What does UGC in Roblox stand for?

What does UGC in Roblox stand for?
© Branded Mini Games

User generated content, or UGC, is content that has been created and posted by a user on any type of online platform, from social media and streaming platforms to video games.

More and more actors of the gaming industry have UGC-based strategies as it is becoming a popular and customisable business. For example, the game World of Minecraft where users can buy land within the game and construct their houses, even entire villages, forests and so forth. This type of gaming is spreading so much that these platforms are becoming the largest digital properties in the world. In the first quarter of 2021, Minecraft had gained $350 million just by selling add-ons and gadgets to its users for better and innovating game experience.

This trend changes the way advertisement is achieved and perceived which begs the question whether User Generated Content as a business model, is the future of the gaming industry is.

Video games, a new form of social media

Permitting the players to have a semblance of power on what their interface looks like and how they want to move forward within their online experience is not a new movement, even in the gaming industry. It exists since the 1980s, in the Mario games in form of “mods”, that stand for small for modifications.

At first, this small bequeathing of control to the users was not well received. Developers were afraid that gamers would change the game’s core too much and consequently, their vision of the game. It also meant that the developers’ job shifted from conceiving a world for users, to letting the gamers create their own world. Developers must now facilitate the users’ creativity within the game and let their imagination fabricate the rules and path they wish to follow.

This strategy is presently widely accepted. Indeed, some of the biggest online gaming actors have UGC-based strategies such as, but not limited to, Fortnite, Minecraft, the SIMS, etc.

The last decade has also seen new platforms emerging, also based on UGC like Roblox, where any user can create his or her own game. In addition, other users can play the games created by the others. This concept of exchange within a platform is why Roblox is referred to as “The Youtube of Gaming”. Meaning that whatever the user’s age or mood of the moment, they can search on the platform for a game they wish to play or create it if it doesn’t exist.

Last year alone, Roblox counted over 8 million game creators and had 42.1 million daily users, including 44% of female players, in no less than 150 countries around the world.

Hence, it is only normal to question how these games, entirely based on UGC, make ends meet.

The monetisation of UGC-based games

Generating money is possible because of the social aspect of UGC-based games. This whole business plan is based on engaging users and giving them the opportunity to share the content they create with others. It is a new offer to socialise and a new way to create communities with people from all around the world.

This initiative is better supported and reflected with UGC because people create their realities as well as a space that is entirely their own. It appeals to the creativity of the users and urges them to spend money to keep their digital world going and evolving.

Therefore, UGC expends the shelf life of games and provides a steady stream of engagement content. This benefits advertisers as users are invested for a longer time and dedicated because they are now personally empowered. Nevertheless, it also changes the way advertising is done.

A good study is the latest partnership between Roblox, previously stated gaming platform and Vans, a skateboarding brand. These two companies collaborated in order to launch an interactive skate park on Roblox called “Vans World”, with characters wearing Vans products and as such, embodying their brand. The world also enables the users to buy virtual Vans merchandising like sneakers, skates and various clothing items.

The physical world of fashion was slowly drifting to the digital world, nonetheless, this new strategy seeks to blur the line between the two worlds.

What does UGC in Roblox stand for?
Vans World, partnership between the skate brand Vans and kid gaming platform Roblox; ©Roblox

Around 99% of websites with a game guide uses advertisement as a way to monetise their content. In addition, users are more and more solicited to create content. As they become active in their game experience, the same is expected to happen with advertising. Users want to have a part in the advertisement they are shown and how the campaigns affect them. More brands take their merchandise within games to create interaction with the gaming communities and target younger audiences inside the space of their hobby.

It’s the case for Vans and likewise for more luxurious brands like Gucci. Two years ago, on Roblox, Gucci sold a virtual bag for $4,115 which is even more than the retail price, on their new online gaming platform. The latter generates items for players to experience with and in December 2021, a Gucci Garden was hosted on Roblox with interactive features and the possibility to shop for Gucci items.

The Italian luxury brand went beyond basic digital advertisement by interacting with video game players and turning them into customers for their products. Gucci adapted its marketing strategy to the gaming industry by using a UGC-based platform. Due in part to this innovative marketing campaign, the company’s revenues were up 20% in 2021.

It is not hard to speculate that these interactions between brands and users are more and more drifting towards a metaverse. As of now, there isn’t any cryptocurrency noted yet but who knows what the future might hold?

AAA-games will always have a market as they are anchored in the gaming world. Nevertheless, UGC-based games are stepping up and gaining in notoriety each day. Gaming is likely to be entering a new era where users follow specific players because of their UGC, just like the social media model, rather than following gaming development studios and their different titles.

Emma HUBERT

Articles and sources:

https://www.forbes.com/sites/adrianbridgwater/2021/12/06/a-serious-game-microsoft-azure-champions-user-generated-content/?sh=2674d0f11527

https://kylehulse.medium.com/why-ugc-is-the-future-of-gaming-faa9e8b1bf1a

https://www.thedrum.com/profile/anzu-io/news/why-the-rise-of-user-generated-content-in-video-games-should-matter-to-advertisers

https://www.slashgear.com/microsoft-making-it-easier-for-you-to-make-money-from-games-21696162/

https://www.forbes.com/sites/dbloom/2021/09/01/roblox-partners-with-vans-to-launch-interactive-skatepark/?sh=5b96d11c78b9

https://www.forbes.com/sites/forbesagencycouncil/2021/12/28/marketing-in-the-metaverse-detailed-predictions-for-business-musts-in-2022/?sh=3677da687675

https://www.pcgamesinsider.biz/interviews-and-opinion/72744/the-importance-of-user-generated-content-in-the-metaverse/

https://digitalmediaknowledge.com/medias/jeux-video-les-nouveaux-reseaux-sociaux/

https://www.glossy.co/fashion/why-luxury-brands-are-doubling-down-on-roblox/

What does UGC in Roblox stand for?
Roblox, a UGC game platform

Let’s start by addressing the elephant in the room; UGC, what is that?

UGC stands for User Generated Content, and in its most basic definition it is any form of content (image, text, or more applicably in video games, 3D models and code) that is created by the consumer of the platform that the content is published to.

UGC has existed in video games for decades, but it hasn’t always been as welcomed as it is in today’s market. Some of the earliest UGC took the form of ‘Mods’, in-game modifications of an existing video game created by players and often distributed through more under-the-table methods such as third party forums. These were often seen by game studios as unauthorized changes to their software, and so many game studios discouraged or punished those who created and/or used mods.

These days, UGC-based games and platforms are some of the largest digital properties in the world; from games like Fortnite and Minecraft (who have both adopted UGC-based strategies), to platforms like Roblox (one of the largest industry leaders with a UGC-centric business model). In this article, I am going to explore exactly why UGC as a business model in games works so well, and why I believe it is the future of the industry.

Social & Creative Implications

Perhaps the most compelling reason for the astronomical success of UGC-based games like Fortnite and Minecraft, and platforms like Roblox, is the social aspect. Social is overwhelmingly important in any multiplayer game, and that is reflected in the fact that the biggest games on the market are multiplayer. Humans are, by nature, social beings, and these games are offering the ability to connect and play with people from all around the globe.

This social bond is strengthened even further in UGC-based games- users are able to socialize, connect, and now create in their very own spaces. This creative outlet is a method of expression, and being able to do that collaboratively creates a really unique and special experience that attracts a vast market and, due to the more open-ended game-play implied by the creative aspects, retains its audience far more than that of a more linear game.

The social aspects of games like these also creates a sort of snowballing effect in terms of growth- as people join games like these, they naturally feel like they have to invite their friends to maximize their experience. Simply put, it’s more fun to play with friends. As a result, we see people invite their friends, who then invite their friends, who then invite their friends and so on… creating the snowball effect.

The ‘Free-to-play’ model

Another fundamental reason for the rising success of UGC in the game industry is simply that the vast majority of user generated content is available on a free-to-play basis. By making your content free-to-play, you’re effectively enabling a younger audience to easily access your content by removing the main restrictive wall that prevents them from playing regular games; you’re able to tap into a full range of age demographics that you otherwise may not have access to for the simple reason that kids don’t (usually) have money.

This lack of upfront purchasing power doesn’t mean that these players are worthless, however; through clever monetization strategy, free-to-play games can (and increasingly do) generate more revenue than pay-to-play games. Micro-transactions and advertising both make for great monetization prospects.

Naturally, when splitting big numbers like an upfront cost of ownership up into smaller, more bite-size micro-transactions, users are more willing to spend money- even if it is less at first, and this amount can easily grow as players get more engrossed in your game loop.

Furthermore, the word-of-mouth advertising you get from this naturally higher traffic is invaluable in growing your player-base. Making gaming more accessible can really pay off, and that’s exactly what the growth of UGC is doing in the video game space.

Youtube, but for Gaming

When thinking of a good example of UGC in practice outside of the game industry, Youtube instantly comes to mind. In the same way that Youtube allows just about anyone to create and publish their own videos, UGC in gaming allows people to create their own experiences that others can enjoy with them.

For example in Roblox, which I often hear referred to as ‘the Youtube of Gaming’, just about anyone can create an account and publish a game with no initial cost.

As a result it is increasingly easier for new creators to take roots in the platform, and not only does this lead to more content being outputted in the form of completely new video games, but it means more and more players are getting exactly what they want from these experiences. If UGC means that any player can become a creator, that means that players are most likely creating the experiences they would personally like to see, or feel is missing from the existing market. If you enjoy playing a certain kind of game, it is almost a certainty that someone else enjoys that style of game-play- most likely thousands of other people. This creates a market.

With so much content being generated on UGC platforms, there is a near endless pool of content to be consumed by the players- a percentage of whom will go on to create further content to be consumed by more hungry players. The result is a successful ecosystem the likes of which can only really be found where UGC is present.

Closing Notes

UGC in the game industry is a force to be reckoned with. Players know what they want to play, and by allowing them to create just that with ease, Pandora’s box is opened.

I believe we’re going to see a future where a vast portion of the current professional game industry will be focused on creating tools for younger creators to dream up the experiences they want to play. There will always be a market for AAA games, but I believe the way in which the market is shifting right now is strongly in favor of UGC.