Darksiders 2 City of the Dead dragon

Darksiders 2 City of the Dead dragon

Darksiders 2 City of the Dead dragon

Darksiders II

Darksiders 2 City of the Dead dragon

Enemy at City of the Dead Roof

Showing 1-8 of 8 comments

Darksiders 2 City of the Dead dragon

No, they can't be beaten because they are part of a boss fight :)

Darksiders 2 City of the Dead dragon

Which Boss-fight?

What's his Name in English?

Darksiders 2 City of the Dead dragon

Darksiders 2 City of the Dead dragon

Really?!^^ Didn't notice them while beating the Wailing Host ;)

Darksiders 2 City of the Dead dragon

They aren't actually part of the fight, they just kinda fly around in the background.

Darksiders 2 City of the Dead dragon

But i want to kill him ;)

I completed the Storyline, and revisited this location only for the collectebles.

The Boss-fight they'r required for... is done already^^

Darksiders 2 City of the Dead dragon

Originally posted by Xylobe:

They aren't actually part of the fight, they just kinda fly around in the background.

Not exactly. In the last part of the fight they come out of green circles that appear on the ground and you need to avoid them.

Darksiders 2 City of the Dead dragon

Originally posted by Xylobe:

They aren't actually part of the fight, they just kinda fly around in the background.
Not exactly. In the last part of the fight they come out of green circles that appear on the ground and you need to avoid them.

Oh, my bad. I didn't notice that. Sorry.

Showing 1-8 of 8 comments


Date Posted: 23 Sep, 2012 @ 6:44pm

Posts: 8


Walkthrough

Once you're in the entrance of the city, soul-split then have your two souls pull the two massive statues outward. They'll lock in place and the door will be open. Once inside, continue until you reach a room with a chest to the northwest. Loot it then continue to the next chamber.

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The Welcome Party

Here, you'll be ambushed by two skeletal champions. Take them out and defeat the undead general that will spawn as well. After defeating them, get the Book of the Dead page in the southeast corner.

Before you can move to the next area, you have to unbar the door. Step on the pressure plate to the northeast then soul-split. Send one soul to the next plate and have the other one climb the walls to activate the push-switch in the upper ledge. Proceed to the next area.

Main Hall

Head to the barred door to the north and look to the eastern vent by the northern door to find a Relic of Renagoth. Head west this time and proceed along the passage. Wall-run past the pit to reach a room with a unpowered lantern statue.

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Head north this time and find some hand-holds on the left wall. Climb them then wall-run to the next wooden post. Look back then leap to the next post. Wall-run again to reach a unique weapon called Lich Spines.

Getting the Skeleton Key

After grabbing it, return to the main corridor and continue to the next area. Soul-split there and have one soul spin the lever and the other get a shadowbomb from the wall past the gate.

Throw that shadowbomb at the push switch across the locked floating platform. Once the gate is lowered, pull the platform out and place it in the open. Cancel soul-split and step on the floating platform. Soul-split again and spin the lever while the other pushes the platform past the gate.

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Step on the pressure plate in the corner and soul-split again. Step on the other plate and have the other soul loot the chest. Cancel soul-split and continue upstairs until you reach a balcony with a chest. Backtrack a bit and drop down the hole in the nook at the corner of the stairs. Loot the two chests there to get a Skeleton Key from one of them then push the switch to open the gate.

Rotating Bridge

Open the locked door to the east and continue to the bridge. Soul-split there and have one soul scale the wall with the help of the deathgrip hoop. Continue to the balcony but before scaling the shaft to the south, check the corner of the balcony, where the scribed letters are to find a Soul Arbiter's Scroll.

Wall-climb to the south to reach the upper balcony. Before spinning the lever, grab the Book of the Dead page in the southeast corner. Spin the lever afterward and hold it there.

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Switch to your other soul and continue north. Get the Boatman Coin to the northeast then climb the vine-covered wall to the west. Cross the gap using deathgrip to loot the chest in the upper balcony. Jump down to the ground level then continue north, looting the chest in the nook there then heading left to find a push-switch. Activate it and return to your main body.

Lantern Access

Return to the main area and check the northeast alcove. Pull the lantern then make your way to the passage to the west. Once you encounter the gap, put the lantern down and wall-run to the other side before pulling the lantern again. Place the lantern on the statue afterward.

Rotate the statue to the south to find a Book of the Dead page. Rotate the statue again so it hits the pillar in the middle. Go through the door across the platform to reach the exterior hand-holds. Scale the walls there to reach the upper floor.

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Rotating Walkway

Continue and defeat the wraiths here. Stand in the corner of the walkway then soul-split. Have one soul go to the lever to the southeast and collect a Relic of Etu-Goth there. Pull the lever afterward.

Return to your original body and soul-split again. This time, send one soul to the golden bar to the northeast then switch to the other soul. Grab a shadowbomb from the pod in the northwestern corner then head southeast. Look north for a switch and throw the bomb there.

Once done, continue south and enter the area to the southeast to a chest and a Stone of Power. Defeat the wraiths and loot the chest then backtrack a bit and climb the growth on the wall. Follow the growth and you'll find a Boatman Coin around the corner. Leap for it then return to your main body. Continue through the door to the northeast.

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Wall-run across the floorless corridor until you reach the switch in the other end. Push it and head through the door. (Ignore the other corridor with a shaft going down; it will just take you to the lower area) Continue through door on opposite side of this room to another switch. Push it and head down stairs to your right. Move to open ledge in front of lever (ignore lever as you've already used it), now jump to bridge below. Continue through door to your right to a large hall where you have to face three waves of formidable enemies.

More deadlier Encounter

Use this spacious hall to your advantage. Plan ahead and evade often. You have already faced these enemies before so apply your previous strategies with them. For the first wave, you have to deal with wraiths:

Next is a lone undead general:

And finally, three tormentors which will be released in sequence.

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Focusing on one enemy at a time, using quick counterattacks and using the deathgrip to quickly pull yourself towards the target after evading will help a lot throughout the battle. Don't hesitate to use some potions whenever you need to.

Trap Lift

After the battle, loot the two chests to the east then continue to the next room. Step on the bar and after triggering the deadly trap below, scale the wall until you reach the topmost ledge. There's no special trick to this but proper timing.

You just have to be careful of the specific part where you'll need to drop off from a higher hand-hold to the lower one then quickly wall-run to the left. As you get near the top, the platform's speed will increase as well.

Rooftop Mayhem

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Once you've reached the upper floor, pull the lever to open the gate. Exit to there and defeat the undead stalker and prowlers that will ambush you. Look up to the north to find a Stone of Resistance latched on the tower, then head south. Wall-run to reach the chest with the Dungeon Map.

Continue along this path and you'll be ambushed two more times. One is composed of a pair of new enemies, called Abominations while the last group will be comprised of three liches. Continue to the next hall afterward.

Giant Lantern

Jump down and loot the chest. Climb back up and wall-run on the right to grab a post. Make your way to the next ledge and continue to the next hall. Once there, continue and exit to the west after a short scene. This will take you to a small room. Climb the wall then jump to the hanging posts. Make your way again to the left.

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Unbarring the door and finding a Secret Room

After reaching the next balcony, approach the pressure plate but don't step on it. Soul-split and have one soul stand on the plate. Send the other to scale the wall and reach the switch. Push it to unbar the nearby door, then climb the post and wall-run to the hand-hold to the left. Stay there, then switch souls. Move away from the pressure plate and allow the wall behind the hand-hold to flip over, giving the other soul access to the interior.

Destroy the crates to the northwest to get a Boatman Coin. Destroy the crates and weapon racks along the way as well. Go downstairs to find a chest and a GnoMAD Gnome. Pick it up to start a new side quest. (GnoMAD's Gnomes) Return to your own body then head to the unbarred door.

Before exiting the door, soul-split again then let one soul step on the pressure plate again while the other loots the chests. Cancel the soul-split and exit through the door.

To the Skeleton Key

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Push the switch in the next area then use the deathgrip to reach the giant, central lantern. Grab on its hand-hold and rotate it to the west. Swing to that ledge using your deathgrip and go to the next hall.

Defeat all the scarabs and scarab hulks to clear the blockade on the shadowbomb pod. Grab one and blow the crystals up. Climb the vine-covered walls until you reach the upper balcony. Loot the chest outside containing the Skeleton Key.

Backtrack a bit then grab the Boatman Coin floating overhead. Swing to the other side and loot the chest then exit the hall.

Soul-splitting puzzle (again)

Upon returning to the previous hall, jump down and continue east. Scale the wall to reach the locked door there. Open it then destroy the crates near the door to get a Book of the Dead page.

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Follow the path until you reach a pit. Use the hand-holds to the right to shimmy around the corner, then wall-run across. (Deathinitive Edition:  Upon reaching the other platform, destroy all of the skeletal statue things and a hidden chest will appear with a full set of the Shadow of Death armor). Next, climb the hand-holds again and continue until you need to wall-run and jump to the other wall's hand-hold. Instead of continuing to the right, wall-run to the left first to find a chest. Backtrack and continue to the right this time.

Once you reached the lower balcony, jump down to find two pressure plates below. Step on one then soul-split and order one soul to step on the other. Switch to the other one and climb back up. Enter the room with the floating platform, collecting the Soul Arbiter's Sacred Scroll in the corner to your immediate left. Just look for the corner with the skeleton and scribble on the wall. Pull the floating platform, placing it right at the entrance of the gate (the very same one next to the above mentioned Soul Arbiter Scroll) then revert to your original form.

Get on the floating platform then soul-split again (this should leave your rock version of yourself on top of that floating platform).  Send one soul to step on the plate to the left, then have the other one push the platform inside. Switch again to the soul in charge of stepping on the plates then have him trigger the plate to the right this time.  Switch again to the one that is pushing, and push the platform on the plate in the corner. With the platform in place, and your rock version still on top of that floating platform, you can now revert back to your normal self go through the door.

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Activating the boss chamber

You'll be back again in the main room. Push the switch to remove the gates then grab a shadowbomb nearby. Use that bomb to destroy the corruption crystal stuck on the giant lantern's push-switch. Once done, you can swing to the central platform and push it to descend.

After reaching the lower floor, rotate the large lantern so it hits the crystal on the locked door to the north. Before heading there, you can fast-travel to the Eternal Throne to upgrade your equipment, sell some stuff and restock in potions if you're low in supplies. Otherwise enter the door and continue to the boss area.

Boss: The Wailing Host

Don't let this boss' size intimidate you. It only has some basic attacks you'll normally expect from a monster this size. First, the boss will swipe inward and outward. You can evade this since you have a good few moments of warning before it connects. Stay close to the boss' face and use your heavy combos to quickly bring down its HP.

Once considerable damage is dealt, it will get knocked down for a few seconds, giving you free chances to hit it. It will retreat next, summoning several skeletons. Use this chance to refill your wrath, reaper gauge or even health, if your gears have supporting abilities to do so.

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Repeat the process and wait until an execution trigger appears over the boss' head. The first one will remove its mask and the last one is the actual execution itself.

After defeating the boss, continue to the next chamber to find the Crowfather. After the conversation with him ends, the quest will now be complete.

Video Walkthrough

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Up Next: The Key to Redemption

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In This Wiki Guide

Darksiders 2 City of the Dead dragon

How do you get to the city of the dead in Darksiders 2?

Cancel soul-split and continue upstairs until you reach a balcony with a chest. Backtrack a bit and drop down the hole in the nook at the corner of the stairs. Loot the two chests there to get a Skeleton Key from one of them then push the switch to open the gate.

How do you get the Soul Splitter in Darksiders 2?

Soul Splitter is an ability in Darksiders II, granted to the First Horseman, Death, after he retrieves the Dead Court for the Lord of Bones, ruler of the Kingdom of the Dead.

How do you summon the arena champion in Darksiders 2?

To summon the champion, you'll have to explore the Arena's ancient hallways to find three animus stones. After the scene, head to the southeast corner to find a hand-hold. Climb up to the second balcony and turn right to the south, to find yet another climbable ledge.