Show Obviously no one is going to reach it for a long time, but I was curious. I hope to god that it is not as low as New Vegas's one was. This thread is archived New comments cannot be posted and votes cannot be cast level 1 Likely the same as Skyrim. 255 active mods, not including basic texture and animation replacers. level 2 I would agree, based on the reference and object IDs the game uses. They are the same length as previous games, with the first 2 digits being the load order of the plugin. Since the highest 2 digit hexadecimal number is FF, this implies that you can only have 255 plugins in addition to the main game file (which starts with 00). Edit: Plugins meaning .esm or .esp files. level 1 · 6 yr. ago Captain Of The FMS Northern Star level 2 This is a bit of an old post... The limit is not created by mod manager. It is created by the engine. Bethesda's Mod Inxex range only has 2 digits, so it only runs total of 255 plugins. There are two ways to cut down the number of plugins. Merging plugins is easiest process. You can do that with xEdit script. Making ESL requires that you are a bit more aware of what you are doing, or you will end up introducing new issues to your game. However, once you understand how ESL/.esl works, then you can keep doing that as well. 29 Jun, 2020 @ 5:57pm Fallout 4 Modding Limit Hello, I wanna ask about mod limit in Fallout 4. But I can't actually add anymore mods after my 295 plugins, if I try, it will crash shortly after the main menu load. It doesn't matter what mods I add, weapons, quest, settlement, power armor, hair, even a simple skin... they will crash my game after the main menu load. I think I probably hit a keyword limit, which is somewhere around 64.000 right? Or am I wrong? Anyone has any ideas? Originally posted by Chef: Your hitting the ref handle limit. Vlits knows exactly what they are talking about, and has played a big part I n the research done on this subject. This is why you can't add any more mods to your game. I'm fairly suprized though, I haven't seen anyone hit it with that small number of mods before. Date Posted: 29 Jun, 2020 @ 5:57pm Posts: 27 You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
How many active mods can Fallout 4 handle?The cap is set to 150 for Xbox and 100 for PlayStation. With these caps, you might not be able to reach the full storage limit for mods, but the additional storage capacity will allow for you to have larger mods within it.
How many ESP can Fallout 4 handle?It's also important to remember that many mods utilize ESP files, of which there's a maximum Fallout 4 can handle. Once the player reaches 255 ESPs in their mod list, they've hit a roadblock. Going beyond this limit will break the game in one form or another.
Does ESLS count towards plugin limit?ESL's do not count toward the plugin limit but i would still reduce your ESP's. If you use Vortex it will tell you which ESP's could be marked as "Light" (i.e. treated as an ESL by the game). Marking those ESP's as Light is very useful.
|