Agility is one of the minor stats that can be gained. Training Agility mainly increases the height you can jump. Agility, along with speed, will not increase your total power. 175 is the current cap for jumping power, as of UPDATE 8. Show
Agility gain = Training Zone multiplier x Player's Agility multiplier Agility Training ZonesArea NameRequired AgilityMultiplierImageTrampoline100x5Gravity Chamber10K (104)x10Space-Time Kunai Field100K (105)x100Triple Rashomon1M (106)x1,000Settings: Jump Power[Jump Power][Required Agility]5005510060500652k705k7515k8035k8575k90200k95500k1001M1052M1105M11515M12035M12575M130150M135300M140750M1451.5B1503B1556B16012B16524B17048B17596BClasses are a mechanic that helps you get more yen every minute. They can be upgraded in the lobby by Wukong (Class Shop). Upgrading your class allows you to acquire more yen every minute and trade higher quality champions. Higher Classes can be bought by gaining a certain amount of power for strength, chakra, durability; and yen, which are listed below. You cannot skip a class, for example if you are a Saiyan, you cannot go to Magi, you would have to get Sin, and then get Magi. You also cannot go down a class, such as Magi to Sin. This page also has the average time to acquire the yen needed for the next class, without extra yen from quests and rewards; and the champions you can get traded with when you unlock that class. Contents
FighterThis class is the starter class (First class you get in game). Being a fighter gives the player 5 yen per minute. Requirements
Cost
Champions can now be traded:
ShinobiThis is the second class. Being a Shinobi gives the player 10 yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
PirateThis is the third class. Being a Pirate gives the player 25 yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
GhoulThis is the fourth class. Being a Ghoul gives the player 50 yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
HeroThis is the fifth class. Being a Hero gives the player 100 yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
ReaperThis is the sixth class. Being a Reaper gives the player 500 yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
SaiyanThis is the seventh class. Being a Saiyan gives the player 1K (1,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
SinThis is the eighth class. Being a Sin gives the player 2.5K (2,500) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
MagiThis is the ninth class. Being a Magi gives the player 10K (10,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
AkumaThis is the tenth class. Being an Akuma gives the player 45K (45,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
YonkoThis is the eleventh class. Being a Yonko gives the player 100K (100,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
GoroseiThis is the twelfth class. Being a Gorosei gives the player 250K (250,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
OverlordThis is the thirteenth class. Being an Overlord gives the player 750k (750,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
HokageThis is the fourteenth class. Being a Hokage gives the player 4.5M (4,500,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
KaioshinThis is the fifteenth class. Being a Kaioshin gives the player 15M (15,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
SageThis is the sixteenth class. Being a Sage gives the player 100M (100,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
EspadaThis is the seventeenth class. Being a Espada gives the player 1B (1,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
ShinigamiThis is the eighteenth class. Being a Shinigami gives the player 7.5B (7,500,000,000) yen per minute. Requirements
Cost
Time to get with previous rank
Champions can now be traded:
HashiraThis is the nineteenth class. Being a Hashira gives the player 30B (30,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
HakaishinThis is the twentieth class. Being a Hakaishin gives the player 150B (150,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
OtsutsukiThis is the twenty-first class. Being an Otsutsuki gives the player 450B (450,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
Pirate KingThis is the twenty-second class. Being a Pirate King gives the player 1.35T (1,350,000,000,000) yen per minute. Requirements
Requirements
Time to get with the previous rank
Champions can now be traded:
KishinThis is the twenty-third class. Being a Kishin gives the player 4.05T (4,050,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
AngelThis is the twenty-fourth class. Being an Angel gives the player 12.15T (12,150,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
Demon KingThis is the twenty-fifth class. Being a Demon King gives the player 60.75T (60,750,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
Ultra InstinctThis is the twenty-sixth class. Being a Ultra Instinct gives the player 303.7T (303,700,000,000,000) yen per minute. Requirements
Cost
Time to get with the previous rank
Champions can now be traded:
Upper MoonThis is the twenty-seventh class. Being a Upper Moon gives the player 1.518qd (1,518,000,000,000,000) yen per minute. What is the max Agility in anime fighting simulator?175 is the current cap for jumping power, as of UPDATE 8.
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