The point 0.3 lies on the y axis true or false

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    Given coordinates of bottom-left and top-right corners of a rectangle. Check if a point (x, y) lies inside this rectangle or not.

    Examples: 

    Input: bottom-left: (0, 0), top-right: (10, 8), point: (1, 5) 
    Output: Yes

    Input: bottom-left: (-1, 4), top-right:(2, 3), point:(0, 4) 
    Output: No

    This problem is already discussed in a previous post. In this post, we have discussed a new approach.

    Approach: If we observe carefully, It will be clear that for a point to be lie inside the rectangle, it should be lie inside the x-coordinate (x1, x2) of the rectangle as well as it should also lie inside the y-coordinate (y1, y2) of the rectangle.

    Algorithm:

    • Check if the x-coordinate of the given point (x, y) is lie inside the x-coordinate (x1, x2) of the rectangle, i.e, x > x1 and x < x2
    • Check if the y-coordinate of the given point (x, y) is lie inside the y-coordinate (y1, y2) of the rectangle, i.e, y > y1 and y < y2
    • If both the above condition satisfy then, 
      • The given point completely lie inside the rectangle.
    • Otherwise, not.

    Below is the implementation of the above approach:  

    C++

    #include <bits/stdc++.h>

    using namespace std;

    bool FindPoint(int x1, int y1, int x2,

                   int y2, int x, int y)

    {

        if (x > x1 and x < x2 and y > y1 and y < y2)

            return true;

        return false;

    }

    int main()

    {

        int x1 = 0, y1 = 0, x2 = 10, y2 = 8;

        int x = 1, y = 5;

        if (FindPoint(x1, y1, x2, y2, x, y))

            cout << "Yes";

        else

            cout << "No";

        return 0;

    }

    C

    #include <stdio.h>

    #include <stdbool.h>

    bool FindPoint(int x1, int y1, int x2, int y2, int x, int y)

    {

        if (x > x1 && x < x2 && y > y1 && y < y2)

            return true;

        return false;

    }

    int main()

    {

        int x1 = 0, y1 = 0, x2 = 10, y2 = 8;

        int x = 1, y = 5;

        if (FindPoint(x1, y1, x2, y2, x, y))

            printf("Yes");

        else

            printf("No");

        return 0;

    }

    Java

    class GFG

    {

    static boolean FindPoint(int x1, int y1, int x2,

                             int y2, int x, int y)

    {

    if (x > x1 && x < x2 &&

        y > y1 && y < y2)

        return true;

    return false;

    }

    public static void main(String[] args)

    {

        int x1 = 0, y1 = 0,

            x2 = 10, y2 = 8;

        int x = 1, y = 5;

        if (FindPoint(x1, y1, x2, y2, x, y))

            System.out.println("Yes");

        else

            System.out.println("No");

    }

    }

    Python3

    def FindPoint(x1, y1, x2,

                  y2, x, y) :

        if (x > x1 and x < x2 and

            y > y1 and y < y2) :

            return True

        else :

            return False

    if __name__ == "__main__" :

        x1 , y1 , x2 , y2 = 0, 0, 10, 8

        x, y = 1, 5

        if FindPoint(x1, y1, x2,

                     y2, x, y) :

            print("Yes")

        else :

            print("No")

    C#

    using System;

    class GFG

    {

    static bool FindPoint(int x1, int y1, int x2,

                          int y2, int x, int y)

    {

    if (x > x1 && x < x2 &&

        y > y1 && y < y2)

        return true;

    return false;

    }

    public static void Main()

    {

        int x1 = 0, y1 = 0,

            x2 = 10, y2 = 8;

        int x = 1, y = 5;

        if (FindPoint(x1, y1, x2, y2, x, y))

            Console.Write("Yes");

        else

            Console.Write("No");

    }

    }

    PHP

    <?php

    function FindPoint($x1, $y1, $x2,

                       $y2, $x, $y)

    {

        if ($x > $x1 and $x < $x2 and

            $y > $y1 and $y < $y2)

            return true;

        return false;

    }

    $x1 = 0; $y1 = 0;

    $x2 = 10; $y2 = 8;

    $x = 1; $y = 5;

    if (FindPoint($x1, $y1, $x2,

                  $y2, $x, $y))

        echo "Yes";

    else

        echo "No";

    ?>

    Javascript

    <script>

    function FindPoint(x1, y1, x2,

                y2, x, y)

    {

        if (x > x1 && x < x2 && y > y1 && y < y2)

            return true;

        return false;

    }

        let x1 = 0, y1 = 0, x2 = 10, y2 = 8;

        let x = 1, y = 5;

        if (FindPoint(x1, y1, x2, y2, x, y))

            document.write("Yes");

        else

            document.write("No");

    </script>

    Time Complexity: O(1)
    Auxiliary Space: O(1)


    Which point is lie on y

    The abscissa of any point lying on the y-axis is 0. So the point lying on the y-axis is (0, 3).

    Where will the point 0 3 lie?

    Assertion (A) : The point (0,-3) lies on the y-axis.

    On which axis does the point 0.5 lie?

    (a) The point (−5, 0) lies on x-axis.

    Which point does not lie in y

    here, points (2,0) and (5,0) lie on the X-axis and point (0,5) lies on Y-axis. hence, the only point which does not lie on the axis is (3,4). hope this helps.