Does Fallout 4 have a plugin limit?

Does Fallout 4 have a plugin limit?

Obviously no one is going to reach it for a long time, but I was curious. I hope to god that it is not as low as New Vegas's one was.

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Does Fallout 4 have a plugin limit?

level 1

Likely the same as Skyrim. 255 active mods, not including basic texture and animation replacers.

level 2

I would agree, based on the reference and object IDs the game uses. They are the same length as previous games, with the first 2 digits being the load order of the plugin. Since the highest 2 digit hexadecimal number is FF, this implies that you can only have 255 plugins in addition to the main game file (which starts with 00).

Edit: Plugins meaning .esm or .esp files.

level 1

· 6 yr. ago

Captain Of The FMS Northern Star

level 2

This is a bit of an old post...

The limit is not created by mod manager. It is created by the engine. Bethesda's Mod Inxex range only has 2 digits, so it only runs total of 255 plugins.

There are two ways to cut down the number of plugins.
- Merge plugins, in cases where that is possible.
- Flag them as ESL, in cases where that is possible.

Merging plugins is easiest process. You can do that with xEdit script. Making ESL requires that you are a bit more aware of what you are doing, or you will end up introducing new issues to your game. However, once you understand how ESL/.esl works, then you can keep doing that as well.

Does Fallout 4 have a plugin limit?

Does Fallout 4 have a plugin limit?
29 Jun, 2020 @ 5:57pm

Fallout 4 Modding Limit

Hello, I wanna ask about mod limit in Fallout 4.
Recently I have hit about 295 plugins, with 48 ESM/ESP and 247 ESL, which should be fine because ESL doesn't count to 254 plugin limit right?

But I can't actually add anymore mods after my 295 plugins, if I try, it will crash shortly after the main menu load. It doesn't matter what mods I add, weapons, quest, settlement, power armor, hair, even a simple skin... they will crash my game after the main menu load.

I think I probably hit a keyword limit, which is somewhere around 64.000 right? Or am I wrong?
I checked all keyword from my installed mods with xEdit filter and it shows around 7.000 or so... which I should still have plenty of room...

Anyone has any ideas?

Originally posted by Chef:

Your hitting the ref handle limit. Vlits knows exactly what they are talking about, and has played a big part I n the research done on this subject. This is why you can't add any more mods to your game. I'm fairly suprized though, I haven't seen anyone hit it with that small number of mods before.

Date Posted: 29 Jun, 2020 @ 5:57pm

Posts: 27


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  1. Boards
  2. Fallout 4
  3. People are complaining about the 900 mb limit for mods?

snarls200 6 years ago#41

FreeMan5407 posted...

snarls200 posted...
Sammycakes88 posted...
darklink67 posted...
I think it's more to do with bethesda history with not treating both platforms equally (Past ps3 games, far harbor on the ps4 and so on). Then to do with mods specifically, people are done with bethesdas excuses when it comes to sony even if this mod then is legitimate. It's painfully obvious Bethesda favors xbox one.

So they favor the console that sold millions less cause s*** don't work on ps4 as well as Xbox, do you even have a brain?

PS4 may have more systems sold but which system has more sales of Fallout 4

PS4, unless you mean the ratio.

Another question: Between the 360/PS3 which sold more of Fallout 3, New Vegas, Oblivion and Skyrim combined.

Death_Master911 6 years ago#42

drclaeys posted...

Friends,

I want them ALL!!!! its just that simple. No limits, no ceilings, no rules.

every outfit, every gun, every hair color, every macho man deathclaw.

I want them all.

so Yes I am complaining. Team busty!!!! All that chest and booty will flow over 900 for sure.

Even on PC, there is a limit to how much you can have.

PSN - Kaitsja | Discord - Kaitsja | Currently playing Monster Hunter Rise | S.Axe Main | GMT+10 - AUS | Nioh 2 Smithing Text Guide - https://bit.ly/NiohSTG2

UnclePobatti 6 years ago#43

@Death_Master911

Not really. The engine supports a maximum of 255 plugins total including DLC, but it's possible to merge plugins together into what's called a "Bashed Patch" - two or more mods basically merged into a single ESP. At the cost of being able to manually deactivate individual integrated mods, you can overcome the 255 plugin limit and have as many mods running as your PC can handle.

Let's say on Skyrim you have:

The Unofficial Skyrim Patch
The Unofficial Dawnguard Patch
Tbe Unofficial Hearthfire Patch
The Unofficial Drabonborn

Those would consume four plugin slots of your 255. You can merge those into a sing!e ESP:

The Unofficial Skyrim and DLC Patch

Thereby reducing that down to just one ESP that does everytbing the other four did seperately.

alchemy60 6 years ago#44

raycetoms posted...

I've already added 4 PS4 mods to my library.

How did you do that? Are you in the beta because I can't do that on my PS4 :(

PSN: StealthBlade98
Youtube channel: jagr06

Death_Master911 6 years ago#45

UnclePobatti posted...

@Death_Master911

Not really. The engine supports a maximum of 255 plugins total including DLC, but it's possible to merge plugins together into what's called a "Bashed Patch" - two or more mods basically merged into a single ESP. At the cost of being able to manually deactivate individual integrated mods, you can overcome the 255 plugin limit and have as many mods running as your PC can handle.

Let's say on Skyrim you have:

The Unofficial Skyrim Patch
The Unofficial Dawnguard Patch
Tbe Unofficial Hearthfire Patch
The Unofficial Drabonborn

Those would consume four plugin slots of your 255. You can merge those into a sing!e ESP:

The Unofficial Skyrim and DLC Patch

Thereby reducing that down to just one ESP that does everytbing the other four did seperately.

The limit still exists though. No matter how much merging you do, there is still a limit.

PSN - Kaitsja | Discord - Kaitsja | Currently playing Monster Hunter Rise | S.Axe Main | GMT+10 - AUS | Nioh 2 Smithing Text Guide - https://bit.ly/NiohSTG2

0TiamaT0 6 years ago#46

I have 64 mods downloaded for a total of 720MB. Unless you guys purposely go looking of the largest mods you can find, you won't hit that 900MB cap easily.

Realistically, by the time the cap becomes anything more than a nuisance, they should have the problem fixed...

https://youtu.be/JDHvYdi6Bu4

Jenthro 6 years ago#47

Mr_M0j0_Rising posted...

The people complaining are mostly people who've never used mods before, and, most likely, are literally planning to download almost every mod they see.

lolololol do people not realize that the more mods you have installed, the more likely your game is going to crash? This is especially devastating on Survival playthroughs. And I CANNOT wait for all of the whiny entitled brats to start complaining about their games stuttering or crashing.

Literally: More mods = less stable game. PERIOD.

900mb is certainly enough for the kinds of mods I enjoy most, which are very minimalist yet pack a punch. Stuff like the unofficial patches are always at the forefront.

The most horribly, inefficient mods in terms of size are texture mods anyway - which will NOT be feasible on PS4 due to hardware limitations. The best mods I've ever used were relatively small in file size.

Less is better eh wait until over 900mb great mods hit you seem clueless about the real mod scene. Try google...

Jenthro 6 years ago#48

0TiamaT0 posted...

I have 64 mods downloaded for a total of 720MB. Unless you guys purposely go looking of the largest mods you can find, you won't hit that 900MB cap easily.

Realistically, by the time the cap becomes anything more than a nuisance, they should have the problem fixed...

iou
It is not a issue to be fixed that is the limit you fans make me feel like a genius...

UnclePobatti 6 years ago#49

@Death_Master911

Sure you can't remove the 255 plugins limit, but as I said earlier merging is limitless. There's literally no known upper cap on how big a single plugin can be. Of course the more data you try to load - be it through huge merged plugins or huge quantities of plugins - the more computer power is demanded to run all that at an acceptible rate. You could say the "limit" is the point beyond which pretty much all computers today would just freeze up or crash, though we don't usually consider those sorts of limitations actual limits because technology hasn't exactly stopped progressing and computer potential just keeps going up every day.

I mean, you could try to say there's a limit of a couple of terabytes of data the game can load before there are any major problems, but you could also say there's a limit of about 3 ESP files if you're using a toaster. Performance and capacity obviously varies depending on individual machine, but that's not exactly an engine limit.

slipknirvana 6 years ago#50

Not sure that it's possible. However, I think someone could optimize the game on consoles better than Bethesda did. Just not sure that it wouldn't require a script extender.

  1. Boards
  2. Fallout 4
  3. People are complaining about the 900 mb limit for mods?

How many active mods can Fallout 4 handle?

The cap is set to 150 for Xbox and 100 for PlayStation. With these caps, you might not be able to reach the full storage limit for mods, but the additional storage capacity will allow for you to have larger mods within it.

How many ESP can Fallout 4 handle?

It's also important to remember that many mods utilize ESP files, of which there's a maximum Fallout 4 can handle. Once the player reaches 255 ESPs in their mod list, they've hit a roadblock. Going beyond this limit will break the game in one form or another.

Does ESLS count towards plugin limit?

ESL's do not count toward the plugin limit but i would still reduce your ESP's. If you use Vortex it will tell you which ESP's could be marked as "Light" (i.e. treated as an ESL by the game). Marking those ESP's as Light is very useful.