Which version of Heroes of Might and Magic is best?

Fheroes2 is a multiplatform, open source recreation of the Might and Magic 2 game engine with a dream list of features, including improved AI, larger resolution support (and window resizing), faster unit splitting, hundreds of bug fixes, and the most coveted of all features: an instant battle option to skip easy fights, and a restart button to replay the battle manually if you're dissatisfied with the results. The videos also show off the highly polished animations, making me slow down and watch the tiny horseys gallop across the map.

Which version of Heroes of Might and Magic is best?

(Image credit: Ubisoft)

In short, the FHeroes2 engine preserves the art, style, and gameplay of the 1996 game while adding features and enhancements that modern strategy fans have come to expect. Take a note, Ubisoft! Multiplayer is still limited to hotseat, but full online multiplayer support is on the roadmap.

The engine is currently at version 0.9.3, and in active development. The Fheroes2 Team recently started a Patreon (opens in new tab) to gather support and produce monthly updates and patches as the project nears 1.0. Only a few people have chipped in so far, but there's no indication that work on the project is slowing.

"The FHeroes2 project is evolving," the team stated in a Patreon update in April. "Every month we spend a lot of time improving code quality. We add new gameplay elements. Fix hundreds of bugs. Recently we added a full support of the project on PlayStation Vita. In the future we are going to expand the range of devices on which you could run and enjoy Heroes of Might and Magic II!"

seancdaugLeprechaun

Which version of Heroes of Might and Magic is best?
Posts: 32Joined: 05 Jun 2006

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Unread postby seancdaug » 22 May 2010, 21:13

I know I'm performing thread necromancy (I've got my soul jar right here, in fact), but I did want to point out that you do have the option of rolling your own characters in the NES version. One of the random monster rooms in north Sorpigal has been replaced by a "guild" that lets you recreate any of your characters at the cost of all the experience they've accumulated up to that point. You have the option of renaming, changing sex, race, alignment, class, and regenerating statistics.

It's still clunky as all hell, though: you don't get a chance to review the rolled stats until after you've been through the entire process, and getting halfway decent numbers is an exercise in frustration (Knights with 6 endurance are effectively worthless). But it's the only way to get an Archer or a Paladin before leaving Sorpigal.

But, yeah, the PC version is much better than the NES version, which suffers from both that and a much, much clunkier and slower interface: basic inventory management (equipping, removing, etc.) requires digging through multiple menus, battles are painfully slow, etc. I think the Apple II version is the best, personally, if only because it has better graphics than the PC version (though still primitive by contemporary standards, of course).

Might and Magic II is a different story, mind you. The SNES and Genesis ports are actually decent, and have a decent number of things to recommend them over the computer versions (menu-based spell system, for example). Though I've never understood why the game hides +n modifiers to equipment from view on the character sheets (but not in the stores). Still, I think the best version of MM2 is the Amiga version, which has pretty good graphics (if not up at the same level as the console ports) but otherwise plays more or less identically to the PC/Apple versions.

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Released in 1999, Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing and first published by the 3DO Company. It got its gameplay inspiration from what is now considered the forerunner for the whole HoMM series, 1990’s King’s Bounty – another turn-based game developed by the same company. In the year it was released, the game achieved high marks all around, going as far as almost winning the best strategy game of the year.

Following the same style as its predecessors, the game is all about collecting resources, developing your centre, creating an army full of fantastical creatures and capturing other towns. The game received two expansions – 1999’s Armageddon’s Blade & 2000’s Shadow of Death – which added more campaigns and a ninth faction to choose from.

Over the years, there’s been endless arguments over which HoMM game is the best in the franchise. Although opinions regarding older games can be heavily influenced by nostalgia, many arguments can be made that the third instalment is the best and most important of them.

When it’s Heroes 3 against all the others, Heroes 3 wins

Heroes of Might and Magic III set out to be an updated version of the second game in the series, without making any drastic changes to it. They wanted to take a well loved game and give the fans more of it, and that’s exactly what they did. Without modifying the gameplay all that much, they gave an extra two factions (3 counting the DLC) and made the creatures available more thematic to each town, even adding an extra unit to them while making sure each had an upgrade. They also added abilities to the heroes, allowing them to develop more through battles and giving players a bigger choice in which skills they would learn.

Which version of Heroes of Might and Magic is best?

Other additions included subterranean levels, bigger maps and more objectives aside from capturing your adversary’s town(s); you may also need to find the Holy Grail, or capture an abandoned city that is lost somewhere in the map. I’ll never forget when my cousin and I were playing and absolutely destroying my sibling’s armies when they, with one day left to find a new town to remain in the game, found the castle that was the map’s main objective, giving them instant victory… RIP. With over 50 skirmish maps and many that allow you to have allies, the third game is still unmatched in the single and multiplayer scenarios, allowing you to quickly amount to over 100 hours ingame.

After finding the perfect formula in Heroes III, Ubisoft only needed to do what had been done between this and the second game: improve on what existed without trying to actually modify key features of the game. The games that followed, although mostly enjoyable were not as addictive. Following the huge success of the third game, Heroes IV had a difficult task ahead from the start and, unfortunately, it didn’t quite succeed. Released in 2002, the game introduced many changes to the gameplay that ended up being greatly criticised.

Which version of Heroes of Might and Magic is best?

Amongst plenty of complaints about graphics, the change of the battle grid and a significant reduction of creatures and towns available, a big one was about the heroes. They could now attack without magic, but the game also made it so you could have more than one hero in your army or none at all. With one of the main premises of the game being having a hero (it’s right there, in the title!), mastering either might or magic, that commands armies, taking that away from the players proved to be a very unpopular decision. It did, however, add one successful feature: the caravans, which allowed you to send troops recruited around the map to be sent directly to your town – something that returned in Heroes V (as an add-on) and Heroes VII.

Heroes V to VII saw the franchise go from 2D to full 3D. Though they look very nice (especially the models on VII, which look absurdly good), it felt like losing the charm Heroes II and III’s art had. It became, in a way, a generic looking 3D game, with graphics a little too similar to games like Warcraft 3 – while not a bad thing, it doesn’t stand out as much. After the debacle of Heroes IV, the series reverted closer to Heroes III gameplay, adding some things here and there that, while interesting, didn’t really work that well. Heroes V got a tree system in towns, meaning you could not see all the constructions in the beginning, which hampered planning.

Which version of Heroes of Might and Magic is best?

Measure of Success

HoMM 3 was a success from the moment it was released, especially for a turn-based game. While more famous RTS titles, such as the highly anticipated Age of Empires II, sold around 2 million copies by January, 2000; Heroes III managed to sell an impressive 1.5 million copies by December 1999, even with its more old-fashioned turn-based style.

Its influence reached so far and for so long that it’s the most streamed of the franchise and the only game in the series to get a re-release, which was put out in the as Heroes of Might and Magic VII, in 2015. Coincidentally, there haven’t been any further new HoMM games since then.

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The simplicity of 2D maps, popup windows and charming improved art style make the screen quite easy on the eyes. While very colourful and full of little places to visit, the maps don’t get overwhelming even after playing for hours on end.

Furthermore, another of the reasons that the game attracted so many people to it to begin with, was the improved Hot-Seat multiplayer option. Released at a time when computers were becoming more common in households, but internet only reached around 4.1% of the international population, Heroes provided gamers with an opportunity to play a strategic game with others using only one computer – something that still holds a lot of value today when you can’t use Wi-Fi for some reason or other and want to play a game by yourself or with nearby friends.

Which version of Heroes of Might and Magic is best?

The main complaints Heroes III received were regarding its campaign, which was considered broken and oddly paced. Instead of a linear story that would take you through every faction, you instead have five individual ones where you have to start all over again each time. They are also not ordered in a rising level of difficulty, for example having a very hard last mission on an otherwise easy campaign. Although true and disappointing, the campaigns provided by the expansions were a huge improvement, making them more interesting and evenly paced. Nonetheless, the gameplay remained fun through it all.

The legacy of Heroes 3

I’ve been arguing that Heroes III is the best of the franchise with each new addition and often heard that it was merely nostalgia. While I recognise that it does play a part in it, it doesn’t change it being the most liked game in the franchise by fans and critics alike. It is also important to look at the context in which it was released, and what it meant to the community at the time. Nowadays, Heroes III is a game that will run on any laptop, even having versions for mobile phones and tablets. Its simplicity in style and intuitive frame allows even people who do not speak English fluently to play and actually do reasonably well in the game.

Which version of Heroes of Might and Magic is best?

While the other games tried, they missed the mark with little things here and there – which ultimately doesn’t really stop one from enjoying playing them. I particularly like Heroes V and VII, despite their glitches and some modifications, I do love the graphics and enjoy seeing some of the features and models from the third game in 3D models – even if they lose some of its charm. From the get go, however, Heroes III was a game that achieved what it set out to do: an improved, more complete version of its predecessor. It fixed all the small issues Heroes II had, and expanded the universe in a way that made it the well-rounded game it is.

Great! I am convinced and want to buy; where can I do that?

Well, Ubisoft re-released it in 2015 on Steam as a HD edition, but without the DLCs due the loss of their code. It is a big drawback, since it takes away over 10 campaigns from the game. Fortunately, you can purchase the game on GOG (for a lower price and with the two DLCs) and can even choose the bundle with games I thru V for not much more. Although GOG’s is the original and not HD you can just download the HD mod – and to play it online, you can always use GameRanger.

Which Heroes of Might and Magic should I start with?

The GOG installer will install all 6 games, so you can take a look at them and their manuals before deciding if you wish. I recommend starting with MM3, the game which I played first and liked the most. If it's too difficult for you start MM4+5:WoX which has some bigger maps but easier combat, even on warrior mode.

Why Heroes of Might and Magic 3 is the best?

Heroes 3 presents a magical world full of intriguing conflicts. Its blend of world exploration and turn-based combat finds depth in a satisfying leveling system and a multitude of different tactical arcs.

Which version of Heroes of Might and Magic 3 is best?

3&4 are best. But 3 is only good and not great without its expansions and stuff. 1&2 are also surprisingly good considering how old they are, and are also well worth playing.

Is Might and Magic Heroes the same as Heroes of Might and Magic?

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.