Hi guys, Welcome to our Skul the Hero Slayer Tier list 2022 (1.6 Update), In this Skul the Hero Slayer Tier list, we will tell you Boss-Killing Skull Tier list. Show So come and take a look at this Skull the Hero Slayer Boss Killing Tier list 2022 (Skul the hero slayer 1.6 update Guide) Skull the Hero Slayer Tier list 2022 WikiThese Skul the Hero Slayer skulls will win you the game easily. If you get one of these skulls to legendary, the run is won. These skulls tend to be either ridiculously easy to build items for, or extremely versatile in build. Ghoul: As opposed to most of the skulls on this list, the Ghoul is strong as of Patch 1.4 due to its gameplay. As a brief summary of new Ghoul: you store health damage taken as gray health that you can recover by consuming your Flesh stacks. This gray health dissipates if you don’t get hit after a few seconds. If you consume 30 flesh stacks, you heal all of your gray health. Flesh stacks are gained from doing an instance of damage to an enemy. For the purpose of a bossfight, you normally want to avoid hits whenever possible. The ghoul does the exact opposite. You want to be hit so that you can maintain your gray health. So in bossfights, you literally just wail away at the boss with attacks until you get near death, all the while tanking most of the hits, then heal to full by consuming your 30 chunks. You can infinitely repeat this pattern so long as you can get about 30 chunks in the time it takes for the boss to get you near death. So naturally the main components of a build to maximize this goal is a little madness to get more chunks out, and any tank items to make you live longer. For instance, taking 400 damage and healing 400 HP gives you quite a lot of time to work with. Now why is this better than other skulls for boss-killing when you could just oneshot the bosses? The answer is because of consistency. It is extremely easy to get tank items due to the amount of different ones in the game, and it is trivial to stand still attacking the boss without dodging anything. Basically, you could force a tanky build and just face tank any boss with this skull. Please note I’m not saying this is an instawin skull. Going through the castle ramparts will test your skills still if you’re only relying on Ghoul due to scaling your damage taken and your massive girth. – You have a decent amount of time to wait before your chunks expire, so this is never really an issue anymore. – Avoid Fortress shields if possible as they will prevent you from maintaining your gray health in combat. Frost: The big winner of update V1.5 is the Frost skull, being directly bumped up to one of the best skulls in the game at taking on bosses. While the skull does not have amazing DPS, it can instead Perma-freeze bosses in ice with its abilities, never letting any boss take a single action. The cooldowns are relatively long, but sufficient cooldown reduction and Absolute Zero 2 will allow you to perfectly chain them together. – Which skills you have do not matter too much because
they all serve towards the purpose of applying one freeze to the boss. Bomber: The Bomber has two major builds based on the abilities/items you get. The first will be referred to as Nuke and the second will be referred to as Battery. The Nuke Bomber may as well be
considered an ability as long as you have the instant explosion skill. Every time your skull swap is available, you can swap and instantly detonate, giving you the Bomber’s swap skill dmg, the explosion damage, and your other skull’s swap skill all at the same time. Naturally, this means you can obliterate most enemies every few seconds when swap comes off cooldown. Since it is instant, the positioning and timing doesn’t matter. The Battery Bomber revolves around having Manatech 2 and about 100% CDR. Bomber has two skills that have 2 second cooldowns and are thus spammable with Manatech to infinitely spam these
skills. Burn and Miniature Bombs are the two skills. You want to move left and right on the ground such that you can catch the Manatech parts as they drop to continue spamming skills. The manatech parts also recharge your other cooldowns aside from Bomber, so you can use long-cooldown skull abilities(such as Reaper’s) in between Bomber swaps, thus the Battery aspect. – Broken mana engine and relatability engine are very good manatech options. – KABOOM has 0 cd. Swap off
cooldown to use nuke bomber. Preferably have secondary skull with good swap skill. Skul the Hero Slayer Win Condition Part 2 Prisoner: Skills tend to have good range, so you can chip away at boss’ HP over time (and contrary to the description, also provide cells). His dashes are fast, but have a slight stutter at the end of the dashes if you don’t jump/attack
afterwards. What makes this skull amazing is the passive cell generation. You can massively increase your CDR, Physical damage, and Damage reduction. The cell drops seem to be about 1 per 100 damage you do, getting you to max stacks of each quickly. You have upgradable skills and can open Crates/Chests that spawn on levels to pick up new skills that can be higher levels(I, II, III, IV, V, …)roguelike-style. He does a LOT of damage. I will say the one key weakness is that the earlier you get the
legendary version of this skull the better, since you will have more crates to open, which can be difficult. Can fit most builds because of the vast variety of his skills. Many can be hidden in dash animation. Can get Permanent stacking 100% DMG buff + 50% DMG Taken debuff from cursed chests. – Double Crossbomatic(Phys) is amazing consistent DPS, and can have multiple out. Great for Cells. – Wolf Trap(Phys) does alright damage, but the +30% dmg amplify debuff is insanely good AND it stuns. – Cluster Grenade(Magic) is awful for bosses. Low damage and aim. Mummy: Surprisingly good damage as soon as you get a real weapon. Rocket launcher and Grenade Launcher can hit bosses from ranged, while flamethrower and shotgun do close quarters damage. Machine gun and flamethrower are excellent
with some on-hit items. Two main drawbacks are having to use Swap Skill to get a new weapon (or wait 30 seconds/hope random boss summon drops it) and the horrible speed (and dash stuttering)of mummy after the initial swap. This basically means after exhausting your weapon’s ammo, it is in your best interest to swap out. Optimal secondary skull is Bomber with Kaboom for instant ammo reload. The abilities of the mummy actually do good base magic damage. – Head Toss: This ability is basically just a lobbed magic grenade with very high burst damage, leaving a flaming damage zone. – Mummy feels amazing with many types of builds as of V1.5. Alchemist: The Alchemist legendary does insanely high damage and can store charges of their potion throw ability. In other words, if you want you can just swap to the alchemist when their potions are up. The main negatives of the Alchemist is that cooldowns can be long and that using the ability locks you in animation for a bit. Just being the current skull summons high-damage golems, and using the summon skill lets you quickly nuke a boss’ hp in exchange for not getting passive summoning for awhile (DPS loss if you never swap to another skull). Overall, you can just use their abilities before swapping to your other skull. If your other skull is useless, you can just stay alchemist to get the passive summons. – You are free to move at all times except the brief timing when throwing a potion. You can also hit bosses with ease from afar. – Stun grenade runs Dizziness. It is very slow DPS and not what you want to rely on for damage. Much better as support skull. Can stall and let golem spawns do all the damage. Try to time grenades in between attacks to actually stun bosses. Skul the Hero Slayer Win Condition Part 3 Thief: Surprisingly strong for how weak its earlier forms can be. Hits twice since dual wielding for the purpose of on-hits. Has high speed so dodging abilities is easy. Extremely good abilities. Can have several very effective item builds depending on what items you get. Skul the Hero Slayer 1.6 Tier ListSkul the Hero Slayer 1.6 Tier List A-Tier ———A-tier—————— Ranger is another surprisingly
big winner of V1.5 due to being able to stack multiple stats that are useful to it at the same time. Physical Speed skull that shoots ranged attacks. Never charge basic attacks as it’s always DPS loss. Your abilities can be concentrated to change how they function, not necessarily for the better. You gain significant concentration speed when further away from enemies, so try to never concentrate if you’re in melee range, instead Tapshoot abilities. – Safety from far away while doing relatively high damage on low CDs. If
plan to flawless a boss, this is a good choice. Sword: Highly effective bleed build user with high DPS. Basically is a worse version of other skulls if you don’t have a bleed build. As of Update V1.5, Sword is exponentially better since it has only Physical damage, can output insane DPS with the new bleed mechanics (Two wound = 1 bleed = Big damage burst). – Triple Pierce only alright. Werewolf: Honestly, this is likely the second best common skull you can get. Incredibly fast skull with solid damage attacks make the game a breeze. The abilities are fairly straightforward as either dash damage, debuff enemies, or lifesteal abilities. Upgrading it to legendary makes it scale to lategame. – Beast Leap(Phys) skill good for maintaining crit meter. Can use like a dash to dodge attacks. Physical Dash x3. Ent: Physical damage Power skull that’s a Natural Tank with basically permanent 30% damage reduction, high damage skills, and self-buffing physical damage. Can summon grass for 10 second duration using its bar that
charges 1 seed (up to 5) every 15 seconds, and gains 1 seed on swap. Grass is also summoned by the swap. Skul the Hero Slayer 1.6 Tier List A-Tier Part 2 Barbarian: Physical Damage power skull with high DPS normal attacks. The guaranteed skill costs 10% of current HP to use in exchange for a demon form with upgraded skills after a delay. The HP loss is actually a lot more sustainable now due to Relic and Revenge-based synergies. Hyper Insane damage output. Attack combo: normal,
normal, jump downsmash, dash, ability. The best comparison I can make is that upgrading to Legendary turns the skull into Predator. You struggle against flying enemies, move a lot by spamming abilities, and have to DPS race the enemy. Predator: – Treat it as an ability caster rather than a normal attacker, since the abilities do significantly more DPS. Skul the Hero Slayer 1.6 Tier List B-Tier ———–B-Tier—————– – Magic Damage is optimal. Yaksha: – Fist: Great damage, fast animation. – Physical Damage builds good to abuse your high attack power skills. Water: – Dive: Good damage and hits vertically. Dive is DPS loss compared to attacking, so use if you need to dodge stuff. – Magic Damage build
optimal for damage. Pike: Skul the Hero Slayer 1.6 Update Tier List B-Tier Part 2 Gargoyle: Samurai: – Best second skill is the counter slash, which puts full marks on target and does damage. Counter fills about 1/10 of the gauge per hit. – Physical Damage and attackspeed is your generic good build. Rockstar: Clown: – Magic Damage Build works well for bosses now as of Patch 1.4. It has much higher magic damage and smaller explosion radius doesn’t matter against bosses. Shield: Skul the Hero Slayer 1.6 Update Tier List C-Tier ——C-Tier———– These skulls have alright boss-killing usage, but if possible should not be your main way to deal with bosses for various reasons. I have confidence in winning with these skulls, but I can also see myself losing too much HP. If you get a really good build with it and know how to play the skull, then you have a good chance at winning. Champion: – One-Inch Punch is your cheap and quick boss-killing ability, such that you should not really use the other ones if you have this. – Physical Attack Damage build is good to make your punches and abilities do lots of damage. Gambler: – Swap
Skill still kinda bad, but damage is damage. – Good base damage, so can easily go miscellaneous builds. Reaper: – Guillotine: High power with low CD ability. Hits vertically well. Against normal enemies, stiffen with basic attack into Guillotine. With guillotine, you can cast and then swap. The guillotine will still go off but not lock in animation. – Optimize magical damage and defenses. Ninja: Skul the Hero Slayer 1.6 Tier List C-Tier Part 2 Warrior: – Swap skill is
solid damage. Carleon Soldier(Summoner): – Mutant(Swap Speed) build works amazingly to maximize the number of times you use the swap skill. Rider: Skul the Hero Slayer 1.6 Update Tier List D-Tier —-D-Tier—– Gravedigger(Necromancer): Magic
Power Skull that has the same basic attack weaknesses as other power skulls. Highly gated by the 5 graves being summoned by the swap skill. Legendary version uses 3 graves to spawn summons at a time, making it effective for mass-summoning. Abilities can be animation cancelled as soon as the summons spawn with a dash. Struggles a little against flying enemies. The abilities stand still, so it can be rough against mobile bosses as well. The spirits reducing skill cooldowns mean that as long as
enough spirits spawn, you aren’t hard-locked out of using abilities based on cooldown. Unlike many other skulls, this skull actually supports boss-fights by having spirits spawn during them, and frequently at that. During bossfights, try not to attack the boss directly if you can help it. Instead, just try to keep summoning creatures. Overall, plays a lot like the Carleon Recruit, but a bit riskier. – Tank stats are optimal, splashing magic damage when you can. Living Armor: Warlock: – Optimize Magic Damage so your spells do damage. Dark Paladin: – Optimize magic dmg, attackspeed, and defense
stats to keep shield up. F-Tier —-F-Tier—– Genie: Is Skul: The Hero Slayer fun?Overall, the game's wide variety of combinations and roguelike gameplay only add to it's replay value. Overall, Skul: The Hero Slayer is a fantastic game that I think everyone can enjoy. It's great for killing time because you can play for hours and continually have a fun experience without getting burned out.
Is Skul a good game?Dodging, double jumps, cooldown abilities, and skull swapping all combine to form a wonderful pandemonium of abilities and reflexive combat that feels absolutely fantastic,and trust me the game does throw in dozens of enemies at a single time. I rarely had the same build twice and that's saying something.
Can Skul be upgraded?Most skulls also have the ability to Awaken, transforming into a better version of that skull, with its abilities improved. When going from Rare to Unique, a second skill is also obtained at the same Unique calibre, as opposed to the Common version of that gained skill.
How long does Skul take to beat?GAME CAN BE FULLY COMPLETE THIS GAME IN 20 TO 35 HOURS, IT WILL DEPEND ON YOUR SKILL AND LUCK.
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