At the launch of the game we had 14 commons, rares and epics. Show Commons:
Rares:
Epics:
Then with the first update for new cards on 2/29/16 6 new cards were introduced along with a new card rarity called legendary that has unique interactions and can not be replaced by any other card in the game. Commons:
Rares:
Epics:
Legendaries:
On 5/29/16 came the second update that added new cards which added 1 card each to the original rarities and 3 to the legendary rarity. Common:
Rare:
Epic:
Legendary:
7/4/16 was the next card update and this introduced us to 1 new common and epic along with 2 new legendaries, a new rare however was noticeably missing. Common:
Epic:
Legendaries:
With the latest update on 9/19/16 a new card will come out every two weeks they have been all but confirmed through various leaks and they're will be 2 new rares and 2 new legendaries. The lack of commons and epics here may raise a few eyebrows. Rares:
Legendaries:
After all these new cards have been added there will be 17 common cards, 18 rare cards, 18 epic cards and 9 legendary cards. What do you think of this shift in card ratios? Legendaries first started of as 2 in number while commons, rares and epics were around 15 each but have now seen a rapid increase and are 9 in number for around 18 commons, rares and epics. Do you think that legendaries should keep increasing in number until they are the same as the other rarities or would you rather they keep them smaller in number and only make them have very unique abilities that you wouldn't see everyone using? Are there any cards that are not in the right rarity in your opinion? Do you think more commons need to be added in the future updates or do you like having a higher chance of getting a legendary even if it may not be the specific one you want? Personally I would rather they have a ratio of 1:4 for legendaries to other rarities so if commons rares and epics are around 14 there should only be between 4-5 legendaries. This wouldn't mean the chances to get a legendary are decreased but that they are more unique and special and isn't as though each one has a different gimmick. If I could choose I'd keep princess, ice wizard, miner and lumberjack. I'd just axe the whole concept of sparky and move lava hound to an epic and log to a rare or common. Also change a giant from rare to epic. (I have miner ice wiz and log) Thanks for taking the time out to read and leave your opinions below and please be friendly. Edit: Formatting This page is about what cards exactly are in general. To read more about the individual cards in Clash Royale, click here. Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Deploying cards costs Elixir, which is gradually gained during battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them in Chests. Cards can also be received through trading or through clan members fulfilling requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Graveyard, will have their spawned troop level increased by 1 per level. Types of CardsThere are three main types of cards: troops, spells, and buildings. Generally, spells are temporary and can be cast anywhere in the battlefield (with the exception of The Log, Barbarian Barrel, and Royal Delivery), while buildings (which are stationary and decay over time) and troops (which can move) can only be spawned on the player's territory (with the exception of the Miner and Goblin Drill). There are also 5 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple), Legendary (signified by a rainbow gradient) and Champion (signified by a bright yellow). Each rarity has a different number of levels.
Champion CardsChampion cards share functions which are unique to their rarity.
RangesEach troop and defensive building in Clash Royale has a range, specified in tiles.
Card ComparisonClick a column header to sort a table. Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11). Troops
Defensive BuildingsDamaging SpellsSpawnersPlease note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards. History
Trivia
Statistics
^ The Total count of cards includes the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary or Champion card to unlock it and still be able to use the card at the lowest level.
What is the rarest Clash Royale card?1. Fireball. Finally, our rare card winner is the fireball. Fireball is so powerful and verstaile, it only cost 4 elixir and unlocked when you started the game, and it can badly damage or kill glass cannons such as Musketeers and Wizards.
How many cards were there when Clash Royale first came out?Clash Royale first launched with 42 cards, consisting of 14 cards for each of three levels of rarity: Common, Rare, and Epic. The February 2016 update added two new cards under a new rarity level: Legendary. In October 2021, a new Champion card rarity was added to the game, with three new cards being added.
What is the most used Clash Royale card?But not completely, the most used Clash Royale card in the game is, the one and only, Zap. A test-tube filled with a few millilitres of blue sparks stays on top for most of the time in the most used Clash Royale cards list.
What was Season 1 of Clash Royale?List of Seasons. |