptian mythology with the head of a baboon. He stands
opposite Seth, the god of evil, and sides with Osiris and Isis, the gods of
good.

----------------
Name: Nagasunehiko
Base Level: 41
- Resistances -
Physical: N/A
Gun: N/A
Fire: Weak
Ice: Resist
Elec: Resist
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
The king of ancient Yamato. He is Abihiko's younger brother. He fended off
Emperor Jimmu and his migration east, but lost when Amaterasu aided the
emperor's army.

----------------
Name: Abihiko
Base Level: 43
- Resistances -
Physical: N/A
Gun: N/A
Fire: Resist
Ice: Weak
Elec: Resist
Force: N/A
Death: Null
Mind: N/A
------------
Description
------------
A member of a powerful family of ancient Yamato, he is the elder brother of
Nagasunehiko. After their defeat, the brothers migrated to Tugaru, where it is
said they started a dynasty.

----------------
Name: Scathach
Base Level: 47
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: Weak
Force: Null
Death: N/A
Mind: Resist
------------
Description
------------
A warrior queen of the Land of Shadows in Irish folklore. She taught the Irish
hero Cu Chulainn the art of war, and gave him the spear Gae Bolg.

----------------
Name: Kudan
Base Level: 52
- Resistances -
Physical: N/A
Gun: Drain
Fire: N/A
Ice: N/A
Elec: N/A
Force: N/A
Death: N/A
Mind: Null
------------
Description
------------
A cow with the face of a human that can speak human languages. It's born from
other cows. It's said to be a terrible omen, it leaves a prophecy certain to
come true, then dies.

----------------
Name: Futsunushi
Base Level:
- Resistances -
Physical: N/A
Gun: N/A
Fire: N/A
Ice: N/A
Elec: N/A
Force: N/A
Death: Weak
Mind: Resist
------------
Description
------------
The Nihonshoki deity of swords. He pacified Ashihara no Nakatsukuni before
Ninigi descended there. His name comes from "futsu," the fashion in which
things are cut, and "nushi," his nature as a god.

----------------

=========================================================
9. Demon Skill List
=========================================================
The following is a comprehensive listing of all the skills in the game. As an
explanation of how they are listed, here is a breakdown.

Name: The name of the ability.
MP Cost: How much it costs in MP to use.
AoE: Area of Effect, how exactly it attacks.
Description: Things like its damage, status effects and extra hits are listed.

------------------
9.1 - Fire
------------------
Normal Skills
******************
Name: Agi
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Light fire damage to one target.

Name: Maragi
MP Cost: 4
AoE: Fire Burst, Small Radius around Demon
Description: Moderate fire damage to all in radius.

Name: Hellfire
MP Cost: 5
AoE: Single Fireball, Tracks Enemy Somewhat
Description: Light fire damage to target, Sluggish for a short time

Name: Blaze
MP Cost: 7
AoE: 3-Way Spread, Straight Lines
Description: Moderate fire damage to all enemies hit.

Name: Agidyne
MP Cost: 7
AoE: Single Projectile, Straight Line
Description: Heavy fire damage to target, splash damage to enemies nearby.

Name: Maragidyne
MP Cost: 8
AoE: Fire Burst, Moderate Radius around Demon.
Description: Heavy fire damage to all in radius.

******************
Combination Skills
******************
Name: Null Fire
AoE: All allied
Description: Raidou and demon will null fire attacks for the duration.

Name: Fire Drain
AoE: All allied.
Description: Raidou and demon will drain fire attacks for the duration.

Name: Fire Breath
AoE: Straight line, All targets
Description: Heavy fire damage to all in the straight line.

Name: Flame Shot
AoE: Straight Line, Single Target
Description: Super gun damage to target, will burn if weak to Fire.

Name: Fireball
AoE: Straight line, All targets.
Description: Super fire damage to all enemies in straight line.

Name: Fiery Spiral
AoE: Radius around Raidou
Description: Super physical damage to target, will burn if weak to Fire.

------------------
9.2 - Ice
------------------
Normal Skills
******************
Name: Bufu
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Light ice damage to one target.

Name: Mabufu
MP Cost: 4
AoE: Ice Burst, Small Radius around Demon
Description: Moderate ice damage to all in radius.

Name: Cocytus
MP Cost: 5
AoE: Single Fireball, Tracks Enemy Somewhat
Description: Light ice damage to target, Sluggish for a short time

Name: Frostbite
MP Cost: 7
AoE: 3-Way Spread, Straight Lines
Description: Moderate ice damage to all enemies hit.

Name: Bufudyne
MP Cost: 7
AoE: Single Projectile, Straight Line
Description: Heavy ice damage to target, splash damage to enemies nearby.

Name: Mabufudyne
MP Cost: 8
AoE: Ice Burst, Moderate Radius around Demon.
Description: Heavy ice damage to all in radius.

******************
Combination Skills
******************
Name: Null Ice
AoE: All allied
Description: Raidou and demon will null ice attacks for the duration.

Name: Ice Drain
AoE: All allied.
Description: Raidou and demon will drain ice attacks for the duration.

Name: Glacial Blast
AoE: Straight line, All targets
Description: Heavy ice damage to all in the straight line.

Name: Freeze Shot
AoE: Straight Line, Single Target
Description: Super gun damage to target, will freeze if weak to ice.

Name: Frozen Lance
AoE: Straight line, All targets.
Description: Super ice damage to all enemies in straight line.

Name: Frigid Spin
AoE: Radius around Raidou
Description: Super physical damage to target, will freeze if weak to ice.

------------------
9.3 - Electric
------------------
Normal Skills
******************
Name: Zio
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Light electric damage to one target.

Name: Mazio
MP Cost: 4
AoE: Electric Waves, Small Radius around Demon
Description: Moderate electric damage to all in radius.

Name: Bolt Storm
MP Cost: 5
AoE: Single Electric, Tracks Enemy Somewhat
Description: Light electric damage to target, Sluggish for a short time

Name: Spark
MP Cost: 7
AoE: 3-Way Spread, Straight Lines
Description: Moderate electric damage to all enemies hit.

Name: Ziodyne
MP Cost: 7
AoE: Single Projectile, Straight Line
Description: Heavy electric damage to target, splash damage to enemies nearby.

Name: Maziodyne
MP Cost: 8
AoE: Electric Waves, Moderate Radius around Demon.
Description: Heavy electric damage to all in radius.

******************
Combination Skills
******************
Name: Null Elec
AoE: All allied
Description: Raidou and demon will null electric attacks for the duration.

Name: Elec Drain
AoE: All allied.
Description: Raidou and demon will drain electric attacks for the duration.

Name: Shock Wave
AoE: Straight line, All targets
Description: Heavy electric damage to all in the straight line.

Name: Shock Shot
AoE: Straight Line, Single Target
Description: Super gun damage to target, will shock if weak to Electric.

Name: Thunderbolt
AoE: Straight line, All targets.
Description: Super electric damage to all enemies in straight line.

Name: Voltaic Ring
AoE: Radius around Raidou
Description: Super physical damage to target, will shock if weak to Electric.

------------------
9.4 - Force
------------------
Normal Skills
******************
Name: Zan
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Light force damage to one target.

Name: Mazan
MP Cost: 4
AoE: Wind Burst, Small Radius around Demon
Description: Moderate force damage to all in radius.

Name: Tempest
MP Cost: 5
AoE: Single Fireball, Tracks Enemy Somewhat
Description: Light force damage to target, Sluggish for a short time

Name: Flurry
MP Cost: 7
AoE: 3-Way Spread, Straight Lines
Description: Moderate force damage to all enemies hit.

Name: Zandyne
MP Cost: 7
AoE: Single Projectile, Straight Line
Description: Heavy force damage to target, splash damage to enemies nearby.

Name: Mazandyne
MP Cost: 8
AoE: Wind Burst, Moderate Radius around Demon.
Description: Heavy force damage to all in radius.

******************
Combination Skills
******************
Name: Null Force
AoE: All allied
Description: Raidou and demon will null force attacks for the duration.

Name: Force Drain
AoE: All allied.
Description: Raidou and demon will drain force attacks for the duration.

Name: Wind Cutter
AoE: Straight line, All targets
Description: Heavy force damage to all in the straight line.

Name: Blast Shot
AoE: Straight Line, Single Target
Description: Super gun damage to target, will impede if weak to Force.

Name: Hurricane
AoE: Straight line, All targets.
Description: Super force damage to all enemies in straight line.

Name: Gale Slash
AoE: Radius around Raidou
Description: Super physical damage to target, will impede if weak to Force.

------------------
9.5 - Death
------------------
Normal Skills
******************
Name: Mudo
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Targets HP is halved.

Name: Mamudo
MP Cost: 6
AoE: Death energy, Small radius
Description: HP of all enemies near demon are halved.

******************
Combination Skills
******************
Name: Null Death
AoE: All allies.
Description: Raidou and demon will null death attacks for the duration.

Name: Bane Shot
AoE: Straight Line, Single Target
Description: Super gun damage to target, will bind if weak to Death.

Name: Vile Storm
AoE: Radius around Raidou
Description: Super physical damage to target, will bind if weak to Death.

------------------
9.6 - Status
------------------
Normal Skills
******************
Name: Pulinpa
MP Cost: 3
AoE: Single Projectile, Straight Line
Description: Light mind damage + mute to target.

Name: Marin Karin
MP Cost: 4
AoE: Mind blast, Small radius
Description: Light mind damage + charm to all enemies in radius.

Name: Makajam
MP Cost: 4
AoE: Single Projectile, Straight Line
Description: Light mind damage + mute to target.

Name: Dormina
MP Cost: 5
AoE: Mind blast, Medium raidus
Description: Light mind damage + sleep to all enemies in radius.

Name: Petra
MP Cost: 5
AoE: Straight Line, All targets
Description: Light mind damage + stone to all enemies in line with demon.

******************
Combination Skills
******************
Name: Null Mind
AoE: All allies.
Description: Raidou and demon will null mind attacks for the duration.

------------------
9.7 - Recovery
------------------
Normal Skills
******************
Name: Dia
MP Cost: 3
AoE: Single ally
Description: Recovers a small amount of targets HP.

Name: Patra
MP Cost: 3
AoE: Single ally
Description: Target recovers from all mind-type status ailments.

Name: Diarama
MP Cost: 5
AoE: Single ally
Description: Recovers a moderate amount of the targets HP.

Name: Dia Aura
MP Cost: 5
AoE: All allies
Description: All allies in battle will recover health slowly for the duration.

Name: Media
MP Cost: 6
AoE: All allies
Description: Raidou and all allies recover a small amount of HP.

Name: Tarukaja
MP Cost: 6
AoE: Single ally
Description: Raises allies physical attack until the end of the battle. Will
have no effect if another -kaja skill is in effect.

Name: Rakukaja
MP Cost: 6
AoE: Single ally
Description: Lowers damage recieved until the end of the battle. Will have no
effect if another -kaja skill is in effect.

Name: Makakaja
MP Cost: 6
AoE: Single ally
Description: Lowers magical damage until the end of the battle. Will have no
effect if another -kaja skill is in effect.

Name: War Cry
MP Cost: 8
AoE: All allies
Description: Raises all allies attack until the end of the battle. Will have no
effect if either Dia Aura, Makara Aura or Tetra Aura.

Name: Makara Aura
MP Cost: 8
AoE: All allies
Description: Raises all allies magical defense until the end of the battle.
Will have no effect if either Dia Aura, Makara Aura or Tetra Aura.

Name: Tetra Aura
MP Cost: 8
AoE: All allies
Description: Raises all allies physical defense until the end of the battle.
Will have no effect if either Dia Aura, Makara Aura or Tetra Aura.

Name: Recarm
MP Cost: 8
AoE: Single ally
Description: Single demon recovers from death and has some HP.

Name: Samarecarm
MP Cost: 12
AoE: Single ally
Description: Single demon recovers from death and has full HP.

------------------
9.8 - Physical
------------------
Normal Skills
******************
Name: Combo
MP Cost: 3
AoE: Single target, Nearby
Description: Repeated attacks to nearby enemy for light physical damage.

Name: Berserker
MP Cost: 4
AoE: Single target, Nearby
Description: Light physical damage + rage to a nearby enemy.

Name: Frenzy
MP Cost: 4
AoE: Radius
Description: Causes light physical damage to all enemies around demon.

Name: Mighty Blow
MP Cost: 4
AoE: Single target, Nearby
Description: Moderate physical damage + rage to nearby enemy.

Name: Winged Fury
MP Cost: 4
AoE: Variable thrown, Single target, Straight line
Description: Hits enemy with thrown weapon for light physical damage, chance to
knock enemy down.

Name: Venomstrike
MP Cost: 4
AoE: Single target, Nearby
Description: Causes light physical damage + poison to a nearby enemy.

******************
Combination Skills
******************
Name: Cross Slash
AoE: Special
Description: Inflicts super physical damage to all enemies on four straight
lines from where power is used.

Name: Rush
AoE: Straight Line (short range)
Description: Inflicts super physical damage to all enemies in a straight line
from the demon, moves demon along the path.

Name: Null Phys
AoE: All allies
Description: Raidou and demon will null physical attacks for the duration.

Name: Phys Drain
AoE: All allies
Description: Raidou and demon will drain physical attacks for the duration.

------------------
9.9 - Almighty
------------------
Name: Astral Burst
AoE: Large Radius
Description: Inflicts super almighty damage to all enemies on the screen.

------------------
9.10 - Support
------------------
Name: Fire Boost
AoE: Self
Description: Grants a boost to fire type damage.

Name: Ice Boost
AoE: Self
Description: Grants a boost to ice type damage.

Name: Elec Boost
AoE: Self
Description: Grants a boost to electric type damage.

Name: Force Boost
AoE: Self
Description: Grants a boost to force type damage.

Name: Heal Boost
AoE: Self
Description: Demons recovery type spells are 50% more effective.

Name: Mind Boost
AoE: Self
Description: Improves the chance of status ailments effecting the enemies.

Name: Curse
AoE: Self
Description: Chance of returning damage suffered to the attaker. No effect on
Almighty or status attacks.

Name: Devotion
AoE: Self
Description: Demon gains loyalty at almost twice the normal rate.

Name: Endure
AoE: Self
Description: Gives a high chance that the demon will survive a fatal attack
once per battle with 1 HP remaining. Doesn't work if killed while stoned or in
a weakened state.

Name: Fast Escape
AoE: Allies
Description: The escape time when using the Escape command is reduced somewhat.

Name: First Aid
AoE: Allies
Description: The demon and Raidou will recover all HP after the fight ends.

Name: Hex
AoE: Self
Description: Provides a high chance of returning half the damage suffered back
on to demons attacker. Does not work against Almighty damage.

Name: Hero's Might
AoE: Self
Description: Moderate chance that the demon's attack power will double for the
duration of the battle.

Name: Item Find
AoE: Self
Description: Demon will find items after battle almost twice as often.

Name: Life Bonus
AoE: Self
Description: Will increase the demons maximum HP by 10%

Name: Life Gain
AoE: Self
Description: Will increase the demons maximum HP by 20%

Name: Life Surge
AoE: Self
Description: Will increase the demons maximum HP by 30%

Name: Mage's Craft
AoE: Self
Description: Moderate chance that the demon's magical power will double for the
duration of the battle.

Name: Mana Bonus
AoE: Self
Description: Will increase the demons maximum MP by 10%

Name: Mana Gain
AoE: Self
Description: Will increase the demons maximum MP by 20%

Name: Mana Surge
AoE: Self
Description: Will increase the demons maximum MP by 30%

Name: Money Find
AoE: Self
Description: Demon will find extra money upon a battles end.

Name: Quick Study
AoE: Self
Description: Demon will gain almost twice the Experience after a battle.

Name: Regenerate
AoE: Radius
Description: The demon and Raidou recover HP every few seconds in combat.

Name: Fire Resist
AoE: Self
Description: Reduces fire damage taken by half. If demon is weak vs. fire the
weakness is negated.

Name: Elec Resist
AoE: Self
Description: Reduces electric damage taken by half. If demon is weak vs. elec
the weakness is negated.

Name: Force Resist
AoE: Self
Description: Reduces force damage taken by half. If demon is weak vs. force the
weakness is negated.

Name: Ice Resist
AoE: Self
Description: Reduces ice damage taken by half. If demon is weak vs. ice the
weakness is negated.

Name: Phys Resist
AoE: Self
Description: Reduces physical damage taken by half. If demon is weak vs. phys
the weakness is negated.

Name: Retribution
AoE: Special
Description: Gives a high chance of dealing heavy Almighty damage to enemies
in a radius around the demon when it dies.

=========================================================
10. About the Author
=========================================================
My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years
old. Im a huge video game fan, although I dont have the time to play as much
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.

I would like to start reviewing all of the Shin Megami Tensei games. However
some are untranslated and others are too expensive to be picked up. As such if
anyone would like to donate to my PayPal, I will use the money to pick up any
of the MegaTen games I can get, such as Nocturne, Digital Devil Saga or any of
the Japanese games that have been translated. Donations can be made to:
or at this link: https://www.paypal.com/cgi-bin/webscr

So far Ive written the following FAQs:

Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
TES IV: Oblivion - PS3
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Ninja Gaiden Sigma - PS3
Super Star Soldier - TG-16/Wii
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2

I am currently working on:
Dawn of Mana - PS2
Shin Megami Tensei: Persona 3 - PS2
Shin Megami Tensei (Translated) - SNES / Super Famicon