Is Legend of Heroes open world?

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Uptown877 1 year ago#1

Is there ever a point in the game where you can go back and revisit areas from previous chapters or is it a one-way ticket ride the whole way through? No spoilers needed just wondering if its possible.

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musicmangd 1 year ago#2

Uptown877 posted...

Is there ever a point in the game where you can go back and revisit areas from previous chapters or is it a one-way ticket ride the whole way through? No spoilers needed just wondering if its possible.

Yes you can. There is a lot of freedom in this game.

goodlyoak 1 year ago#3

Yeah, this game is more similar to CS2.

nawee7 1 year ago#4

There are some dungeons that one time only tho', so make you get the chests, enemy lists etc

Crocosquirrel 1 year ago#5

goodlyoak posted...

Yeah, this game is more similar to CS2.

It's also happening over roughly the same time period, if the material online is to be believed.

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NeoArashi 1 year ago#6

Crocosquirrel posted...

It's also happening over roughly the same time period, if the material online is to be believed.

What do you mean? I thouhgh CS3 and 4 took place 1 year after the end of 2.

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ryo723 1 year ago#7

CS3 takes place a year and a half I believe after CS2.

CS4 takes place 2 weeks after the end of CS3.

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  2. The Legend of Heroes: Trails in the Sky
  3. What makes this game so special?

OMGSuperSonic 10 years ago#1

Over in the Vita board, this title kept popping up when people were asking for recommendations on PSP games among a list of some of my favorite titles.

Most of the reviews I looked at have been unhelpful (IGN essentially said in their 4 paragraph review that it's good, with no reasons as to why), so I figured I'd ask the fans what makes this one unique.

How is the combat? I've played so many JRPGs that it's hard for me to stay interested in one with a traditional turn based system, contrary to what my signature suggests, lol.

Unless a game has something like timed hits or a cool targeting system (Think Chrono Trigger or Shadow Hears 2+3) or a lot of deep customization (Any SRPG, Persona, or Cladun come to mind), it's hard for me to see one through to the end.

Also, is the game's world very open? I miss the good old PSone RPG days when games actually had world maps you could explore and get lost in. Corridor romps like FF13 are kind of lost on me.

This account was made ages ago, and I don't want to lose all my karma and access making a new one. I had no idea what Sonic would become at the time.

tarenwanderer 10 years ago#2

It's really hard to describe, and it's really not for everyone. Thing is, those who like it, frakking love it.

I think the best comparison I've seen made is: think Grandia or Lunar, only with much better stories and characters. Gameplay-wise it's certainly not bad, though you'll have to wait till the sequel for it to be really fleshed out. No, it's really about the details and the dialog. If you used to enjoy reading through the quirky and likable characters of many Working Designs games in years past, you'll like this. If not, might not be for you.

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Rammeal 10 years ago#3

Read this thread it should explain what your looking for.

http://www.gamefaqs.com/boards/933329-the-legend-of-heroes-trails-in-the-sky/61969473

Guruda 10 years ago#4

Yep, it's primarily the strength of the writing, both in terms of how well the plot is put together and how all the characters are written. Mark Twain would have approved. Also, the insane amount of detail put into the setting. Every town has a reason to exist and every person in that town has a reason for living there and a place to sleep. NPC dialogue changes with pretty much every major plot event and there's all sorts of fun stuff going on in the background. How many RPGs can you name where you know the primary industries of the protagonists hometown? Falcom puts a ton of effort into these games and it shows.

If you want a wide-open world this is going to disappoint. The game is essentially confined to one kingdom but it's probably the most detailed kingdom you'll ever see and the game is realistic about setting itself in the kind of environment where the characters could actually get around by foot in the timeframe given. There's a huge world in the franchise but Falcom likes to build it up slowly and make each little part of that world matter. On the exploration side, this game is fairly linear in that you progress through the five provinces of Liberl in order and can't go back to ones you've left. At the same time, you're largely free to explore the province you're in at any given moment at will and doing so is recommended if you want to find all the hidden sidequests. The game is also realistic (perhaps depressingly so) about the need to get things done ASAP. That merchant won't wait forever for you to pick up his rare goods and that machine that urgently needs repair will get fixed by somebody else with the time to spare if you run ahead with the plot too far. I find all the above to be selling points personally.

As for gameplay, it's nothing outstanding but it gets the job done and later games develop the basics introduced here a lot further. Since you brought up Chrono Trigger, there's a good comparison to be made. Battle takes place on a grid and all your abilities have various ranges and effect areas, some of which are very dependant on positioning, much like CT's Techs. You'll find customization in the Orbment system (think FFVII's Materia but a bit more sophisticated) which lets you tweak stats and build up your Arts (aka magic) within the limits of each character's specific setup. The characters themselves have a fixed set of moves they'll learn through leveling up. You can make Estelle and Joshua lean more towards beating enemies up or casting for example but you can't make Olivier into a melee powerhouse. Again, the game is realistic about these things and I find it part of the charm since it plays off everyone's characterization.

randomweirdo 10 years ago#5

Actually, I'll try to describe some of it:

it is a turn based system, but the turns aren't as regular as they are in a game like Dragon Quest. Basically how many turns characters get and how quickly they come up depends on their stats like speed and on what you do.

Then you have turn bonuses. Those are set and you can see them coming, the enemy gets a fair chance at them along with you. This along with adding in movement so your position means something makes it pretty interesting since you and the enemy get attacks that can affect an area or can push the targets back.

So basically to give an example of how things work you could have a monster cast an art. You see who it is targeted on and what round it comes up on. That gives you a chance to try and get out of the way, heal the character, stop the art, or try to force it off the turn it will come up on if there's something like a crit bonus or defeat the enemy before it goes off. At the same time, if you use an art, the enemy can do the same.

On top of that, arts allow for a huge amount of customization while still allowing the characters to be specialized and unique as well. So basically you get some choice in what arts your characters will have along with what bonuses they get to their stats so to a degree you can build them in a way you like, and you can change that up as often as you want between battles.

Basically overall the customization and the battles are simple, but there's also plenty to keep you on your toes and make things interesting. The later boss battles are definitely lots of fun.

lindaluv 10 years ago#6

I think you should play it and tell us what you think. NO matter how much we try to "sell" the game for you, your either gonna luv it more then a chubby person luvs cake, or your just gonna like it a little. Its the kinda game that once you get immersed, which may take some time, you will be immersed FOREVER and everything you do will remind you of Trails in the Sky.... sigh.. i WANT MOARR!!!

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zinformant 10 years ago#7

I spent some time this morning trying to find a specific thread where the fans ran through this game's strengths bam bam bam one after another, but I couldn't find it. Take the posts above as substitute for that.

Seems to me that you appreciate, literally, good GAMEs, as-in deep gameplay. The battle system in this game is fun-ish. It is not deep by any means, but the hybrid SRPG angle taken on it might impress you as a deviation from the standard tactical RPG style. It gets much more fleshed out, as stated, in the following games. If you go in here for the gameplay, you may like it (I can think of one, maybe two, people who feel this way), but that is not reason to get this game.

If you want a YT video, I (or anyone else here) can lead you to an interesting fight from a later game (probably The 3rd) to showcase the battle system. I can't think of any interesting ones from this game specifically that don't contain end-chapter spoilers.

"Open world" is one of those more recent buzz words that I find annoying. You want no bounds? Go outside! Seriously though, if you want a Xenoblade level of open, keep shopping. However, take Guruda's point about the detail seriously (this game is much, much more open than XIII). There is plenty to explore and "discover" (if talking to people and reading 'books' is your idea of discovering), and it's all fleshed out to the level of A)NPC dialogue changing after every event and even B)the occasional small details you notice after hanging around too long.

I think you'd be missing out on a great game, but know what you're getting and don't come whining later if you were expecing Ys 9 here. Oh yeah, if you like action RPGs, go for the Ys games, too. They're gameplay-intensive and not story and world development-intensive, but they're all great Falcom games nonetheless.

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Wyrdwad 10 years ago#8

Actually, that's a very good point. Ys Seven is likely a game you'd really enjoy, given the criteria you've listed. If you haven't yet tried it out, you may wish to do so, as I think it may just perfectly fall within all of your guidelines.

OMGSuperSonic (Topic Creator)10 years ago#9

From what you guys have described, this game sounds right up my alley. It's been a while since I've enjoyed a good story, and the grid system you all described sounds awesome.

I'm going to give it a go, downloading now, hoping to have it ready after work tonight.

On a sidenote, I'm a HUGE fan of the Ys series, ever since the first time I tried The Ark of Napishtim (went back and played the entire series since then, as well). I didn't realize the same developer made both series. Really, there's few things I love more than a good action RPG. If only Square would put Brave Fencer Musashi on PSN...

Anyway, you guys seem to know what's good in RPGs. Any other recommendations (or warnings to avoid?) while the thread is still open?

This account was made ages ago, and I don't want to lose all my karma and access making a new one. I had no idea what Sonic would become at the time.

Celine10 10 years ago#10

OMGSuperSonic posted...
From what you guys have described, this game sounds right up my alley. It's been a while since I've enjoyed a good story, and the grid system you all described sounds awesome.

I'm going to give it a go, downloading now, hoping to have it ready after work tonight.

On a sidenote, I'm a HUGE fan of the Ys series, ever since the first time I tried The Ark of Napishtim (went back and played the entire series since then, as well). I didn't realize the same developer made both series. Really, there's few things I love more than a good action RPG. If only Square would put Brave Fencer Musashi on PSN...

Anyway, you guys seem to know what's good in RPGs. Any other recommendations (or warnings to avoid?) while the thread is still open?

You did the right thing with Trails, I'm sure you will greatly enjoy it. Another great PSP jrpg coming to the US this year is Growlanser Wayfarer of Time by Atlus, I'm already pretty hyped about that one considering the quality of the old entries' narrative and semi-tactical battle system (also a lot of decisions, multiple paths, 46 endings, world exploration in the style of Trails in the Sky and so on).

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Is The Legend of Heroes Trails of cold steel open world?

While Trails of Cold Steel 4 isn't an open world JRPG, the game does a good job of never making anything feel linear. You do have a degree of freedom to explore and enjoy the world around you.

How long is the Legend of Heroes?

When focusing on the main objectives, The Legend of Heroes: Trails in the Sky is about 40 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 65 Hours to obtain 100% completion.

Which Legend of Heroes game should I start with?

For someone looking to get into the series, Trails in the Sky is a mighty fine entry point provided one doesn't mind its slow start. Events are less directly important to subsequent titles than other entries, but it's an ideal introduction to the world as well as the series' major themes and story threads.

Do I need to play all the Legend of Heroes games?

im new to legend of heroes franchise, do i need to play the previous title first or can i skip and play this one straight? If you skip the other games, then you will miss out on tons of knowledge within those earlier games, which the newer games assume the player already knows.