StatsStats displayed are for unit at max level with max stars. Mods are not included in calculations.
Relic 9
Abilities Disabling Shot Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter. Hunker Down Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection. This ability's cooldown is reduced by 1 whenever an ally suffers a debuff. Search and Rescue Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter. Nick of Time Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns. More Details Unlocks at Gear Level 5. Level 7: Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.
RecommendationsAbilitiesOmega and Zeta Rankings
ModsSynergy<<<ADD INFO>>>Image or list of specific character synergy. Unit Strategy<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability. Team StrategyDetails of how to use and mod Captain Han Solo within specific teams can be found on the following pages:
Kit Counters<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
NotesLore<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page. Trivia
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