Show
Terrain tools allow you to create realistic landscapes like mountains, rivers, and canyons. This article explains the tools used for creating terrain. Opening the Terrain ToolsThe terrain tools can be opened from the Home tab or View tab. The editor window is divided into Create, Region, and Edit sections, each outlined in detail below. Create TabGenerateThe Generate tool is used to create random landscapes. You can use this to quickly start a new landscape and then modify it based on your individual vision.
ImportThe Import tool lets you import heightmaps and colormaps. This feature is outlined further in the /articles/importing terrain data|Importing Terrain Data article. ClearThe Clear tool completely clears all terrain from the place. Region TabTools in the Region tab speed up terrain creation by letting you work with large areas. Manipulating RegionsTo select and manipulate a region:
Uh oh! Your browser doesn't appear to support embedded videos! Here is a direct link to the video instead.
You can also copy and paste full selected regions — just click Copy and then Paste to create a new region. Filling and DeletingYou can even fill or delete entire regions with a material:
Filled region Deleted region
When you select a region, you also select all the “air” inside that region. When editing regions — moving, resizing, etc. — the Merge Empty option affects the outcome.
If Merge Empty is on, Studio will combine the selected region with its surroundings. This is useful if you want to make sure a region naturally merges with what's around it, as shown here between the ice and stone. If Merge Empty is off, Studio doesn't merge the region with what's currently there. This is useful if you want to keep a region exactly like it was built, as seen here by the “air” region remaining when the ice block is moved.
The Add and Subtract tools are useful for building the majority of your environment, before you start fine-tuning details. These tools contain various attributes:
Uh oh! Your browser doesn't appear to support embedded videos! Here is a direct link to the video instead.
When using the Add or Subtract tool, you’ll see a grid appear at your mouse. All terrain is created on this grid. As you click and drag your mouse to edit terrain, notice that the terrain is affected by the angle of the grid. Tilting and rotating the camera will change the grid angle.
Grid aligned flat along the ground Grid aligned at 45° angle to ground
The Grow tool slowly fills in areas with terrain which is useful for adding hills or smoothing out gaps. ErodeThe Erode tool slowly removes terrain. This is useful for creating caves, canyons, rivers, and lakes. SmoothThe Smooth tool smoothes out terrain in the selected area. This is useful for making jagged terrain more natural and getting rid of sharp corners. FlattenThe Flatten tool lets you create completely flat terrain, ideal for areas where you may want to place buildings or roads. In addition to various attributes outlined above, this tool includes two important options:
Uh oh! Your browser doesn't appear to support embedded videos! Here is a direct link to the video instead.
The Paint tool changes the terrain’s current material, for example grass, rock, or water. This is useful for adding variations like dirt and rock patches in a grass field. Uh oh! Your browser doesn't appear to support embedded videos! Here is a direct link to the video instead.
The Sea Level tool lets you create a consistent water level across any region. To use it, enter a X/Y/Z position and size, then click Create to flood the region with water or Evaporate to remove water. Uh oh! Your browser doesn't appear to support embedded videos! Here is a direct link to the video instead.
Alternatively to setting a strict X/Y/Z size for the sea level region, you can drag the handle "globes" around the region box to resize it. The Replace tool lets you replace one terrain material with another, either within a large box region or by using the terrain brush.
Customizing TerrainTerrain can be further customized by adjusting material colors or enabling decorations. These options are controlled through the Terrain object within Workspace. Material ColorsEach terrain material like rock, ice, or grass has a default color, but you can customize these if desired. For example, if you’re building an arctic world or a volcanic wasteland, terrain colors may be adjusted to fit the theme.
Default colors Customized colors Water PropertiesWater color and other water effects are controlled through separate properties in the Appearance section:
Note that some water properties may only be apparent while playing. To preview all properties while editing, set Rendering → Edit Quality Level to the highest level in Studio's settings. All terrain of the Grass material can be decorated with animated blades of grass by toggling on Decoration.
Decoration off Decoration on |