The last of us part ii ps4

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The last of us part ii ps4

5.0 out of 5 stars Story Driven Masterpiece
Reviewed in the United States on June 19, 2020

Continuation of the first game (in case you can't tell from the title). Core gameplay is the same, but they've added more mobility and enhanced enemy AI to make for a more realistic scenario. Still story driven game. Has linear progression, and is not full open world similar to first game, but the levels are larger and if you explore you get more rewards/resources. Integration of story and gameplay is really good and gets you immersed in the world-Story/Plot:Story takes place 5 years after the first game where Ellie and Joel are now in a safe community and has settled down in Jackson, Wyoming. Main focus is on Ellie this time around, but you play multiple characters getting there perspectives through timeline jumps/flashbacks. Starts off with Ellie trying to uncover the truth about what happened at the end of the Last of Us (part 1) then it goes into revenge quest as opposing groups gets involved.Character development and motivation are realistic seeing the situation/mindset they're in. As you play, you question if Ellie's motives are rational or not, seeing her lust for revenge The Punisher (Marvel) style. Amazing emotional experience when you couple it with gameplay.Theme of the game is revenge as you go into two character's different perspectives on it and how they deal with the thought of vengeance giving parallel life situationsGraphics and audio are really good. Very high production value. A lot of environmental detail (foliage, snow dropping down tree branches as you pass them) and realistic facial expressions. Sound track and ambient sound are excellent; best played with headset or 5.1 surround sound.-Gameplay:Able to adjust individual difficulty settings: Overall, Player, Enemies, Allies, Stealth and Resources from very light to survivor difficulty. There are 60+ settings, vision and visual accessibility for those who have disabilities. Even if you don't have disabilities, you can take advantage of them for combat or finding collectablesCore gameplay remains the same from the first game with some enhancementsThere's a dedicated jump button giving verticality options to fights and environmental puzzlesEvade mechanics for hand-on-hand battles. Dodge animation change depending on enemies attack and angle they swing their weaponEllie learned to swim this time, but a boat is required traverse large body of waterAble to squeeze trough gaps while standing or go prone on her stomach.Rope used for traversal and problem solvingCan break windows via bricks or melee attacksIf hit by arrow, it'll be harder to aim and disable listen mode until you stop and take arrow outDog enemies have sense of perception. You must worry about their scent and can't stay in one place for longThere are new enemy infected typesMore environmental interactions with objects during battleAI communicate better. They call out each other by name and mourn for them or get angry/aggressive when you kill themThere are more craftable items, must decide what to craft due to limited resources givenNew craftable items include trap mines, stun bombs, explosive arrows, silencers, bullets, among othersThere are expanded skill trees like precision, survival, crafting, stealth. To get new skills you must collect pills and to expand skill tree you must collect survival magazines. You cannot upgrade everything in one playthrough(or at least from my experience, may be I didn't explore as much) so you have to pick-and-choose.This time you collect hero cards instead of comic booksLevel design in this game is really good. Levels are more larger than the first game, giving different branching paths to reach your set destination. There is much fewer environmental puzzles this time around (maybe because Ellie can swim now lol); makes the game flow more smootherHas a New Game PlusOverall one of the best games on the PS4. Defining game of this console generation

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Top reviews from the United States

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Reviewed in the United States on July 5, 2020

It's been two weeks since The Last Of Us 2 was released after a 7 year wait. A continuation of the story that captivated the gaming world. Many video games attempt to tell a story and include humor and some degree of character development that makes you care about the side you are on and the person you are playing through, to feel involved and elicit an invested emotional response. The Last of Us takes those components and develops them to a level and degree beyond any other game I've ever played. Most of you reading the reviews know the story since you most likely played the first game. If not, you do need to start there. A post apocalyptic world exists after a mass infection, not by a virus or bacteria, but by a spore producing fungus. Anyone who breathes the spores becomes one of "the infected" as they are referred to. A gradual transformation rapidly happens making the victims lose their minds. But far worse it transforms their bodies into any one of a variety of hideous semi-human creatures. The longer the infected have lived, the greater their metamorphosis into some truly horrifying creatures. An early iteration is the "runners". They still have most of their senses though in a state of insanity. They will attack you on sight and their scratch or bite infects you as well to become one of them and perpetuate the fungus life cycle. Or worse you become their meal. This might sound completely far fetched, but the inspiration for the story is based in a kind of reality in the insect word which the game designer was fascinated by in school. There is a fungal spore that is eaten by ants and then enters the ant's nervous system and completely controls the insect by directing its actions. It directs the ground based ants to find a tree and climb to the highest extremity. The ant then dies and a post horrifically sprouts out of its head. Birds flying over the trees see the appendage and swoop down to eat it which infects them as a vector. They later excrete their bird droppings that lands on the forrest floor which is eaten by an ant again and the life cycle is perpetuated.

In the first game of Last of Us, the story centers around the relationship of a man who loses his teenage daughter but is given the job as a smuggler to deliver another teenage girl to a survivalist group called the Fireflies, who are trying to preserve civil society and provide hope. The girl is the only known case of someone bitten but who has a natural immunity. The two travel cross country in the first game as you first play the part of the smuggler caretaker named Joel. Later you switch, due to a development and play the game as the 14 year old girl who has become a formidable force herself. The character development, relationships and final outcome are both heart warming but also force you to consider a huge moral question regarding love, loyalty and the greater good.

This part 2, after giving a small reminder of what brought you to this point moves the story forward after a lapse of around 5 years. You can't escape the controversy and often acidic reviews lambasting the continuation and development. Many expressed that they wanted to see the further development of the relationship between Joel, the now protector and father figure and Ellie the now young woman. The story writer had other plans, thankfully to create a story line that becomes one gut punch after another, and is far from a neat little package of white verses black. Don't worry, no spoilers will appear here though it's difficult to tip toe around. The story isn't a clear cut, good guys verses the infected. In a world severely depleted of humans and resources, who have reverted back to an age largely before even electricity, except of a few small generators, you might imagine the universal survivors attitude would be cooperation and shared values. Instead you see the same age old divisions and factions that divide societies, producing hate, wars and division. There's the initial seeming good guys, who have formed a community in Jackson Wyoming. There's a periphery religious sect called the Seraphites that have morphed into a disturbingly violent society structure who feel no hesitation to hang anyone who they consider an apostate, or punishing even a minor offense by clipping your wings, that is holding a sinner down and having someone smash the bones in their arms making them useless or in need of amputation. The Fireflys have disbanded and many have formed a new group called the WLF, or Wolves for short. Various other groups like the Rattlers are just a crazed criminal band.

Why the hate and controversy about this game then? First there is the initial sexual preference ambiguity of a main character Ellie. This innocent young girl we all grew to love and want to protect, might be exhibiting a lifestyle choice many who play the game feel uncomfortable with or even be repulsed by. A main character you also grew to love in the first game has something unthinkable happen to them, which you might be shocked by but which sets up the basis of the story development and theme. Much of the game centers around an unexpected character that you initially hate. Then suddenly you are forced, like in the first game, to switch playing as the main character and now are playing as this hated character! I felt outrage and confusion as well. Whats happening here? This must be a mistake. The genius, in my opinion, is that the game forces you to consider the possibility that even the worst terrorist or seemingly evil character also has a life and a family and a history and loves and a perspective. Being forced to live in their shoes and then see what made them have the degree of their hate and in turn made them into your arch enemy, is perhaps, not so evil as you imagined with your superficial or at least incomplete world view. But that's far from all the moral questioning and dilemmas you're forced to consider. Even within the group you have adopted as your peers and seemingly have given total loyalty to, changes can happen that make you take actions you might have considered impossible. Allies become mortal enemies you begin to kill even to your own surprise. Final there's the final outcome between the story's two main characters, who you now have intimate and confusing insights into. Frankly, I was also deeply torn as to how I wanted this to all end. Even with a consideration of "fairness" and big picture morality, you will still be deeply torn and perhaps unsatisfied.

I just finished the game for a second time since its release two weeks ago. The first go through took me 48 hours. The second about 10 hours less. Like any richly detailed book or story, you'll always see and appreciate more a second time through. Even knowing all the story with no surprises the second go round, I still felt the same division, sympathies, hate and fears. I found myself mentally debating my own values and asking, what I would do. I completely understand the offense and discomfort some players might feel. First because this game takes you far outside most people's comfort zone. But whether you initially are repulsed by some things or plot developments, consider that a truly educated and hopefully wise person takes the time to evaluate and reconsider based on new perspectives and the reality that our way, at least the "way" you were indoctrinated to believe is real and true and ultimately "good" is just that. A small subset of a big picture and a world where very few things are truly black and white but almost always a broad blur or gray.

A few further thoughts about the game play. You feel little remorse about the need to kill "the infected". They are no longer human and devolve into life forms that can make you feel repulsed but has the potential to feel real terror. The fungus even seems to partially digest some former humans into a lattice of mycelium that's seemingly cemented to walls inside buildings, only to have them break loose when you least suspect it and viciously attack you. I guarantee you, you will feel the terror, especially when it first happens. The degree of violence and brutality in this game is not for the faint of heart. When playing as Ellie, for example, you can make "stealth" attacks both on the infected and on your enemies by sneaking up behind them quietly, putting them in a chokehold and then plunging a switchblade into their temple. When using some weapons like high powered rifles, a shot often blows an arm or a leg off as the victim survives several seconds screaming. It's thrilling since you are playing for your survival but it can be exhausting from the tension, gore and violence you inflict and receive.

My second play through, I opted to experiment with some of the Optional settings. Be aware they exist. As you forage through the game be sure to explore every building and corner because ammunition and supplies are very scarce. There are times I had almost no ammo left at all and saw I had multiple enemies very close. It's a near hopeless feeling. Just remember to do as many stealth kills as possible to preserve your resources. Quiet is often the key since a single shot can rally the infected to come racing and overwhelming you. Make use of the bow, crossbow, and silenced pistol and machine gun as they offer effective and quiet kills. Don't be afraid to run away at times to regroup, fashion materials and weapons or get a better position. In a few sections where multiple factions are fighting each other, there's noting wrong with just allowing them to kill each other off, thus preserving your own ammo. Believe me, you'll need it. I did experiment with putting a few options on an easier setting, for example making resources and ammo more plentiful. It will make the game move more quickly since you won't get killed nearly as much having the supplies you need. But for your first run through, if you have some experience gaming, I'd keep it at moderate. After your first play through, allow all the credits to play through and you'll be offered the option to play again, but this time keeping all the modifications and upgrades it took the whole first game to accomplish. These can be hugely helpful and again make the game go more quickly with you more secure.

Forgive my wordy review, if anyone has even read it. The bottom line is that this is perhaps the deepest, most layered, most morally gut wrenching video game I have ever played. It has perhaps the best voice acting, dialogue, animation and options as well. Releasing it and playing it during the pandemic we are all experiencing gives it perhaps an additional edge. It's a reminder that far from some impossible science fiction narrative, nature, which we mistakenly believe mankind has mostly tamed, is in the end in charge. Fifty million people died during the influenza of 1917 - 1919. Up to half the population of Europe died a horrible death in the 14th century Black Plague. There have been 5 mass extinctions in the millions of years life has existed on earth. Each caused by nature or some natural disaster. The last destroying the dominant life form on earth, dinosaurs, and allowing mammals to have their day, including us. So the best apocalyptic stories and speculations are ones that indeed are possible. Don't hesitate to buy and play this game. My hat is off to the hundreds of designers, programmers, artists writers and Naughty Dog Studio. You have again produced something so well designed and executed, that can be truly called Great. It raises the bar. Thank you.

UPDATE: 18JULY2020: Finished the game again for a third time! Yes, it's that good. Have the advantage of keeping all the weapon upgrades and skills it takes most of the first play through to acquire, so even though the difficulty level is bumped up, it's still a huge advantage. It's incredible that even after you know all the details and there are no surprises, it still elicits the same emotions, outrage, uncomfortableness, and moral dilemmas. There are a few characters on both sides of the struggle that I like even more and so feel shredded when they meet with sudden ends that are morally unfair and that they also resisted. My new Artis Pro Wireless headset just arrived today and actually am considering a fourth run through to see if the enhanced sound makes it more visceral. A few words of advise during play.... When you enter a building or area you suspect of having infect in, utilize the listening skills to locate them often instead of just rushing in. There's a provision I missed completely at first where, while you're listening and holding down the F1 key, you can also touch the red square key and it does a cool "scan". All enemies in proximity will elicit a blimp sound and a momentary circle showing their positiin. As you collect scavenged items and have opportunities to upgrade hardware and skills, maximize that listening ability to the max. Save your ammo since it can be extremely scarce and work on your stealth kill proficiency. When you pass an item but can't collect it because you already have the maximum amount allowed to be carried, it's often best to stop and "craft" more ammo or a bomb or arrows to deplete that maximum raw material limit so you can still collect the item near you. There's an "option" you can choose that allows you to be invisible to enemies even very close to you, once you drop to the prone position. Rather than opt for an easier setting of play if you keep getting killed, that one setting can help keep you concealed so is worth experimenting with. Don't be afraid to just turn and run in overwhelming attacks. It isn't cowardice, it just gives you a chance to establish better or more strategic positioning. There's a circular graphic that indicates your health. It's a good idea to top that off with a medical kit rather than allowing it to drop below half so you're killed more easily and then have to repeat a whole scene several times. You will also encounter food vending machines that have one or two objects still in there. I felt like an idiot not realizing you can break the glass with a melee weapon and grab those occasional items which will boost your health also. Not to insult anyone's intelligence, but you can waste lots of time and resource opportunities without adhering to those few suggestions.

UPDATE: 22NOV2020: Yes, I went through TLOU and then TLOU 2 another time. It goes much faster since you can't un-remember the best ways to navigate through it. Did it get old or stale? Just the opposite. This story, characters, outrage and moral dilemmas are even more deeply wrenching. Emotion is the biggest lever that moves someone. Intellect can be a distant second. But the overlap of the two is what some people call morality. This storyline could easily be required reading, or playing, for every adult. The fact that there are still so many haters calling it the worst Video Game ever produced while others like myself consider it perhaps the best, by a wide margin, is a testament to the moral issues it forces you to face. The take away, without spoilers, is this: Don't ever allow your initial impressions, ideas and values to be set in stone. Quiet your rage long enough to look through your enemies eyes and through the perceptions of people with "weird" and maybe repulsive values and customs. You may not ultimately embrace them, but you might understand that nothing is as simple as it first seems.

Reviewed in the United States on December 28, 2020

Last of Us 2 was almost a great game. It had almost everything you wanted. It had almost a great story, and almost a great set of characters. But overall it failed, because of one stupid decision. As usual I will split my review into 3 categories being story, gameplay, and characters with story getting the most weight.

***Lots of spoilers. I can't avoid them in this review so you've been warned***

Story: 7.5/10

Where to start with this story. I guess it started off good. Some decent back story and set up. But then you killed off one of the most beloved characters in all of video games for the last decade in a most brutal, terrible way. Let's be clear. I'm fine with killing off Joel. That's perfectly fine to kill off chore characters so that other characters can develop or so that you can drive the story in a particular direction. But killing him in the first part of the game, and then later forcing me to play as his killer in the hopes that I will start to like this character is such a flawed way of thinking and game developing. In killing off Joel, you basically muted the players ability to relate to Abby. More on this in the character section. The first half of the game (Ellie) wasn't bad. Hard to swallow that Joel is gone but I think they did a fair job otherwise in the first half. Got a little bit of open world feel there and the story progression is good. The second half would have been great! You watch this character Abby go from being this cold, weirdly distant person who takes down Scars without compassion to slowly figuring out what it is to care for someone, to have people that depend on you, to fight for someone other than herself. Unfortunately, the writers already poisoned me to this character with their terrible decision to kill Joel off in the opening of the game. Her character arc and story would have been fantastic. But it was all muted because I just watched her beat joel to death. Towards the end of the game, when you are playing as Abby and fighting Ellie, I found myself WANTING to lose. I want Ellie to blow her face off. This isn't good writing when the person you are playing as doesn't have the player's routing interest. Now I know if they had not done what they did to Joel, the story would have been completely different. They could not have had the whole revenge story of Ellie and would have had to figure out a different way to work in Abby. But nonetheless, it would have been a better decision than to kill off Joel and poison the player to half of the story. I have a hard time grading this.. because so much of the story was good...great even. But no matter how awesome Abby's storyline was, I wanted her to die. I didn't want her to succeed. And that makes the player not connect to the character and makes the story...flat.

Gameplay 9/10
Gameplay was great. They didn't make any huge changes to the first and that was a good thing. Same concept with the addition of leveling up your character with meds. Nice touch. There were a few negatives. Several times I found myself running in circles just waiting for the game to give me a hint..only to find that the way out of an area was this little hidden hole. A couple of broken parts to the environment was annoying. More than once I found myself trying to move a cart that needed to be moved only to find it lodged up against a wall and I couldn't move it. So it wasn't perfect...but honestly it was great.

Characters 7/10
The last of us 2 does a good job, for the most part, on their characters. Let's start with Abby and pretend for a second that she doesn't murder joel. She is kind of the new Joel of this game. Like Joel in the first game, she starts off pretty unlikable. She's cold, hateful, ruthless. But as time goes, she starts questioning the wolves. She stops being a complete a** hole to Owen, and she risks her life to save a couple of scars that had saved hers. She fights for these scars, avenges her friends, and learns to live for others. Great character arch. Great overall character. But you know why none of that mattered? Because the writers had her kill joel in the first 30 minutes of the game. At the end of the day...she still murdered the character you loved in the first and keeps the player from really connecting as they should or as the writers clearly intended. Ellie was a cold, shell of her former self. Understandably. She's been through a lot at this point but she wasn't the funny cheerful girl from the first game. She's another cold, distant , ruthless person who really doesn't have much of a character arch. She's cold, hateful, mean at the beginning. She's cold, hateful, mean at the end. You do see at the very end that maybe she's learned to move on? But it may also be too late? She's decent and you care and connect with her but honestly I think that is because of her story in the first game. Some of the side characters were good. I thought Owne and Dina played excellent love interests/side characters. Lev and Yara were interesting and decently well done. Jesse was forgettable. Tommy had a strange character arch I thought. At the beginning he was all like "No you need to stay here and let things go" and at the end he's all "Let's go get her!! Rawr!" ...but he didn't really add much or take away to the story overall. Unfortunately, some of the best characters of this game were the new ones. The old ones that you loved from the first were either killed or reduced to a shell of their former selves.

Overall: 7.75/10
Overall a let down. Not a terrible game. But not a great one like the first. The first was amazing. Excellent story. Excellent gameplay for it's time. Amazing characters and character archs. This one had excellent gameplay and a decent story and set of characters but because of some poor writing and the overall direction this game went, it failed to live up to the standard the first one set. I do hope there is a 3rd one. There is enough here to make a great 3rd game. But geez. Talk about a missed opportunity.

Top reviews from other countries

5.0 out of 5 stars 北米版には日本語無し

Reviewed in Japan on June 23, 2020

取り急ぎ、知りたい人も多いだろうからまずは日本語の収録について。

音声・字幕共に日本語はありませんでした。

ゲームプレイは前作をよりダイナミックに自由度を高くしたものとなり楽しい。
ストーリーは個人的には好物ですが、
前作と同じような物を望んでいるなら全然別物だと思ったほうが良いです。

5.0 out of 5 stars 就寝前の晩酌の友に最高のゲーム!!

Reviewed in Japan on July 29, 2020

60越えのジジイです。日本版を発売日の半年前に予約するも延期でがっかり…。
そして満を持して日本版をプレイ。敢えて予備情報からは耳を塞いでのプレイでしたが、序盤にジョエルが殺され「えぇっ…!」と声が出ました。そしてアビーを操作してのプレイに????…「何でこいつを…」とつぶやくも完走そしてラストに感動。
「Last Of Us」歴はPS3で日本版をプレイ後、あまりの面白さにすぐに規制なしの北米版を購入後5回はプレイしました。
そしてPS4購入し、また「Last Of Us」北米版を買いプレイ。画質の綺麗さを堪能しました。
そして今回もⅡの北米版を購入です。英語はわかりませんが、一度日本版をやっているのでストーリーはわかります。
でもⅡはすごいです!手足がちぎれて頭が吹っ飛びます。バラバラになります。
草むらを匍匐前進してステルス攻撃成功の快感。ピストルにサイレンサーを付けてヘッドショットで一発即死の快感。ライフルにスコープを付けてのスナイパーショット。
敵に察知された音が聞こえると、怖いのでとりあえずさっと匍匐状態でじっと様子見。
夜中に部屋を暗くしてプレイ中に「耳すまし」で察知できない敵が突然現れた時の鳥肌。
アビーのコインを確認する手が段々汚れていく細かい描写。サブキャラがあっけなく死ぬいさぎよさ?森の樹木と水の表現が素晴らしい…などなど思いつくまま支離滅裂に書いてしまいましたが、よくぞこんなにも素晴らしいゲームを作ってくれたとノーティードッグに感謝です!
PS4お持ちなら絶対お勧めですね。
レビューがなぜこんなにも低いのか理解できませんが、私にはこの上なく楽しいワクワク感を与えてくれるゲームです。仕事から帰って晩酌しながらの楽しい時間が待ち遠しいです。
余談ですがツシマは4時間プレイして「なんじゃこりゃ??」放棄&即売。買ったより数千円高く売れました(^^;)

追加記事:HARDをクリアしたあとHARD+を流れのまま再プレイ(3順目)。
この「+」がまったくの別物的むずかしさ!殺してもアイテム落としてくれない、空の引き出しばっか。
結局、死にそう、弾がない…の繰り返し。前半に安易に攻撃してばかりいたため、Seattle Day2でギブアップし最初からやり直すことになりました。今度は気持ちを引き締めて逃げる+ステルス攻撃メインで向かいます。
しかし急に出てくるクリッカーのちょっと弱いやつ…まじムカツク!!この盆は退屈せずにすみそうです。

5.0 out of 5 stars Es Brutal!!!

Reviewed in Mexico on August 4, 2022

Esta entrega de last of us es magnifica al principio tenia en mi cabeza todos los comentarios de gente resentida porque no le hacen los juegos como quieren, pero mientras avanzaba en la historia no lo pude soltar, realmente es una historia increíble y puede que te llegue mas profundo que la anterior entrega, incluye momentos de mucha soledad, angustia, estrés, tristeza, lealtad, amor, desamor pero creo que la palabra mas acertada de un todo es Brutal.... Naughty dog demuestra lo impresionante que puede ser una narrativa fuerte, directa y sin tapujos. La verdad es una obra maestra, el aspecto técnico del juego es impecable, no tuve ningún bug, tal vez tuve suerte, pero todo es muy fluido, corre perfecto en ps4 slim. Lo recomiendo demasiado, pero van a terminar con un hueco en el corazón.

4.0 out of 5 stars Perfección técnica

Reviewed in Mexico on June 18, 2022

El juego como tal roza en lo perfecto, hablando del apartado técnico y visual. Hay demasiados detalles en todas las animaciones, simplemente es increíble y hasta delirante el nivel de detalle. Sí lo sé considerará esto el juego sería perfecto.
Sin embargo la historia pierde la sutileza del primero, la historia causa muchas sensaciones en las personas pero esto puede ser bueno o malo. Sí esperabas el bonito vivieron para siempre no va lo vas a encontrar.

5.0 out of 5 stars Excelente vendedor y excelente juego

Reviewed in Mexico on July 13, 2021

El juego está genial !.
GRACIAS al vendedor, llegó antes de la fecha estimada, y sin ningún problema en el estado del artículo.

The last of us part ii ps4

5.0 out of 5 stars Excelente vendedor y excelente juego
Reviewed in Mexico on July 13, 2021

El juego está genial !.
GRACIAS al vendedor, llegó antes de la fecha estimada, y sin ningún problema en el estado del artículo.

Images in this review

The last of us part ii ps4

The last of us part ii ps4

Is The Last of Us 2 available on PS4?

Part II is one of the best-selling PlayStation 4 games and the fastest-selling PlayStation 4 exclusive, with over four million units sold in its release weekend, and over ten million by 2022. ... .

Is The Last of Us 2 free on PS4?

The Last of Us 2 goes free on PlayStation Now, and our minds are blown. In a move that's genuinely quite surprising, Sony has added The Last of Us Part 2 to its growing roster of titles available to download and play on the PlayStation Now subscription service.

Was The Last of Us 2 removed from PS now?

THE big PlayStation Now January 2022 reveal is happening today, and it won't be long before we learn what will be replacing The Last of Us Part 2. Sony has confirmed that the Last of Us Part 2 on PS4 will be removed from the PlayStation Now library as part of its January refresh.

Why is The Last of Us 2 not on the PlayStation Store?

The Last of Us: Part II has been removed from the PlayStation Store after its indefinite delay pushed the title beyond the previously announced release date of 29th May 2020. This means that PSN users can no longer digitally pre-order the standard edition or the more expensive Digital Deluxe Edition Sony had to offer.